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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Raise Zombie
Spell, Minion
Level: 1–20
Cost: 10–38 Mana
Cast Time: 0.85 sec
Requires Level 1
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum (3–6) Raised Zombies
Minions deal 100% of Damage
Raised Zombies' Slam Attack has (0–76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0–76)% increased Area of Effect


Additional Effects From Quality:
(0–20)% increased Minion Maximum Life
(0–20)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Raise Zombie

Referencepoe.ninja, Fandom Community Wiki
BaseType Raise Zombie
Class Active Skill Gems
CostCurrencyIdentificationScroll of Wisdom x 1
TargetTypesCorpse,
TypeSpell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion
IsActiveSkill1
DefaultTxtminion_spell_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemRaiseZombie
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Minion Maximum Life
(0–20)% increased Minion Movement Speed
50
Anomalous Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate100
Divergent Minions Regenerate (0–2)% of Life per second100
Phantasmal Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised
Minions gain (0–10)% of Physical Damage as Extra Chaos Damage
10
Raise Zombie /6

Raise Zombie /6

A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.
NameShow Full Descriptions
Faster Attacks SupportIncreases the attack speed of your zombie minions.
Melee Splash SupportTurns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Minion Damage SupportProvides more damage to your zombie minions.
Minion Life SupportIncreases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies.
Multistrike SupportCauses your zombie minion's powerful ground slam area of effect skill to repeat an additional two times.
Melee Physical Damage SupportGrants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do.
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1Enemy at the GateQuest RewardWitch
1Enemy at the GateNessaScion Templar Witch
Implicit
Minions deal 100% of Damage

Level Effect /40

Level Effect /40

LevelRequires LevelIntelligenceCostMaximum 3 Raised ZombiesRaised Zombies' Slam Attack has 0% increased Cooldown Recovery RateRaised Zombies' Slam Attack has #% increased Area of EffectExperience
1110103070
221211344308
3416123881,554
472213312126,667
51131144161626,047
61641164202049,725
72050184242495,714
824582142828169,595
928672443232283,759
1032752643636453,996
1136832844040703,128
12409230544441,061,223
134410031548482,065,870
144810932552522,507,110
155211733556565,798,936
1656125345606015,083,919
1760134355646427,792,735
1864142366686843,869,739
19671483767272242,081,556
20701553867676
21723868080
22743868484
23763868888
24783969292
25804079696
2682407100100
2784417104104
2886427108108
2988427112112
3090427116116
3191437118118
3292437120120
3393447122122
3494448124124
3595448126126
3696448128128
3797448130130
3898448132132
3999448134134
40100448136136
Raise Zombie Monster /15 ⍟

Raise Zombie Monster /15 ⍟

NameModifiersSpectre
Doedre's AnimatorRaises Undead
Casts Enfeeble
curse cast speed +% [-80]
Casts Raise Zombie
Y
Fleshrend, Grand InquisitorCasts Raise ZombieY
ReanimatorCasts Enfeeble
Casts Raise Zombie
Y
Congealed Bloodmonster base type attack cast speed +% and damage -% final [11]
Quick
monster no map drops [1]
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Blocks Spells
base block % damage taken [15]
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
Blocks Spells
base block % damage taken [15]
Y
Kutec, Vaal Fleshsmithmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
monster no map drops [1]
Y
Kutec, Vaal Fleshsmithmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
monster no map drops [1]
monster is invasion boss [1]
Y
The Duchessmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [1]
grant cast speed +% to aura owner on death [1]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
Quick
monster no map drops [1]
monster is invasion boss [1]
Y
DroolscarLightning Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
monster no map drops [1]
monster is invasion boss [1]
Blocks Attacks and Spells
base block % damage taken [40]
Y
Bameth, Shifting DarknessChaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
Casts Vaal Detonate Dead
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Y
Vessider, The Unrivaledmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
Talisman DaemonY
Starving Ratmonster no drops or experience [1]Y
Ciergan, Shadow Alchemistmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
Y
Raised Zombie

