Totem
Construct
monster no drops or experience [1]
Cannot be Knocked Back
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
Tagsconstruct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, physical_affinity, ranged, small_height, stone_armour
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 110
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotemRanged
Metadata
CitystalkerBarrageTotem
Level
68
Life
12,867
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 374
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/CitystalkerBarrageTotem"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CitystalkerBarrageTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerBarrageTotem"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, -30, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Totem
    Construct
    monster no drops or experience [1]
    Cannot be Knocked Back
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagscold_affinity, construct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 110
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemRanged
    Metadata
    CitystalkerIceShotTotem
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 374
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/CitystalkerIceShotTotem"] = {
        name = "Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 110,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    StrengthTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    IntelligenceTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    DexterityTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    StrengthTotemTiki
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    IntelligenceTotemTiki
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    DexterityTotemTiki
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeTikiTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTikiTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    294%
    Armour
    +100%
    Ailment Threshold
    294%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    SummonedMonsterTotem
    Metadata
    EarthquakeMechanicalTotem

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeMechanicalTotem"] = {
        name = "Totem",
        life = 2.94,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeOlmecTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeOlmecTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeEagleTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeEagleTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeZigguratTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeZigguratTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    EarthquakeOlmecGhostTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeOlmecGhostTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Skill Gem Quality /7
    ItemStats
    Rejuvenation Totem(0–20)% more Totem Life
    Vaal Rejuvenation Totem(0–20)% more Totem Life
    Decoy Totem(0–20)% more Totem Life
    Devouring Totem(0–20)% more Totem Life
    Searing Bond+(0–2) to maximum number of Summoned Totems
    Siege Ballista(0–5)% increased Attack Speed per maximum Totem
    Vaal Ancestral Warchief(0–20)% increased Totem Damage
    Support Gem Quality /6
    ItemStats
    Spell Totem SupportSupported Skills have (0–10)% increased Totem Placement speed
    Ballista Totem SupportSupported Skills have (0–10)% increased Totem Placement speed
    Multiple Totems SupportSupported Skills have (0–10)% increased Totem Placement speed
    Focused Ballista Support(0–10)% increased Totem Damage
    Earthbreaker Support(0–10)% increased Totem Damage
    Flamewood SupportSupported Skills have (0–10)% increased Totem Life
    Item mods /65
    NameLevelPre/SufDescriptionWeight
    of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
    (20–25)% increased Totem Damage
    damage gem
    boots_elder 250
    default 0
    of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
    (26–30)% increased Totem Damage
    damage gem
    boots_elder 250
    default 0
    of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
    (31–35)% increased Totem Damage
    damage gem
    boots_elder 250
    default 0
    of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
    (8–12)% increased Totem Placement speed
    speed gem
    boots_elder 250
    default 0
    of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
    (13–16)% increased Totem Placement speed
    speed gem
    boots_elder 250
    default 0
    of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
    (17–20)% increased Totem Placement speed
    speed gem
    boots_elder 250
    default 0
    of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
    (20–25)% increased Totem Damage
    damage gem
    boots_shaper 250
    default 0
    of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
    (26–30)% increased Totem Damage
    damage gem
    boots_shaper 250
    default 0
    of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
    (31–35)% increased Totem Damage
    damage gem
    boots_shaper 250
    default 0
    of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
    (8–12)% increased Totem Placement speed
    speed gem
    boots_shaper 250
    default 0
    of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
    (13–16)% increased Totem Placement speed
    speed gem
    boots_shaper 250
    default 0
    of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
    (17–20)% increased Totem Placement speed
    speed gem
    boots_shaper 250
