Item mods /40
NameLevelPre/SufDescriptionWeight
1Corrupted(3–5)% additional Physical Damage Reduction while stationary physicalbody_armour 1000
default 0
of the Watchman45Suffix4% additional Physical Damage Reduction physicalweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of the Sentry58Suffix5% additional Physical Damage Reduction physicalweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of the Keeper67Suffix6% additional Physical Damage Reduction physicalweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of the Protector77Suffix7% additional Physical Damage Reduction physicalweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of the Conservator86Suffix8% additional Physical Damage Reduction physicalweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of the Guard68SuffixMinions have (7–9)% additional Physical Damage Reduction physical minionfocus_can_roll_minion_modifiers 500
default 0
of the Brigade75SuffixMinions have (10–12)% additional Physical Damage Reduction physical minionfocus_can_roll_minion_modifiers 500
default 0
of the Phalanx81SuffixMinions have (13–15)% additional Physical Damage Reduction physical minionfocus_can_roll_minion_modifiers 500
default 0
of the Hunt68SuffixHits have (30–39)% chance to ignore Enemy Physical Damage Reduction physicalbelt_basilisk 500
default 0
of the Hunt75SuffixHits have (40–50)% chance to ignore Enemy Physical Damage Reduction physicalbelt_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt68SuffixHits have (25–29)% chance to ignore Enemy Physical Damage Reduction physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits have (30–35)% chance to ignore Enemy Physical Damage Reduction physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits have (50–59)% chance to ignore Enemy Physical Damage Reduction physicalstaff_basilisk 500
default 0
of the Hunt71SuffixHits have (60–70)% chance to ignore Enemy Physical Damage Reduction physicalstaff_basilisk 500
default 0
45ScourgeUpsideTotems have (11–15)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (16–20)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (21–25)% additional Physical Damage Reductionboots 250
amulet 500
default 0
75BlueImplicitHits have (30–34)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (35–38)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (39–42)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (43–45)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (46–48)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (49–50)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 140
default 0
1WeaponTree9% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
36WeaponTree12% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
68WeaponTree15% increased Global Physical Damage
2% additional Physical Damage Reduction
shield 200
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
Enchantment Steelskin Additional Physical Damage Reduction 166EnchantmentSteelskin grants 8% additional Physical Damage Reduction physicalhelmet 100
default 0
Enchantment Steelskin Additional Physical Damage Reduction 275EnchantmentSteelskin grants 12% additional Physical Damage Reduction physicalhelmet 100
default 0
Monsters mods /27
NameLevelPre/SufDescriptionWeight
Plated1Unique30% additional Physical Damage Reduction physicalnot_str 0
ward_armour 0
default 1000
Imprisoning18Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
20% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
no_common_monster_mods 0
magic 0
default 800
of Magma34Unique30% increased Fire Damage
+40% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
25% additional Physical Damage Reduction
dropped items have maximum sockets [1]
magic 0
default 200
Lunaris68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 0
Solaris68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 0
Arakaali68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
magic 0
no_pantheon_mod 0
default 0
Brine King68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
magic 0
no_pantheon_mod 0
default 0
Tukohama68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
magic 0
no_pantheon_mod 0
default 0
Abberath68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
magic 0
no_pantheon_mod 0
default 0
Shakari68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 0
Innocence68Unique50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Scarabs
magic 0
no_pantheon_mod 0
default 0
Kitava68Unique50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
dropped items are one rarity higher [1]
magic 0
no_pantheon_mod 0
default 0
of Beyond68Unique50% increased Damage
+50% to all Elemental Resistances
+35% to Chaos Resistance
40% additional Physical Damage Reduction
monster voidspawn [1]
not_part_of_pack 0
rare 0
default 0
Wereclaw Talisman1TalismanGain 35% of Physical Damage as Extra Cold Damage
10% additional Physical Damage Reduction
damage physical elemental cold
1Unique20% additional Physical Damage Reduction physical
1UniqueHits ignore Enemy Physical Damage Reduction
Carapaced1Prefix50% additional Physical Damage Reductionnot_str 0
default 5000
Lunaris-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Solaris-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Arakaali-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Arakaali-touched1Unique% additional Physical Damage Reductionsanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Brine King-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Tukohama-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Abberath-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Shakari-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Innocence-touched68Prefix50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 30
Kitava-touched68Prefix50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 30
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
1CorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction physicaldefault 1000
of Warding1Suffix(4–6)% additional Physical Damage Reduction against Abyssal Monsters physicaldefault 500
of Confidence1Suffix2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently physicalabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Fossil mods /2
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(3–5)% additional Physical Damage Reduction physicalabyss_jewel 0
jewel 0
shield 2000
quiver 2000
default 0
of the Underground1Suffix(3–5)% additional Physical Damage Reduction while moving physicalabyss_jewel 0
jewel 0
boots 2000
default 0
Map mods /10
NameLevelPre/SufDescriptionWeight
Armoured1Prefix+20% Monster Physical Damage Reduction
10% increased Quantity of Items found in this Area
physical
uber_tier_map 0
secret_area 1000
default 0
Armoured69Prefix+60% Monster Physical Damage Reduction
Found Items have 2% chance to drop Corrupted in Area
15% increased Quantity of Items found in this Area
physical
uber_tier_map 0
secret_area 1000
default 0
