Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /10
111000attackMelee Hits have #% chance to Fortify
111000#% chance to gain Onslaught for # seconds on Kill
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
1401000attack criticalResolute Technique
925085Total
One Hand Swords Unique /32
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
40% increased Global Accuracy Rating
(175–200)% increased Physical Damage
(14–18)% increased Attack Speed
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
40% increased Global Accuracy Rating
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
40% increased Global Accuracy Rating
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
One Hand Swords Item /31
Charan's Sword
Physical Damage: 5-11
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 2, 9 Str, 9 Dex
40% increased Global Accuracy Rating
Golden Blade
Physical Damage: 3-23
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires 8 Str, 8 Dex
+(16–24) to all Attributes
Rusted Sword
Physical Damage: 4-9
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires 8 Str, 8 Dex
40% increased Global Accuracy Rating
Copper Sword
Physical Damage: 6-14
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Dex
+45 to Accuracy Rating
Sabre
Physical Damage: 5-22
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex
40% increased Global Accuracy Rating
Broad Sword
Physical Damage: 15-21
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 15, 30 Str, 30 Dex
40% increased Global Accuracy Rating
War Sword
Physical Damage: 16-30
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex
40% increased Global Accuracy Rating
Ancient Sword
Physical Damage: 18-33
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Dex
+165 to Accuracy Rating
Elegant Sword
Physical Damage: 20-33
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex
+190 to Accuracy Rating
Dusk Blade
Physical Damage: 19-54
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex
40% increased Global Accuracy Rating
Hook Sword
Physical Damage: 28-60
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 34, 64 Str, 64 Dex
15% chance to Maim on Hit
Variscite Blade
Physical Damage: 25-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Dex
+240 to Accuracy Rating
Cutlass
Physical Damage: 13-53
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 38, 55 Str, 79 Dex
40% increased Global Accuracy Rating
Baselard
Physical Damage: 37-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 41, 72 Str, 72 Dex
40% increased Global Accuracy Rating
Battle Sword
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 44, 83 Str, 70 Dex
40% increased Global Accuracy Rating
Elder Sword
Physical Damage: 36-66
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex
+330 to Accuracy Rating
Graceful Sword
Physical Damage: 34-55
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex
+350 to Accuracy Rating
Twilight Blade
Physical Damage: 30-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex
40% increased Global Accuracy Rating
Grappler
Physical Damage: 44-94
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 55, 99 Str, 99 Dex
15% chance to Maim on Hit
Gemstone Sword
Physical Damage: 39-83
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex
+400 to Accuracy Rating
Corsair Sword
Physical Damage: 20-80
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex
40% increased Global Accuracy Rating
Gladius
Physical Damage: 54-78
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Legion Sword
Physical Damage: 53-98
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex
40% increased Global Accuracy Rating
Vaal Blade
Physical Damage: 46-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex
+460 to Accuracy Rating
Eternal Sword
Physical Damage: 41-68
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex
+475 to Accuracy Rating
Midnight Blade
Physical Damage: 35-99
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Tiger Hook
Physical Damage: 37-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 70, 119 Str, 119 Dex
20% chance to Maim on Hit
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.1 metres
Adds to Lightning Damage
One Hand Swords Synthesis Implicit Corrupted /1
Item ClassesMods
One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Swords Synthesis Implicit
    37480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    134650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% increased Poison Duration
    #% chance to cause Bleeding on Hit
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Melee Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    86600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    45700poison damage chaos ailment#% increased Damage with Poison
    #% chance to Poison on Hit
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    4360poison damage chaos ailmentPoisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    21550damage#% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    49550damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    # metres to Weapon Range
    23750damage physical attack#% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    075Total
    One Hand Sword Crafting Bench /49
    ModRequireUnlock
    Adds (8–10) to (15–18) Fire Damage1x Sun Rune
    Adds (12–17) to (25–29) Fire Damage8x Sun Rune
    Adds (17–24) to (35–41) Fire Damage55x Sun Rune
    (10–15)% chance to Ignite1x Sun Rune
    Cast Level 10 Fire Burst on Hit12x Sun Rune
    Adds 2 to (25–29) Lightning Damage1x Bound Rune
    Adds 2 to (41–48) Lightning Damage8x Bound Rune
    Adds 3 to (57–67) Lightning Damage55x Bound Rune
    (10–15)% chance to Shock1x Bound Rune
    Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound Rune
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
    110x Bound Rune
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
    41x Bound Rune
    (10–19)% increased Spell Damage1x Life Rune
    (20–29)% increased Spell Damage6x Life Rune
    (30–39)% increased Spell Damage45x Life Rune
    Minions deal (10–19)% increased Damage1x Life Rune
    Minions deal (20–29)% increased Damage6x Life Rune
