Totem Tags /24
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | construct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, physical_affinity, ranged, small_height, stone_armour |
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 supress_muzzle_flash = 1 supress_weapon_surges = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/CitystalkerBarrageTotem"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 110, accuracy = 1, weaponType1 = "Bow", skillList = { "CitystalkerBarrageTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CitystalkerBarrageTotem"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", "projectiles_barrage", }, levels = { [1] = {4, -60, -30, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | cold_affinity, construct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, ranged, small_height, stone_armour |
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 supress_muzzle_flash = 1 supress_weapon_surges = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/CitystalkerIceShotTotem"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 110, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 monster_inherent_damage_taken_+%_final = -80 damage_taken_+%_final_from_self = 400 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 monster_inherent_damage_taken_+%_final = -80 damage_taken_+%_final_from_self = 400 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IntelligenceTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 monster_inherent_damage_taken_+%_final = -80 damage_taken_+%_final_from_self = 400 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DexterityTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotemTiki"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IntelligenceTotemTiki"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DexterityTotemTiki"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 monster_inherent_damage_taken_+%_final = -80 damage_taken_+%_final_from_self = 400 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeTikiTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeMechanicalTotem"] = { name = "Totem", life = 2.94, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeOlmecTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeEagleTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/totem/ZigguratTotem/Ziggurat_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeZigguratTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/EarthquakeOlmecGhostTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /14
Skill Gem Quality /7
Item | Stats |
---|---|
Rejuvenation Totem | (0–20)% more Totem Life |
Vaal Rejuvenation Totem | (0–20)% more Totem Life |
Decoy Totem | (0–20)% more Totem Life |
Devouring Totem | (0–20)% more Totem Life |
Searing Bond | +(0–2) to maximum number of Summoned Totems |
Siege Ballista | (0–5)% increased Attack Speed per maximum Totem |
Vaal Ancestral Warchief | (0–20)% increased Totem Damage |
Support Gem /6
Support Gem Quality /6
Item | Stats |
---|---|
Spell Totem Support | Supported Skills have (0–10)% increased Totem Placement speed |
Ballista Totem Support | Supported Skills have (0–10)% increased Totem Placement speed |
Multiple Totems Support | Supported Skills have (0–10)% increased Totem Placement speed |
Focused Ballista Support | (0–10)% increased Totem Damage |
Earthbreaker Support | (0–10)% increased Totem Damage |
Flamewood Support | Supported Skills have (0–10)% increased Totem Life |
Item mods /65
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Spell Totem (20–25)% increased Totem Damage damage gem | boots_elder 250 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Spell Totem (26–30)% increased Totem Damage damage gem | boots_elder 250 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 22 Spell Totem (31–35)% increased Totem Damage damage gem | boots_elder 250 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Spell Totem (8–12)% increased Totem Placement speed speed gem | boots_elder 250 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Spell Totem (13–16)% increased Totem Placement speed speed gem | boots_elder 250 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 22 Spell Totem (17–20)% increased Totem Placement speed speed gem | boots_elder 250 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Ballista Totem (20–25)% increased Totem Damage damage gem | boots_shaper 250 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Ballista Totem (26–30)% increased Totem Damage damage gem | boots_shaper 250 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are Supported by Level 22 Ballista Totem (31–35)% increased Totem Damage damage gem | boots_shaper 250 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Ballista Totem (8–12)% increased Totem Placement speed speed gem | boots_shaper 250 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Ballista Totem (13–16)% increased Totem Placement speed speed gem | boots_shaper 250 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are Supported by Level 22 Ballista Totem (17–20)% increased Totem Placement speed speed gem | boots_shaper 250 default 0 |
of Shaping | 68 | Suffix | Grants Level 20 Decoy Totem Skill | boots_shaper 800 default 0 |
The Shaper's | 70 | Prefix | +1 to maximum number of Summoned Totems | shield_shaper 800 default 0 |