Armoured1Prefix+20% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Armoured1Prefix+10% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Armoured68Prefix+20% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Armoured1Prefix+30% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Armoured73Prefix+30% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Armoured1Prefix+40% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Armoured1Prefix+40% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
physical
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Armoured78Prefix+40% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveArea+20% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
default 1000
52DelveArea+30% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
default 1000
173DelveArea+40% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
default 1000
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Armoured1Prefix+10% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured46Prefix+15% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured68Prefix+20% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured73Prefix+30% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Armoured78Prefix+40% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
physical
default 800
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(13–15)% additional Physical Damage Reduction while Focused
grant focus skill [1]
physical
helmet 1500
gloves 1500
default 0
Crafting Bench /5
ModRequireItemClassesUnlock
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldDungeon Map
3% additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldUnderground Sea Map
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · GlovesBetrayal Unveil
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesBetrayal Unveil
(11–12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Chaos OrbHelmet · GlovesBetrayal Unveil
Misc mods /24
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(40–50)% additional Physical Damage Reduction during Effect physical
1JewelCorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction physicaljewel 1000
default 0
1JewelUnique1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius physical
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
1ExpeditionRelicPrefixMonster Hits ignore Physical Damage Reductiondefault 1000
1PrimordialAltarUnique(50–70)% additional Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueHits have (50–80)% chance to ignore Enemy Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(50–80)% additional Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(-60–-40)% additional Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
of Overwhelming82SanctumSpecialSuffixHits have (15–20)% chance to ignore Enemy Physical Damage Reduction physicalstr_special_relic 200
default 50
of Fortitude1CrucibleMapSuffix+50% Monster Physical Damage Reduction
map item drop quantity +% [15]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_low 1000
default 0
of Fortitude1CrucibleMapSuffix+80% Monster Physical Damage Reduction
map item drop quantity +% [15]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_high 1000
default 0
of Battering40TinctureSuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Crushing62TinctureSuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Overwhelming80TinctureSuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
Gladiator's1CharmPrefixHits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
default 0
of the Necromancer1CharmSuffixMinions have (5–8)% additional Physical Damage Reductionint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixMinions have (9–12)% additional Physical Damage Reductionint_animal_charm 500
default 0
10NecropolisNecropolisHaunted20% additional Physical Damage Reduction
monster necropolis mod value +% [40]
default 1000
46NecropolisNecropolisHaunted30% additional Physical Damage Reduction
monster necropolis mod value +% [80]
default 600
68NecropolisNecropolisHaunted50% additional Physical Damage Reduction
monster necropolis mod value +% [120]
default 300
84NecropolisNecropolisHaunted75% additional Physical Damage Reduction
monster necropolis mod value +% [160]
default 300
Protected1UberMapPrefix+50% Monster Physical Damage Reduction
+35% Monster Chaos Resistance
+55% Monster Elemental Resistances
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
7% increased Pack size
50% more Maps found in Area
uber_tier_map 100
default 0
Armoured1UberMapPrefix+40% Monster Physical Damage Reduction
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
physical
has_uber_map_prefix 96
default 0
Item /8
Unrelenting Timeless Templar Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local stat monsters pick up item [1]
Corrupted
Sorrow Mask
Armour: 42–49
Evasion Rating: 42–49
Requires Level 15, 20 Str, 20 Dex
+2% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
Atonement Mask
Armour: 122–140
Evasion Rating: 122–140
Requires Level 45, 51 Str, 51 Dex
+3% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
Penitent Mask
Armour: 185–212
Evasion Rating: 185–212
Requires Level 75, 79 Str, 79 Dex
+4% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
Unique /9
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Passive /7
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
40% increased Totem Life
Totems have 40% additional Physical Damage Reduction
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Hits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
Minions have 15% additional Physical Damage Reduction
Minions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Crush Enemies for 4 seconds when you Hit them while they are on Full Life
40% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Ascendancy Passive /3
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Necromancer
Character: Witch
1% additional Physical Damage Reduction per Minion, up to 10%
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Cluster Jewel Passive /4
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
Timeless Jewel Passive /3
FactionCategoryNameShow Full Descriptions
VaalNotableAutomaton Studies
(30–40)% increased Armour(3–4)% additional Physical Damage Reduction
KaruiKeystoneStrength of Blood
Life Recovery from Non-Instant Leech is not applied
2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech

Wreathed in madness and blood, you are unstoppable.
Lethal Pride: Kaom
TemplarNotableMartyr's Might
5% additional Physical Damage Reduction while you have at least 150 Devotion
Elevated modifier List /1
NameLvModsElevated Mods
of the Conquest75(2–4)% additional Physical Damage Reduction
Group: 1694
(15–20)% increased Armour
(2–4)% additional Physical Damage Reduction

Community Wiki

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Physical damage reduction

Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap. These modifiers can be calculated for example from Endurance charges, Summon Chaos Golem or Oaks bandit reward.

Armour also grants physical damage reduction. However, armour requires that the defender is hit by the damage and is calculated differently.

Physical Damage Reduction cannot be below zero.


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