    default 0
    of Shaping68SuffixGrants Level 20 Decoy Totem Skillboots_shaper 800
    default 0
    The Shaper's70Prefix+1 to maximum number of Summoned Totemsshield_shaper 800
    default 0
    45ScourgeUpside(16–20)% increased Totem Placement speed speedboots 250
    amulet 500
    default 0
    68ScourgeUpside(21–25)% increased Totem Placement speed speedboots 250
    amulet 500
    default 0
    68ScourgeUpside(26–30)% increased Totem Placement speed speedboots 250
    amulet 500
    default 0
    45ScourgeUpsideTotems gain +(21–25)% to all Elemental Resistances elemental resistanceboots 250
    amulet 500
    default 0
    68ScourgeUpsideTotems gain +(26–30)% to all Elemental Resistances elemental resistanceboots 250
    amulet 500
    default 0
    68ScourgeUpsideTotems gain +(31–35)% to all Elemental Resistances elemental resistanceboots 250
    amulet 500
    default 0
    45ScourgeUpside(12–14)% increased Totem Durationboots 250
    amulet 500
    default 0
    68ScourgeUpside(15–17)% increased Totem Durationboots 250
    amulet 500
    default 0
    68ScourgeUpside(18–20)% increased Totem Durationboots 250
    amulet 500
    default 0
    45ScourgeUpsideTotems have (11–15)% additional Physical Damage Reductionboots 250
    amulet 500
    default 0
    68ScourgeUpsideTotems have (16–20)% additional Physical Damage Reductionboots 250
    amulet 500
    default 0
    68ScourgeUpsideTotems have (21–25)% additional Physical Damage Reductionboots 250
    amulet 500
    default 0
    45ScourgeUpside(7–9)% increased Totem Life resource lifeboots 250
    amulet 500
    default 0
    68ScourgeUpside(10–12)% increased Totem Life resource lifeboots 250
    amulet 500
    default 0
    68ScourgeUpside(13–15)% increased Totem Life resource lifeboots 250
    amulet 500
    default 0
    45ScourgeDownside(21–27)% reduced Totem Durationboots 250
    amulet 250
    default 0
    68ScourgeDownside(30–36)% reduced Totem Durationboots 250
    amulet 250
    default 0
    45ScourgeDownside(21–27)% reduced Totem Life resource lifeboots 250
    amulet 250
    default 0
    68ScourgeDownside(30–36)% reduced Totem Life resource lifeboots 250
    amulet 250
    default 0
    75RedImplicit10% increased Totem Placement speed speedno_tier_6_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicit11% increased Totem Placement speed speedno_tier_5_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicit12% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicit13% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicit14% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicit15% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
    boots 700
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, 15% increased Totem Placement speed speedno_tier_5_eldritch_implicit 0
    boots 350
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, 16% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
    boots 350
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, 17% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
    boots 350
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, 18% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
    boots 350
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, 19% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
    boots 350
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
    boots 140
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
    boots 140
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 22% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
    boots 140
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
    boots 140
    default 0
    4WeaponTree15% reduced Totem Placement speed
    Skills that would Summon a Totem have 25% chance to Summon two Totems instead
    one_hand_weapon 250
    default 0
    60WeaponTree15% reduced Totem Placement speed
    Skills that would Summon a Totem have 40% chance to Summon two Totems instead
    one_hand_weapon 250
    default 0
    4WeaponTree25% reduced Totem Placement speed
    Skills that would Summon a Totem have 50% chance to Summon two Totems instead
    two_hand_weapon 250
    default 0
    60WeaponTree25% reduced Totem Placement speed
    Skills that would Summon a Totem have 70% chance to Summon two Totems instead
    two_hand_weapon 250
    default 0
    4WeaponTree15% reduced Totem Life
    Totems Explode on Death, dealing 10% of their Life as Physical Damage
    one_hand_weapon 250
    default 0
    60WeaponTree15% reduced Totem Life
    Totems Explode on Death, dealing 15% of their Life as Physical Damage
    one_hand_weapon 250
    default 0
    4WeaponTree25% reduced Totem Life
    Totems Explode on Death, dealing 20% of their Life as Physical Damage
    two_hand_weapon 250
    default 0
    60WeaponTree25% reduced Totem Life
    Totems Explode on Death, dealing 30% of their Life as Physical Damage
    two_hand_weapon 250
    default 0
    1WeaponTree50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
    45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
    45% reduced Siege Ballista attack speed per Siege Ballista Totem
    bow 1000
    default 0
    1WeaponTree20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
    shield 500
    one_hand_weapon 1000
    default 0
    1WeaponTree40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
    two_hand_weapon 1000
    default 0
    1WeaponTree50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
    Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
