Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /14
111000bleed damage physical attack ailment#% chance to cause Bleeding on Hit
#% increased Attack Damage against Bleeding Enemies
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
1701000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
111000attack+# metres to Weapon Range
111000gemSocketed Gems are Supported by Level # Lifetap
111000gemSocketed Gems are Supported by Level # Fortify
111000gemSocketed Gems are Supported by Level # Life Gain On Hit
111000gemSocketed Gems are Supported by Level # Momentum
111000gemSocketed Gems are Supported by Level # Inspiration
1325085Total
Two Hand Axes Unique /18
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
25% chance to Maim on Hit
(230–270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Two Hand Axes Item /25
Stone Axe
Physical Damage: 12-20
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 4, 17 Str, 8 Dex
Jade Chopper
Physical Damage: 19-30
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 9, 31 Str, 9 Dex
Woodsplitter
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex
Poleaxe
Physical Damage: 29-43
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 18, 44 Str, 25 Dex
Double Axe
Physical Damage: 36-60
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 23, 62 Str, 27 Dex
Gilded Axe
Physical Damage: 43-58
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 28, 64 Str, 37 Dex
Shadow Axe
Physical Damage: 49-73
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 33, 80 Str, 37 Dex
Dagger Axe
Physical Damage: 53-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 36, 89 Str, 43 Dex
50% increased Critical Strike Chance
Jasper Chopper
Physical Damage: 58-91
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex
Timber Axe
Physical Damage: 48-99
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 97 Str, 45 Dex
Headsman Axe
Physical Damage: 61-92
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex
Labrys
Physical Damage: 74-123
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 49, 122 Str, 53 Dex
Noble Axe
Physical Damage: 76-103
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 52, 113 Str, 65 Dex
Abyssal Axe
Physical Damage: 81-121
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 55, 128 Str, 60 Dex
Talon Axe
Physical Damage: 88-138
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 59, 140 Str, 67 Dex
50% increased Critical Strike Chance
Karui Chopper
Physical Damage: 121-189
Critical Strike Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 58, 151 Str, 43 Dex
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Ezomyte Axe
Physical Damage: 87-131
Critical Strike Chance: 5.7%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex
Vaal Axe
Physical Damage: 104-174
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
Despot Axe
Physical Damage: 90-122
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex
Void Axe
Physical Damage: 96-144
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 149 Str, 76 Dex
Fleshripper
Physical Damage: 97-152
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 70, 156 Str, 84 Dex
50% increased Critical Strike Chance
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Two Hand Axes Synthesis Implicit Corrupted /1
Item ClassesMods
Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Axes Synthesis Implicit
    37480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    133650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Maximum Endurance Charges
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Melee Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    86600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    35700poison damage chaos ailment#% increased Damage with Poison
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    3480poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    48550damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    # metres to Weapon Range
    23750damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    075Total
    Two Hand Axe Crafting Bench /48
    ModRequireUnlock
    Adds (14–20) to (29–33) Fire Damage1x Sun Rune
    Adds (23–31) to (47–54) Fire Damage8x Sun Rune
    Adds (32–44) to (65–76) Fire Damage55x Sun Rune
    (20–25)% chance to Ignite1x Sun Rune
    Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun Rune
    Adds 3 to (46–53) Lightning Damage1x Bound Rune
    Adds (4–5) to (76–88) Lightning Damage8x Bound Rune
    Adds (5–8) to (106–123) Lightning Damage55x Bound Rune
    (20–25)% chance to Shock1x Bound Rune
    Trigger Level 10 Shock Ground on Hit16x Bound Rune
    (15–29)% increased Spell Damage1x Life Rune
    (30–44)% increased Spell Damage6x Life Rune
    (45–59)% increased Spell Damage45x Life Rune
    Minions deal (15–29)% increased Damage1x Life Rune
    Minions deal (30–44)% increased Damage6x Life Rune
    Minions deal (45–59)% increased Damage45x Life Rune
    (30–35)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Culling Strike12x Life Rune
    Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life Rune
    You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket18x Life Rune
    18x Bound Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (12–17) to (26–30) Chaos Damage1x War Rune
    1x Life Rune
    Adds (21–28) to (42–48) Chaos Damage5x War Rune
    5x Life Rune
    Adds (29–40) to (58–68) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Trigger Level 1 Stalking Pustule on Kill10x War Rune
    Adds (12–17) to (26–30) Cold Damage1x River Rune
    Adds (21–28) to (42–48) Cold Damage5x River Rune
    Adds (29–40) to (58–68) Cold Damage40x River Rune
    (20–25)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (13–18)% increased Cast Speed26x River Rune
    22x Life Rune
    Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy27x River Rune
    Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
    70x Sun Rune
    Recover (1–3)% of Life on Kill13x Bounty Rune
    15x Life Rune
    14x Sun Rune
    (20–30)% of Attack Physical Damage Converted to Cold Damage30x Bounty Rune
    27x War Rune
    41x River Rune
    (10–15)% chance to Cover Enemies in Frost on Hit88x Bounty Rune
    77x River Rune
    Skills fire an additional Projectile77x Mountain Rune
    99x Bounty Rune
    99x River Rune
    (15–25)% increased Poison Duration5x Time Rune
    18x War Rune
    32x Bound Rune
    Attack Critical Strikes ignore Enemy Monster Elemental Resistances3x Power Rune
    30x Journey Rune
    40x Mountain Rune
    (7–10)% increased Fire Damage per 1% Fire Resistance above 75%4x Power Rune