45 | ScourgeUpside | (16–20)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (21–25)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (26–30)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | Totems gain +(21–25)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(26–30)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(31–35)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | (12–14)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (15–17)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (18–20)% increased Totem Duration | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | Totems have (11–15)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (16–20)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems have (21–25)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | (7–9)% increased Totem Life resource life | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (10–12)% increased Totem Life resource life | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (13–15)% increased Totem Life resource life | boots 250 amulet 500 default 0 | |
45 | ScourgeDownside | (21–27)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | (30–36)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
45 | ScourgeDownside | (21–27)% reduced Totem Life resource life | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | (30–36)% reduced Totem Life resource life | boots 250 amulet 250 default 0 | |
75 | RedImplicit | 10% increased Totem Placement speed speed | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | 11% increased Totem Placement speed speed | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | 12% increased Totem Placement speed speed | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | 13% increased Totem Placement speed speed | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | 14% increased Totem Placement speed speed | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | 15% increased Totem Placement speed speed | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 15% increased Totem Placement speed speed | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 16% increased Totem Placement speed speed | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 17% increased Totem Placement speed speed | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 18% increased Totem Placement speed speed | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 19% increased Totem Placement speed speed | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 20% increased Totem Placement speed speed | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 21% increased Totem Placement speed speed | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 22% increased Totem Placement speed speed | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed speed | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
4 | WeaponTree | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead | two_hand_weapon 250 default 0 | |
4 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem | bow 1000 default 0 | |
1 | WeaponTree | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ancestral Protector Damage 1 | 66 | Enchantment | Ancestral Protector Totem deals 25% increased Damage damage attack | helmet 100 default 0 |
Enchantment Ancestral Protector Damage 2 | 75 | Enchantment | Ancestral Protector Totem deals 40% increased Damage damage attack | helmet 100 default 0 |
Enchantment Ancestral Warchief Damage 1 | 66 | Enchantment | 25% increased Ancestral Warchief Totem Damage damage attack | helmet 100 default 0 |
Enchantment Ancestral Warchief Damage 2 | 75 | Enchantment | 40% increased Ancestral Warchief Totem Damage damage attack | helmet 100 default 0 |
66 | Enchantment | 25% increased Ancestral Blademaster Totem Damage damage attack | helmet 0 default 0 | |
75 | Enchantment | 40% increased Ancestral Blademaster Totem Damage damage attack | helmet 0 default 0 | |
Enchantment Ancestral Protector Placement Speed 1 | 66 | Enchantment | 12% increased Ancestral Protector Totem Placement Speed attack speed | helmet 100 default 0 |
Enchantment Ancestral Protector Placement Speed 2 | 75 | Enchantment | 18% increased Ancestral Protector Totem Placement Speed attack speed | helmet 100 default 0 |
Enchantment Ancestral Protector Resistances 1 | 66 | Enchantment | +24% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Ancestral Protector Resistances 2 | 75 | Enchantment | +36% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Ancestral Protector Attack Speed 1 | 66 | Enchantment | Ancestral Protector Totem grants 12% increased Attack Speed while Active attack speed | helmet 100 default 0 |
Enchantment Ancestral Protector Attack Speed 2 | 75 | Enchantment | Ancestral Protector Totem grants 18% increased Attack Speed while Active attack speed | helmet 100 default 0 |
Enchantment Flame Totem Damage 1 | 66 | Enchantment | Holy Flame Totem deals 25% increased Damage damage caster | helmet 75 default 0 |
Enchantment Flame Totem Damage 2 | 75 | Enchantment | Holy Flame Totem deals 40% increased Damage damage caster | helmet 75 default 0 |
Enchantment Shockwave Totem Damage 1 | 66 | Enchantment | 25% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Shockwave Totem Damage 2 | 75 | Enchantment | 40% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Ancestor Warchief Area Of Effect 1 | 66 | Enchantment | 16% increased Ancestral Warchief Totem Area of Effect attack | helmet 100 default 0 |
Enchantment Ancestor Warchief Area Of Effect 2 | 75 | Enchantment | 24% increased Ancestral Warchief Totem Area of Effect attack | helmet 100 default 0 |
Enchantment Ancestor Warchief Melee Damage 1 | 66 | Enchantment | Ancestral Warchief Totem grants 20% increased Melee Damage while Active damage attack | helmet 100 default 0 |
