Raise Zombie
Spell, Minion
Level: 1–20
Mana Cost: 10–38
Cast Time: 0.85 sec
Requires Level 1
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum (3–6) Raised Zombies
Minions deal 100% of Damage
Raised Zombies' Slam Attack has (0–76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0–76)% increased Area of Effect


Additional Effects From Quality:
(0–20)% increased Minion Maximum Life
(0–20)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Raise Zombie

poe.ninjaRaise Zombie
BaseType Raise Zombie
Class Active Skill Gems
CostCurrencyIdentificationScroll of Wisdom x 1
TargetTypesCorpse,
TypeSpell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion
IsActiveSkill1
DefaultTxtminion_spell_skill_stat_descriptions
GrantedEffectsID484
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Minion Maximum Life
(0–20)% increased Minion Movement Speed
50
Anomalous Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate100
Divergent Minions Regenerate (0–2)% of Life per second100
Phantasmal Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised
Minions gain (0–10)% of Physical Damage as Extra Chaos Damage
10
Raise Zombie Unique /11

Raise Zombie Unique /11

Raise Zombie /6 ⍟

Raise Zombie /6 ⍟

A minion spell that raises a zombie from a corpse. The zombie will follow and fight for you with melee attacks.
NameShow Full Descriptions
Faster Attacks SupportIncreases the attack speed of your zombie minions.
Melee Splash SupportTurns the basic attack of your zombie minions into an area of effect attack. This means that multiple enemies can be hit simultaneously by their basic attack.
Minion Damage SupportProvides more damage to your zombie minions.
Minion Life SupportIncreases the maximum life of your zombie minions, allowing them to survive longer against hard hitting enemies.
Multistrike SupportCauses your zombie minion's powerful ground slam area of effect skill to repeat an additional two times.
Melee Physical Damage SupportGrants more melee physical damage for your Zombie minions attacks. This support also increases the amount of damage inflicted bleeds and poisons do.
Quest /4

Quest /4

ActQuest CompleteNPCCharacter
1Enemy at the GateQuest RewardWitch
1Enemy at the GateNessaWitch Templar Scion
3A Fixture of FateSiosa (Level 1)All Classes
6Fallen from GraceLilly Roth (Level 1)All Classes
Implicit
Minions deal 100% of Damage

Level Effect /40

Level Effect /40

LevelRequires LevelIntelligenceMana CostMaximum 3 Raised ZombiesRaised Zombies' Slam Attack has 0% increased Cooldown Recovery RateRaised Zombies' Slam Attack has #% increased Area of EffectExperience
1110103070
221211344308
3416123881,554
472213312126,667
51131144161626,047
61641164202049,725
72050184242495,714
824582142828169,595
928672443232283,759
1032752643636453,996
1136832844040703,128
12409230544441,061,223
134410031548482,065,870
144810932552522,507,110
155211733556565,798,936
1656125345606015,083,919
1760134355646427,792,735
1864142366686843,869,739
19671483767272242,081,556
20701553867676
21723868080
22743868484
23763868888
24783969292
25804079696
2682407100100
2784417104104
2886427108108
2988427112112
3090427116116
3191437118118
3292437120120
3393447122122
3494448124124
3595448126126
3696448128128
3797448130130
3898448132132
3999448134134
40100448136136
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelModDrop Rate
The Merciless LabyrinthRaised Zombies deal 25% increased Damagehelmet(16.67%)
The Eternal LabyrinthRaised Zombies deal 40% increased Damagehelmet(16.67%)
The Merciless LabyrinthRaised Zombies have 10% increased Attack Speedhelmet(16.67%)
The Eternal LabyrinthRaised Zombies have 15% increased Attack Speedhelmet(16.67%)
The Merciless LabyrinthRaised Zombies have +24% to Elemental Resistanceshelmet(16.67%)
The Eternal LabyrinthRaised Zombies have +36% to Elemental Resistanceshelmet(16.67%)
Microtransactions /3

Microtransactions /3

IconName
Raise Mummy Skin
Stack Size: 1 / 20
Your Raised Zombies become animated mummies
Celestial Raise Zombie Skin
Your Raised Zombies becomes Celestial.
Project Raise Zombie Skin
The standard skin on your Raised Zombies are replaced by a Project skin.
Supported By /23

Supported By /23

  • Active Type: Spell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Trap SupportSkillCanTrap
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Minion Damage SupportCreatesMinion
    Minion Speed SupportCreatesMinion
    Minion Life SupportCreatesMinion
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Spell Echo SupportSpellCanRepeat
    Elemental Army SupportCreatesMinion
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Unleash SupportCanRapidFire
    Feeding Frenzy SupportCreatesMinion
    Predator SupportCreatesMinion
    Meat Shield SupportCreatesMinion
    High-Impact Mine SupportSkillCanMine
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Minion Damage SupportCreatesMinion
    Awakened Unleash SupportCanRapidFire
    Infernal Legion SupportCreatesMinion
    Raise Zombie Monster /14

