Raise Zombie
Level: (1–20)
Cost: (9–28) Mana
Cast Time: 0.85 sec
Requires Level (1–70), (10–155) Int
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Maximum (3–6) Raised Zombies
Minions have (0–38)% more Maximum Life

Additional Effects From Quality:
+(0–1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie /6
A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.
NameShow Full Descriptions
Faster Attacks SupportIncreases the attack speed of your zombie minions.
Melee Splash SupportTurns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Minion Damage SupportProvides more damage to your zombie minions.
Minion Life SupportIncreases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies.
Multistrike SupportCauses your zombie minion's powerful ground slam area of effect skill to repeat an additional two times.
Melee Physical Damage SupportGrants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do.
Level Effect /40
LevelRequires LevelIntCost+3 to Maximum Raised ZombiesMinions have #% more Maximum LifeExperience
11109370
22121032308
341611341,554
472212366,667
51131134826,047
616411441049,725
720501541295,714
8245816414169,595
9286717416283,759
10327518418453,996
11368319420703,128
124092205221,061,223
1344100215242,065,870
1448109225262,507,110
1552117235285,798,936
16561252453015,083,919
17601342553227,792,735
18641422663443,869,739
196714827636242,081,556
207015528638
217229640
227430642
237631644
247832646
258033748
268234750
278435752
288636754
298837756
309038758
319138759
329239760
339339761
349440862
359540863
369641864
379741865
389842866
399942867
4010043868
Attribute /9

Raise Zombie

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymMinion, Zombie
BaseType Raise Zombie
Class Skill Gems
TargetTypesCorpse,
TypeSpell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
ActiveSkillsCoderaise_zombie
Referencepoe.ninja, Community Wiki
Raise Zombie
Level: (1–20)
Cost: (9–28) Mana
Cast Time: 0.85 sec
Requires Level (1–70), (10–155) Int
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Maximum (3–6) Raised Zombies
Minions have (0–38)% more Maximum Life
base display minion actor level [1,70]
display minion monster type [1]
infinite minion duration [1]

