Raised Zombies' Slam Attack has (0–76)% increased Area of Effect
Raised Zombies' Slam Attack has (0–76)% increased Cooldown Recovery Rate
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Minion Maximum Life | 50 |
Anomalous | Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate | 100 |
Divergent | Minions Regenerate (0–2)% of Life per second | 100 |
Phantasmal | Minions gain (0–10)% of Physical Damage as Extra Chaos Damage Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised | 10 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Witch |
1 | Enemy at the Gate | Nessa | Scion · Templar · Witch |
Raise Zombie /6
A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.Name | Show Full Descriptions |
---|---|
Faster Attacks Support | Increases the attack speed of your zombie minions. |
Melee Splash Support | Turns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack. |
Minion Damage Support | Provides more damage to your zombie minions. |
Minion Life Support | Increases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies. |
Multistrike Support | Causes your zombie minion's powerful ground slam area of effect skill to repeat an additional two times. |
Melee Physical Damage Support | Grants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do. |
Level Effect /40
Level | Requires Level | Intelligence | Cost | Maximum 3 Raised Zombies | Raised Zombies' Slam Attack has 0% increased Cooldown Recovery Rate | Raised Zombies' Slam Attack has #% increased Area of Effect | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 9 | 3 | 0 | 70 | |
2 | 2 | 12 | 10 | 3 | 4 | 4 | 308 |
3 | 4 | 16 | 11 | 3 | 8 | 8 | 1,554 |
4 | 7 | 22 | 12 | 3 | 12 | 12 | 6,667 |
5 | 11 | 31 | 13 | 4 | 16 | 16 | 26,047 |
6 | 16 | 41 | 14 | 4 | 20 | 20 | 49,725 |
7 | 20 | 50 | 15 | 4 | 24 | 24 | 95,714 |
8 | 24 | 58 | 16 | 4 | 28 | 28 | 169,595 |
9 | 28 | 67 | 17 | 4 | 32 | 32 | 283,759 |
10 | 32 | 75 | 18 | 4 | 36 | 36 | 453,996 |
11 | 36 | 83 | 19 | 4 | 40 | 40 | 703,128 |
12 | 40 | 92 | 20 | 5 | 44 | 44 | 1,061,223 |
13 | 44 | 100 | 21 | 5 | 48 | 48 | 2,065,870 |
14 | 48 | 109 | 22 | 5 | 52 | 52 | 2,507,110 |
15 | 52 | 117 | 23 | 5 | 56 | 56 | 5,798,936 |
16 | 56 | 125 | 24 | 5 | 60 | 60 | 15,083,919 |
17 | 60 | 134 | 25 | 5 | 64 | 64 | 27,792,735 |
18 | 64 | 142 | 26 | 6 | 68 | 68 | 43,869,739 |
19 | 67 | 148 | 27 | 6 | 72 | 72 | 242,081,556 |
20 | 70 | 155 | 28 | 6 | 76 | 76 | |
21 | 72 | 29 | 6 | 80 | 80 | ||
22 | 74 | 30 | 6 | 84 | 84 | ||
23 | 76 | 31 | 6 | 88 | 88 | ||
24 | 78 | 32 | 6 | 92 | 92 | ||
25 | 80 | 33 | 7 | 96 | 96 | ||
26 | 82 | 34 | 7 | 100 | 100 | ||
27 | 84 | 35 | 7 | 104 | 104 | ||
28 | 86 | 36 | 7 | 108 | 108 | ||
29 | 88 | 37 | 7 | 112 | 112 | ||
30 | 90 | 38 | 7 | 116 | 116 | ||
31 | 91 | 38 | 7 | 118 | 118 | ||
32 | 92 | 39 | 7 | 120 | 120 | ||
33 | 93 | 39 | 7 | 122 | 122 | ||
34 | 94 | 40 | 8 | 124 | 124 | ||
35 | 95 | 40 | 8 | 126 | 126 | ||
36 | 96 | 41 | 8 | 128 | 128 | ||
37 | 97 | 41 | 8 | 130 | 130 | ||
38 | 98 | 42 | 8 | 132 | 132 | ||
39 | 99 | 42 | 8 | 134 | 134 | ||
40 | 100 | 43 | 8 | 136 | 136 |
Raise Zombie
Cost | iLvl 1: Normal: 1x![]() |
---|---|
BaseType | Raise Zombie |
Class | Active Skill Gems |
TargetTypes | Corpse, |
Type | Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion |
Metadata | Metadata/Items/Gems/SkillGemRaiseZombie |
Reference | ![]() |
Raise Zombie Monster /16 ⍟
Name | Modifiers | Spectre |
---|---|---|
Doedre's Animator | monster raises undead text [1] monster casts enfeeble curse text [1] Curse Skills have 80% reduced Cast Speed monster raises zombies text [1] | Y |
Fleshrend, Grand Inquisitor | Y | |
Reanimator | Y | |
Congealed Blood | 30% increased Movement Speed monster no map drops [1] | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] monster no map drops [1] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Kutec, Vaal Fleshsmith | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Kutec, Vaal Fleshsmith | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
The Duchess | monster dropped item quantity +% [300] monster dropped item rarity +% [800] grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [1] grant cast speed +% to aura owner on death [1] grant damage reduction % to aura owner on death [1] soul is consumed on death [1] 50% increased Movement Speed monster no map drops [1] monster is invasion boss [1] | Y |
Droolscar | 50% of Physical Damage Converted to Lightning Damage monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Bameth, Shifting Darkness | 50% of Physical Damage Converted to Chaos Damage display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Hexproof monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vessider, The Unrivaled | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Talisman Daemon | Y | |
Starving Rat | monster no drops or experience [1] | Y |
Ciergan, Shadow Alchemist | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daemon | Y |
Microtransactions /6 ⍟
Icon | Name |
---|---|
![]() | Raise Mummy Skin Your Raised Zombies become animated mummies |
![]() | Celestial Raise Zombie Skin Your Raised Zombies become Celestial. |
![]() | Project Raise Zombie Skin The standard skin on your Raised Zombies are replaced by a Project skin. |
![]() | Oblivion Raise Zombie Skin The standard skin on your Raised Zombies are replaced by an Oblivion skin. |
![]() | Onyx Oblivion Raise Zombie Skin The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin. |
![]() | Demonic Raise Zombie Skin Your Raised Zombies become Demonic. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Raise Zombie Damage 1 | Raised Zombies deal 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Raise Zombie Damage 2 | Raised Zombies deal 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Zombie Attack Speed 1 | Raised Zombies have 10% increased Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Zombie Attack Speed 2 | Raised Zombies have 15% increased Attack Speed | 100 |
The Merciless Labyrinth | Enchantment Zombie Elemental Resistances 1 | Raised Zombies have +24% to Elemental Resistances | 100 |
The Eternal Labyrinth | Enchantment Zombie Elemental Resistances 2 | Raised Zombies have +36% to Elemental Resistances | 100 |
Supported By /24 ⍟
Icon | Name |
---|---|
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Minion Damage Support Supports skills which create Minions. |
![]() | Minion Speed Support Supports skills which create Minions. |
![]() | Minion Life Support Supports skills which create Minions. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Elemental Army Support Supports skills which create Minions. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Feeding Frenzy Support Supports skills which create Minions. |
![]() | Predator Support Supports skills which create Minions. |
![]() | Meat Shield Support Supports skills which create Minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Minion Damage Support Supports skills which create Minions. |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Infernal Legion Support Supports skills which create Minions. |
Raise Zombie Unique /11 ⍟
Icon | Name |
---|---|
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
![]() | Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems (5–15)% increased Movement Speed |
![]() | Femurs of the Saints Primordial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60–80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre |
![]() | Midnight Bargain Engraved Wand (22–26)% increased Spell DamageCannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (20–30)% increased Movement Speed Minions deal (50–70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons Reserves 30% of Life |
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | Queen's Decree Ornate Sword +185 to Accuracy Rating25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Queen's Escape Ornate Sword +185 to Accuracy Rating25% increased Strength Requirement Minions have (30–40)% increased maximum Life Minions have (80–100)% increased Movement Speed (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Rotting Legion Loricated Ringmail Socketed Gems are Supported by Level 1 Meat Shield (100–140)% increased Armour and Energy Shield +(50–80) to maximum Life (5–8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie |
![]() | The Baron Close Helmet +2 to Level of Socketed Minion Gems Minions have (10–20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
![]() | Umbilicus Immortalis Leather Belt +(25–40) to maximum Life(8–12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you Use apply to your Raised Zombies and Spectres |
![]() | Violent Dead Cobalt Jewel Minions deal (10–15)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage |




30% increased Stun Threshold
Spectre | Y |
---|---|
Tags | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie |




Default Attack
Base Damage: 944–2202
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 944–2202
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 SecondDeals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1] , ,
Default Attack
Base Damage: 842–1964
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 842–1964
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 SecondDeals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1] , ,
Default Attack
Base Damage: 668–1559
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 668–1559
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 SecondDeals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1] , ,
Default Attack
Base Damage: 499–1163
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 499–1163
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 SecondDeals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1] , ,
Default Attack
Base Damage: 370–863
Critical Strike Chance: 5%
Attack Time: 1.17 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 370–863
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 SecondDeals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1] , ,
Melee | 90 | OnlyLastTarget TargetNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
MonsterSlam | 600 | OnlyLastTarget |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" basic_action = "ScaledMove" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );" } Animated { on_event_deatheffect = "PlayEffect(Metadata/Effects/Spells/raisezombie_02/emerge/submerge.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition);" } Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = { name = "Raised Zombie", life = 3.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.65, damageSpread = 0.4, attackTime = 1.17, attackRange = 11, accuracy = 3.4, skillList = { "Melee", "ZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 12, statInterpolation = , cost = { }, }, [3] = {levelRequirement = 20, statInterpolation = , cost = { }, }, [4] = {levelRequirement = 33, statInterpolation = , cost = { }, }, [5] = {levelRequirement = 45, statInterpolation = , cost = { }, }, }, }
40% increased Armour
Id | MonsterImplicitDamageReduction1 |
---|---|
Family | IncreasedPhysicalDamageReductionRatingPercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences |
Invert | 40% reduced Armour |
30% increased Stun Threshold
Id | RaiseZombieStunThreshold |
---|---|
Family | SelfStunThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | 30% reduced Stun Threshold |
Community Wiki
Raise Zombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions
Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.14.0 |
|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
The passive tree allows up to five additional zombies. |
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
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