    44x Sun Rune
    55x River Rune
    Two Hand Melee Crafting Bench /258
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(55–64) to maximum Mana3x Orb of AugmentationDefault
    +(65–74) to maximum Mana6x Orb of AugmentationThe Beacon
    +(75–84) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(85–94) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (37–51)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
    (52–66)% increased Spell Damage8x Orb of AlterationShavronne's Tower
    (67–81)% increased Spell Damage4x Chaos OrbThe Boiling Lake
    (82–99)% increased Spell Damage1x Exalted OrbMuseum Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbGlacier Map
    (15–20)% increased Cast Speed6x Orb of AlterationThe Dried Lake
    (21–26)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
    (27–32)% increased Cast Speed1x Exalted OrbGlacier Map
    (37–51)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
    (52–66)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
    (67–81)% increased Fire Damage4x Chaos OrbSilo Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (37–51)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
    (52–66)% increased Cold Damage8x Orb of AlterationThe Causeway
    (67–81)% increased Cold Damage4x Chaos OrbCold River Map
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (37–51)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
    (52–66)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
    (67–81)% increased Lightning Damage4x Chaos OrbDesert Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (37–51)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
    (52–66)% increased Chaos Damage4x Orb of ChanceThe Ossuary
    (67–81)% increased Chaos Damage3x Regal OrbSulphur Vents Map
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x Chaos OrbSilo Map
    Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x Chaos OrbCold River Map
    Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbDesert Map
    Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x Chaos OrbThe Quarry
    Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
    Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbSilo Map
    Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
    Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyThe Causeway
    Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbCold River Map
    Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbDesert Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
    (45–75)% increased Spell Critical Strike Chance6x Orb of AlterationCemetery Map
    (76–105)% increased Spell Critical Strike Chance3x Chaos OrbJungle Valley Map
    Minions deal (37–51)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage2x Orb of AlchemyPromenade Map
    Minions deal (67–81)% increased Damage4x Chaos OrbArcade Map
    (52–66)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Trap Damage4x Chaos OrbFields Map
    (52–66)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Mine Damage4x Chaos OrbFields Map
    (17–20)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed2x Orb of AlchemyFields Map
    (17–20)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed2x Orb of AlchemyFields Map
    Remove Enchantments3x Orb of ScouringDefault
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Fire Damage
    (21–24)% chance to Ignite
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Fire Damage
    (25–28)% chance to Ignite
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Fire Damage
    (29–34)% chance to Ignite
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Cold Damage
    (21–24)% chance to Freeze
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Cold Damage
    (25–28)% chance to Freeze
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Cold Damage
    (29–34)% chance to Freeze
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Lightning Damage
    (21–24)% chance to Shock
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Lightning Damage
    (25–28)% chance to Shock
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Lightning Damage
    (29–34)% chance to Shock
    8x Chaos OrbBetrayal Unveil
    (53–60)% increased Chaos Damage
    Chaos Skills have (15–17)% increased Skill Effect Duration
    3x Orb of AlchemyBetrayal Unveil
    (61–68)% increased Chaos Damage
    Chaos Skills have (18–20)% increased Skill Effect Duration
    3x Chaos OrbBetrayal Unveil
    (69–75)% increased Chaos Damage
    Chaos Skills have (21–23)% increased Skill Effect Duration
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Spell Damage
    (16–20)% increased Mana Regeneration Rate
    8x Orb of TransmutationBetrayal Unveil
    (65–72)% increased Spell Damage
    (21–25)% increased Mana Regeneration Rate
    2x Chaos OrbBetrayal Unveil
    (73–80)% increased Spell Damage
    (26–30)% increased Mana Regeneration Rate
    6x Chaos OrbBetrayal Unveil
    (53–58)% increased Spell Damage
    Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
    1x Chaos OrbBetrayal Unveil
    (59–66)% increased Spell Damage
    Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
    4x Chaos OrbBetrayal Unveil
    (67–75)% increased Spell Damage
    Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
    1x Exalted OrbBetrayal Unveil
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x Orb of AlterationBetrayal Unveil
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x Orb of AlchemyBetrayal Unveil
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x Chaos OrbBetrayal Unveil
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x Orb of AlterationBetrayal Unveil
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x Orb of AlchemyBetrayal Unveil
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x Chaos OrbBetrayal Unveil
    +(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
    (6–7)% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
    (8–10)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyBetrayal Unveil
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil
    +2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil
    +(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil
    +(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyBetrayal Unveil
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbBetrayal Unveil
    Hits can't be Evaded3x Exalted OrbBetrayal Unveil
    Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    +(20–24) to Dexterity and Intelligence
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x Chaos OrbBetrayal Unveil
