Skill Gem Quality /21
ItemTypeStatsWeight
HasteAnomalous You and nearby Allies have (0–10)% increased Totem Placement speed100
Shockwave TotemSuperior (0–20)% increased totem life50
Shockwave TotemAnomalous (0–10)% increased Cast Speed
(0–20)% increased Totem Placement speed
100
Rejuvenation TotemAnomalous (0–100)% increased Totem Duration100
Decoy TotemSuperior (0–20)% increased totem life50
Decoy TotemAnomalous (0–40)% increased Totem Placement speed100
Decoy TotemDivergent Totems Regenerate (0–20)% of Life per second100
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
Devouring TotemSuperior (0–20)% increased totem life50
Devouring TotemAnomalous (0–100)% increased Totem Duration100
Devouring TotemDivergent (0–40)% increased Totem Placement speed100
Holy Flame TotemPhantasmal (0–20)% increased Totem Duration
(0–20)% increased Totem Placement speed
100
Searing BondSuperior (0–20)% increased totem life50
Searing BondAnomalous (0–40)% increased Totem Duration100
Searing BondPhantasmal +(0–2) to maximum number of Summoned Totems50
Ancestral ProtectorSuperior (0–20)% increased Totem Damage50
Ancestral ProtectorAnomalous (0–40)% increased Totem Placement speed100
Ancestral ProtectorPhantasmal (0–20)% increased Effect of Ancestor Totem Buff100
Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Ancestral WarchiefAnomalous (0–40)% increased Totem Placement speed100
Vaal Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Support Gem Quality /15
ItemTypeStatsWeight
Spell Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Spell Totem SupportAnomalous (0–20)% increased Totem Duration100
Spell Totem SupportDivergent (0–20)% increased Totem Range100
Ballista Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Ballista Totem SupportAnomalous (0–20)% increased Totem Duration100
Ballista Totem SupportDivergent (0–20)% increased Totem Range50
Multiple Totems SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Multiple Totems SupportAnomalous (0–20)% increased Totem Duration100
Multiple Totems SupportDivergent (0–10)% increased Totem Damage100
Focused Ballista SupportSuperior (0–10)% increased Totem Damage100
Focused Ballista SupportDivergent Supported Skills have (0–10)% increased Totem Life50
Earthbreaker SupportSuperior (0–10)% increased Totem Damage100
Earthbreaker SupportAnomalous (0–20)% increased Effect of Ancestor Totem Buff100
Earthbreaker SupportDivergent Ancestor Totems have (0–40)% increased Activation range20
Flamewood SupportAnomalous Supported Skills have (0–10)% increased Totem Life50
Item mods /65
NameLevelPre/SufDescriptionWeight
of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
(20–25)% increased Totem Damage
damage gem
boots_elder 250
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
(26–30)% increased Totem Damage
damage gem
boots_elder 250
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
(31–35)% increased Totem Damage
damage gem
boots_elder 250
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
(8–12)% increased Totem Placement speed
speed gem
boots_elder 250
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
(13–16)% increased Totem Placement speed
speed gem
boots_elder 250
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
(17–20)% increased Totem Placement speed
speed gem
boots_elder 250
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
(20–25)% increased Totem Damage
damage gem
boots_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
(26–30)% increased Totem Damage
damage gem
boots_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
(31–35)% increased Totem Damage
damage gem
boots_shaper 250
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
(8–12)% increased Totem Placement speed
speed gem
boots_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
(13–16)% increased Totem Placement speed
speed gem
boots_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
(17–20)% increased Totem Placement speed
speed gem
boots_shaper 250
default 0
of Shaping68SuffixGrants Level 20 Decoy Totem Skillboots_shaper 800
default 0
The Shaper's70Prefix+1 to maximum number of Summoned Totemsshield_shaper 800
default 0
45ScourgeUpside(16–20)% increased Totem Placement speed speedboots 250
amulet 500
default 0
68ScourgeUpside(21–25)% increased Totem Placement speed speedboots 250
amulet 500
default 0
68ScourgeUpside(26–30)% increased Totem Placement speed speedboots 250
amulet 500
default 0
45ScourgeUpsideTotems gain +(21–25)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
68ScourgeUpsideTotems gain +(26–30)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
68ScourgeUpsideTotems gain +(31–35)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
45ScourgeUpside(12–14)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(15–17)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(18–20)% increased Totem Durationboots 250
amulet 500
default 0
45ScourgeUpsideTotems have (11–15)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (16–20)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (21–25)% additional Physical Damage Reductionboots 250
amulet 500
default 0
45ScourgeUpside(7–9)% increased Totem Life resource lifeboots 250
amulet 500
default 0
68ScourgeUpside(10–12)% increased Totem Life resource lifeboots 250
amulet 500
default 0
68ScourgeUpside(13–15)% increased Totem Life resource lifeboots 250
amulet 500
default 0