    two_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    shield 500
    default 0
    1WeaponTree100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
    Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
    one_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    default 0
    1WeaponTreeHoly Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    shield 500
    default 0
    1WeaponTreeHoly Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    default 0
    1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    shield 500
    default 0
    1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
    caster_unique_weapon 1000
    attack_staff 0
    attack_dagger 0
    weapon_can_roll_minion_modifiers 0
    wand 1000
    staff 1000
    dagger 1000
    sceptre 1000
    default 0
    Enchantment Modifier /52
    NameLevelPre/SufDescriptionWeight
    Enchantment Ancestral Protector Damage 166EnchantmentAncestral Protector Totem deals 25% increased Damage damage attackhelmet 100
    default 0
    Enchantment Ancestral Protector Damage 275EnchantmentAncestral Protector Totem deals 40% increased Damage damage attackhelmet 100
    default 0
    Enchantment Ancestral Warchief Damage 166Enchantment25% increased Ancestral Warchief Totem Damage damage attackhelmet 100
    default 0
    Enchantment Ancestral Warchief Damage 275Enchantment40% increased Ancestral Warchief Totem Damage damage attackhelmet 100
    default 0
    66Enchantment25% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
    default 0
    75Enchantment40% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
    default 0
    Enchantment Ancestral Protector Placement Speed 166Enchantment12% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
    default 0
    Enchantment Ancestral Protector Placement Speed 275Enchantment18% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
    default 0
    Enchantment Ancestral Protector Resistances 166Enchantment+24% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
    default 0
    Enchantment Ancestral Protector Resistances 275Enchantment+36% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
    default 0
    Enchantment Ancestral Protector Attack Speed 166EnchantmentAncestral Protector Totem grants 12% increased Attack Speed while Active attack speedhelmet 100
    default 0
    Enchantment Ancestral Protector Attack Speed 275EnchantmentAncestral Protector Totem grants 18% increased Attack Speed while Active attack speedhelmet 100
    default 0
    Enchantment Flame Totem Damage 166EnchantmentHoly Flame Totem deals 25% increased Damage damage casterhelmet 75
    default 0
    Enchantment Flame Totem Damage 275EnchantmentHoly Flame Totem deals 40% increased Damage damage casterhelmet 75
    default 0
    Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage damage casterhelmet 100
    default 0
    Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage damage casterhelmet 100
    default 0
    Enchantment Ancestor Warchief Area Of Effect 166Enchantment16% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
    default 0
    Enchantment Ancestor Warchief Area Of Effect 275Enchantment24% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
    default 0
    Enchantment Ancestor Warchief Melee Damage 166EnchantmentAncestral Warchief Totem grants 20% increased Melee Damage while Active damage attackhelmet 100
    default 0
    Enchantment Ancestor Warchief Melee Damage 275EnchantmentAncestral Warchief Totem grants 30% increased Melee Damage while Active damage attackhelmet 100
    default 0
    66Enchantment8% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
    default 0
    75Enchantment12% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
    default 0
    66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
    default 0
    75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
    default 0
    Enchantment Decoy Totem Life 166Enchantment40% increased Decoy Totem Life resource lifehelmet 100
    default 0
    Enchantment Decoy Totem Life 275Enchantment60% increased Decoy Totem Life resource lifehelmet 100
    default 0
    Enchantment Decoy Totem Area Of Effect 166Enchantment16% increased Decoy Totem Area of Effecthelmet 100
    default 0
    Enchantment Decoy Totem Area Of Effect 275Enchantment24% increased Decoy Totem Area of Effecthelmet 100
    default 0
    Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 166EnchantmentDevouring Totem has 40% Chance to Consume an additional corpsehelmet 100
    default 0
    Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 275EnchantmentDevouring Totem has 60% Chance to Consume an additional corpsehelmet 100
    default 0
    Enchantment Devouring Totem Leech Per Second 166Enchantment24% increased Devouring Totem Leech per second resource lifehelmet 100
    default 0
    Enchantment Devouring Totem Leech Per Second 275Enchantment36% increased Devouring Totem Leech per second resource lifehelmet 100
    default 0
    Enchantment Flame Totem Num Of Additional Projectiles 166EnchantmentHoly Flame Totem fires an additional Projectile casterhelmet 75
    default 0
    Enchantment Flame Totem Num Of Additional Projectiles 275EnchantmentHoly Flame Totem fires 2 additional Projectiles casterhelmet 75
    default 0
    Enchantment Flame Totem Projectile Speed 166EnchantmentHoly Flame Totem has 20% increased Projectile Speed caster speedhelmet 75
    default 0
    Enchantment Flame Totem Projectile Speed 275EnchantmentHoly Flame Totem has 30% increased Projectile Speed caster speedhelmet 75