Additional Effects From Quality:
+(0–1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Oblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Celestial Raise Zombie Skin
Your Raised Zombies become Celestial.
Demonic Raise Zombie Skin
Your Raised Zombies become Demonic.
Raise Mummy Skin
Your Raised Zombies become animated mummies
Project Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by a Project skin.
Supported By /26
  • Active Type: Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Elemental Army Support
    Supports skills which create Minions.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Fresh Meat Support
    Supports skills that create minions.
    Raise Zombie Unique /11
    +(30–40) to Dexterity
    (5–7)% increased Cast Speed
    (100–150)% increased Evasion and Energy Shield
    Raised Zombies have (80–100)% increased maximum Life
    Raise Zombie does not require a corpse
    Your Raised Zombies count as corpses
    (40–60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    +1 to Level of all Raise Zombie Gems
    +1 to Level of all Raise Spectre Gems
    (5–15)% increased Movement Speed
    +25% Chance to Block Spell Damage while wielding a Staff
    +2 to Level of Socketed Minion Gems
    Minions deal (60–80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    (22–26)% increased Spell Damage
    Cannot be used with Chaos Inoculation
    +(10–20) to Intelligence
    Minions have (20–30)% increased Movement Speed
    Minions deal (50–70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    Reserves 30% of Life
    40% increased Elemental Damage
    50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25–30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100–125)% more Physical Damage
    +185 to Accuracy Rating
    25% increased Strength Requirement
    Minions have (30–40)% increased maximum Life
    (150–200)% increased Skeleton Duration
    Minions deal (30–40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    +185 to Accuracy Rating
    25% increased Strength Requirement
    Minions have (30–40)% increased maximum Life
    Minions have (80–100)% increased Movement Speed
    (150–200)% increased Skeleton Duration
    Minions deal (30–40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    Socketed Gems are Supported by Level 1 Meat Shield
    (100–140)% increased Armour and Energy Shield
    +(50–80) to maximum Life
    (5–8)% increased Damage per Raised Zombie
    1% less Elemental Damage taken per Raised Zombie
    +2 to Level of Socketed Minion Gems
    Minions have (10–20)% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 500 Strength
    With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
    +(25–40) to maximum Life
    (8–12)% increased maximum Life
    Regenerate 2% of Life per second
    Flasks do not apply to you
    Flasks you Use apply to your Raised Zombies and Spectres
    Minions deal (10–15)% increased Damage
    With at least 40 Intelligence in Radius, Raised
    Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
    With at least 40 Intelligence in Radius, Raised Zombies' Slam
    Attack deals 30% increased Damage
    Raised Zombie
    Undead
    40% increased Armour
    30% increased Stun Threshold
    SpectreY
    Tagsanimal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie
    Life
    375%
    Ailment Threshold
    375%
    Resistance
    40 40 40 20
    Damage
    165%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±40%
    Experience
    150%
    Model Size
    102%
    Type
    RaisedZombie
    Metadata
    RaisedZombieStandard
    IsSummoned
    Y
    Level
    68
    Life
    24,125
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    616
    Spell Damage
    616
    Accuracy
    0
    Attack Time
    1.17
    Experience
    15,383
    Ailment Threshold
    24,125
    Chill
    76
    Shock
    76
    Brittle
    432
    Scorch
    76
    Sap
    211
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 370–863
    Critical Strike Chance: 5%
    Attack Time: 1.17 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieSlam
    Attack, Area, Triggerable
    Base Damage: 370–863
    Critical Strike Chance: 5%
    Attack Time: 1.17 sec
    Cooldown Time: 6 sec
    GAZombieCorpseGroundImpact
    Triggerable, Attack
    Base Damage: 370–863
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 1.17 sec
    Deals 150% more Attack Damage
    Can't be Evaded
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedZombies/RaisedZombieBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect( ZombieFallingSubmerge, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
            "GAZombieCorpseGroundImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZombieCorpseGroundImpact"] = {
        name = "GAZombieCorpseGroundImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% increased Armour
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    30% increased Stun Threshold
    IdRaiseZombieStunThreshold
    FamilySelfStunThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold +% Min: 30 Max: 30 Global
  • Raise Zombie Monster /17
    NameModifiersSpectre
    Doedre's Animatormonster raises undead text [1]
    monster casts enfeeble curse text [1]
    Curse Skills have 80% reduced Cast Speed
    monster raises zombies text [1]
    Y
    Fleshrend, Grand InquisitorY
    ReanimatorY
    Congealed Blood30% increased Movement Speed
    monster no map drops [1]
    Y
    Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Kutec, Vaal Fleshsmith% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    Y
    Kutec, Vaal Fleshsmith% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    The Duchess300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    50% increased Movement Speed
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Droolscar50% of Physical Damage Converted to Lightning Damage
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    Y
    Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    display monster casts vaal detonate dead text [1]
    Hexproof
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Vessider, The UnrivaledMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Talisman DaemonY
    Starving Ratmonster no drops or experience [1]Y
    Ciergan, Shadow AlchemistMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Senior ScientistY
    DaemonY

    Community Wiki

    Edit

    Raise Zombie

    Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

    Skill functions and interactions

    • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.

    • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

    • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

    • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support, but can be supported by Melee Splash Support, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
  • 3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • 3.10.0
  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.
  • The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
  • 3.9.0
  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
  • 3.8.0
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  • Raise Zombie's threshold jewel, Violent Dead, Can no longer drop or be obtained from quests..
  • 3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
  • 3.0.0
  • Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
  • 2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
  • 2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
  • 2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • 1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
  • 1.2.0
  • Raised zombies now have 13% more life.
  • 1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
  • 0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
  • 0.9.1
  • Changed Raised Zombies to not decay over time automatically.
  • 0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
  • 0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

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