Enchantment Ancestor Warchief Melee Damage 2 | 75 | Enchantment | Ancestral Warchief Totem grants 30% increased Melee Damage while Active damage attack | helmet 100 default 0 |
66 | Enchantment | 8% increased Ancestral Blademaster Totem Area of Effect attack | helmet 0 default 0 | |
75 | Enchantment | 12% increased Ancestral Blademaster Totem Area of Effect attack | helmet 0 default 0 | |
66 | Enchantment | Ancestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
75 | Enchantment | Ancestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
Enchantment Decoy Totem Life 1 | 66 | Enchantment | 40% increased Decoy Totem Life resource life | helmet 100 default 0 |
Enchantment Decoy Totem Life 2 | 75 | Enchantment | 60% increased Decoy Totem Life resource life | helmet 100 default 0 |
Enchantment Decoy Totem Area Of Effect 1 | 66 | Enchantment | 16% increased Decoy Totem Area of Effect | helmet 100 default 0 |
Enchantment Decoy Totem Area Of Effect 2 | 75 | Enchantment | 24% increased Decoy Totem Area of Effect | helmet 100 default 0 |
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 1 | 66 | Enchantment | Devouring Totem has 40% Chance to Consume an additional corpse | helmet 100 default 0 |
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 2 | 75 | Enchantment | Devouring Totem has 60% Chance to Consume an additional corpse | helmet 100 default 0 |
Enchantment Devouring Totem Leech Per Second 1 | 66 | Enchantment | 24% increased Devouring Totem Leech per second resource life | helmet 100 default 0 |
Enchantment Devouring Totem Leech Per Second 2 | 75 | Enchantment | 36% increased Devouring Totem Leech per second resource life | helmet 100 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 1 | 66 | Enchantment | Holy Flame Totem fires an additional Projectile caster | helmet 75 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 2 | 75 | Enchantment | Holy Flame Totem fires 2 additional Projectiles caster | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 1 | 66 | Enchantment | Holy Flame Totem has 20% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 2 | 75 | Enchantment | Holy Flame Totem has 30% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1 | 66 | Enchantment | Consecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage caster | helmet 75 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2 | 75 | Enchantment | Consecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage caster | helmet 75 default 0 |
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 1 | 66 | Enchantment | Rejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration resource mana | helmet 100 default 0 |
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 2 | 75 | Enchantment | Rejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regeneration resource mana | helmet 100 default 0 |
Enchantment Rejuvination Totem Life Regeneration 1 | 66 | Enchantment | 30% increased Rejuvenation Totem Aura Effect resource life | helmet 100 default 0 |
Enchantment Rejuvination Totem Life Regeneration 2 | 75 | Enchantment | 45% increased Rejuvenation Totem Aura Effect resource life | helmet 100 default 0 |
Enchantment Searing Bond Totem Placement Speed 1 | 66 | Enchantment | 40% increased Searing Bond Totem Placement Speed speed | helmet 100 default 0 |
Enchantment Searing Bond Totem Placement Speed 2 | 75 | Enchantment | 60% increased Searing Bond Totem Placement Speed speed | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 1 | 66 | Enchantment | 24% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 2 | 75 | Enchantment | 36% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 1 | 66 | Enchantment | 10% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 2 | 75 | Enchantment | 15% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 1 | 66 | Enchantment | 16% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 2 | 75 | Enchantment | 24% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Enchantment Siege Ballista Totem Placement Speed 1 | 66 | Enchantment | Siege Ballista has 30% increased Totem Placement Speed attack speed | helmet 100 default 0 |
Enchantment Siege Ballista Totem Placement Speed 2 | 75 | Enchantment | Siege Ballista has 45% increased Totem Placement Speed attack speed | helmet 100 default 0 |
Monsters mods /44
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | +2 to maximum number of Summoned Totems | ||
1 | Unique | +1 to maximum number of Summoned Totems | ||
1 | Unique | +5 to maximum number of Summoned Totems | ||
1 | Unique | +7 to maximum number of Summoned Totems | ||
1 | Unique | +3 to maximum number of Summoned Totems | ||
1 | Unique | 71% increased Totem Life resource life | ||
1 | Unique | 129% increased Totem Life resource life | ||
1 | Unique | 200% increased Totem Life resource life | ||
1 | Unique | 500% increased Totem Life resource life | ||
1 | Unique | 857% increased Totem Life resource life | ||
1 | Unique | totem art variation [2] | ||
1 | Unique | totem art variation [3] | ||
1 | Unique | totem art variation [1] | ||
1 | Unique | totem art variation [4] | ||
of Heralding | 34 | Unique | monster spawn bloodlines ghost totem on death [1] | not_part_of_pack 0 delve_monster 0 rare 0 default 800 |
1 | Unique | display monster casts devouring totem skill text [1] | ||
1 | Unique | base totem range [80] | ||
Heralds of the Obelisk | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
