Prime Cleaver
Two Hand Axes
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Acquisition
Drop disabled
DropLevel
30
BaseType
Prime Cleaver
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxeE1
Tags
not_for_sale, experimental_base, axe, two_hand_weapon, twohand, weapon
Icon
Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/HeistTwoHandAxe
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
| Family | ArmourPenetration |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | physical_damage Damage Physical Attack |
Base.base_level
1
Base.tag
default, weapon, twohand, axe, two_hand_weapon
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Weapon
AttributeRequirements.strength_requirement
100
AttributeRequirements.dexterity_requirement
0
AttributeRequirements.intelligence_requirement
0
Weapon.minimum_attack_distance
0
Weapon.maximum_attack_distance
3
Weapon.minimum_damage
5
Weapon.maximum_damage
10
Weapon.weapon_speed
833
Weapon.critical_chance
500
Weapon.accuracy_rating
20
Weapon.weapon_class
TwoHandAxe
Quality.max_quality
20
Sockets.socket_info
1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Prime Cleaver
Prime Cleaver is a two-handed axe base type. It has no attribute requirements, which is unusual for weapons of this level.
Unique versions
There are currently no unique items for this base item type.
Item acquisition
Experimented base types can be obtained from the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists.
Related items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















