Vaal Orb Corrupted Implicit /10
111000attackMelee Hits have #% chance to Fortify
111000#% chance to gain Onslaught for # seconds on Kill
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
1401000attack criticalResolute Technique
925085Total
One Hand Swords Unique /32
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
40% increased Global Accuracy Rating
(175–200)% increased Physical Damage
(14–18)% increased Attack Speed
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
One Hand Swords Item /31
Charan's Sword
Physical Damage: 5-11
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 2, 9 Str, 9 Dex
40% increased Global Accuracy Rating
Golden Blade
Physical Damage: 3-23
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires 8 Str, 8 Dex
+(16–24) to all Attributes
Rusted Sword
Physical Damage: 4-9
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires 8 Str, 8 Dex
40% increased Global Accuracy Rating
Copper Sword
Physical Damage: 6-14
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Dex
+45 to Accuracy Rating
Sabre
Physical Damage: 5-22
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex
40% increased Global Accuracy Rating
Broad Sword
Physical Damage: 15-21
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 15, 30 Str, 30 Dex
40% increased Global Accuracy Rating
War Sword
Physical Damage: 16-30
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex
40% increased Global Accuracy Rating
Ancient Sword
Physical Damage: 18-33
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Dex
+165 to Accuracy Rating
Elegant Sword
Physical Damage: 20-33
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex
+190 to Accuracy Rating
Dusk Blade
Physical Damage: 19-54
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex
40% increased Global Accuracy Rating
Hook Sword
Physical Damage: 28-60
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 34, 64 Str, 64 Dex
15% chance to Maim on Hit
Variscite Blade
Physical Damage: 25-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Dex
+240 to Accuracy Rating
Cutlass
Physical Damage: 13-53
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 38, 55 Str, 79 Dex
40% increased Global Accuracy Rating
Baselard
Physical Damage: 37-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 41, 72 Str, 72 Dex
40% increased Global Accuracy Rating
Battle Sword
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 44, 83 Str, 70 Dex
40% increased Global Accuracy Rating
Elder Sword
Physical Damage: 36-66
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex
+330 to Accuracy Rating
Graceful Sword
Physical Damage: 34-55
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex
+350 to Accuracy Rating
Twilight Blade
Physical Damage: 30-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex
40% increased Global Accuracy Rating
Grappler
Physical Damage: 44-94
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 55, 99 Str, 99 Dex
15% chance to Maim on Hit
Gemstone Sword
Physical Damage: 39-83
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex
+400 to Accuracy Rating
Corsair Sword
Physical Damage: 20-80
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex
40% increased Global Accuracy Rating
Gladius
Physical Damage: 54-78
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Legion Sword
Physical Damage: 53-98
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex
40% increased Global Accuracy Rating
Vaal Blade
Physical Damage: 46-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex
+460 to Accuracy Rating
Eternal Sword
Physical Damage: 41-68
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex
+475 to Accuracy Rating
Midnight Blade
Physical Damage: 35-99
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Tiger Hook
Physical Damage: 37-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 70, 119 Str, 119 Dex
20% chance to Maim on Hit
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Energy Blade
Physical Damage: 0-0
Critical Strike Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.1 metres
Adds to Lightning Damage
One Hand Swords Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
One Hand Swords |
One Hand Swords Synthesis Implicit
37480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
134650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Poison Duration
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
8360resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% of Physical Attack Damage Leeched as Mana
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
45700poison damage chaos ailment#% increased Damage with Poison
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% chance to Poison on Hit
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
4360poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
49550damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
23750damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
One Hand Sword Crafting Bench /49
Mod | Require | Unlock |
---|---|---|
Adds (8–10) to (15–18) Fire Damage | 1x Sun Rune | |
Adds (12–17) to (25–29) Fire Damage | 8x Sun Rune | |
Adds (17–24) to (35–41) Fire Damage | 55x Sun Rune | |
(10–15)% chance to Ignite | 1x Sun Rune | |
Cast Level 10 Fire Burst on Hit | 12x Sun Rune | |
Adds 2 to (25–29) Lightning Damage | 1x Bound Rune | |
Adds 2 to (41–48) Lightning Damage | 8x Bound Rune | |
Adds 3 to (57–67) Lightning Damage | 55x Bound Rune | |
(10–15)% chance to Shock | 1x Bound Rune | |
Trigger Level 5 Lightning Bolt when you deal a Critical Strike | 10x Bound Rune | |
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy | 41x Sun Rune 110x Bound Rune | |
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | 110x Sun Rune 41x Bound Rune | |
(10–19)% increased Spell Damage | 1x Life Rune | |
(20–29)% increased Spell Damage | 6x Life Rune | |
(30–39)% increased Spell Damage | 45x Life Rune | |
Minions deal (10–19)% increased Damage | 1x Life Rune | |
Minions deal (20–29)% increased Damage | 6x Life Rune | |
Minions deal (30–39)% increased Damage | 45x Life Rune | |
(20–25)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | |
Trigger Level 10 Summon Spectral Wolf on Kill | 11x Life Rune | |
25% chance to Trigger Level 10 Summon Raging Spirit on Kill | 9x Life Rune 5x Sun Rune | |
(11–15)% increased Physical Damage | 3x War Rune | |
(16–20)% increased Physical Damage | 10x War Rune | |
(21–25)% increased Physical Damage | 50x War Rune | |
Adds (7–9) to (14–16) Chaos Damage | 1x War Rune 1x Life Rune | |
Adds (11–15) to (23–26) Chaos Damage | 5x War Rune 5x Life Rune | |
Adds (16–21) to (31–37) Chaos Damage | 25x War Rune 25x Life Rune | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | |
10% chance to Poison on Hit | 10x War Rune | |
10% chance to cause Bleeding on Hit | 10x War Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | |
Grants Level 1 Envy Skill | 8x War Rune | |
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x War Rune 6x Sun Rune | |
Adds (7–9) to (14–16) Cold Damage | 1x River Rune | |
