Raise Spectre
Level: (1–20)
Cost: (15–28) Mana
Cast Time: 0.85 sec
Requires Level (28–70), (67–155) Int
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Maximum (1–2) Raised Spectre
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28–70)
Minions have (105–776) additional Accuracy Rating

Additional Effects From Quality:
Minions have +(0–20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Level
Requires Level
Int
Cost
Base Damage
Maximum 1 Raised Spectre
Raised Spectres are Level 28
Minions have 105 additional Accuracy Rating
Minion Level
Experience
1286715100%, 100%1281052199,345
2317316100%, 100%1311194285,815
3347917100%, 100%1341366401,344
4378518100%, 100%1371558554,379
5409219100%, 100%14018310477,437
6429619100%, 100%14220012583,786
74410020100%, 100%14422714710,359
84610421100%, 100%146245161,355,511
94810921100%, 100%148267181,138,877
105011322100%, 100%150301201,368,233
115211722100%, 100%152328221,638,338
125412123100%, 100%154370241,956,648
135612524100%, 100%256400263,655,184
145813024100%, 100%258432283,017,327
156013425100%, 100%260487307,759,995
166213825100%, 100%2625283215,138,193
176414226100%, 100%2645923426,083,825
186614627100%, 100%2666403662,620,247
196815127100%, 100%26869238211,708,088
207015528100%, 100%27077640
217229100%, 100%27280642
227429100%, 100%27383944
237630100%, 100%27487046
247830100%, 100%27590448
258031100%, 100%37693950
268232100%, 100%37797452
278432100%, 100%378101354
288633100%, 100%379105156
298833100%, 100%380109258
309034100%, 100%381113460
319134100%, 100%382117762
329235100%, 100%383122364
339335100%, 100%384126866
349435100%, 100%385131768
359536100%, 100%386136870
369636100%, 100%387142072
379736100%, 100%388147474
389837100%, 100%389152976
399937100%, 100%390158878
4010037100%, 100%391164680
Attribute /10

Raise Spectre

Key
Value
CostiLvl 1: Normal: 1xOrb of Chance
AcronymAccuracy, Minion, Spectre, Resistance
DropLevel 28
BaseType Raise Spectre
Class Skill Gems
TargetTypesCorpse,
TypeSpell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ItemTypeMetadata/Items/Gems/SkillGemRaiseSpectre
ActiveSkillsCoderaise_spectre
Referencepoe.ninja, Community Wiki
Raise Spectre
Level: (1–20)
Cost: (15–28) Mana
Cast Time: 0.85 sec
Requires Level (28–70), (67–155) Int
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Maximum (1–2) Raised Spectre
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28–70)
Minions have (105–776) additional Accuracy Rating
infinite minion duration [1]

Additional Effects From Quality:
Minions have +(0–20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /8
Ebony Raise Spectre Skin
The standard skin on your Raised spectres are replaced by an Ebony skin.
Demonic Raise Spectre Effect
Your Raised Spectres gain a demonic effect.
Celestial Raise Spectre Skin
Your Raised Spectre's Skins become Celestial.
Arcane Raise Spectre Skin
Your Raise Spectre becomes an Arcane Effect.
Stygian Raise Spectre Skin
The standard skin on your Raised spectres are replaced by a Stygian skin.
Darkwood Raise Spectre Skin
Your Spectres have a Darkwood Skin.
Oblivion Raise Spectre Skin
The standard skin on your Raised Spectres are replaced by an Oblivion skin.
Onyx Oblivion Raise Spectre Skin
The standard skin on your Raised Spectres are replaced by an Onyx Oblivion skin.
Supported By /26
  • Active Type: Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Elemental Army Support
    Supports skills which create Minions.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Fresh Meat Support
    Supports skills that create minions.
    Raise Spectre Unique /10
    (30–50)% increased Spell Damage
    (180–220)% increased Energy Shield
    Spectres have (50–100)% increased maximum Life
    Gain Arcane Surge when you deal a Critical Strike
    Your Raised Spectres also gain Arcane Surge when you do
    (40–50)% increased Spell Critical Strike Chance per Raised Spectre
    veiled mod seed [1,30000]
    veiled mod type [4]
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    (40–60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    +1 to Level of all Raise Zombie Gems
    +1 to Level of all Raise Spectre Gems
    (5–15)% increased Movement Speed
    +25% Chance to Block Spell Damage while wielding a Staff
    +2 to Level of Socketed Minion Gems
    Minions deal (60–80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    (22–26)% increased Spell Damage
    Cannot be used with Chaos Inoculation
    +(10–20) to Intelligence
    Minions have (20–30)% increased Movement Speed
    Minions deal (50–70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    Reserves 30% of Life
    +185 to Accuracy Rating
    25% increased Strength Requirement
    Minions have (30–40)% increased maximum Life
    (150–200)% increased Skeleton Duration
    Minions deal (30–40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    +185 to Accuracy Rating
    25% increased Strength Requirement
    Minions have (30–40)% increased maximum Life
    Minions have (80–100)% increased Movement Speed
    (150–200)% increased Skeleton Duration
    Minions deal (30–40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Spectres
    +1 to maximum number of Skeletons
    +2 to maximum number of Spectres
    (40–50)% reduced Mana Cost of Raise Spectre
    Spectres have a Base Duration of 20 seconds
    Spectres do not travel between Areas
    Spectres have (800–1000)% increased Critical Strike Chance
    Corrupted
    +(25–40) to maximum Life
    (8–12)% increased maximum Life
    Regenerate 2% of Life per second
    Flasks do not apply to you
    Flasks you Use apply to your Raised Zombies and Spectres
    Minions have (6–8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
    Has 4 Abyssal Sockets
    (120–150)% increased Energy Shield
    +(1–2) to Level of all Minion Skill Gems
    +1 to maximum number of Spectres per Socketed Ghastly Eye Jewel
    You cannot have Non-Spectre Minions
    (Only Abyss Jewels can be Socketed in Abyssal Sockets)
    Raise Spectre Monster /5
    Name
    Modifiers
    Spectre
    Wha500% increased Totem Life
    monster no map drops [1]
    Y
    Corrupted Skullbearermonster no map drops [1]Y
    Torment DaemonY
    Torment Daemon100% increased Cast SpeedY
    PalliasMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Raise Spectre

