Static Strike
Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: 1–20
Cost: 6 Mana
Effectiveness of Added Damage: 110–188%
Radius: 16Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets
Additional Effects From Quality:
(0–20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 6 Mana
Effectiveness of Added Damage: 110–188%
Radius: 16Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Beams Hit Enemies every (0.32–0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4–6) maximum Beam Targets
(0–20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Skill Effect Duration | 50 |
Anomalous | (0–20)% increased Damage | 100 |
Divergent | Chains +(0–1) Times (0–40)% reduced Damage | 5 |
Phantasmal | (0–20)% increased Beam frequency (0–20)% reduced Area of Effect | 50 |
Level Effect /40
Level Effect /40
Implicit |
---|
Cost: 6 50% of Physical Damage Converted to Lightning Damage Chains +1 Times Beams deal 40% less Damage Base duration is 3 seconds |
Level | Requires Level | Strength | Intelligence | Base Damage | Beams Hit Enemies every 0.4 seconds | 4 maximum Beam Targets | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 110% | 0.4 | 4 | 15,249 |
2 | 15 | 25 | 17 | 114.1% | 0.4 | 4 | 41,517 |
3 | 19 | 30 | 21 | 118.2% | 0.39 | 4 | 81,983 |
4 | 23 | 35 | 24 | 122.3% | 0.39 | 4 | 147,968 |
5 | 27 | 41 | 28 | 126.4% | 0.38 | 4 | 250,557 |
6 | 31 | 46 | 32 | 130.5% | 0.38 | 4 | 405,086 |
7 | 35 | 51 | 36 | 134.6% | 0.38 | 4 | 447,718 |
8 | 38 | 55 | 38 | 138.7% | 0.37 | 4 | 615,318 |
9 | 41 | 59 | 41 | 142.8% | 0.37 | 4 | 834,639 |
10 | 44 | 63 | 44 | 146.9% | 0.36 | 5 | 1,570,760 |
11 | 47 | 67 | 47 | 151.1% | 0.36 | 5 | 1,633,987 |
12 | 50 | 71 | 49 | 155.2% | 0.36 | 5 | 2,151,030 |
13 | 53 | 75 | 52 | 159.3% | 0.35 | 5 | 2,812,189 |
14 | 56 | 79 | 55 | 163.4% | 0.35 | 5 | 5,099,360 |
15 | 59 | 83 | 58 | 167.5% | 0.34 | 5 | 9,400,731 |
16 | 62 | 87 | 60 | 171.6% | 0.34 | 5 | 15,273,366 |
17 | 64 | 90 | 62 | 175.7% | 0.34 | 5 | 26,286,582 |
18 | 66 | 92 | 64 | 179.8% | 0.33 | 5 | 62,890,590 |
19 | 68 | 95 | 66 | 183.9% | 0.33 | 5 | 212,046,017 |
20 | 70 | 98 | 68 | 188% | 0.32 | 6 | |
21 | 72 | 192.1% | 0.32 | 6 | |||
22 | 74 | 196.2% | 0.32 | 6 | |||
23 | 76 | 200.3% | 0.31 | 6 | |||
24 | 78 | 204.4% | 0.31 | 6 | |||
25 | 80 | 208.5% | 0.3 | 6 | |||
26 | 82 | 212.6% | 0.3 | 6 | |||
27 | 84 | 216.7% | 0.3 | 6 | |||
28 | 86 | 220.8% | 0.29 | 6 | |||
29 | 88 | 224.9% | 0.29 | 6 | |||
30 | 90 | 229.1% | 0.28 | 7 | |||
31 | 91 | 231.1% | 0.28 | 7 | |||
32 | 92 | 233.2% | 0.28 | 7 | |||
33 | 93 | 235.2% | 0.28 | 7 | |||
34 | 94 | 237.3% | 0.28 | 7 | |||
35 | 95 | 239.3% | 0.27 | 7 | |||
36 | 96 | 241.4% | 0.27 | 7 | |||
37 | 97 | 243.4% | 0.27 | 7 | |||
38 | 98 | 245.5% | 0.27 | 7 | |||
39 | 99 | 247.5% | 0.27 | 7 | |||
40 | 100 | 249.6% | 0.26 | 7 |
Static Strike
Reference | ![]() |
---|---|
Acronym | Hit, Chain |
DropLevel | 12 |
BaseType | Static Strike |
Class | Active Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning, Chains |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemStaticStrike |
Static Strike Monster /10 ⍟
Static Strike Monster /10 ⍟
Name | Modifiers | Spectre |
---|---|---|
Storm Eye | unique boss curse effect on self +% final [-33] | Y |
Shavronne's Legacy | Y | |
Undying Operator | Gain 100% of Physical Damage as Extra Lightning Damage | Y |
Undying Operator | Y | |
Thena Moga, the Crimson Storm | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Ohne Trix | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% increased Attack Speed | Y |
Brinerot Raider | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] monster dropped item quantity +% [400] monster dropped item rarity +% [200] cannot have affliction mods [1] | Y |
Brinerot Stormhand | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster dropped item quantity +% [500] monster dropped item rarity +% [600] | Y |
Platinia | unique boss curse effect on self +% final [0] maximum life % to add to maximum energy shield [25] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Blocks Attacks and Spells You take 40% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Twisted Justicar | Y |
Static Strike
Static Strike deals damage around you as each stack expires.

static_weapon_buff
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 1 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Static Strike
You are charged with static energy.

static_strike_buff
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 2 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
MaxStacks | 3 |
Labyrinth Enchantment helmet /8 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Static Strike Damage 1 | 25% increased Static Strike Damage | 75 |
The Eternal Labyrinth | Enchantment Static Strike Damage 2 | 40% increased Static Strike Damage | 75 |
The Merciless Labyrinth | Enchantment Static Strike Duration 1 | 30% increased Static Strike Duration | 75 |
The Eternal Labyrinth | Enchantment Static Strike Duration 2 | 45% increased Static Strike Duration | 75 |
The Merciless Labyrinth | Enchantment Static Strike Area Of Effect 1 | 16% increased Static Strike Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Static Strike Area Of Effect 2 | 24% increased Static Strike Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Static Strike Maximum Beam Targets 1 | Static Strike has +1 maximum Beam Targets | 75 |
The Eternal Labyrinth | Enchantment Static Strike Maximum Beam Targets 2 | Static Strike has +2 maximum Beam Targets | 75 |
Supported By /104 ⍟
Supported By /104 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Increased Duration Support | Supports any skill with a duration. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Supports projectile skills, and any other skills that chain. |
Multistrike Support | Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Less Duration Support | Supports any skill that has a duration. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Onslaught Support | Supports any skill that hits enemies. |
Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Awakened Multistrike Support | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Chain Support | Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Behead Support | Supports strike skills. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Static Strike
Static Strike is a [[melee]] [[strike]] [[attack]] skill that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored.
Skill functions and interactions
- Static charge: The initial hit applies a static charge to the player, activating the beam effect for three seconds.
- Static discharge: The beams possess the Chaining tag, start with +1 chain, and can spread through packs if the user has additional chains from some source such as
Chain Support or
Touch of Anguish.
- Melee: The beams appear to qualify as a melee attack for most or all purposes, making Static Strike capable of maintaining effects like
Fortify Support for a long time with just one hit.
- Area of Effect: The Beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
- Beam damage is affected by modifiers to damage of the attack that caused the beam. These modifiers continue to work the entire duration. For example:
Intimidating Cry gives double damage.
Ruthless Support gives ruthless blow damage modifier
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.