Consecrated Path
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 80% of base
Attack Damage: (227–417)% of base
Effectiveness of Added Damage: (227–417)%
AoE Radius: 23
Requires Level (28–70), (42–98) Str, (29–68) Int
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects From Quality:
Deals up to +(0–10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrIntCostBase DamageExperience
12842299227%199,345
23146329234.7%285,815
334503510242.8%401,344
437543710251.1%554,379
540584010259.6%477,437
642604210267.9%583,786
744634410276.6%710,359
846664611285.4%1,355,511
948684811294.7%1,138,877
1050714911304.1%1,368,233
1152745111313.9%1,638,338
1254765311323.9%1,956,648
1356795511334.4%3,655,184
1458825712345.1%3,017,327
1560845912356.1%7,759,995
1662876012367.6%15,138,193
1764906212379.4%26,083,825
1866926412391.5%62,620,247
1968956612404.1%211,708,088
2070986813417%
217213430.4%
227413444.1%
237613458.3%
247813473.1%
258013488.1%
268214503.7%
278414519.9%
288614536.5%
298814553.7%
309014571.4%
319114597%
329214606.6%
339314616.2%
349415626%
359515636%
369615646.2%
379715656.4%
389815666.9%
399915677.5%
4010015688.2%
Attribute /11

Consecrated Path

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit
DropLevel 28
BaseType Consecrated Path
Class Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves
TargetTypesGround, ,
TypeMelee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemConsecratedPath
ActiveSkillsCodeconsecrated_path
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
Consecrated Path
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 80% of base
Attack Damage: (227–417)% of base
Effectiveness of Added Damage: (227–417)%
AoE Radius: 23
Requires Level (28–70), (42–98) Str, (29–68) Int
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
ignite art variation [7]
is area damage [1]
visual hit effect elemental is holy [1]

Additional Effects From Quality:
Deals up to +(0–10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Stygian Consecrated Path Effect
Your Consecrated Path becomes a Stygian Effect.
Celestial Consecrated Path Effect
Your Consecrated Path becomes a Celestial Effect.
Supported By /107
  • Active Type: Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Fist of War Support
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Earthbreaker Support
    Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Consecrated Path Monster /2
    NameModifiersSpectre
    ElreonAction Speed cannot be modified to below 50% of base valueY
    Obsidian SentinelY

    Community Wiki

    Edit

    Consecrated Path

    Consecrated Path is a Attack skill where the user strikes the ground to deal physical damage converted to fire damage around the user and create Consecrated Ground. When targeting distant enemies, the user will teleport to the target.

    Version history

    VersionChanges
    3.15.0
  • Now deals 230% of Base Damage, and has 230% Effectiveness of Added Damage at gem level 20 (previously 184%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 150% at gem level 1 (from 120%), up to 184% at gem level 20 (from 147%).
  • Now has an attack speed multiplier of 80%.
  • 3.4.0
  • Consecrated Path has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.