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x Orb of AlterationBetrayal Unveil
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x Orb of AlchemyBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationBetrayal Unveil
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyBetrayal Unveil
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Two Hand Axe Gem/96
    Attack Melee Strike Slam Spell Channelling Physical Fire Cold Lightning Bow Projectile Chaining Prismatic Minion Totem Aura Movement Travel AoE Duration Vaal Retaliation Critical
    Name
    Cleave (1)
    Attack, AoE, Melee
    Cleave of Rage (1)
    Attack, AoE, Melee
    Ground Slam (1)
    Attack, AoE, Slam, Melee
    Ground Slam of Earthshaking (1)
    Attack, AoE, Slam, Melee
    Heavy Strike (1)
    Attack, Melee, Strike
    Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Molten Strike of the Zenith (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Perforate (1)
    Attack, AoE, Slam, Melee
    Perforate of Duality (1)
    Attack, AoE, Slam, Melee
    Perforate of Bloodshed (1)
    Physical, Attack, AoE, Slam, Melee
    Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura
    Smite of Divine Judgement (1)
    Lightning, Attack, AoE, Melee, Strike
    Vaal Cleave (1)
    Attack, AoE, Vaal, Duration, Melee
    Vaal Ground Slam (1)
    Attack, AoE, Vaal, Slam, Melee
    Vaal Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Vaal Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
    Ancestral Protector (4)
    Attack, Totem, Melee, Strike
    Crushing Fist (4)
    Attack, Slam, AoE, Retaliation, Melee
    Vigilant Strike (4)
    Attack, Melee, Strike
    Leap Slam (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Leap Slam of Groundbreaking (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Earthshatter (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Fragility (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Prominence (12)
    Attack, AoE, Slam, Duration, Melee
    Infernal Blow (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Infernal Blow of Immolation (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Static Strike (12)
    Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Sunder (12)
    Attack, AoE, Slam, Melee
    Sunder of Earthbreaking (12)
    Attack, AoE, Slam, Melee
    Sweep (12)
    Attack, AoE, Melee
    Vaal Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire
    Volcanic Fissure of Snaking (12)
    Melee, Attack, AoE, Slam, Fire
    Ancestral Warchief (28)
    Attack, Totem, AoE, Slam, Melee
    Bladestorm (28)
    Attack, AoE, Duration, Melee
    Bladestorm of Uncertainty (28)
    Attack, AoE, Duration, Melee
    Boneshatter (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Complex Trauma (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Carnage (28)
    Attack, Melee, Strike, AoE
    Consecrated Path (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Consecrated Path of Endurance (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Dominating Blow (28)
    Attack, Minion, Duration, Melee, Strike
    Dominating Blow of Inspiring (28)
    Attack, Minion, Duration, Melee, Strike
    Earthquake (28)
    Attack, AoE, Duration, Slam, Melee
    Earthquake of Amplification (28)
    Attack, AoE, Duration, Slam, Melee
    Ice Crash (28)
    Attack, AoE, Cold, Slam, Melee
    Ice Crash of Cadence (28)
    Attack, AoE, Cold, Slam, Melee
    Rage Vortex (28)
    Attack, AoE, Duration, Melee
    Rage Vortex of Berserking (28)
    Attack, AoE, Melee
    Tectonic Slam (28)
    Fire, Attack, AoE, Slam, Melee
    Tectonic Slam of Cataclysm (28)
    Fire, Attack, AoE, Slam, Melee
    Vaal Ancestral Warchief (28)
    Attack, Totem, AoE, Vaal, Melee, Slam
    Vaal Earthquake (28)
    Attack, AoE, Duration, Vaal, Slam, Melee
    Frozen Legion (34)
    Spell, Cold, Attack, AoE, Melee
    Frozen Legion of Rallying (34)
    Spell, Cold, Attack, AoE, Melee
    Name
    Double Strike (1)
    Attack, Melee, Strike, Physical
    Double Strike of Impaling (1)
    Attack, Melee, Strike, Physical
    Double Strike of Momentum (1)
    Attack, Melee, Strike
    Dual Strike (1)
    Critical, Attack, Melee, Strike
    Dual Strike of Ambidexterity (1)
    Attack, Melee, Strike
    Frost Blades (1)
    Attack, Projectile, Melee, Strike, Cold
    Frost Blades of Katabasis (1)
    Attack, Melee, Strike, Cold, AoE, Duration
    Spectral Throw (1)
    Attack, Projectile
    Spectral Throw of Materialising (1)
    Attack, Projectile
    Splitting Steel (1)
    Attack, Projectile, AoE, Physical
    Splitting Steel of Ammunition (1)
    Attack, Projectile, AoE, Physical
    Vaal Double Strike (1)
    Attack, Melee, Strike, Duration, Vaal, Physical
    Vaal Spectral Throw (1)
    Attack, Projectile, Vaal
    Animate Weapon (4)
    Duration, Minion, Spell, Physical
    Animate Weapon of Self Reflection (4)
    Duration, Minion, Spell
    Animate Weapon of Ranged Arms (4)
    Duration, Minion, Spell, Physical
    Flicker Strike (10)
    Attack, Melee, Strike, Movement, Duration
    Flicker Strike of Power (10)
    Critical, Attack, Melee, Strike, Movement, Duration
    Vaal Flicker Strike (10)
    Attack, Melee, Strike, Movement, Vaal, Duration
    Elemental Hit (12)
    Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Elemental Hit of the Spectrum (12)
    Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
    Lacerate (12)
    Attack, AoE, Physical, Melee
    Lacerate of Butchering (12)
    Attack, AoE, Melee
    Lacerate of Haemorrhage (12)
    Attack, AoE, Physical, Melee
    Lightning Strike (12)
    Attack, Projectile, Melee, Strike, Lightning
    Lightning Strike of Arcing (12)
    Attack, Projectile, Melee, Strike, Lightning, Chaining
    Shattering Steel (12)
    Attack, Projectile, AoE, Physical
    Shattering Steel of Ammunition (12)
    Attack, Projectile, AoE, Physical, Duration
    Spectral Helix (12)
    Attack, Projectile
    Vaal Lightning Strike (12)
    Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
    Frenzy (16)
    Attack, Projectile, Bow
    Frenzy of Onslaught (16)
    Attack, Melee, Strike
    Charged Dash (28)
    Movement, AoE, Channelling, Attack, Lightning, Melee
    Cyclone (28)
    Attack, AoE, Movement, Channelling, Melee
    Cyclone of Tumult (28)
    Attack, AoE, Movement, Channelling, Melee
    Lancing Steel (28)
    Attack, Projectile, Physical
    Lancing Steel of Spraying (28)
    Attack, Projectile
    Vaal Cyclone (28)
    Attack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Wild Strike (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Wild Strike of Extremes (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Name
