Corrupted Blood
The Corrupted Blood on you is causing you to take Physical Damage over time.
base_physical_damage_taken_per_minute_unaffected_by_level_scaling
Attribute /7
corrupted_blood
Key | Value |
---|---|
Cost | iLvl 1: Normal: -2xOrb of Transmutation |
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 30 |
MaxStacks | 10 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Crucible Weapon /1
Weight | Desc |
---|---|
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
Code | base physical damage taken per minute unaffected by level scaling |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Support Gem /1
Item mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeUpside | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you damage | amulet 200 default 0 | |
40 | WeaponTree | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you | shield 750 default 0 | |
of Haunting | 60 | Suffix | Corrupted Blood cannot be inflicted on you bleed physical ailment | necropolis_body_armour 250 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Corrupting Fever Additional Corrupted Blood 1 | 75 | Enchantment | Corrupting Fever has +50% chance to inflict an additional Corrupted Blood Debuff | helmet 100 default 0 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] | magic 0 default 200 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] | rare 0 default 800 |
Corrupted Bloodline | 1 | Bloodlines | bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100] damage | |
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] bleed damage physical ailment | ||
Corrupting | 46 | Prefix | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] | default 500 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
33 | Corrupted | Corrupted Blood cannot be inflicted on you bleed physical ailment | default 1000 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Sealing | 8 | Flask | Suffix | Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Alleviation | 32 | Flask | Suffix | Grants Immunity to Bleeding for (9–11) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (9–11) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Allaying | 56 | Flask | Suffix | Grants Immunity to Bleeding for (12–14) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (12–14) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of Assuaging | 80 | Flask | Suffix | Grants Immunity to Bleeding for (15–17) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (15–17) seconds if used while affected by Corrupted Blood | utility_flask 0 default 750 |
of the Lizard | 8 | Flask | Suffix | (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Skink | 42 | Flask | Suffix | (40–44)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Iguana | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
33 | Jewel | Corrupted | Corrupted Blood cannot be inflicted on you bleed physical ailment | jewel 1000 default 0 |
Item /1
Lachrymal Necrosis
Stack Size: 1 / 3
Jewel
Implicit Modifier:
Corrupted Blood cannot be inflicted on you
Corrupted
Implicit Modifier:
Corrupted Blood cannot be inflicted on you
Corrupted
Passive /1
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Corrupted Blood
Corrupted Blood is a debuff that inflicts physical damage over time to the affected target. It should not be confused with bleeding, an ailment with a similar effect.
Mechanics
Corrupted Blood can stack up to ten times.
Just like other sources of physical damage over time, the damage is not reduced by armour, but it will be reduced by any other means of physical damage reduction, such as endurance charges or Immortal Call.
Using a flask with the of Staunching suffix will remove all Corrupted Blood stacks and prevent any more being added for 4 seconds. Corrupted blood can also be completely avoided by using a jewel with the corrupted implicit modifier Corrupted Blood cannot be inflicted on you.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.