    default 0
    Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage casterhelmet 75
    default 0
    Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage casterhelmet 75
    default 0
    Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration resource manahelmet 100
    default 0
    Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regeneration resource manahelmet 100
    default 0
    Enchantment Rejuvination Totem Life Regeneration 166Enchantment30% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
    default 0
    Enchantment Rejuvination Totem Life Regeneration 275Enchantment45% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
    default 0
    Enchantment Searing Bond Totem Placement Speed 166Enchantment40% increased Searing Bond Totem Placement Speed speedhelmet 100
    default 0
    Enchantment Searing Bond Totem Placement Speed 275Enchantment60% increased Searing Bond Totem Placement Speed speedhelmet 100
    default 0
    Enchantment Searing Bond Totem Elemental Resistances 166Enchantment24% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
    default 0
    Enchantment Searing Bond Totem Elemental Resistances 275Enchantment36% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
    default 0
    Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
    default 0
    Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
    default 0
    Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
    default 0
    Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
    default 0
    Enchantment Siege Ballista Totem Placement Speed 166EnchantmentSiege Ballista has 30% increased Totem Placement Speed attack speedhelmet 100
    default 0
    Enchantment Siege Ballista Totem Placement Speed 275EnchantmentSiege Ballista has 45% increased Totem Placement Speed attack speedhelmet 100
    default 0
    Monsters mods /44
    NameLevelPre/SufDescriptionWeight
    1Unique+2 to maximum number of Summoned Totems
    1Unique+1 to maximum number of Summoned Totems
    1Unique+5 to maximum number of Summoned Totems
    1Unique+7 to maximum number of Summoned Totems
    1Unique+3 to maximum number of Summoned Totems
    1Unique71% increased Totem Life resource life
    1Unique129% increased Totem Life resource life
    1Unique200% increased Totem Life resource life
    1Unique500% increased Totem Life resource life
    1Unique857% increased Totem Life resource life
    1Uniquetotem art variation [2]
    1Uniquetotem art variation [3]
    1Uniquetotem art variation [1]
    1Uniquetotem art variation [4]
    of Heralding34Uniquemonster spawn bloodlines ghost totem on death [1]not_part_of_pack 0
    delve_monster 0
    rare 0
    default 800
    1Uniquedisplay monster casts devouring totem skill text [1]
    1Uniquebase totem range [80]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1Uniquebase totem duration [10000]
    1Uniquedamage vs tiki totems +% [300] damage
    1Unique25% reduced Scorching Ray beam length
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    caster
    1Unique250% increased Totem Life resource life
    1Uniquekill traps mines and totems on death [1]
    1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster
    1UniqueYour Ancestral Totem periodically Freezes nearby Enemies
    Periodically Freeze nearby Enemies
    1UniqueYour Ancestral Totem being Banished doesn't pause your Time to Revive
    100% increased Ancestral Totem Life
    1Unique50% reduced Ancestral Totem Life
    1UniqueAncestral Totems regenerate 5% of Life per second
    1UniqueYour Ancestral Totem cannot recover Life while being Banished
    1UniqueDamage taken from Enemy Hits is recovered as Life by your Ancestral Totem
    1UniqueRegenerate 10% of Life per second while Banishing an Ancestral Totem
    1UniqueBanishing deals 50% increased Damage to Ancestral Totems
    1UniqueStun nearby Enemies when you Revive
    Your Ancestral Totem being Banished doesn't pause your Time to Revive
    1Unique100% increased Ancestral Totem Life
    1Unique60% increased Ancestral Totem Life
    1Unique300% increased Interruption Duration against Enemies Banishing Ancestral Totems
    1Uniqueancestral trial destroy totem skill range +% [300]
    1Uniqueancestral trial destroy totem interrupt stun duration +% [100]
    1UniqueBanishing deals 50% reduced Damage to Ancestral Totems
    50% reduced Time to Revive
    1UniqueBanishing deals 50% increased Damage to Ancestral Totems
    50% increased Time to Revive
    Cluster Jewel mods /3
    NameLevelPre/SufDescriptionWeight
    of the Karui1SuffixAdded Small Passive Skills also grant: 1% increased Totem Placement speed speedaffliction_totem_damage 350
    default 0
    of the Ancestors68SuffixAdded Small Passive Skills also grant: 2% increased Totem Placement speed speedaffliction_totem_damage 350
    default 0
    of The Way84SuffixAdded Small Passive Skills also grant: 3% increased Totem Placement speed speedaffliction_totem_damage 250
    default 0
    Map mods /2
    NameLevelPre/SufDescriptionWeight
    Ceremonial1PrefixArea contains many Totems
    10% increased Quantity of Items found in this Area
    uber_tier_map 0
    secret_area 1000
    default 0
    Ceremonial1PrefixArea contains many Totems
    10% increased Quantity of Items found in this Area
    6% increased Rarity of Items found in this Area
    4% increased Pack size
    uber_tier_map 0
    secret_area 0
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 1000
    Veiled mods /1
    NameLevelPre/SufDescriptionWeight