    Energy Blade (24)
    Spell, Lightning
    Two Hand Axes Crucible Weapon /573
    WeightDesc
    250 (T1)Adds 11 to 25 Physical Damage
    6% reduced Attack Speed
    125 (T1)Adds 14 to 33 Physical Damage
    6% reduced Attack Speed
    1000 (T1)Adds 4 to 9 Physical Damage
    1000 (T1)Adds 6 to 11 Physical Damage
    1000 (T1)Adds 7 to 16 Physical Damage
    500 (T1)Adds 8 to 19 Physical Damage
    250 (T1)Adds 11 to 26 Physical Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    25 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    12 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 2 to 6 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 8 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 10 Physical Damage
    35% of Physical Damage converted to a random Element
    25 (T1)Adds 5 to 13 Physical Damage
    35% of Physical Damage converted to a random Element
    12 (T1)Adds 6 to 15 Physical Damage
    35% of Physical Damage converted to a random Element
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to cause Bleeding on Hit
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to cause Bleeding on Hit
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 52 to 77 Fire Damage
    6% reduced Attack Speed
    125 (T1)Adds 102 to 153 Fire Damage
    6% reduced Attack Speed
    1000 (T1)Adds 8 to 10 Fire Damage
    1000 (T1)Adds 13 to 19 Fire Damage
    1000 (T1)Adds 24 to 35 Fire Damage
    500 (T1)Adds 39 to 61 Fire Damage
    250 (T1)Adds 78 to 118 Fire Damage
    250 (T1)Adds 4 to 9 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 7 to 11 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 13 to 22 Fire Damage
    20% chance to Ignite
    125 (T1)Adds 23 to 36 Fire Damage
    20% chance to Ignite
    63 (T1)Adds 48 to 71 Fire Damage
    20% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 4 to 9 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 7 to 11 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 13 to 22 Fire Damage
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 23 to 36 Fire Damage
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 48 to 71 Fire Damage
    250 (T1)Adds 47 to 73 Cold Damage
    Your Cold Damage cannot Chill
    125 (T1)Adds 95 to 144 Cold Damage
    Your Cold Damage cannot Chill
    1000 (T1)Adds 5 to 10 Cold Damage
    1000 (T1)Adds 10 to 17 Cold Damage
    1000 (T1)Adds 21 to 34 Cold Damage
    500 (T1)Adds 37 to 55 Cold Damage
    250 (T1)Adds 74 to 111 Cold Damage
    250 (T1)Adds 4 to 6 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 7 to 11 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 13 to 21 Cold Damage
    20% chance to Freeze
    125 (T1)Adds 23 to 35 Cold Damage
    20% chance to Freeze
    63 (T1)Adds 45 to 66 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 4 to 6 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 7 to 11 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 13 to 21 Cold Damage
    4% increased Attack Speed
    125 (T1)Adds 23 to 35 Cold Damage
    4% increased Attack Speed
    63 (T1)Adds 45 to 66 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 6 to 124 Lightning Damage
    6% increased Lightning Damage taken
    125 (T1)Adds 13 to 242 Lightning Damage
    6% increased Lightning Damage taken
    1000 (T1)Adds 1 to 16 Lightning Damage
    1000 (T1)Adds 1 to 29 Lightning Damage
    1000 (T1)Adds 3 to 58 Lightning Damage
    500 (T1)Adds 4 to 94 Lightning Damage
    250 (T1)Adds 10 to 186 Lightning Damage
    250 (T1)Adds 1 to 10 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 19 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 3 to 34 Lightning Damage
    20% chance to Shock
    125 (T1)Adds 4 to 58 Lightning Damage
    20% chance to Shock
    63 (T1)Adds 6 to 112 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 10 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 19 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 3 to 34 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 4 to 58 Lightning Damage
    10% increased Critical Strike Chance
    63 (T1)Adds 6 to 112 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 34 to 51 Chaos Damage
    7% reduced maximum Life
    63 (T1)Adds 66 to 99 Chaos Damage
    7% reduced maximum Life
    500 (T1)Adds 4 to 6 Chaos Damage
    500 (T1)Adds 7 to 13 Chaos Damage
    500 (T1)Adds 15 to 24 Chaos Damage
    250 (T1)Adds 26 to 39 Chaos Damage
    125 (T1)Adds 50 to 77 Chaos Damage
    125 (T1)Adds 1 to 5 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 5 to 8 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 9 to 14 Chaos Damage
    15% chance to Poison on Hit
    63 (T1)Adds 15 to 24 Chaos Damage
    15% chance to Poison on Hit
    31 (T1)Adds 31 to 46 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 1 to 5 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 5 to 8 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 9 to 14 Chaos Damage
    20% increased Effect of Withered
    63 (T1)Adds 15 to 24 Chaos Damage
    20% increased Effect of Withered
    31 (T1)Adds 31 to 46 Chaos Damage
    20% increased Effect of Withered
    500 (T1)Adds 10 to 17 Fire Damage
    Adds 10 to 17 Cold Damage
    Adds 3 to 26 Lightning Damage
    250 (T1)Adds 17 to 26 Fire Damage
    Adds 17 to 26 Cold Damage
    Adds 3 to 42 Lightning Damage
    125 (T1)Adds 34 to 49 Fire Damage
    Adds 34 to 49 Cold Damage
    Adds 4 to 78 Lightning Damage
    125 (T1)Adds 7 to 11 Fire Damage
    Adds 7 to 11 Cold Damage
    Adds 3 to 15 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    63 (T1)Adds 12 to 20 Fire Damage
    Adds 12 to 20 Cold Damage
    Adds 3 to 25 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    31 (T1)Adds 24 to 35 Fire Damage
    Adds 24 to 35 Cold Damage
    Adds 4 to 46 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    125 (T1)Adds 7 to 10 Fire Damage
    Adds 7 to 10 Cold Damage
    Adds 3 to 15 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)Adds 9 to 17 Fire Damage
    Adds 9 to 17 Cold Damage
    Adds 3 to 25 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    31 (T1)Adds 20 to 29 Fire Damage
    Adds 20 to 29 Cold Damage
    Adds 4 to 46 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)56% increased Damage over Time
    16% reduced Life Recovery rate
    31 (T1)68% increased Damage over Time
    16% reduced Life Recovery rate
    250 (T1)16% increased Damage over Time
    250 (T1)24% increased Damage over Time
    250 (T1)32% increased Damage over Time