Heralds of the Obelisk | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
Heralds of the Obelisk | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
Heralds of the Obelisk | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
Heralds of the Obelisk | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | Unique | base totem duration [10000] | ||
1 | Unique | damage vs tiki totems +% [300] damage | ||
1 | Unique | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] caster | ||
1 | Unique | 250% increased Totem Life resource life | ||
1 | Unique | kill traps mines and totems on death [1] | ||
1 | Unique | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster | ||
1 | Unique | Your Ancestral Totem periodically Freezes nearby Enemies Periodically Freeze nearby Enemies | ||
1 | Unique | Your Ancestral Totem being Banished doesn't pause your Time to Revive 100% increased Ancestral Totem Life | ||
1 | Unique | 50% reduced Ancestral Totem Life | ||
1 | Unique | Ancestral Totems regenerate 5% of Life per second | ||
1 | Unique | Your Ancestral Totem cannot recover Life while being Banished | ||
1 | Unique | Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem | ||
1 | Unique | Regenerate 10% of Life per second while Banishing an Ancestral Totem | ||
1 | Unique | Banishing deals 50% increased Damage to Ancestral Totems | ||
1 | Unique | Stun nearby Enemies when you Revive Your Ancestral Totem being Banished doesn't pause your Time to Revive | ||
1 | Unique | 100% increased Ancestral Totem Life | ||
1 | Unique | 60% increased Ancestral Totem Life | ||
1 | Unique | 300% increased Interruption Duration against Enemies Banishing Ancestral Totems | ||
1 | Unique | ancestral trial destroy totem skill range +% [300] | ||
1 | Unique | ancestral trial destroy totem interrupt stun duration +% [100] | ||
1 | Unique | Banishing deals 50% reduced Damage to Ancestral Totems 50% reduced Time to Revive | ||
1 | Unique | Banishing deals 50% increased Damage to Ancestral Totems 50% increased Time to Revive |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Karui | 1 | Suffix | Added Small Passive Skills also grant: 1% increased Totem Placement speed speed | affliction_totem_damage 350 default 0 |
of the Ancestors | 68 | Suffix | Added Small Passive Skills also grant: 2% increased Totem Placement speed speed | affliction_totem_damage 350 default 0 |
of The Way | 84 | Suffix | Added Small Passive Skills also grant: 3% increased Totem Placement speed speed | affliction_totem_damage 250 default 0 |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Ceremonial | 1 | Prefix | Area contains many Totems 10% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 1000 default 0 |
Ceremonial | 1 | Prefix | Area contains many Totems 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (36–40)% increased Totem Placement speed speed | boots 1000 amulet 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(18–20)% increased Totem Placement speed | 6x Orb of Augmentation | Boots · Amulet | Betrayal Unveil |
(21–25)% increased Totem Placement speed | 3x Orb of Alchemy | Boots · Amulet | Betrayal Unveil |
(26–30)% increased Totem Placement speed | 3x Chaos Orb | Boots · Amulet | Betrayal Unveil |
Misc mods /21
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Shaman's | 1 | Jewel | Prefix | (12–16)% increased Totem Damage damage | not_str 250 default 350 |
1 | Jewel | Unique | (30–50)% reduced Totem Damage damage | ||
Carved | 1 | Jewel | Prefix | (8–12)% increased Totem Life resource life | not_str 250 default 350 |
of Runes | 1 | Jewel | Suffix | Totems gain +(6–10)% to all Elemental Resistances elemental resistance | not_str 250 default 350 |
1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] resource life | ||
1 | Jewel | Unique | Totems cannot be Stunned | ||
1 | Jewel | Unique | Totems fire 2 additional Projectiles | ||
1 | Jewel | Unique | 60% reduced Cost of Aura Skills that summon Totems resource mana | ||
1 | Jewel | Unique | (4–6)% increased Totem Placement speed speed | jewel 1 default 0 | |
of the Descry | 75 | SanctumSpecial | Suffix | (10–20)% increased Totem Placement speed speed | int_special_relic 600 default 150 |
of the Chieftain | 45 | Charm | Suffix | Totems Taunt Enemies around them for 2 seconds when Summoned | str_animal_charm 500 default 0 |
of the Chieftain | 1 | Charm | Suffix | Recoup (5–7)% of Damage Taken by your Totems as Life | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Charm | Suffix | Recoup (8–12)% of Damage Taken by your Totems as Life | str_animal_charm 500 default 0 |
Chieftain's | 70 | Charm | Prefix | Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage | str_animal_charm 100 default 0 |
Hierophant's | 70 | Charm | Prefix | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | int_animal_charm 50 str_animal_charm 50 default 0 |
of the Hierophant | 1 | Charm | Suffix | (1–2)% of Damage from Hits is taken from your nearest Totem's Life before you | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Charm | Suffix | 3% of Damage from Hits is taken from your nearest Totem's Life before you | int_animal_charm 250 str_animal_charm 250 default 0 |
Hierophant's | 1 | Charm | Prefix | Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead | int_animal_charm 500 str_animal_charm 500 default 0 |
Hierophant's | 60 | Charm | Prefix | Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead | int_animal_charm 250 str_animal_charm 250 default 0 |
