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Ralakesh's Impatience

Ralakesh's Impatience
Riveted Boots
Boots
Quality: +20%
Armour: (78-85.2)
Energy Shield: (16.8-18)
Requires Level 36, 35 Str, 35 Int
+(15—25)% to Cold Resistance
+(15—25)% to Chaos Resistance
(15—25)% increased Movement Speed
Corrupted Blood cannot be inflicted on you
Count as having maximum number of Power Charges
The Master of a Million Faces lived by one
simple ethos: why make the effort, when
you can simply mimic what others have?
Ralakesh's Impatience Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymResistance, Corrupted Blood, Corrupted
RelatedRoyale Ralakesh's Impatience
IconArt/2DItems/Armours/Boots/RalakeshsImpatience
Release VersionAbyss
BaseTypeRiveted Boots
Referencepoe.ninja, Community Wiki
Version history /5
VersionChanges
3.26.0
  • The Ralakesh's Impatience Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes.
  • 3.24.0
    • The Ralakesh's Impatience Unique Boots no longer provide 30% increased Movement Speed. This change affects existing versions of this item.
  • Fixed a bug where changes made to the Ralakesh's Impatience Unique Boots made in 3.23.0 were not applying to existing versions of this item.
  • 3.23.0
  • The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
  • 3.20.0
  • Fixed a bug with Malachai's Loop where "Shocks You when you reachg Maximum Power Charges" was processed before the state change enabled the mastery stat which prevents being shocked while at maximum power charges. This was particularly notable if also using Ralakesh's Impatience, which prevents the Loop from removing the charges.
  • 3.19.0
  • The Ralakesh's Impatience Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%).
  • +(15—25)% to Cold Resistance
    FamilyColdResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 15 Max: 25 Global
  • Craft TagsElemental Cold Resistance
    +(15—25)% to Chaos Resistance
    FamilyChaosResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage resistance % Min: 15 Max: 25 Global
  • Craft TagsChaos Resistance
    (15—25)% increased Movement Speed
    FamilyMovementVelocity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 15 Max: 25 Global
  • Craft TagsSpeed
    Corrupted Blood cannot be inflicted on you
    FamilyCorruptedBloodImmunity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be inflicted by corrupted blood Min: 1 Max: 1 Global
  • Craft Tagsbleed Physical Ailment
    Count as having maximum number of Power Charges
    FamilyCountAsHavingMaxPowerCharges
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • count as having max power charges Min: 1 Max: 1 Global
  • Gallery
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    Community Wiki

    Edit

    Ralakesh's Impatience

    For most purposes, it's the same as actually having maximum charges. You'll gain the inherent stats granted by charges, anything that gives you stats per charge will behave as if you had maximum charges, and so forth. This just removes the abuse cases involving unequipping the boots and then spending the charges (though the bonuses are also no longer tied to being stationary).

    Version history

    VersionChanges
    3.19.0
  • '''A CurrencyModValuesDivine Orb can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
  • No longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary.
  • Now has Your minimum Frenzy, Endurance and Power Charges are equal to your maximum while you are Stationary.
  • Now has 30% increased Movement Speed (previously 20%).
  • 3.1.0
  • Introduced to the game.

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