    of the Order60Suffix(36–40)% increased Totem Placement speed speedboots 1000
    amulet 1000
    default 0
    Crafting Bench /3
    ModRequireItemClassesUnlock
    (18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletBetrayal Unveil
    (21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletBetrayal Unveil
    (26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletBetrayal Unveil
    Misc mods /21
    NameLevelDomainPre/SufDescriptionWeight
    Shaman's1JewelPrefix(12–16)% increased Totem Damage damagenot_str 250
    default 350
    1JewelUnique(30–50)% reduced Totem Damage damage
    Carved1JewelPrefix(8–12)% increased Totem Life resource lifenot_str 250
    default 350
    of Runes1JewelSuffixTotems gain +(6–10)% to all Elemental Resistances elemental resistancenot_str 250
    default 350
    1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
    local jewel effect base radius [1500]
    resource life
    1JewelUniqueTotems cannot be Stunned
    1JewelUniqueTotems fire 2 additional Projectiles
    1JewelUnique60% reduced Cost of Aura Skills that summon Totems resource mana
    1JewelUnique(4–6)% increased Totem Placement speed speedjewel 1
    default 0
    of the Descry75SanctumSpecialSuffix(10–20)% increased Totem Placement speed speedint_special_relic 600
    default 150
    of the Chieftain45CharmSuffixTotems Taunt Enemies around them for 2 seconds when Summonedstr_animal_charm 500
    default 0
    of the Chieftain1CharmSuffixRecoup (5–7)% of Damage Taken by your Totems as Lifestr_animal_charm 1000
    default 0
    of the Chieftain60CharmSuffixRecoup (8–12)% of Damage Taken by your Totems as Lifestr_animal_charm 500
    default 0
    Chieftain's70CharmPrefixEnemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damagestr_animal_charm 100
    default 0
    Hierophant's70CharmPrefixGain Arcane Surge when you or your Totems Hit an Enemy with a Spellint_animal_charm 50
    str_animal_charm 50
    default 0
    of the Hierophant1CharmSuffix(1–2)% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 500
    str_animal_charm 500
    default 0
    of the Hierophant60CharmSuffix3% of Damage from Hits is taken from your nearest Totem's Life before youint_animal_charm 250
    str_animal_charm 250
    default 0
    Hierophant's1CharmPrefixSkills that would Summon a Totem have (20–30)% chance to Summon two Totems insteadint_animal_charm 500
    str_animal_charm 500
    default 0
    Hierophant's60CharmPrefixSkills that would Summon a Totem have (31–50)% chance to Summon two Totems insteadint_animal_charm 250
    str_animal_charm 250
    default 0
    Ancestral1UberMapPrefixPlayers have -2 to maximum number of Summoned Totems
    21% increased Quantity of Items found in this Area
    13% increased Rarity of Items found in this Area
    6% increased Pack size
    53% more Scarabs found in Area
    uber_tier_map 0
    default 0
    Parasitic1UberMapPrefix15% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead
    20% increased Quantity of Items found in this Area
    12% increased Rarity of Items found in this Area
    6% increased Pack size
    53% more Scarabs found in Area
    uber_tier_map 30
    default 0
    Item /1
    Artillery Quiver
    Requires Level 74
    (20–30)% increased Totem Placement speed
    Unique /14
    Socketed Gems are Supported by Level 20 Spell Totem
    (20–25)% increased Spell Damage
    (100–120)% increased Energy Shield
    (20–30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    (30–50)% reduced Totem Damage
    Totems fire 2 additional Projectiles
    Corrupted
    60% reduced Cost of Aura Skills that summon Totems
    Corrupted
    +(20–30) to maximum Life
    (130–150)% increased Armour
    +(40–60) to maximum Life
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (30–50)% increased Critical Strike Chance
    Adds (8–12) to (16–24) Physical Damage
    (14–20)% increased Attack Speed
    (14–20)% increased Totem Life
    (14–20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    (20–30)% increased Global Accuracy Rating
    +(15–25) to Intelligence
    +(30–50) to maximum Mana
    (20–30)% increased Mana Regeneration Rate
    0.2% of Physical Attack Damage Leeched as Mana
    Attack Skills have +1 to maximum number of Summoned Totems
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    +(20–30) to maximum Life
    40% increased Totem Damage
    +(80–100) to maximum Life
    +1 to maximum number of Summoned Totems
    +300 Armour per Summoned Totem
    Blood Magic
    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
    (80–120)% increased Armour
    (20–30)% increased Totem Life
    25% increased Movement Speed
    (30–50)% increased Totem Placement speed
    Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
    (30–50)% increased Critical Strike Chance
    Adds (8–12) to (16–24) Physical Damage
    (14–20)% increased Attack Speed
    (14–20)% increased Totem Life
    (14–20)% increased Totem Placement speed
    Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
    Adds 1 to 3 Physical Damage to Attacks per 25 Strength
    +20% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are Supported by Level 1 Multiple Totems
    (40–50)% increased Global Damage
    (10–20)% increased maximum Life
    (10–20)% increased maximum Mana
    (20–30)% increased Global Accuracy Rating
    +(15–25) to Intelligence
    +(30–50) to maximum Mana
    (20–30)% increased Mana Regeneration Rate
    0.2% of Physical Attack Damage Leeched as Mana