45ScourgeDownside(21–27)% reduced Totem Durationboots 250
amulet 250
default 0
68ScourgeDownside(30–36)% reduced Totem Durationboots 250
amulet 250
default 0
45ScourgeDownside(21–27)% reduced Totem Life resource lifeboots 250
amulet 250
default 0
68ScourgeDownside(30–36)% reduced Totem Life resource lifeboots 250
amulet 250
default 0
75RedImplicit10% increased Totem Placement speed speedno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit11% increased Totem Placement speed speedno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit12% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit13% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit14% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit15% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 15% increased Totem Placement speed speedno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 16% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 17% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 18% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 19% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% increased Totem Placement speed speedno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Totem Placement speed speedno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 22% increased Totem Placement speed speedno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed speedno_tier_1_eldritch_implicit 0
boots 140
default 0
4WeaponTree15% reduced Totem Placement speed
Skills that would Summon a Totem have 25% chance to Summon two Totems instead
one_hand_weapon 250
default 0
60WeaponTree15% reduced Totem Placement speed
Skills that would Summon a Totem have 40% chance to Summon two Totems instead
one_hand_weapon 250
default 0
4WeaponTree25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
two_hand_weapon 250
default 0
60WeaponTree25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
two_hand_weapon 250
default 0
4WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 10% of their Life as Physical Damage
one_hand_weapon 250
default 0
60WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 15% of their Life as Physical Damage
one_hand_weapon 250
default 0
4WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 20% of their Life as Physical Damage
two_hand_weapon 250
default 0
60WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 30% of their Life as Physical Damage
two_hand_weapon 250
default 0
1WeaponTree50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
45% reduced Siege Ballista attack speed per Siege Ballista Totem
bow 1000
default 0
1WeaponTree20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
shield 500
one_hand_weapon 1000
default 0
1WeaponTree40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
two_hand_weapon 1000
default 0
1WeaponTree50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /52
NameLevelPre/SufDescriptionWeight
Enchantment Ancestral Protector Damage 166EnchantmentAncestral Protector Totem deals 25% increased Damage damage attackhelmet 100
default 0
Enchantment Ancestral Protector Damage 275EnchantmentAncestral Protector Totem deals 40% increased Damage damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 166Enchantment25% increased Ancestral Warchief Totem Damage damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 275Enchantment40% increased Ancestral Warchief Totem Damage damage attackhelmet 100
default 0
66Enchantment25% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
default 0
75Enchantment40% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
default 0
Enchantment Ancestral Protector Placement Speed 166Enchantment12% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Placement Speed 275Enchantment18% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Resistances 166Enchantment+24% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Resistances 275Enchantment+36% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 166EnchantmentAncestral Protector Totem grants 12% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 275EnchantmentAncestral Protector Totem grants 18% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Flame Totem Damage 166EnchantmentHoly Flame Totem deals 25% increased Damage damage casterhelmet 75
default 0
Enchantment Flame Totem Damage 275EnchantmentHoly Flame Totem deals 40% increased Damage damage casterhelmet 75
default 0
Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 166Enchantment16% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 275Enchantment24% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 166EnchantmentAncestral Warchief Totem grants 20% increased Melee Damage while Active damage attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 275EnchantmentAncestral Warchief Totem grants 30% increased Melee Damage while Active damage attackhelmet 100
default 0
66Enchantment8% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
75Enchantment12% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
Enchantment Decoy Totem Life 166Enchantment40% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Life 275Enchantment60% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 166Enchantment16% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 275Enchantment24% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 166EnchantmentDevouring Totem has 40% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 275EnchantmentDevouring Totem has 60% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 166Enchantment24% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 275Enchantment36% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Flame Totem Num Of Additional Projectiles 166EnchantmentHoly Flame Totem fires an additional Projectile casterhelmet 75
