Skill Gem /2
Item mods /40
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (3–5)% additional Physical Damage Reduction while stationary physical | body_armour 1000 default 0 | |
of the Watchman | 45 | Suffix | 4% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Sentry | 58 | Suffix | 5% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Keeper | 67 | Suffix | 6% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Protector | 77 | Suffix | 7% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Conservator | 86 | Suffix | 8% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Guard | 68 | Suffix | Minions have (7–9)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Brigade | 75 | Suffix | Minions have (10–12)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Phalanx | 81 | Suffix | Minions have (13–15)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction physical | belt_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | Hits have (40–50)% chance to ignore Enemy Physical Damage Reduction physical | belt_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (25–29)% chance to ignore Enemy Physical Damage Reduction physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits have (30–35)% chance to ignore Enemy Physical Damage Reduction physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (50–59)% chance to ignore Enemy Physical Damage Reduction physical | staff_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits have (60–70)% chance to ignore Enemy Physical Damage Reduction physical | staff_basilisk 500 default 0 |
45 | ScourgeUpside | Totems have (11–15)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (16–20)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (21–25)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
75 | BlueImplicit | Hits have (30–34)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (35–38)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (39–42)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (43–45)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (49–50)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
1 | WeaponTree | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
36 | WeaponTree | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
68 | WeaponTree | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Steelskin Additional Physical Damage Reduction 1 | 66 | Enchantment | Steelskin grants 8% additional Physical Damage Reduction physical | helmet 100 default 0 |
Enchantment Steelskin Additional Physical Damage Reduction 2 | 75 | Enchantment | Steelskin grants 12% additional Physical Damage Reduction physical | helmet 100 default 0 |
Monsters mods /27
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Plated | 1 | Unique | 30% additional Physical Damage Reduction physical | not_str 0 ward_armour 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 20% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [1] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Dropped Items with Rarity are converted to Scarabs | magic 0 no_pantheon_mod 0 default 0 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 no_pantheon_mod 0 default 0 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Wereclaw Talisman | 1 | Talisman | Gain 35% of Physical Damage as Extra Cold Damage 10% additional Physical Damage Reduction damage physical elemental cold | |
1 | Unique | 20% additional Physical Damage Reduction physical | ||
1 | Unique | Hits ignore Enemy Physical Damage Reduction | ||
Carapaced | 1 | Prefix | 50% additional Physical Damage Reduction | not_str 0 default 5000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Arakaali-touched | 1 | Unique | % additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Hits have (10–15)% chance to ignore Enemy Physical Damage Reduction physical | default 1000 | |
of Warding | 1 | Suffix | (4–6)% additional Physical Damage Reduction against Abyssal Monsters physical | default 500 |
of Confidence | 1 | Suffix | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently physical | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (3–5)% additional Physical Damage Reduction physical | abyss_jewel 0 jewel 0 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | (3–5)% additional Physical Damage Reduction while moving physical | abyss_jewel 0 jewel 0 boots 2000 default 0 |
Map mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armoured | 1 | Prefix | +20% Monster Physical Damage Reduction 10% increased Quantity of Items found in this Area physical | uber_tier_map 0 secret_area 1000 default 0 |
Armoured | 69 | Prefix | +60% Monster Physical Damage Reduction Found Items have 2% chance to drop Corrupted in Area 15% increased Quantity of Items found in this Area physical | uber_tier_map 0 secret_area 1000 default 0 |
Armoured | 1 | Prefix | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 1 | Prefix | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 1 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 1 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area physical | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 | |
52 | DelveArea | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 | |
173 | DelveArea | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (13–15)% additional Physical Damage Reduction while Focused grant focus skill [1] physical | helmet 1500 gloves 1500 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
