Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Witch |
1 | Enemy at the Gate | Nessa | Scion · Templar · Witch |
Raise Zombie /6
A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.Name | Show Full Descriptions |
---|---|
Faster Attacks Support | Increases the attack speed of your zombie minions. |
Melee Splash Support | Turns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack. |
Minion Damage Support | Provides more damage to your zombie minions. |
Minion Life Support | Increases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies. |
Multistrike Support | Causes your zombie minion's powerful ground slam area of effect skill to repeat an additional two times. |
Melee Physical Damage Support | Grants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do. |
Level Effect /40
Level | Requires Level | Int | Cost | +3 to Maximum Raised Zombies | Minions have #% more Maximum Life | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 3 | 70 | |
2 | 2 | 12 | 10 | 3 | 2 | 308 |
3 | 4 | 16 | 11 | 3 | 4 | 1,554 |
4 | 7 | 22 | 12 | 3 | 6 | 6,667 |
5 | 11 | 31 | 13 | 4 | 8 | 26,047 |
6 | 16 | 41 | 14 | 4 | 10 | 49,725 |
7 | 20 | 50 | 15 | 4 | 12 | 95,714 |
8 | 24 | 58 | 16 | 4 | 14 | 169,595 |
9 | 28 | 67 | 17 | 4 | 16 | 283,759 |
10 | 32 | 75 | 18 | 4 | 18 | 453,996 |
11 | 36 | 83 | 19 | 4 | 20 | 703,128 |
12 | 40 | 92 | 20 | 5 | 22 | 1,061,223 |
13 | 44 | 100 | 21 | 5 | 24 | 2,065,870 |
14 | 48 | 109 | 22 | 5 | 26 | 2,507,110 |
15 | 52 | 117 | 23 | 5 | 28 | 5,798,936 |
16 | 56 | 125 | 24 | 5 | 30 | 15,083,919 |
17 | 60 | 134 | 25 | 5 | 32 | 27,792,735 |
18 | 64 | 142 | 26 | 6 | 34 | 43,869,739 |
19 | 67 | 148 | 27 | 6 | 36 | 242,081,556 |
20 | 70 | 155 | 28 | 6 | 38 | |
21 | 72 | 29 | 6 | 40 | ||
22 | 74 | 30 | 6 | 42 | ||
23 | 76 | 31 | 6 | 44 | ||
24 | 78 | 32 | 6 | 46 | ||
25 | 80 | 33 | 7 | 48 | ||
26 | 82 | 34 | 7 | 50 | ||
27 | 84 | 35 | 7 | 52 | ||
28 | 86 | 36 | 7 | 54 | ||
29 | 88 | 37 | 7 | 56 | ||
30 | 90 | 38 | 7 | 58 | ||
31 | 91 | 38 | 7 | 59 | ||
32 | 92 | 39 | 7 | 60 | ||
33 | 93 | 39 | 7 | 61 | ||
34 | 94 | 40 | 8 | 62 | ||
35 | 95 | 40 | 8 | 63 | ||
36 | 96 | 41 | 8 | 64 | ||
37 | 97 | 41 | 8 | 65 | ||
38 | 98 | 42 | 8 | 66 | ||
39 | 99 | 42 | 8 | 67 | ||
40 | 100 | 43 | 8 | 68 |
Attribute /9
Raise Zombie
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Minion, Zombie |
BaseType | Raise Zombie |
Class | Skill Gems |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Reference | poe.ninja, Community Wiki |
Additional Effects From Quality:
Microtransactions /6
Supported By /26
Raise Zombie Unique /11
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
Attack deals 30% increased Damage
30% increased Stun Threshold
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
skill can fire wand projectiles [1]
Can't be Evaded
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", "GAZombieCorpseGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAZombieCorpseGroundImpact"] = { name = "GAZombieCorpseGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_always_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% increased Armour
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
30% increased Stun Threshold
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Raise Zombie Monster /17
Name | Modifiers | Spectre |
---|---|---|
Doedre's Animator | monster raises undead text [1] monster casts enfeeble curse text [1] Curse Skills have 80% reduced Cast Speed monster raises zombies text [1] | Y |
Fleshrend, Grand Inquisitor | Y | |
Reanimator | Y | |
Congealed Blood | 30% increased Movement Speed monster no map drops [1] | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Kutec, Vaal Fleshsmith | % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Kutec, Vaal Fleshsmith | % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
The Duchess | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] 50% increased Movement Speed monster no map drops [1] monster is invasion boss [1] | Y |
Droolscar | 50% of Physical Damage Converted to Lightning Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Bameth, Shifting Darkness | 50% of Physical Damage Converted to Chaos Damage display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Hexproof 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vessider, The Unrivaled | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Talisman Daemon | Y | |
Starving Rat | monster no drops or experience [1] | Y |
Ciergan, Shadow Alchemist | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Senior Scientist | Y | |
Daemon | Y |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
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3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
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1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
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