Melee Splash Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (8–70), (18–111) Str
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0–57)% more Melee Splash Area of Effect

Additional Effects From Quality:
Supported Skills have (0–10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Melee Splash Support /5
NameShow Full Descriptions
Raise Zombie
A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.
Turns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Glacial Hammer
A physical/cold based melee single target attack. Glacial Hammer has a built in chance to freeze and will shatter frozen enemies if they are on low life.
Allows your Glacial Hammer hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Viper Strike
A melee single target attack skill that converts 25% of physical damage to chaos damage and has a high chance to poison the targeted enemy.
Allows your Viper Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Heavy Strike
A simple melee single target attack that can knock enemies back.
Allows your Heavy Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Double Strike
A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies.
Allows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Level Effect /40
Implicit
Cost & Reservation Multiplier: 130%
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
LevelRequires LevelStrSupported Skills have #% more Melee Splash Area of EffectExperience
18183,231
2102139,569
31325628,189
41731959,146
5213712111,192
6254315193,800
7294918320,280
8335521507,839
9376124554,379
10406627755,049
114370301,016,533
124675331,898,602
134979361,964,019
145284392,573,731
155588427,610,839
1658934513,436,884
1761974825,050,611
18641025143,867,388
196710654242,078,618
207011157
217260
227463
237666
247869
258072
268275
278478
288681
298884
309087
319189
329290
339392
349493
359595
369696
379798
389899
3999101
40100102
Attribute /8

Melee Splash Support

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymMelee
DropLevel 8
BaseType Melee Splash Support
Class Support Gems
IconS
ItemTypeMetadata/Items/Gems/SupportGemMeleeSplash
Referencepoe.ninja, Community Wiki
Supported Gem /42 ⍟
  • Allow Type: MeleeSingleTarget
  • IconName
    Double Strike
    Performs two fast strikes with a melee weapon.
    Double Strike of Impaling
    Performs two fast strikes with a melee weapon.
    Double Strike of Momentum
    Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
    Vaal Double Strike
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
    Elemental Hit
    Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
    Dual Strike
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
    Dual Strike of Ambidexterity
    Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
    Frenzy of Onslaught
    Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Flicker Strike
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Flicker Strike of Power
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
    Vaal Flicker Strike
    Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
    Infernal Blow
    Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Infernal Blow of Immolation
    Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Glacial Hammer
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Glacial Hammer of Shattering
    Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
    Vaal Glacial Hammer
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
    Viper Strike
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
    Viper Strike of the Mamba
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
    Heavy Strike
    Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
    Dominating Blow
    Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
    Dominating Blow of Inspiring
    Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
    Lightning Strike
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    Lightning Strike of Arcing
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
    Vaal Lightning Strike
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
    Puncture of Shanking
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
    Molten Strike
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
    Molten Strike of the Zenith
    Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
    Static Strike
    Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
    Vigilant Strike
    Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
    Frost Blades
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Frost Blades of Katabasis
    Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
    Wild Strike
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    Wild Strike of Extremes
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    Ancestral Protector
    Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
    Smite
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Smite of Divine Judgement
    Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Pestilent Strike
    Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
    Boneshatter
    Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
    Boneshatter of Complex Trauma
    Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
    Boneshatter of Carnage
    Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
    Vaal Molten Strike
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
    Vaal Smite
    Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Melee Splash Support Unique /1 ⍟
    Socketed Gems are supported by Level 30 Melee Splash
    (200–240)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies Killed by your Hits are destroyed
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

    Community Wiki

    Edit

    Melee Splash Support

    Melee Splash Support is a Support gem that can be linked with a melee Strike skill gem to add a splash effect to the attack, dealing damage around each enemy struck by it.

    Skill functions and interactions

    • Melee Splash does not work with melee skills that already have an area of effect, such as Ground Slam and Cleave. Infernal Blow has the "AoE" gem tag for its explosion effect, but the primary hit is still single-target and will benefit from Melee Splash.

    • Whirling Blades, although being a melee skill and not having an AoE, is not compatible with Melee Splash.

    • Skills supported by Melee Splash do not receive the AoE gem tag.

    • Modifiers to AoE (e.g. Area of Effect radius and Area Damage) will apply to the AoE component of Melee Splash. However, damage on target initially struck does not count as an AoE and will not be affected by relevant bonuses, using splash effectively grants a normal hit on the primary target plus a donut-shaped AoE around it.

    • The area of effect created by Melee Splash has a base radius of 14 units.

    • Melee Splash Support will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. Same works with stuns as well. This is very effective with Heavy Strike as it is a guaranteed knockback per hit.

    See also

    Version history

    VersionChanges
    3.15.0d
  • Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • 3.7.0
  • Now supports Strikes.
  • Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes.
  • Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20.
  • Now gains more melee splash area of effect as it levels, up to 57% at gem level 20.
  • Now has a mana multiplier of 140% (from 160%).
  • 2.6.0
  • Now gains 3% more area of effect per level (from 1% radius per level).
  • 2.4.0
  • It now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%).
  • 2.1.0
  • Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.
  • 2.0.0
  • No longer gains increased damage per level. Instead, now gains 1% more damage to the main target and 1% increased damage to the other targets, alternating per level. (was x% increased Melee Physical Damage, 16% less Damage to main target)
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • 1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Melee Splash.
  • The Melee Splash damage penalty is no longer specifically attack damage.
  • 1.0.2
  • Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.
  • 0.11.4
  • Fixed the stat description on Melee Splash support being wrong.
  • 0.11.2
  • Melee Splash now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.
  • 0.11.1c
  • Fix a bug where Shield Charge Multistrike Support hits after the first did no damage.
  • 0.11.1b
  • Fixed a crash with Shield Charge and Melee Splash.
  • 0.11.1
  • The Melee Splash support gem now works with Shield Charge.
  • 0.11.0b
  • Increased Melee Splash radius by 17%.
  • 0.11.0
  • Damage penalty reduced from -20% to -16%.
  • 0.10.5
  • Melee Splash has been added to the game.

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