Skill Gem /3
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Poacher's Mark | Divergent | Cursed enemies have (-5–0)% to Physical Damage Reduction | 100 |
Pride | Divergent | Nearby Enemies have (-2–0)% to Physical Damage Reduction | 100 |
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Meat Shield Support | Superior | Minions from Supported Skills have (0–5)% additional Physical Damage Reduction | 50 |
Item mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (3–5)% additional Physical Damage Reduction while stationary physical | body_armour 1000 default 0 | |
of the Watchman | 45 | Suffix | 4% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Sentry | 58 | Suffix | 5% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Keeper | 67 | Suffix | 6% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Protector | 77 | Suffix | 7% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Conservator | 86 | Suffix | 8% additional Physical Damage Reduction physical | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of the Guard | 68 | Suffix | Minions have (7–9)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Brigade | 75 | Suffix | Minions have (10–12)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Phalanx | 81 | Suffix | Minions have (13–15)% additional Physical Damage Reduction physical minion | focus_can_roll_minion_modifiers 500 default 0 |
45 | ScourgeUpside | Totems have (11–15)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (16–20)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (21–25)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
1 | WeaponTree | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
36 | WeaponTree | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
68 | WeaponTree | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Steelskin Additional Physical Damage Reduction 1 | 66 | Enchantment | Steelskin grants 8% additional Physical Damage Reduction physical | helmet 100 default 0 |
Enchantment Steelskin Additional Physical Damage Reduction 2 | 75 | Enchantment | Steelskin grants 12% additional Physical Damage Reduction physical | helmet 100 default 0 |
Monsters mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Plated | 1 | Unique | 30% additional Physical Damage Reduction physical | not_str 0 ward_armour 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 0% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [0] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are converted to scarabs based on rarity [1] | magic 0 default 30 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 default 30 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Wereclaw Talisman | 1 | Talisman | Gain 35% of Physical Damage as Extra Cold Damage 10% additional Physical Damage Reduction damage physical elemental cold | |
1 | Unique | 20% additional Physical Damage Reduction physical | ||
Carapaced | 1 | Prefix | 50% additional Physical Damage Reduction | not_str 0 default 5000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Warding | 1 | Suffix | (4–6)% additional Physical Damage Reduction against Abyssal Monsters physical | default 500 |
of Confidence | 1 | Suffix | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently physical | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (3–5)% additional Physical Damage Reduction physical | abyss_jewel 0 jewel 0 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | (3–5)% additional Physical Damage Reduction while moving physical | abyss_jewel 0 jewel 0 boots 2000 default 0 |
Map mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armoured | 1 | Prefix | +20% Monster Physical Damage Reduction 10% increased Quantity of Items found in this Area physical | secret_area 1000 default 0 |
Armoured | 69 | Prefix | +60% Monster Physical Damage Reduction Found Items have 2% chance to drop Corrupted in Area 15% increased Quantity of Items found in this Area physical | secret_area 1000 default 0 |
Armoured | 1 | Prefix | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 1 | Prefix | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | top_tier_map 0 expedition_logbook 800 default 0 |
Armoured | 1 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Armoured | 1 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area physical | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +20% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 | |
52 | DelveArea | +30% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 | |
173 | DelveArea | +40% Monster Physical Damage Reduction 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size physical | default 1000 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] physical | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (13–15)% additional Physical Damage Reduction while Focused grant focus skill [1] physical | helmet 1500 gloves 1500 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
2% additional Physical Damage Reduction | 2x ![]() | Body Armour · Shield | Mineral Pools Map |
3% additional Physical Damage Reduction | 4x ![]() | Body Armour · Shield | Underground Sea Map |
8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet · Gloves | Betrayal Unveil |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet · Gloves | Betrayal Unveil |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet · Gloves | Betrayal Unveil |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (40–50)% additional Physical Damage Reduction during Effect physical | ||
1 | Jewel | Unique | 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius physical | ||
1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage 15% more Monster Life 0% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | PrimordialAltar | Unique | (50–70)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (50–80)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% additional Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Fortitude | 1 | CrucibleMap | Suffix | +50% Monster Physical Damage Reduction map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_low 1000 default 0 |
of Fortitude | 1 | CrucibleMap | Suffix | +80% Monster Physical Damage Reduction map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_high 1000 default 0 |
Item /5
Icon | Name |
---|---|
![]() | Unrelenting Timeless Templar Emblem Portal: Domain of Timeless Conflict Area Level: 80 Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% increased Experience Gain 10% improved Rewards |
![]() | Longtooth Talisman Talisman Tier: 3 (4–6)% additional Physical Damage Reduction local stat monsters pick up item [1] Corrupted |
![]() | Sorrow Mask Armour: 42–49 Evasion Rating: 42–49 Requires Level 15, 20 Str, 20 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
![]() | Atonement Mask Armour: 122–140 Evasion Rating: 122–140 Requires Level 45, 51 Str, 51 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
![]() | Penitent Mask Armour: 185–212 Evasion Rating: 185–212 Requires Level 75, 79 Str, 79 Dex -15% additional Physical Damage Reduction You are Crushed +(2–3) to maximum Fortification |
Unique /8
Icon | Name |
---|---|
![]() | Death Rush Amethyst Ring +(17–23)% to Chaos Resistance Recover (3–5)% of Life on Kill Gain Adrenaline for (1–3) second on kill (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | The Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation [0] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Gorgon's Gaze Regicide Mask Grants Level 20 Petrification Statue Skill (200–250)% increased Energy Shield +(60–80) to maximum Life (5–10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff Adds (220–240) to (270–300) Physical Damage 25% chance to gain a Siphoning Charge when you use a Skill Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) (Recently refers to the past 4 seconds) |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum Life Adds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Olroth's Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion Cannot be Chilled Cannot be Frozen 30% increased Movement Speed Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Passive /2
Icon | Name |
---|---|
Indomitable Army Notable Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) | |
Vanquisher Notable Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage (Crushed lowers Physical Damage Reduction by 15%) |
Ascendancy Passive /4
Icon | Name |
---|---|
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Bone Barrier Notable Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life | |
Violent Retaliation Notable Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds (Lucky things are rolled twice and the best result used) | |
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
Cluster Jewel Passive /3
Icon | Name |
---|---|
Veteran's Awareness Keystone +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) | |
Ancestral Preservation Notable Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance | |
Dread March Notable Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance |
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Automaton Studies![]() | (30–40)% increased Armour (3–4)% additional Physical Damage Reduction |
Karui | Keystone | Strength of Blood![]() | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech Wreathed in madness and blood, you are unstoppable. Lethal Pride: Kaom |
Templar | Notable | Martyr's Might![]() | 5% additional Physical Damage Reduction while you have at least 150 Devotion |
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 75 | (2–4)% additional Physical Damage Reduction Group: 1687 | (15–20)% increased Armour (2–4)% additional Physical Damage Reduction |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Physical damage reduction
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap. These modifiers can be calculated for example from Endurance charges, Summon Chaos Golem or Oaks bandit reward.
Armour also grants physical damage reduction. However, armour requires that the defender is hit by the damage and is calculated differently.
Physical Damage Reduction cannot be below zero.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.