    125 (T1)40% increased Damage over Time
    63 (T1)48% increased Damage over Time
    125 (T1)11% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)16% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)21% increased Damage over Time
    10% increased Skill Effect Duration
    63 (T1)26% increased Damage over Time
    10% increased Skill Effect Duration
    31 (T1)32% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)11% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)16% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)21% increased Damage over Time
    25% reduced Duration of Ailments on You
    63 (T1)26% increased Damage over Time
    25% reduced Duration of Ailments on You
    31 (T1)32% increased Damage over Time
    25% reduced Duration of Ailments on You
    1000 (T1)+1 to Level of Socketed Melee Gems
    250 (T1)+1 to Level of Socketed Dexterity Gems
    250 (T1)+1 to Level of Socketed Strength Gems
    500 (T1)Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
    500 (T1)Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
    250 (T1)Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
    500 (T1)40% increased Global Damage
    20% increased Cost of Skills
    500 (T1)50% increased Global Damage
    20% increased Cost of Skills
    250 (T1)60% increased Global Damage
    20% increased Cost of Skills
    1000 (T1)20% increased Global Damage
    1000 (T1)30% increased Global Damage
    500 (T1)40% increased Global Damage
    500 (T1)6% increased Attributes
    15% increased Global Damage
    500 (T1)6% increased Attributes
    20% increased Global Damage
    250 (T1)6% increased Attributes
    25% increased Global Damage
    250 (T2)+4% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+5% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+6% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)-3% to Critical Strike Chance
    +60% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +80% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +100% to Global Critical Strike Multiplier
    1000 (T2)+0.4% to Critical Strike Chance
    1000 (T2)+0.6% to Critical Strike Chance
    1000 (T2)+0.8% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +0.9% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.2% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.5% to Critical Strike Chance
    500 (T2)+0.9% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.2% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.5% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)30% increased Attack Speed
    20% less Global Damage
    500 (T2)35% increased Attack Speed
    20% less Global Damage
    500 (T2)40% increased Attack Speed
    20% less Global Damage
    1000 (T2)8% increased Attack Speed
    1000 (T2)9% increased Attack Speed
    1000 (T2)10% increased Attack Speed
    250 (T2)4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 20% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 25% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 30% chance to deal Double Damage
    625 (T2)50% reduced Attack Speed
    Hits can't be Evaded
    625 (T2)-5% to Critical Strike Chance
    Hits can't be Evaded
    500 (T2)+150 to Accuracy Rating
    500 (T2)+250 to Accuracy Rating
    500 (T2)+350 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +80 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +160 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +240 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +80 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +160 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +240 to Accuracy Rating
    20 (T2)Resolute Technique
    20 (T2)Blood Magic
    20 (T2)Elemental Equilibrium
    20 (T2)Iron Grip
    20 (T2)Point Blank
    20 (T2)Acrobatics
    20 (T2)Vaal Pact
    20 (T2)Avatar of Fire
    20 (T2)Ancestral Bond
    20 (T2)Crimson Dance
    20 (T2)Perfect Agony
    20 (T2)Glancing Blows
    20 (T2)Call to Arms
    20 (T2)Supreme Ego
    20 (T2)The Impaler
    20 (T2)Lethe Shade
    20 (T2)Ghost Dance
    20 (T2)Versatile Combatant
    20 (T2)Magebane
    20 (T2)Wind Dancer
    20 (T2)Arrow Dancing
    20 (T2)Precise Technique
    20 (T2)Iron Reflexes
    20 (T2)Unwavering Stance
    20 (T2)Imbalanced Guard
    20 (T2)Eternal Youth
    100 (T2)Allocates Feller of Foes
    100 (T2)Allocates Hatchet Master
    100 (T2)Allocates Harvester of Foes
    100 (T2)Allocates Cleaving
    100 (T2)Allocates Slaughter
    500 (T2)+8% to Quality
    500 (T2)+12% to Quality
    500 (T2)+16% to Quality
    250 (T3, T4)+24% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+32% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+24% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+32% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+24% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    250 (T3, T4)+32% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 8% Elemental Resistances
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 10% Elemental Resistances
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 8% Chaos Resistance
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 10% Chaos Resistance
    400 (T3, T4)20% reduced Area of Effect
    50% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)20% reduced Area of Effect
    60% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)32% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    400 (T3, T4)40% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    50 (T3, T4)40% increased Chaining range
    50 (T3, T4)60% increased Chaining range
    75 (T3, T4)Projectiles Pierce an additional Target
    75 (T3, T4)Projectiles Pierce 2 additional Targets
    50 (T3, T4)Projectiles have 50% chance for an additional Projectile when Forking
    50 (T3, T4)Projectiles have 75% chance for an additional Projectile when Forking
    250 (T3, T4)30% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)40% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    250 (T3, T4)20% reduced Effect of your Marks
    12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)20% reduced Effect of your Marks
    20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)15% less Accuracy Rating against Marked Enemy
    Culling Strike against Marked Enemy
    750 (T3, T4)+0.2 metres to Weapon Range
    750 (T3, T4)+0.3 metres to Weapon Range
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1.6% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1% of Attack Damage Leeched as Mana
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1.6% of Attack Damage Leeched as Mana