3% additional Physical Damage Reduction | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet · Gloves | Betrayal Unveil |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x Orb of Alchemy | Helmet · Gloves | Betrayal Unveil |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
Misc mods /24
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (40–50)% additional Physical Damage Reduction during Effect physical | ||
1 | Jewel | Corrupted | Hits have (10–15)% chance to ignore Enemy Physical Damage Reduction physical | jewel 1000 default 0 | |
1 | Jewel | Unique | 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius physical | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | ExpeditionRelic | Prefix | Monster Hits ignore Physical Damage Reduction | default 1000 | |
1 | PrimordialAltar | Unique | (50–70)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits have (50–80)% chance to ignore Enemy Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (50–80)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Overwhelming | 82 | SanctumSpecial | Suffix | Hits have (15–20)% chance to ignore Enemy Physical Damage Reduction physical | str_special_relic 200 default 50 |
of Fortitude | 1 | CrucibleMap | Suffix | +50% Monster Physical Damage Reduction map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Fortitude | 1 | CrucibleMap | Suffix | +80% Monster Physical Damage Reduction map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 1000 default 0 |
of Battering | 40 | Tincture | Suffix | Melee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Crushing | 62 | Tincture | Suffix | Melee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Overwhelming | 80 | Tincture | Suffix | Melee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
Gladiator's | 1 | Charm | Prefix | Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Minions have (5–8)% additional Physical Damage Reduction | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Minions have (9–12)% additional Physical Damage Reduction | int_animal_charm 500 default 0 |
10 | Necropolis | NecropolisHaunted | 20% additional Physical Damage Reduction monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | 30% additional Physical Damage Reduction monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | 50% additional Physical Damage Reduction monster necropolis mod value +% [120] | default 300 | |
84 | Necropolis | NecropolisHaunted | 75% additional Physical Damage Reduction monster necropolis mod value +% [160] | default 300 | |
Protected | 1 | UberMap | Prefix | +50% Monster Physical Damage Reduction +35% Monster Chaos Resistance +55% Monster Elemental Resistances 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 7% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
Armoured | 1 | UberMap | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | has_uber_map_prefix 96 default 0 |
Item /8
Unrelenting Timeless Templar Emblem
Portal: Domain of Timeless Conflict
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local stat monsters pick up item [1]
Corrupted
Sorrow Mask
Armour: 42–49
Evasion Rating: 42–49
Requires Level 15, 20 Str, 20 Dex
+2% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
-15% additional Physical Damage Reduction
You are Crushed
Atonement Mask
Armour: 122–140
Evasion Rating: 122–140
Requires Level 45, 51 Str, 51 Dex
+3% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
-15% additional Physical Damage Reduction
You are Crushed
Penitent Mask
Armour: 185–212
Evasion Rating: 185–212
Requires Level 75, 79 Str, 79 Dex
+4% to maximum Chaos Resistance
-15% additional Physical Damage Reduction
You are Crushed
-15% additional Physical Damage Reduction
You are Crushed
Unique /9
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Passive /7
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Hits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
Minions have 15% additional Physical Damage Reduction
Minions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Crush Enemies for 4 seconds when you Hit them while they are on Full Life
40% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Ascendancy Passive /3
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Necromancer
Character: Witch
1% additional Physical Damage Reduction per Minion, up to 10%
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Cluster Jewel Passive /4
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Automaton Studies | (30–40)% increased Armour(3–4)% additional Physical Damage Reduction |
Karui | Keystone | Strength of Blood | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech Wreathed in madness and blood, you are unstoppable. Lethal Pride: Kaom |
Templar | Notable | Martyr's Might | 5% additional Physical Damage Reduction while you have at least 150 Devotion |
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 75 | (2–4)% additional Physical Damage Reduction Group: 1694 | (15–20)% increased Armour (2–4)% additional Physical Damage Reduction |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Physical damage reduction
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap. These modifiers can be calculated for example from Endurance charges, Summon Chaos Golem or Oaks bandit reward.
Armour also grants physical damage reduction. However, armour requires that the defender is hit by the damage and is calculated differently.
Physical Damage Reduction cannot be below zero.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.