Adds (11–15) to (23–26) Cold Damage | 5x River Rune | |
Adds (16–21) to (31–37) Cold Damage | 40x River Rune | |
(10–15)% chance to Freeze | 5x River Rune | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | |
(6–10)% increased Cast Speed | 26x River Rune 22x Life Rune | |
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x Sun Rune 44x Bound Rune 44x River Rune | |
Minions deal (20–30)% increased Damage if you've Hit Recently | 50x River Rune 50x Sun Rune | |
(10–15)% chance to Impale on Spell Hit | 12x Journey Rune 16x War Rune 22x Bound Rune | |
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon | 155x Mountain Rune 155x Sun Rune 155x Bound Rune | |
+(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes | 15x Time Rune 55x Bound Rune | |
Curse Enemies with Temporal Chains on Hit | 3x Time Rune 11x Journey Rune 24x Bound Rune | |
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 11x Power Rune 66x War Rune 77x River Rune | |
+2 metres to Weapon Range | 2x Power Rune 50x War Rune 40x Mountain Rune |
One Hand Melee Crafting Bench /258
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | Basilica Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | Port Map |
(25–34)% increased Spell Damage | 4x Orb of Alteration | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x Orb of Alteration | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x Chaos Orb | The Boiling Lake |
(55–66)% increased Spell Damage | 1x Exalted Orb | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | Glacier Map |
(10–13)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
(14–17)% increased Cast Speed | 2x Chaos Orb | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x Exalted Orb | Glacier Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(25–34)% increased Cold Damage | 4x Orb of Alteration | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(25–34)% increased Lightning Damage | 4x Orb of Alteration | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x Orb of Alteration | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x Chaos Orb | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(25–34)% increased Chaos Damage | 2x Orb of Chance | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | Silo Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | Cold River Map |
Adds (1–3) to (27–37) Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x Chaos Orb | Desert Map |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | The Quarry |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x Orb of Alchemy | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x Chaos Orb | Silo Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x Orb of Transmutation | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x Orb of Alchemy | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x Chaos Orb | Cold River Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x Chaos Orb | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | Maze Map |
(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | Jungle Valley Map |
Minions deal (25–34)% increased Damage | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x Orb of Alchemy | Promenade Map |
Minions deal (45–54)% increased Damage | 4x Chaos Orb | Arcade Map |
(35–44)% increased Trap Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x Chaos Orb | Fields Map |
(35–44)% increased Mine Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x Chaos Orb | Fields Map |
(9–12)% increased Trap Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x Orb of Alchemy | Fields Map |
(9–12)% increased Mine Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x Orb of Alchemy | Fields Map |
Remove Enchantments | 3x Orb of Scouring | Default |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x Chaos Orb | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x Orb of Alchemy | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x Chaos Orb | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x Orb of Transmutation | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x Chaos Orb | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x Chaos Orb | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | Betrayal Unveil |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x Orb of Alteration | Betrayal Unveil |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x Orb of Alchemy | Betrayal Unveil |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x Chaos Orb | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x Orb of Alchemy | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Betrayal Unveil |
3% chance to deal Double Damage | 2x Chaos Orb | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x Chaos Orb | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Betrayal Unveil |
Hits can't be Evaded | 3x Exalted Orb | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x Orb of Alteration | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x Orb of Alchemy | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x Exalted Orb | Betrayal Unveil |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Betrayal Unveil |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Betrayal Unveil |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
One Hand Sword Gem/93
Name | |
---|---|
Cleave (1) | |
Cleave of Rage (1) | |
Heavy Strike (1) | |
Molten Strike (1) | |
Molten Strike of the Zenith (1) | |
Perforate (1) | |
Perforate of Duality (1) | |
Perforate of Bloodshed (1) | |
Smite (1) | |
Smite of Divine Judgement (1) | |
Vaal Cleave (1) | |
Vaal Molten Strike (1) | |
Vaal Smite (1) | |
Ancestral Protector (4) | |
Crushing Fist (4) | |
Vigilant Strike (4) | |
Leap Slam (10) | |
Leap Slam of Groundbreaking (10) | |
Chain Hook (12) | |
Infernal Blow (12) | |
Infernal Blow of Immolation (12) | |
Static Strike (12) | |
Eviscerate (16) | |
Swordstorm (16) | |
Ancestral Warchief (28) | |
Bladestorm (28) | |
Bladestorm of Uncertainty (28) | |
Consecrated Path (28) | |
Consecrated Path of Endurance (28) | |
Dominating Blow (28) | |
Dominating Blow of Inspiring (28) | |
Ice Crash (28) | |
Ice Crash of Cadence (28) | |
Rage Vortex (28) | |
Rage Vortex of Berserking (28) | |
Tectonic Slam (28) | |
Tectonic Slam of Cataclysm (28) | |
Vaal Ancestral Warchief (28) |
Name | |
---|---|
Energy Blade (24) |
One Hand Swords Crucible Weapon /577
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | 5% reduced Attack Speed Allocates Blade of Cunning |
100 (T2) | 5% reduced Attack Speed Allocates Razor's Edge |
100 (T2) | 5% reduced Attack Speed Allocates Blade Master |
100 (T2) | 5% reduced Attack Speed Allocates Bladedancer |
100 (T2) | 5% reduced Attack Speed Allocates Fatal Blade |
100 (T2) | 5% reduced Attack Speed Allocates Brutal Blade |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
1000 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
1000 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
1000 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
1000 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |