Raise Zombie
Level: 1–20
Cast Time: 0.85 sec
Requires Level 1
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum (3–6) Raised Zombies
Raised Zombies' Slam Attack has (0–76)% increased Area of Effect
Raised Zombies' Slam Attack has (0–76)% increased Cooldown Recovery Rate

Additional Effects From Quality:
(0–20)% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Minion Maximum Life50
Anomalous Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate100
Divergent Minions Regenerate (0–2)% of Life per second100
Phantasmal Minions gain (0–10)% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised
10
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardWitch
1Enemy at the GateNessaScion · Templar · Witch
Raise Zombie /6
A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.
NameShow Full Descriptions
Faster Attacks SupportIncreases the attack speed of your zombie minions.
Melee Splash SupportTurns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Minion Damage SupportProvides more damage to your zombie minions.
Minion Life SupportIncreases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies.
Multistrike SupportCauses your zombie minion's powerful ground slam area of effect skill to repeat an additional two times.
Melee Physical Damage SupportGrants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do.
Level Effect /40
LevelRequires LevelIntelligenceCostMaximum 3 Raised ZombiesRaised Zombies' Slam Attack has 0% increased Cooldown Recovery RateRaised Zombies' Slam Attack has #% increased Area of EffectExperience
111093070
221210344308
3416113881,554
472212312126,667
51131134161626,047
61641144202049,725
72050154242495,714
824581642828169,595
928671743232283,759
1032751843636453,996
1136831944040703,128
12409220544441,061,223
134410021548482,065,870
144810922552522,507,110
155211723556565,798,936
1656125245606015,083,919
1760134255646427,792,735
1864142266686843,869,739
19671482767272242,081,556
20701552867676
21722968080
22743068484
23763168888
24783269292
25803379696
2682347100100
2784357104104
2886367108108
2988377112112
3090387116116
3191387118118
3292397120120
3393397122122
3494408124124
3595408126126
3696418128128
3797418130130
3898428132132
3999428134134
40100438136136