    Attack Skills have +1 to maximum number of Summoned Totems
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Socketed Slam Gems are Supported by Level 25 Earthbreaker
    +(80–100) to maximum Life
    30% increased Movement Speed
    (3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
    Ancestral Bond
    (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
    +(300–500) to Accuracy Rating
    (200–250)% increased Energy Shield
    (20–30)% increased Elemental Damage with Attack Skills
    Increases and Reductions to Cast Speed apply to Attack Speed
    Ancestral Bond
    (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
    Passive /10
    You can't deal Damage with Skills yourself
    +1 to maximum number of Summoned Totems
    25% increased Totem Damage
    25% increased Totem Placement speed
    40% increased Totem Life
    Totems have 40% additional Physical Damage Reduction
    30% increased Totem Damage
    30% increased Totem Life
    50% increased Totem Duration
    30% increased Totem Placement speed
    Spells Cast by Totems have 8% increased Cast Speed
    Attacks used by Totems have 10% increased Attack Speed
    60% increased Critical Strike Chance with Totem Skills
    +20% to Critical Strike Multiplier with Totem Skills
    -1 to maximum number of Summoned Totems
    You can have an additional Brand Attached to an Enemy
    24% increased Totem Damage
    Attack Skills have +1 to maximum number of Summoned Ballista Totems
    1% increased Movement Speed per Summoned Totem
    Attacks used by Totems have 8% increased Attack Speed
    Attack Skills have +1 to maximum number of Summoned Ballista Totems
    Each Totem applies 1% increased Damage taken to Enemies near it
    10% increased effect of Arcane Surge on you per Summoned Totem
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate)
    Ascendancy Passive /4
    Ascendancy: Chieftain
    Character: Marauder
    Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage
    Ascendancy: Hierophant
    Character: Templar
    100% increased Totem Duration
    +1 to maximum number of Summoned Totems
    100% increased Totem Placement speed
    Ascendancy: Hierophant
    Character: Templar
    5% more Damage per Summoned Totem
    Regenerate 0.5% of Mana per second for each Summoned Totem
    You and your Totems Regenerate 1% of Life per second for each Summoned Totem
    Ascendancy: Hierophant
    Character: Templar
    Arcane Surge grants 20% more Spell Damage to you
    Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    Cluster Jewel Passive /8
    20% increased Totem Placement speed
    10% increased Attack and Cast Speed if you've summoned a Totem Recently
    (Recently refers to the past 4 seconds)
    Totems' Action Speed cannot be modified to below Base Value
    Totems Regenerate 2% of Life per second
    Gain Arcane Surge when you Summon a Totem
    Spells cast by Totems deal 25% increased Damage
    (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
    15% increased Totem Life
    30% increased Totem Duration
    30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
    Totems gain +20% to all Elemental Resistances
    Totems have 15% additional Physical Damage Reduction
    Totems gain +25% to Chaos Resistance
    25% increased Totem Damage
    25% increased Totem Placement speed
    25% increased Totem Placement range
    20% increased Totem Duration
    You have Onslaught if you've Summoned a Totem Recently
    (Recently refers to the past 4 seconds)
    30% increased Totem Damage
    Totems Hinder Enemies near them when Summoned
    (Hinder reduces movement speed by 30% for 4 seconds)
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    KaruiNotable
    20% increased Totem Damagekarui_notable_add_totem_damage
    KaruiNotable
    12% increased Totem Placement speedkarui_notable_add_totem_placement_speed
    Elevated modifier List /13
    NameLvModsElevated Mods
    of the Elder68Socketed Gems are Supported by Level 18 Spell Totem
    (20–25)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 20 Spell Totem
    (26–30)% increased Totem Damage
    of the Elder75Socketed Gems are Supported by Level 20 Spell Totem
    (26–30)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 22 Spell Totem
    (31–35)% increased Totem Damage
    of the Elder80Socketed Gems are Supported by Level 22 Spell Totem
    (31–35)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 25 Spell Totem
    (31–35)% increased Totem Damage
    of the Elder68Socketed Gems are Supported by Level 18 Spell Totem
    (8–12)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 20 Spell Totem
    (13–16)% increased Totem Placement speed
    of the Elder75Socketed Gems are Supported by Level 20 Spell Totem
    (13–16)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 22 Spell Totem
    (17–20)% increased Totem Placement speed
    of the Elder80Socketed Gems are Supported by Level 22 Spell Totem
    (17–20)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 25 Spell Totem
    (17–20)% increased Totem Placement speed
    of Shaping68Socketed Gems are Supported by Level 18 Ballista Totem
    (20–25)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 20 Ballista Totem
    (26–30)% increased Totem Damage
    of Shaping75Socketed Gems are Supported by Level 20 Ballista Totem
    (26–30)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 22 Ballista Totem
    (31–35)% increased Totem Damage
    of Shaping80Socketed Gems are Supported by Level 22 Ballista Totem
    (31–35)% increased Totem Damage