Raised Zombie

SpectreY
ModArmoured
stun threshold +% [30]
Tagsred_blood, undead, zombie, not_dex, not_int
Life+375%
Armour+70%
Resistance
Part 140404020
Part 240404020
Epilogue40404020
Damage+165%
Accuracy+340%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 11
Attack Time1.17 Second
Damage Spread40%
Ailment Threshold375%
Experience150%
TypeRaisedZombie
IsSummonedY
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ZombieSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
22% less Attack Speed
Deals 15% more Damage
Base duration is 0 seconds

is_area_damage global_always_hit Attack Area Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Raised Zombie718812955.41.1736190276518548040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ZombieSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
22% less Attack Speed
Deals 15% more Damage
Base duration is 0 seconds

is_area_damage global_always_hit Attack Area Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Raised Zombie643802636.41.1730087245237945040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ZombieSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
22% less Attack Speed
Deals 15% more Damage
Base duration is 0 seconds

is_area_damage global_always_hit Attack Area Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Raised Zombie498172093.21.1720274192586852040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ZombieSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
22% less Attack Speed
Deals 15% more Damage
Base duration is 0 seconds

is_area_damage global_always_hit Attack Area Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Raised Zombie370111561.41.1712900141925676040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ZombieSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
22% less Attack Speed
Deals 15% more Damage
Base duration is 0 seconds

is_area_damage global_always_hit Attack Area Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Raised Zombie269191158.21.178180104164681040404020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterSlam600OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
	basic_action = "ScaledMove"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
}

Animated
{
	on_event_deatheffect = "PlayEffect(Metadata/Effects/Spells/raisezombie_02/emerge/submerge.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition);"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
    name = "Raised Zombie",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.65,
    damageSpread = 0.4,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ZombieSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
    name = "ZombieSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {-30, -20, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-28, -10, 0, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-26, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-24, 10, 0, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-22, 15, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
Armoured

Armoured

Mod IdMonsterImplicitDamageReduction1
GroupIncreasedPhysicalDamageReductionRatingPercent
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences
    ModType Tagsarmour defences
    stun threshold +% [30]

    stun threshold +% [30]

    Mod IdRaiseZombieStunThreshold
    GroupSelfStunThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • Microtransactions /3 ⍟

    Microtransactions /3 ⍟

    IconName
    Raise Mummy Skin
    Stack Size: 1 / 20
    Your Raised Zombies become animated mummies
    Celestial Raise Zombie Skin
    Your Raised Zombies becomes Celestial.
    Project Raise Zombie Skin
    The standard skin on your Raised Zombies are replaced by a Project skin.
    Labyrinth Enchantment helmet /6 ⍟

    Labyrinth Enchantment helmet /6 ⍟

    LevelNameModWeight
    The Merciless LabyrinthEnchantment Raise Zombie Damage 1Raised Zombies deal 25% increased Damage100
    The Eternal LabyrinthEnchantment Raise Zombie Damage 2Raised Zombies deal 40% increased Damage100
    The Merciless LabyrinthEnchantment Zombie Attack Speed 1Raised Zombies have 10% increased Attack Speed100
    The Eternal LabyrinthEnchantment Zombie Attack Speed 2Raised Zombies have 15% increased Attack Speed100
    The Merciless LabyrinthEnchantment Zombie Elemental Resistances 1Raised Zombies have +24% to Elemental Resistances100
    The Eternal LabyrinthEnchantment Zombie Elemental Resistances 2Raised Zombies have +36% to Elemental Resistances100
    Supported By /24 ⍟

    Supported By /24 ⍟

  • Active Type: Spell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Trap SupportSkillCanTrap
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Minion Damage SupportCreatesMinion
    Minion Speed SupportCreatesMinion
    Minion Life SupportCreatesMinion
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Spell Echo SupportSpellCanRepeat
    Elemental Army SupportCreatesMinion
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Arcane Surge SupportSpell
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Unleash SupportCanRapidFire
    Feeding Frenzy SupportCreatesMinion
    Predator SupportCreatesMinion
    Meat Shield SupportCreatesMinion
    High-Impact Mine SupportSkillCanMine
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Minion Damage SupportCreatesMinion
    Awakened Unleash SupportCanRapidFire
    Infernal Legion SupportCreatesMinion
    Raise Zombie Unique /11 ⍟

    Raise Zombie Unique /11 ⍟

    Community Wiki

    Wiki Edit

    Raise Zombie

    RaiseZombieRaise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

    Skill functions and interactions

    • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.

    • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

    • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

    • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by FistOfWarGemFist of War Support, but can be supported by SplashMelee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.