    500 (T3, T4)10% reduced Movement Speed
    40% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)10% reduced Movement Speed
    60% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)14% increased Movement Speed
    Your Travel Skills are Disabled
    500 (T3, T4)18% increased Movement Speed
    Your Travel Skills are Disabled
    300 (T3, T4)40% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    300 (T3, T4)20% reduced Effect of Onslaught on you
    20% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% reduced Effect of Onslaught on you
    30% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    500 (T3, T4)30% increased Enemy Stun Threshold
    35% chance to double Stun Duration
    500 (T3, T4)30% increased Enemy Stun Threshold
    45% chance to double Stun Duration
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 30% chance to Fortify
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 40% chance to Fortify
    300 (T3, T4)30% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)40% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    20% increased Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    25% increased Cooldown Recovery Rate
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    80% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    Gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 12% increased Effect
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 15% increased Effect
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    18% increased Trap Throwing Speed
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    25% increased Trap Throwing Speed
    250 (T3, T4)25% reduced Trap Spread
    Traps from Skills are thrown randomly around targeted location
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 50% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 70% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 20% of their Life as Physical Damage
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 30% of their Life as Physical Damage
    300 (T3, T4)30% increased Effect of Chill on you
    Unaffected by Chill while Channelling
    300 (T3, T4)30% increased Effect of Shock on you
    Unaffected by Shock while Channelling
    250 (T3, T4)35% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    60% increased Damage for each time you've Warcried Recently
    250 (T3, T4)12% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)20% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)12% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)20% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)12% chance to Sap Enemies
    Cannot inflict Shock
    250 (T3, T4)20% chance to Sap Enemies
    Cannot inflict Shock
    300 (T3, T4)Inflict Fire Exposure on Hit
    25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
    300 (T3, T4)Inflict Cold Exposure on Hit
    25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
    300 (T3, T4)Inflict Lightning Exposure on Hit
    25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
    300 (T3, T4)Inflict Fire, Cold, and Lightning Exposure on Hit
    25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
    150 (T3, T4)10% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    150 (T3, T4)15% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    500 (T3, T4)Overwhelm 24% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    500 (T3, T4)Overwhelm 32% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    300 (T3, T4)60% increased Stun Duration on Enemies
    30% increased Stun Duration on you
    300 (T3, T4)80% increased Stun Duration on Enemies
    40% increased Stun Duration on you
    300 (T3, T4)35% increased Freeze Duration on Enemies
    30% increased Freeze Duration on you
    300 (T3, T4)50% increased Freeze Duration on Enemies
    40% increased Freeze Duration on you
    300 (T3, T4)35% increased Ignite Duration on Enemies
    30% increased Ignite Duration on you
    300 (T3, T4)50% increased Ignite Duration on Enemies
    40% increased Ignite Duration on you
    300 (T3, T4)35% increased Bleeding Duration
    30% increased Bleed Duration on you
    300 (T3, T4)50% increased Bleeding Duration
    40% increased Bleed Duration on you
    300 (T3, T4)18% increased Poison Duration
    30% increased Poison Duration on you
    300 (T3, T4)24% increased Poison Duration
    40% increased Poison Duration on you
    300 (T3, T4)30% increased Effect of Chill on you
    60% increased Effect of Chill
    300 (T3, T4)40% increased Effect of Chill on you
    80% increased Effect of Chill
    300 (T3, T4)60% increased Effect of Shock
    30% increased Effect of Shock on you
    300 (T3, T4)80% increased Effect of Shock
    40% increased Effect of Shock on you
    300 (T3, T4)18% increased Impale Effect
    Attack Hits against you have 30% chance to Impale
    300 (T3, T4)24% increased Impale Effect
    Attack Hits against you have 40% chance to Impale
    1000 (T3, T4)20% reduced Attribute Requirements
    1000 (T3, T4)30% reduced Attribute Requirements
    500 (T3, T4)+90 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+120 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+90 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+120 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+90 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)+120 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)6% increased Dexterity
    6% increased Intelligence
    500 (T3, T4)10% increased Dexterity
    10% increased Intelligence
    500 (T3, T4)6% increased Strength
    6% increased Dexterity
    500 (T3, T4)10% increased Strength
    10% increased Dexterity
    500 (T3, T4)6% increased Strength
    6% increased Intelligence
    500 (T3, T4)10% increased Strength
    10% increased Intelligence
    500 (T3, T4)14% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)20% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)24% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)32% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)12% chance to deal Double Damage if Strength is below 100
    500 (T3, T4)16% chance to deal Double Damage if Strength is below 100
    300 (T3, T4)10% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)15% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)10% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)15% increased Explicit Speed Modifier magnitudes
    150 (T3, T4)10% increased Explicit Attribute Modifier magnitudes
    150 (T3, T4)15% increased Explicit Attribute Modifier magnitudes