    Group: 2710
    Socketed Gems are Supported by Level 25 Ballista Totem
    (31–35)% increased Totem Damage
    of Shaping68Socketed Gems are Supported by Level 18 Ballista Totem
    (8–12)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 20 Ballista Totem
    (13–16)% increased Totem Placement speed
    of Shaping75Socketed Gems are Supported by Level 20 Ballista Totem
    (13–16)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 22 Ballista Totem
    (17–20)% increased Totem Placement speed
    of Shaping80Socketed Gems are Supported by Level 22 Ballista Totem
    (17–20)% increased Totem Placement speed

    Group: 2710
    Socketed Gems are Supported by Level 25 Ballista Totem
    (17–20)% increased Totem Placement speed
    of Shaping68Grants Level 20 Decoy Totem Skill
    Group: 1032
    Grants Level 25 Decoy Totem Skill

    Community Wiki

    Edit

    Totem

    Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

    Totems as monsters

    Totems appear in some areas, such as The Ancient Pyramid, and are just like any other monster, except that they usually cannot Attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

    There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, the Challenger, the boss of Atoll Map and the totem bosses of Olmec's Sanctum.

    1. In map with Area contains many Totems modifier, some totems cast skills for example, the Ice Nova.

    2. Except Lightning Warp totems.

    Totems as allies

    Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.

    The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds, and base ballista totem placement time is 350 milliseconds

    Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

    Totems are also not considered party members.

    Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects), summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

    Active totem limit

    By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

    Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.

    The following grants additional global totem limit:

    The following grants additional local totem limit:

    The Runebinder keystone applies -1 to maximum totems.

    This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.

    Totem range

    Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Ancestral Warchiefskills.

    Skills cast by totems

    Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.

    Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems. Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero. Any charges generated by the totem are simply discarded, and will not transfer back to the player.

    Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's Mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

    Totems will follow the skill's cooldown and stored number of uses.

    Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.

    However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).

    Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

    Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.

    Totem stats

    While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.

    Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

    Totem buffs

    Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.

    Totem skills

    When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.

    Therefore totems can never lay traps or mines. Totems can not be made to place other totems.

    Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.