default 0
Enchantment Flame Totem Num Of Additional Projectiles 275EnchantmentHoly Flame Totem fires 2 additional Projectiles casterhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 166EnchantmentHoly Flame Totem has 20% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 275EnchantmentHoly Flame Totem has 30% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 166Enchantment30% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 275Enchantment45% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 166Enchantment40% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 275Enchantment60% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 166Enchantment24% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 275Enchantment36% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 166EnchantmentSiege Ballista has 30% increased Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 275EnchantmentSiege Ballista has 45% increased Totem Placement Speed attack speedhelmet 100
default 0
Monsters mods /44
NameLevelPre/SufDescriptionWeight
1Unique+2 to maximum number of Summoned Totems
1Unique+1 to maximum number of Summoned Totems
1Unique+5 to maximum number of Summoned Totems
1Unique+7 to maximum number of Summoned Totems
1Unique+3 to maximum number of Summoned Totems
1Unique71% increased Totem Life resource life
1Unique129% increased Totem Life resource life
1Unique200% increased Totem Life resource life
1Unique500% increased Totem Life resource life
1Unique857% increased Totem Life resource life
1Uniquetotem art variation [2]
1Uniquetotem art variation [3]
1Uniquetotem art variation [1]
1Uniquetotem art variation [4]
of Heralding34Uniquemonster spawn bloodlines ghost totem on death [1]not_part_of_pack 0
delve_monster 0
rare 0
default 800
1Uniquedisplay monster casts devouring totem skill text [1]
1Uniquebase totem range [80]
Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
Heralds of the Obelisk1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
1Uniquebase totem duration [10000]
1Uniquedamage vs tiki totems +% [300] damage
1Unique25% reduced Scorching Ray beam length
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
caster
1Unique250% increased Totem Life resource life
1Uniquekill traps mines and totems on death [1]
1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster
1UniqueYour Ancestral Totem periodically Freezes nearby Enemies
Periodically Freeze nearby Enemies
1UniqueYour Ancestral Totem being Banished doesn't pause your Time to Revive
100% increased Ancestral Totem Life
1Unique50% reduced Ancestral Totem Life
1UniqueAncestral Totems regenerate 5% of Life per second
1UniqueYour Ancestral Totem cannot recover Life while being Banished
1UniqueDamage taken from Enemy Hits is recovered as Life by your Ancestral Totem
1UniqueRegenerate 10% of Life per second while Banishing an Ancestral Totem
1UniqueBanishing deals 50% increased Damage to Ancestral Totems
1UniqueStun nearby Enemies when you Revive
Your Ancestral Totem being Banished doesn't pause your Time to Revive
1Unique100% increased Ancestral Totem Life
1Unique60% increased Ancestral Totem Life
1Unique300% increased Interruption Duration against Enemies Banishing Ancestral Totems
1Uniqueancestral trial destroy totem skill range +% [300]
1Uniqueancestral trial destroy totem interrupt stun duration +% [100]
1UniqueBanishing deals 50% reduced Damage to Ancestral Totems
50% reduced Time to Revive
1UniqueBanishing deals 50% increased Damage to Ancestral Totems
50% increased Time to Revive
Cluster Jewel mods /3
NameLevelPre/SufDescriptionWeight
of the Karui1SuffixAdded Small Passive Skills also grant: 1% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of the Ancestors68SuffixAdded Small Passive Skills also grant: 2% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of The Way84SuffixAdded Small Passive Skills also grant: 3% increased Totem Placement speed speedaffliction_totem_damage 250
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
Ceremonial1PrefixArea contains many Totems
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Ceremonial1PrefixArea contains many Totems
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
Veiled mods /1
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(36–40)% increased Totem Placement speed speedboots 1000
amulet 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletBetrayal Unveil
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletBetrayal Unveil
(26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletBetrayal Unveil
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
Shaman's1JewelPrefix(12–16)% increased Totem Damage damagenot_str 250
default 350
1JewelUnique(30–50)% reduced Totem Damage damage
Carved1JewelPrefix(8–12)% increased Totem Life resource lifenot_str 250
default 350
of Runes1JewelSuffixTotems gain +(6–10)% to all Elemental Resistances elemental resistancenot_str 250
default 350
1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
resource life