    300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
    Gain a Power, Frenzy or Endurance Charge on Kill
    400 (T3, T4)50% reduced Frenzy Charge Duration
    Gain a Frenzy Charge on Kill
    400 (T3, T4)50% reduced Power Charge Duration
    Gain a Power Charge on Kill
    400 (T3, T4)50% reduced Endurance Charge Duration
    Gain an Endurance Charge on Kill
    300 (T3, T4)+2 to Minimum Frenzy Charges
    +2 to Minimum Power Charges
    -2 to Maximum Endurance Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    -2 to Maximum Frenzy Charges
    +2 to Minimum Power Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    +2 to Minimum Frenzy Charges
    -2 to Maximum Power Charges
    150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
    +2 to Minimum Endurance, Frenzy and Power Charges
    500 (T4)+2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    +2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    +2 to Maximum Endurance Charges
    150 (T4)6% increased Movement Speed per Frenzy Charge
    -1 to Maximum Frenzy Charges
    150 (T4)-1 to Maximum Power Charges
    6% increased Cooldown Recovery Rate per Power Charge
    150 (T4)-1 to Maximum Endurance Charges
    12% increased Area of Effect per Endurance Charge
    150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
    -1 to Maximum Endurance, Frenzy and Power Charges
    500 (T4)Rampage
    150 (T3, T4)Herald of Agony has 50% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 70% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 90% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 50% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 70% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 90% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 50% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 70% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 90% increased Buff Effect
    150 (T3, T4)Herald of Purity has 50% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 70% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 90% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 50% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 70% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 90% increased Buff Effect
    150 (T3, T4)Anger has 40% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 50% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 60% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Wrath has 40% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 50% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 60% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Hatred has 40% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 50% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 60% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Zealotry has 40% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 50% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 60% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Pride has 40% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 50% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 60% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Malevolence has 40% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 50% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 60% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Haste has 40% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 50% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 60% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Precision has 40% increased Aura Effect
    Precision has 50% increased Reservation
    150 (T3, T4)Precision has 50% increased Aura Effect
    Precision has 50% increased Reservation
    150 (T3, T4)Precision has 60% increased Aura Effect
    Precision has 50% increased Reservation
    150 (T3, T4)Banner Skills have 40% increased Aura Effect
    50% increased Reservation of Banner Skills
    150 (T3, T4)Banner Skills have 50% increased Aura Effect
    50% increased Reservation of Banner Skills
    150 (T3, T4)Banner Skills have 60% increased Aura Effect
    50% increased Reservation of Banner Skills
    100 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    100 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    100 (T4)Socketed Gems are Supported by Level 25 Arrogance
    100 (T4)Socketed Gems are supported by Level 10 Fork
    100 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    100 (T4)Socketed Gems are supported by Level 10 Life Leech
    100 (T4)Socketed Gems are supported by Level 10 Melee Splash
    100 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Stun
    100 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    100 (T4)Socketed Gems are Supported by Level 10 Knockback
    100 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Blind
    100 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    100 (T4)Socketed Gems are Supported by Level 10 Item Rarity
    100 (T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    100 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    100 (T4)Socketed Gems are Supported by Level 10 Point Blank
    100 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    100 (T4)Socketed Gems are Supported by Level 10 Chain
    500 (T4)Socketed Gems are Supported by Level 3 Empower
    100 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    100 (T4)Socketed Gems are Supported by Level 10 Less Duration
    500 (T4)Socketed Gems are Supported by Level 3 Enhance
    500 (T4)Socketed Gems are Supported by Level 3 Enlighten
    100 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    100 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    100 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    100 (T4)Socketed Gems are Supported by Level 15 Decay
    100 (T4)Socketed Gems are Supported by Level 10 Maim
    100 (T4)Socketed Gems are Supported by Level 10 Momentum
    100 (T4)Socketed Gems are supported by Level 10 Pierce
    100 (T4)Socketed Gems are Supported by Level 25 Generosity
    100 (T4)Socketed Gems are Supported by Level 10 Fortify
    100 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Volley
    100 (T4)Socketed Gems are Supported by Level 10 Ancestral Call
    100 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    100 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    100 (T4)Socketed Gems are Supported by Level 10 Impale
    100 (T4)Socketed Gems are Supported by Level 10 Rage
    100 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    100 (T4)Socketed Gems are Supported by Level 25 Second Wind
    100 (T4)Socketed Gems are Supported by Level 25 Urgent Orders
    100 (T4)Socketed Gems are Supported by Level 10 Lifetap
    100 (T4)Socketed Gems are Supported by Level 10 Behead
    100 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    100 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    100 (T4)Socketed Gems are Supported by Level 10 Overcharge
    25 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    25 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    25 (T4)Socketed Gems are Supported by Level 25 Arrogance
    25 (T4)Socketed Gems are supported by Level 10 Fork
    25 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    25 (T4)Socketed Gems are supported by Level 10 Life Leech
    25 (T4)Socketed Gems are supported by Level 10 Melee Splash
    25 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Stun
    25 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    25 (T4)Socketed Gems are Supported by Level 10 Knockback
    25 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Blind
    25 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    25 (T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    25 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    25 (T4)Socketed Gems are Supported by Level 10 Point Blank
    25 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    25 (T4)Socketed Gems are Supported by Level 10 Chain
    125 (T4)Socketed Gems are Supported by Level 3 Empower
    25 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    25 (T4)Socketed Gems are Supported by Level 10 Less Duration
    125 (T4)Socketed Gems are Supported by Level 3 Enhance
    125 (T4)Socketed Gems are Supported by Level 3 Enlighten
    25 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    25 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    25 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    25 (T4)Socketed Gems are Supported by Level 15 Decay
    25 (T4)Socketed Gems are Supported by Level 10 Maim
    25 (T4)Socketed Gems are Supported by Level 10 Momentum
    25 (T4)Socketed Gems are supported by Level 10 Pierce
    25 (T4)Socketed Gems are Supported by Level 25 Generosity
    25 (T4)Socketed Gems are Supported by Level 10 Fortify
    25 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Volley
    25 (T4)Socketed Gems are Supported by Level 10 Ancestral Call
    25 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    25 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    25 (T4)Socketed Gems are Supported by Level 10 Impale
    25 (T4)Socketed Gems are Supported by Level 10 Rage
    25 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    25 (T4)Socketed Gems are Supported by Level 25 Second Wind
    25 (T4)Socketed Gems are Supported by Level 25 Urgent Orders
    25 (T4)Socketed Gems are Supported by Level 10 Lifetap
    25 (T4)Socketed Gems are Supported by Level 10 Behead
    25 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    25 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    25 (T4)Socketed Gems are Supported by Level 10 Overcharge
    1000 (T5)Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
    1000 (T5)Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
    1000 (T5)Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
    500 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
    500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
    Cannot Ignite, Chill, Freeze or Shock
    500 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
    1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
    25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
    250 (T5)Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
    1000 (T5)Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
    1000 (T5)Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
    1000 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
    1000 (T5)Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
    500 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
    1000 (T5)Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
    1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
    1000 (T5)Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
    1000 (T5)Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
    1000 (T5)Knockback direction is reversed with Cyclone and Sweep
    Knock Enemies Back on hit with Cyclone and Sweep
    1000 (T5)Recover 2% of Energy Shield per Steel Shard Consumed
    1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
    between 75% more and 75% less Projectile Speed at random
    1000 (T5)Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
    100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
    1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
    Frozen Sweep deals 30% less Damage
    General's Cry has -2 to maximum number of Mirage Warriors
    1000 (T5)40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
    100 (T3, T4)Item sells for an additional Unique of this Base Type
    750 (T3, T4)Item sells for an additional Magmatic Ore
    200 (T3)Item sells for 20 additional Orbs of Scouring
    100 (T4)Item sells for 40 additional Orbs of Scouring
    240 (T3)Item sells for 20 additional Chaos Orbs
    120 (T4)Item sells for 40 additional Chaos Orbs
    134 (T3)Item sells for 15 additional Orbs of Regret
    67 (T4)Item sells for 30 additional Orbs of Regret
    60 (T3)Item sells for 10 additional Regal Orbs
    30 (T4)Item sells for 20 additional Regal Orbs
    134 (T3)Item sells for 15 additional Vaal Orbs
    67 (T4)Item sells for 30 additional Vaal Orbs
    54 (T3)Item sells for 15 additional Gemcutter's Prisms
    27 (T4)Item sells for 30 additional Gemcutter's Prisms
    80 (T3)Item sells for 10 additional Blessed Orbs
    40 (T4)Item sells for 20 additional Blessed Orbs
    140 (T3)Item sells for an additional Cartography Scarab of every type
    70 (T4)Item sells for 2 additional Cartography Scarabs of every type
    40 (T3)Item sells for an additional Orb of Annulment
    14 (T4)Item sells for 3 additional Orbs of Annulment
    100 (T3)Item sells for an additional Exalted Orb
    34 (T4)Item sells for 3 additional Exalted Orbs
    100 (T3)Item sells for an additional Divine Orb
    34 (T4)Item sells for 3 additional Divine Orbs
    5 (T3)Item sells for an additional Sacred Orb
    2 (T4)Item sells for 3 additional Sacred Orbs
    1250 (T3)Item sells for an additional Igneous Geode
    134 (T4)Item sells for an additional Crystalline Geode
    200 (T5)Crucible Passives that sell for items sell for twice as much