Static Strike
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (151–346)% of base
Effectiveness of Added Damage: (151–346)%
Radius: 16
Requires Level (12–70), (21–98) Str, (14–68) Int
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets
Additional Effects From Quality:
(0–20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Genus
Level Effect /40
Level | Requires Level | Str | Int | Cost | Base Damage | Beams Hit Enemies every 0.4 seconds | 4 maximum Beam Targets | Experience |
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 6 | 150.6% | 0.4 | 4 | 15,249 |
2 | 15 | 25 | 17 | 6 | 157.4% | 0.4 | 4 | 41,517 |
3 | 19 | 30 | 21 | 7 | 164.7% | 0.39 | 4 | 81,983 |
4 | 23 | 35 | 24 | 7 | 172.3% | 0.39 | 4 | 147,968 |
5 | 27 | 41 | 28 | 7 | 180.5% | 0.38 | 4 | 250,557 |
6 | 31 | 46 | 32 | 8 | 188.8% | 0.38 | 4 | 405,086 |
7 | 35 | 51 | 36 | 8 | 197.6% | 0.38 | 4 | 447,718 |
8 | 38 | 55 | 38 | 8 | 206.4% | 0.37 | 4 | 615,318 |
9 | 41 | 59 | 41 | 8 | 215.7% | 0.37 | 4 | 834,639 |
10 | 44 | 63 | 44 | 8 | 225.3% | 0.36 | 5 | 1,570,760 |
11 | 47 | 67 | 47 | 9 | 235.4% | 0.36 | 5 | 1,633,987 |
12 | 50 | 71 | 49 | 9 | 245.8% | 0.36 | 5 | 2,151,030 |
13 | 53 | 75 | 52 | 9 | 256.8% | 0.35 | 5 | 2,812,189 |
14 | 56 | 79 | 55 | 9 | 268.3% | 0.35 | 5 | 5,099,360 |
15 | 59 | 83 | 58 | 9 | 280.1% | 0.34 | 5 | 9,400,731 |
16 | 62 | 87 | 60 | 10 | 292.7% | 0.34 | 5 | 15,273,366 |
17 | 64 | 90 | 62 | 10 | 305.2% | 0.34 | 5 | 26,286,582 |
18 | 66 | 92 | 64 | 10 | 318.2% | 0.33 | 5 | 62,890,590 |
19 | 68 | 95 | 66 | 10 | 331.8% | 0.33 | 5 | 212,046,017 |
20 | 70 | 98 | 68 | 10 | 346% | 0.32 | 6 | |
21 | 72 | 10 | 360.7% | 0.32 | 6 | |||
22 | 74 | 10 | 376.2% | 0.32 | 6 | |||
23 | 76 | 10 | 392.2% | 0.31 | 6 | |||
24 | 78 | 11 | 408.9% | 0.31 | 6 | |||
25 | 80 | 11 | 426.4% | 0.3 | 6 | |||
26 | 82 | 11 | 444.5% | 0.3 | 6 | |||
27 | 84 | 11 | 463.4% | 0.3 | 6 | |||
28 | 86 | 11 | 483.2% | 0.29 | 6 | |||
29 | 88 | 11 | 503.7% | 0.29 | 6 | |||
30 | 90 | 11 | 525.1% | 0.28 | 7 | |||
31 | 91 | 11 | 557.5% | 0.28 | 7 | |||
32 | 92 | 11 | 569.2% | 0.28 | 7 | |||
33 | 93 | 12 | 581.4% | 0.28 | 7 | |||
34 | 94 | 12 | 593.8% | 0.28 | 7 | |||
35 | 95 | 12 | 606.3% | 0.27 | 7 | |||
36 | 96 | 12 | 619.3% | 0.27 | 7 | |||
37 | 97 | 12 | 632.4% | 0.27 | 7 | |||
38 | 98 | 12 | 645.7% | 0.27 | 7 | |||
39 | 99 | 12 | 659.5% | 0.27 | 7 | |||
40 | 100 | 12 | 673.6% | 0.26 | 7 |
Attribute /12
Static Strike
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Chain |
DropLevel | 12 |
BaseType | Static Strike |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning, Chains |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemStaticStrike |
ActiveSkillsCode | static_strike |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
Static Strike
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (151–346)% of base
Effectiveness of Added Damage: (151–346)%
Radius: 16
Requires Level (12–70), (21–98) Str, (14–68) Int
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets
Additional Effects From Quality:
(0–20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /113
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Behead Support
Supports strike skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Trauma Support
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Static Strike
Static Strike deals damage around you as each stack expires.
Attribute /6
static_weapon_buff
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb |
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Static Strike
You are charged with static energy.
Attribute /6
static_strike_buff
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Transmutation · Magic: 1xChaos Orb · Rare: 3xChaos Orb · Unique: 8xChaos Orb |
Acronym | Ignite |
BuffGroupsID | 30 |
MaxStacks | 3 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Static Strike Monster /11
Name | Modifiers | Spectre |
---|---|---|
Storm Eye | Y | |
Shavronne's Legacy | Y | |
Undying Operator | Gain 100% of Physical Damage as Extra Lightning Damage | Y |
Undying Operator | Y | |
Thena Moga, the Crimson Storm | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ohne Trix | monster base type attack cast speed +% and damage -% final [33] 50% increased Attack Speed | Y |
Ohne Trix | monster base type attack cast speed +% and damage -% final [33] 50% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Brinerot Stormhand | Y | |
Platinia | Gain 25% of Maximum Life as Extra Maximum Energy Shield Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Twisted Justicar | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Static Strike
Static Strike is a melee Strike Attack skill that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored.
Skill functions and interactions
- Static charge: The initial hit applies a static charge to the player, activating the beam effect for three seconds.
- Static discharge: The beams possess the Chaining tag, start with +1 chain, and can spread through packs if the user has additional chains from some source such as Chain Support or Touch of Anguish.
- Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like Fortify Support for a long time with just one hit.
- Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
- Beam damage is affected by modifiers to damage of the attack that caused the beam. These modifiers continue to work the entire duration. For example:
- Intimidating Cry gives double damage.
- Ruthless Support gives ruthless blow damage modifier
Version history
Version | Changes |
---|---|
3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.11.0 |
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3.7.0 |
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3.4.0 |
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3.3.0 |
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3.1.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0c |
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1.3.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.