Raise Zombie

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
BaseType Raise Zombie
Class Active Skill Gems
TargetTypesCorpse,
TypeSpell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
MetadataMetadata/Items/Gems/SkillGemRaiseZombie
Referencepoe.ninja, Community Wiki
Raise Zombie Monster /16 ⍟
NameModifiersSpectre
Doedre's Animatormonster raises undead text [1]
monster casts enfeeble curse text [1]
Curse Skills have 80% reduced Cast Speed
monster raises zombies text [1]
Y
Fleshrend, Grand InquisitorY
ReanimatorY
Congealed Blood30% increased Movement Speed
monster no map drops [1]
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Kutec, Vaal Fleshsmithmonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Kutec, Vaal Fleshsmithmonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
The Duchessmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [1]
grant cast speed +% to aura owner on death [1]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
50% increased Movement Speed
monster no map drops [1]
monster is invasion boss [1]
Y
Droolscar50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Vessider, The Unrivaledmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Talisman DaemonY
Starving Ratmonster no drops or experience [1]Y
Ciergan, Shadow Alchemistmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
DaemonY
Microtransactions /6 ⍟
IconName
RaiseMummyRaise Mummy Skin
Your Raised Zombies become animated mummies
CelestialRaiseZombieCelestial Raise Zombie Skin
Your Raised Zombies become Celestial.
ProjectRaiseZombieSkinProject Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by a Project skin.
OblivionRaiseZombieSkinOblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Oblivion skin.
OnyxOblivionRaiseZombieSkinOnyx Oblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
DemonicRaiseZombieDemonic Raise Zombie Skin
Your Raised Zombies become Demonic.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Raise Zombie Damage 1Raised Zombies deal 25% increased Damage100
The Eternal LabyrinthEnchantment Raise Zombie Damage 2Raised Zombies deal 40% increased Damage100
The Merciless LabyrinthEnchantment Zombie Attack Speed 1Raised Zombies have 10% increased Attack Speed100
The Eternal LabyrinthEnchantment Zombie Attack Speed 2Raised Zombies have 15% increased Attack Speed100
The Merciless LabyrinthEnchantment Zombie Elemental Resistances 1Raised Zombies have +24% to Elemental Resistances100
The Eternal LabyrinthEnchantment Zombie Elemental Resistances 2Raised Zombies have +36% to Elemental Resistances100
Supported By /24 ⍟
IconName
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
MinionDamageMinion Damage Support
Supports skills which create Minions.
MinionSpeedMinion Speed Support
Supports skills which create Minions.
MinionLifeMinion Life Support
Supports skills which create Minions.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
EchoSpell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
SummonsElementalResistsElemental Army Support
Supports skills which create Minions.
CastOnDmgTakenCast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnStunCast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
UnleashSupportUnleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
OffensiveMinionFeeding Frenzy Support
Supports skills which create Minions.
MinionFocusFirePredator Support
Supports skills which create Minions.
DefensiveMinionMeat Shield Support
Supports skills which create Minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
MinionDamagePlusAwakened Minion Damage Support
Supports skills which create Minions.
UnleashPlusAwakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
InfernalLegionSupportGemInfernal Legion Support
Supports skills which create Minions.
Raise Zombie Unique /11 ⍟
IconName
AukunasWillAukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
bootuniqueBones of Ullr Silk Slippers
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
FemursoftheSaintsFemurs of the Saints Primordial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
WandUnique3Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
MontregulsGraspMon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
TwoHandSwordUnique3Queen's Decree Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
TwoHandSwordUnique3Queen's Escape Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
ZombieBodyArmourRotting Legion Loricated Ringmail
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
TheBaronThe Baron Close Helmet
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
UmbilicusImmortalisUmbilicus Immortalis Leather Belt
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
RaiseZombieThresholdViolent Dead Cobalt Jewel
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
Raised Zombie
40% increased Armour
30% increased Stun Threshold
SpectreY
Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
375%Life
+70%Armour
375%Ailment Threshold
40 40 40 20Resistance
165%Damage
340%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.17 SecondAttack Time
±40%Damage Spread
150%Experience
102%Model Size
RaisedZombieType
RaisedZombieStandardMetadata
YIsSummoned
132,356Life
27,651Armour
8,120Evasion
0Energy Shield
1,573Damage
1,573Spell Damage
1,829Accuracy
1.17Attack Time
19,875Experience
132,356Ailment Threshold
419Chill
419Shock
2,368Brittle
419Scorch
1,156Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 944–2202
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 944–2202
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
Deals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1]
107,106Life
24,523Armour
7,608Evasion
0Energy Shield
1,403Damage
1,403Spell Damage
1,697Accuracy
1.17Attack Time
19,509Experience
107,106Ailment Threshold
339Chill
339Shock
1,916Brittle
339Scorch
936Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 842–1964
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 842–1964
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
Deals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1]
68,393Life
19,258Armour
6,667Evasion
0Energy Shield
1,114Damage
1,114Spell Damage
1,455Accuracy
1.17Attack Time
18,566Experience
68,393Ailment Threshold
216Chill
216Shock
1,223Brittle
216Scorch
597Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 668–1559
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 668–1559
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
Deals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1]
40,697Life
14,192Armour
5,633Evasion
0Energy Shield
831Damage
831Spell Damage
1,197Accuracy
1.17Attack Time
17,082Experience
40,697Ailment Threshold
129Chill
129Shock
728Brittle
129Scorch
356Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 499–1163
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 499–1163
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
Deals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1]
24,125Life
10,416Armour
4,739Evasion
0Energy Shield
616Damage
616Spell Damage
986Accuracy
1.17Attack Time
15,383Experience
24,125Ailment Threshold
76Chill
76Shock
432Brittle
76Scorch
211Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 370–863
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
ZombieSlam
Attack, Area, Triggerable
Base Damage: 370–863
Critical Strike Chance: 5%
Attack Time: 1.17 Second
Cooldown Time: 6 Second
Deals 15% more Damage
22% less Attack Speed
Can't be Evaded
active skill area of effect radius +% final [25]
is area damage [1]
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterSlam600OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
	basic_action = "ScaledMove"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
}

Animated
{
	on_event_deatheffect = "PlayEffect(Metadata/Effects/Spells/raisezombie_02/emerge/submerge.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition);"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
    name = "Raised Zombie",
    life = 3.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.65,
    damageSpread = 0.4,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ZombieSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieSlam"] = {
    name = "ZombieSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 12, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
    },
}
40% increased Armour
IdMonsterImplicitDamageReduction1
FamilyIncreasedPhysicalDamageReductionRatingPercent
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsarmour defences
    Invert40% reduced Armour
    30% increased Stun Threshold
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • Invert30% reduced Stun Threshold

    Community Wiki

    Edit

    Raise Zombie

    Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

    Skill functions and interactions

    • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.

    • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

    • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

    • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
  • 3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • 3.10.0
  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.
  • The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
  • 3.9.0
  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
  • 3.8.0
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  • Raise Zombie's threshold jewel, Violent Dead, Can no longer drop or be obtained from quests..
  • 3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
  • 3.0.0
  • Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
  • 2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
  • 2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
  • 2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • 1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
  • 1.2.0
  • Raised zombies now have 13% more life.
  • 1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
  • 0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
  • 0.9.1
  • Changed Raised Zombies to not decay over time automatically.
  • 0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
  • 0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

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