    Raise Zombie Monster /14

    NameModifiersSpectre
    Doedre's AnimatorRaises Undead
    Casts Enfeeble
    curse_cast_speed_+% [-80]
    Casts Raise Zombie
    Y
    Fleshrend, Grand InquisitorCasts Raise Zombie
    Y
    ReanimatorCasts Enfeeble
    Casts Raise Zombie
    Y
    Congealed Bloodmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
    Quick
    monster_no_map_drops [1]
    Y
    Minara Aneminamonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    Blocks Spells
    base_block_%_damage_taken [15]
    Y
    Minara Aneminamonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    monster_no_map_drops [1]
    Blocks Spells
    base_block_%_damage_taken [15]
    Y
    Kutec, Vaal Fleshsmithmonster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
    monster_no_map_drops [1]
    Y
    Kutec, Vaal Fleshsmithmonster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
    monster_no_map_drops [1]
    monster_is_invasion_boss [1]
    Y
    The Duchessmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
    monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    grant_actor_scale_+%_to_aura_owner_on_death [1]
    grant_attack_speed_+%_to_aura_owner_on_death [1]
    grant_cast_speed_+%_to_aura_owner_on_death [1]
    grant_damage_reduction_%_to_aura_owner_on_death [1]
    soul_is_consumed_on_death [1]
    Quick
    monster_no_map_drops [1]
    monster_is_invasion_boss [1]
    Y
    DroolscarLightning Damage
    monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
    monster_no_map_drops [1]
    monster_is_invasion_boss [1]
    Blocks Attacks and Spells
    base_block_%_damage_taken [40]
    Y
    Bameth, Shifting DarknessChaos Damage
    display_monster_mod_nemesis_test [0]
    monster_no_beyond_portal [1]
    Casts Vaal Detonate Dead
    Hexproof
    monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [1000]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [1500]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [500]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [750]
    monster_is_beyond_boss [1]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    Vessider, The Unrivaledmonster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    monster_dropped_item_quantity_+% [1200]
    monster_dropped_item_rarity_+% [800]
    Y
    Talisman DaemonY
    [DNT] Neo Cortexmonster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    SpectreY
    Area
    ModArmoured
    stun_threshold_+% [30]
    Tagsred_blood, undead, zombie
    Damage165%
    Life375%
    Ailment Threshold375%
    Critical Strike Chance5%
    TypeRaisedZombie
    Attack Distance6 ~ 11
    Attack Time1.17 Second
    Damage Spread40%
    Armour+70%
    Accuracy+340%
    IsSummonedY

    Melee
    iconbasicattack
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second

    ZombieSlam
    22% less Attack Speed
    Deals 115% of Damage

    is_area_damage global_always_hit Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 6 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    84Raised Zombie431291840.81.1728571274748548040404020

    Melee
    iconbasicattack
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second

    ZombieSlam
    22% less Attack Speed
    Deals 115% of Damage

    is_area_damage global_always_hit Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 6 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    82Raised Zombie386281641.81.1723753241377945040404020

    Melee
    iconbasicattack
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second

    ZombieSlam
    22% less Attack Speed
    Deals 115% of Damage

    is_area_damage global_always_hit Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 6 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    78Raised Zombie298901303.91.1716005185986852040404020

    Melee
    iconbasicattack
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second

    ZombieSlam
    22% less Attack Speed
    Deals 115% of Damage

    is_area_damage global_always_hit Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 6 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    73Raised Zombie222079731.1710184133825676040404020

    Melee
    iconbasicattack
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second

    ZombieSlam
    22% less Attack Speed
    Deals 115% of Damage

    is_area_damage global_always_hit Attack Area Triggerable
    Cast Time: 1 Second
    Cooldown Time: 6 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    68Raised Zombie161527221.17645895914681040404020
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    MonsterSlam600OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ScaledMove"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/raisezombie_02/zombieblood.epk );"
    }
    
    Animated
    {
    	on_event_deatheffect = "PlayEffect(Metadata/Effects/Spells/raisezombie_02/emerge/submerge.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition);"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    Resists FireResists ColdResists LightningResists Chaos
    40404020
    40404020
    40404020
    Path of Building
    Spectre
    -- Data\3_0\Spectres.lua
    minions["Metadata/Monsters/RaisedZombies/RaisedZombieStandard"] = {
        name = "Raised Zombie",
        life = 3.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.65,
        damageSpread = 0.4,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ZombieSlam",
        },
        modList = {
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["ZombieSlam"] = {
        name = "ZombieSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {-30, -20, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
            [2] = {-28, -10, 0, levelRequirement = 12, statInterpolation = {1, 1, 1},  },
            [3] = {-26, 0, 0, levelRequirement = 20, statInterpolation = {1, 1, 1},  },
            [4] = {-24, 10, 0, levelRequirement = 33, statInterpolation = {1, 1, 1},  },
            [5] = {-22, 15, 0, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        },
    }