    Minions deal (30–39)% increased Damage45x Life Rune
    (20–25)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Trigger Level 10 Summon Spectral Wolf on Kill11x Life Rune
    25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
    5x Sun Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (7–9) to (14–16) Chaos Damage1x War Rune
    1x Life Rune
    Adds (11–15) to (23–26) Chaos Damage5x War Rune
    5x Life Rune
    Adds (16–21) to (31–37) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Grants Level 1 Envy Skill8x War Rune
    (7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
    6x Sun Rune
    Adds (7–9) to (14–16) Cold Damage1x River Rune
    Adds (11–15) to (23–26) Cold Damage5x River Rune
    Adds (16–21) to (31–37) Cold Damage40x River Rune
    (10–15)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (6–10)% increased Cast Speed26x River Rune
    22x Life Rune
    (20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
    44x Bound Rune
    44x River Rune
    Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
    50x Sun Rune
    (10–15)% chance to Impale on Spell Hit12x Journey Rune
    16x War Rune
    22x Bound Rune
    Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
    155x Sun Rune
    155x Bound Rune
    +(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes15x Time Rune
    55x Bound Rune
    Curse Enemies with Temporal Chains on Hit3x Time Rune
    11x Journey Rune
    24x Bound Rune
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield11x Power Rune
    66x War Rune
    77x River Rune
    +2 metres to Weapon Range2x Power Rune
    50x War Rune
    40x Mountain Rune
    One Hand Melee Crafting Bench /258
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(35–44) to maximum Mana3x Orb of AugmentationDefault
    +(45–54) to maximum Mana6x Orb of AugmentationThe Beacon
    +(55–64) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(65–74) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (25–34)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
    (35–44)% increased Spell Damage8x Orb of AlterationShavronne's Tower
    (45–54)% increased Spell Damage4x Chaos OrbThe Boiling Lake
    (55–66)% increased Spell Damage1x Exalted OrbMuseum Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbGlacier Map
    (10–13)% increased Cast Speed6x Orb of AlterationThe Dried Lake
    (14–17)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
    (18–21)% increased Cast Speed1x Exalted OrbGlacier Map
    (25–34)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
    (35–44)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
    (45–54)% increased Fire Damage4x Chaos OrbSilo Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (25–34)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
    (35–44)% increased Cold Damage8x Orb of AlterationThe Causeway
    (45–54)% increased Cold Damage4x Chaos OrbCold River Map
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (25–34)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
    (35–44)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
    (45–54)% increased Lightning Damage4x Chaos OrbDesert Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (25–34)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
    (35–44)% increased Chaos Damage4x Orb of ChanceThe Ossuary
    (45–54)% increased Chaos Damage3x Regal OrbSulphur Vents Map
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (35–41) to (63–73) Fire Damage4x Chaos OrbSilo Map
    Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (35–41) to (63–73) Cold Damage4x Chaos OrbCold River Map
    Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbDesert Map
    Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (13–17) to (26–30) Physical Damage4x Chaos OrbThe Quarry
    Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
    Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbSilo Map
    Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
    Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyThe Causeway
    Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbCold River Map
    Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbDesert Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
    (30–49)% increased Spell Critical Strike Chance6x Orb of AlterationCemetery Map
    (50–69)% increased Spell Critical Strike Chance3x Chaos OrbJungle Valley Map
    Minions deal (25–34)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions deal (35–44)% increased Damage2x Orb of AlchemyPromenade Map
    Minions deal (45–54)% increased Damage4x Chaos OrbArcade Map
    (35–44)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (45–54)% increased Trap Damage4x Chaos OrbFields Map
    (35–44)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (45–54)% increased Mine Damage4x Chaos OrbFields Map
    (9–12)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (13–15)% increased Trap Throwing Speed2x Orb of AlchemyFields Map
    (9–12)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (13–15)% increased Mine Throwing Speed2x Orb of AlchemyFields Map
    Remove Enchantments3x Orb of ScouringDefault
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Fire Damage
    (13–15)% chance to Ignite
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Fire Damage
    (16–17)% chance to Ignite
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Fire Damage
    (18–20)% chance to Ignite
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Cold Damage
    (13–15)% chance to Freeze
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Cold Damage
    (16–17)% chance to Freeze
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Cold Damage
    (18–20)% chance to Freeze
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Lightning Damage
    (13–15)% chance to Shock
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Lightning Damage
    (16–17)% chance to Shock
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Lightning Damage
    (18–20)% chance to Shock
    8x Chaos OrbBetrayal Unveil
    (35–39)% increased Chaos Damage
    Chaos Skills have (7–8)% increased Skill Effect Duration
    3x