    Raise Spectre is a minion spell skill that summons a defeated enemy as an allied minion.

    Skill functions and interactions

    • Monster types: Unlike minions created with the skill Raise Zombie, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, lacking any additional modifiers they may have had. However, intrinsic mods for the normal monsters will be maintained except for some minion-raising abilities of their own. For example, Necromancers will curse enemies but not raise minions. Some monsters like Reanimators and Spectral Tacticians can summon their own minions (Zombies and Raging Spirits, respectively), but their minion's stats will only be affected by Minion-specific support gems and stats that affect allies, like Aura. Since they're not directly summoned by the player, stats from player's equipments and skill tree that modify minions will not affect them.

    • Support gems: Raise Spectre can gain the benefits of many different types of support gems, but not all of them may be beneficial depending on the type of Spectres raised. Minion-specific support gems will work on every type of spectre. For example, Greater Multiple Projectiles Support will affect spectres with projectile abilities, while Increased Area of Effect Support will affect spectres with area abilities.

      • Lifetap Support will affect both the cost you pay to use the skill, and the cost the resulting spectre pays to use its own skill. This can help certain spectres such as Carnage Chieftains use their skills more often.
      • Spectres receive the support of linked gems that are currently linked to the Raise Spectre gem, not the ones linked to the Raise Spectre gem at the time the spell was cast. This means that a player using Chaos Inoculation may first raise a spectre without Lifetap Support linked (expending mana to do so), and then link the Lifetap Support

    gem afterwards to add its properties to the spectres.

    • Corpse targeting: Holding down the corpse targeting toggle (defaults to the "A" key) makes it easier to choose a corpse to raise. Note that you must continue targeting the corpse while raising the spectre. If you let go of your corpse target button you may raise a different spectre.

    • Monster level: Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the level of the Raise Spectre skill gem.

    • Desecrate can be used to generate corpses to raise as spectres.

    • Spectres persist after logout or disconnection.

    Version history

    Version
    Changes
    3.20.0
  • Most unique jewel are removed from the drop table, however, Raise Spectre's threshold jewel, Unending Hunger, is retained in the drop table.
  • 3.19.0
  • The level of monster created by the Raise Spectre Skill has been lowered, though remains unchanged at gem level 1. It now creates a level 70 monster at gem level 20 (previously 72), and level 76 monster at gem level 25 (previously 77).
  • 3.17.0
  • Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
  • Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava's Herald monsters. This will affect their corpse when created with Desecrate.
  • 3.13.0
  • Raised spectres now have a spectre level of 28 at gem level 1 (from 31), up to level of 72 at gem level 20 (from 76).
  • The Raised Spectre gem now grants Minions 105 additional accuracy rating at gem level 1 (from 150), up to 776 additional accuracy rating at gem level 20 (from 1109).
  • 3.12.0
  • Now has alternative quality:
    Anomalous: 1% increased Minion Maximum Life and Minions deal 1% increased Melee Damage (per 1% quality)
    Divergent: Minions have 0.5% reduced Enemy Stun Threshold (per 1% quality)
    Phantasmal: Minions are Created with maximum Frenzy Charges
  • 3.10.0
  • Raised Spectres are now level 31 at gem level 1, up to level 76 at gem level 20 (previously level 80 at gem level 20).
  • 3.9.0
  • Additional Maximum Spectres are now unlocked at gem levels 13 and 25 (from 11 and 21).
  • 3.8.0
  • Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres.
  • Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824).
  • No longer modifies the Life, Energy Shield or Damage of the minion.
  • Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).
  • 3.1.0
  • '''Raise Spectre''' now grants additional accuracy to Spectres based on the level of the gem.
  • 3.0.2
  • Your Spectres and Auras are now saved when you log out or are disconnected.
  • Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.
  • 2.1.0
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.
  • 2.0.0
  • Now grants 1% increased Minion movement speed per 1% quality (was 1.5% per 1% quality).
  • 1.2.0
  • The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
  • 1.0.0d
  • Fixed a crash related to Raise Spectre.
  • 0.9.12qq
  • Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.
  • 0.9.12
  • Monsters now have a large multiplicative movement speed bonus when raised as spectres
    (capped at the same speed as a Raise Zombie).
  • The penalty to spectre life and damage has been substantially reduced at all levels.
  • 0.9.5
  • Raise Spectre now raises better Spectres at higher levels.
  • 0.9.4
  • Raise Spectre can now only raise one Spectre by default at all levels.
  • Minion passives must be sought to raise this limit.
  • 0.9.3f
  • Fixed Minion supports working with raise spectre.
  • 0.8.4
  • Added new skill prototype: Raise Spectre

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