1JewelUniqueTotems cannot be Stunned
1JewelUniqueTotems fire 2 additional Projectiles
1JewelUnique60% reduced Cost of Aura Skills that summon Totems resource mana
1JewelUnique(4–6)% increased Totem Placement speed speedjewel 1
default 0
of the Descry75SanctumSpecialSuffix(10–20)% increased Totem Placement speed speedint_special_relic 600
default 150
Item /1
IconName
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Unique /12
IconName
Soul Mantle Spidersilk Robe
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Rain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Skirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Tukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Torchoak Step Antique Greaves
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Replica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Replica Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Royale Skirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Dawnstrider Vaal Greaves
+(80–100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
(The buff still applies to you after the Ancestor Totem ceases to be Active)
Wilma's Requital Solaris Circlet
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Ancestral Bond
Increases and Reductions to Cast Speed apply to Attack Speed
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
Passive /10
IconName
Ancestral Bond
Keystone
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
Shamanistic Fury
Notable
25% increased Totem Damage
25% increased Totem Placement speed
Ironwood
Notable
30% increased Totem Life
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
Primal Manifestation
Notable
30% increased Totem Damage
50% increased Totem Duration
30% increased Totem Life
Totemic Zeal
Notable
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
Shaman's Dominion
Notable
60% increased Critical Strike Chance with Totem Skills
+20% to Critical Strike Multiplier with Totem Skills
Runebinder
Keystone
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
Watchtowers
Notable
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem
Surveillance
Notable
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it
Panopticon
Notable
30% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
Ascendancy Passive /4
IconName
Arohongui, Moon's Presence
Notable
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration
Totems Taunt Enemies around them for 4 seconds when Summoned
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Pursuit of Faith
Notable
100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
Ritual of Awakening
Notable
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Arcane Blessing
Notable
Arcane Surge grants 20% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Cluster Jewel Passive /8
IconName
Ancestral Echo
Notable
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently
(Recently refers to the past 4 seconds)
Ancestral Guidance
Notable
30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below base value
Ancestral Inspiration
Notable
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ancestral Might
Notable
30% increased Totem Duration
15% increased Totem Life
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
Ancestral Preservation
Notable
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Ancestral Reach
Notable
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range
Sleepless Sentries
Notable
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
Snaring Spirits
Notable
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned
(Hinder reduces movement speed by 30% for 4 seconds)
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Totem Damagekarui_notable_add_totem_damage
KaruiNotable
12% increased Totem Placement speedkarui_notable_add_totem_placement_speed
Elevated modifier List /13
NameLvModsElevated Mods
of the Elder68Socketed Gems are Supported by Level 18 Spell Totem
(20–25)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 20 Spell Totem
(26–30)% increased Totem Damage
of the Elder75Socketed Gems are Supported by Level 20 Spell Totem
(26–30)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 22 Spell Totem
(31–35)% increased Totem Damage
of the Elder80Socketed Gems are Supported by Level 22 Spell Totem
(31–35)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 25 Spell Totem
(31–35)% increased Totem Damage
of the Elder68Socketed Gems are Supported by Level 18 Spell Totem
(8–12)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 20 Spell Totem
(13–16)% increased Totem Placement speed
of the Elder75Socketed Gems are Supported by Level 20 Spell Totem
(13–16)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 22 Spell Totem
(17–20)% increased Totem Placement speed
of the Elder80Socketed Gems are Supported by Level 22 Spell Totem
(17–20)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 25 Spell Totem
(17–20)% increased Totem Placement speed
of Shaping68Socketed Gems are Supported by Level 18 Ballista Totem
(20–25)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 20 Ballista Totem
(26–30)% increased Totem Damage
of Shaping75Socketed Gems are Supported by Level 20 Ballista Totem
(26–30)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 22 Ballista Totem
(31–35)% increased Totem Damage
of Shaping80Socketed Gems are Supported by Level 22 Ballista Totem
(31–35)% increased Totem Damage

Group: 2701
Socketed Gems are Supported by Level 25 Ballista Totem
(31–35)% increased Totem Damage
of Shaping68Socketed Gems are Supported by Level 18 Ballista Totem
(8–12)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 20 Ballista Totem
(13–16)% increased Totem Placement speed
of Shaping75Socketed Gems are Supported by Level 20 Ballista Totem
(13–16)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 22 Ballista Totem
(17–20)% increased Totem Placement speed
of Shaping80Socketed Gems are Supported by Level 22 Ballista Totem
(17–20)% increased Totem Placement speed

Group: 2701
Socketed Gems are Supported by Level 25 Ballista Totem
(17–20)% increased Totem Placement speed
of Shaping68Grants Level 20 Decoy Totem Skill
Group: 1027
Grants Level 25 Decoy Totem Skill
Totem
monster no drops or experience [1]
Cannot be Knocked Back
SpectreN
Tagsconstruct, has_bow, immobile, mud_blood, not_dex, not_int, physical_affinity, ranged, small_height, stone_armour
200%Life
+100%Armour
200%Ailment Threshold
0 0 0 0Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 110Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
MonsterTotemRangedType
CitystalkerBarrageTotemMetadata
70,590Life
32,530Armour
8,120Evasion
0Energy Shield
953Damage
953Spell Damage
538Accuracy
1.5Attack Time
13,250Experience
70,590Ailment Threshold
223Chill
223Shock
1,263Brittle
223Scorch
617Sap
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 953
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

57,123Life
28,850Armour
7,608Evasion
0Energy Shield
850Damage
850Spell Damage
499Accuracy
1.5Attack Time
13,006Experience
57,123Ailment Threshold
181Chill
181Shock
1,022Brittle
181Scorch
499Sap
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 850
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

36,476Life
22,656Armour
6,667Evasion
0Energy Shield
675Damage
675Spell Damage
428Accuracy
1.5Attack Time
12,377Experience
36,476Ailment Threshold
115Chill
115Shock
653Brittle
115Scorch
319Sap
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 675
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

21,705Life
16,696Armour
5,633Evasion
0Energy Shield
504Damage
504Spell Damage
352Accuracy
1.5Attack Time
11,388Experience
21,705Ailment Threshold
69Chill
69Shock
388Brittle
69Scorch
190Sap
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 504
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

12,867Life
12,254Armour
4,739Evasion
0Energy Shield
374Damage
374Spell Damage
290Accuracy
1.5Attack Time
10,255Experience
12,867Ailment Threshold
41Chill
41Shock
230Brittle
41Scorch
112Sap
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 374
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Barrage 100
IceShot 100

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/CitystalkerBarrageTotem"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CitystalkerBarrageTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerBarrageTotem"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    monster no drops or experience [1]
    Cannot be Knocked Back
    SpectreN
    Tagscold_affinity, construct, has_bow, immobile, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
    200%Life
    +100%Armour
    200%Ailment Threshold
    0 0 0 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 110Attack Distance
    1.5 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    MonsterTotemRangedType
    CitystalkerIceShotTotemMetadata
    70,590Life
    32,530Armour
    8,120Evasion
    0Energy Shield
    953Damage
    953Spell Damage
    538Accuracy
    1.5Attack Time
    13,250Experience
    70,590Ailment Threshold
    223Chill
    223Shock
    1,263Brittle
    223Scorch
    617Sap
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 953
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    57,123Life
    28,850Armour
    7,608Evasion
    0Energy Shield
    850Damage
    850Spell Damage
    499Accuracy
    1.5Attack Time
    13,006Experience
    57,123Ailment Threshold
    181Chill
    181Shock
    1,022Brittle
    181Scorch
    499Sap
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 850
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    36,476Life
    22,656Armour
    6,667Evasion
    0Energy Shield
    675Damage
    675Spell Damage
    428Accuracy
    1.5Attack Time
    12,377Experience
    36,476Ailment Threshold
    115Chill
    115Shock
    653Brittle
    115Scorch
    319Sap
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 675
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    21,705Life
    16,696Armour
    5,633Evasion
    0Energy Shield
    504Damage
    504Spell Damage
    352Accuracy
    1.5Attack Time
    11,388Experience
    21,705Ailment Threshold
    69Chill
    69Shock
    388Brittle
    69Scorch
    190Sap
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 504
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    12,867Life
    12,254Armour
    4,739Evasion
    0Energy Shield
    374Damage
    374Spell Damage
    290Accuracy
    1.5Attack Time
    10,255Experience
    12,867Ailment Threshold
    41Chill
    41Shock
    230Brittle
    41Scorch
    112Sap
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ice Shot
    Base Damage: 374
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Barrage 100
    IceShot 100

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/CitystalkerIceShotTotem"] = {
        name = "Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 110,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    StrengthTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    IntelligenceTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    DexterityTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    StrengthTotemTikiMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    IntelligenceTotemTikiMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    DexterityTotemTikiMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeTikiTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTikiTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    294%Life
    +100%Armour
    294%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    SummonedMonsterTotemType
    EarthquakeMechanicalTotemMetadata
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeMechanicalTotem"] = {
        name = "Totem",
        life = 2.94,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeOlmecTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeOlmecTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeEagleTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeEagleTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeZigguratTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeZigguratTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    EarthquakeOlmecGhostTotemMetadata
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeOlmecGhostTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    

    Community Wiki

    Edit

    Totem

    Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

    Totems as monsters

    Totems appear in some areas, such as The Ancient Pyramid, and are just like any other monster, except that they usually cannot Attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

    There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, the Challenger, the boss of Atoll Map and the totem bosses of Olmec's Sanctum.

    1. In map with Area contains many Totems modifier, some totems cast skills for example, the Ice Nova.

    2. Except Lightning Warp totems.

    Totems as allies

    Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.

    The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds, and base ballista totem placement time is 350 milliseconds

    Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

    Totems are also not considered party members.

    Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects), summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

    Active totem limit

    By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

    Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.

    The following grants additional global totem limit:

    The following grants additional local totem limit:

    The Runebinder keystone applies -1 to maximum totems.

    This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.

    Totem range

    Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Ancestral Warchiefskills.

    Skills cast by totems

    Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.

    Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems. Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero. Any charges generated by the totem are simply discarded, and will not transfer back to the player.

    Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's Mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

    Totems will follow the skill's cooldown and stored number of uses.

    Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.

    However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).

    Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

    Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.

    Totem stats

    While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.

    Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

    Totem buffs

    Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.

    Totem skills

    When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.

    Therefore totems can never lay traps or mines. Totems can not be made to place other totems.

    Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.