Ancestral | 1 | UberMap | Prefix | Players have -2 to maximum number of Summoned Totems 21% increased Quantity of Items found in this Area 13% increased Rarity of Items found in this Area 6% increased Pack size 53% more Scarabs found in Area | uber_tier_map 0 default 0 |
Parasitic | 1 | UberMap | Prefix | 15% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 53% more Scarabs found in Area | uber_tier_map 30 default 0 |
Essence /4
Item /1
Unique /14
Passive /10
+1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
Ascendancy Passive /4
Cluster Jewel Passive /8
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Totem Damage | karui_notable_add_totem_damage |
Karui | Notable | 12% increased Totem Placement speed | karui_notable_add_totem_placement_speed |
Elevated modifier List /13
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 18 Spell Totem (20–25)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 20 Spell Totem (26–30)% increased Totem Damage |
of the Elder | 75 | Socketed Gems are Supported by Level 20 Spell Totem (26–30)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 22 Spell Totem (31–35)% increased Totem Damage |
of the Elder | 80 | Socketed Gems are Supported by Level 22 Spell Totem (31–35)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 25 Spell Totem (31–35)% increased Totem Damage |
of the Elder | 68 | Socketed Gems are Supported by Level 18 Spell Totem (8–12)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 20 Spell Totem (13–16)% increased Totem Placement speed |
of the Elder | 75 | Socketed Gems are Supported by Level 20 Spell Totem (13–16)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 22 Spell Totem (17–20)% increased Totem Placement speed |
of the Elder | 80 | Socketed Gems are Supported by Level 22 Spell Totem (17–20)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 25 Spell Totem (17–20)% increased Totem Placement speed |
of Shaping | 68 | Socketed Gems are Supported by Level 18 Ballista Totem (20–25)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 20 Ballista Totem (26–30)% increased Totem Damage |
of Shaping | 75 | Socketed Gems are Supported by Level 20 Ballista Totem (26–30)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 22 Ballista Totem (31–35)% increased Totem Damage |
of Shaping | 80 | Socketed Gems are Supported by Level 22 Ballista Totem (31–35)% increased Totem Damage Group: 2710 | Socketed Gems are Supported by Level 25 Ballista Totem (31–35)% increased Totem Damage |
of Shaping | 68 | Socketed Gems are Supported by Level 18 Ballista Totem (8–12)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 20 Ballista Totem (13–16)% increased Totem Placement speed |
of Shaping | 75 | Socketed Gems are Supported by Level 20 Ballista Totem (13–16)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 22 Ballista Totem (17–20)% increased Totem Placement speed |
of Shaping | 80 | Socketed Gems are Supported by Level 22 Ballista Totem (17–20)% increased Totem Placement speed Group: 2710 | Socketed Gems are Supported by Level 25 Ballista Totem (17–20)% increased Totem Placement speed |
of Shaping | 68 | Grants Level 20 Decoy Totem Skill Group: 1032 | Grants Level 25 Decoy Totem Skill |
Community Wiki
Totem
Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.
Totems as monsters
Totems appear in some areas, such as The Ancient Pyramid, and are just like any other monster, except that they usually cannot Attack1 or move2. They are commonly found projecting auras that affect nearby monsters.
There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, the Challenger, the boss of Atoll Map and the totem bosses of Olmec's Sanctum.
In map with Area contains many Totems modifier, some totems cast skills for example, the Ice Nova.
Except Lightning Warp totems.
Totems as allies
Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.
The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds, and base ballista totem placement time is 350 milliseconds
Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.
Totems are also not considered party members.
Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects), summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.
Active totem limit
By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation Totem active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.
Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.
The following grants additional global totem limit:
- Ancestral Bond
- Ascendant's Hierophant passive skill
- Hierophant's Pursuit of Faith passive skill
- Soul Mantle
- Skirmish
- Tukohama's FortressShaper shields with the +1 to maximum number of Summoned Totems mod
The following grants additional local totem limit:
The Runebinder keystone applies -1 to maximum totems.
This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.
Totem range
Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Ancestral Warchiefskills.
Skills cast by totems
Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.
Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems. Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero. Any charges generated by the totem are simply discarded, and will not transfer back to the player.
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's Mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.
Totems will follow the skill's cooldown and stored number of uses.
Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.
However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).
Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.
Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.
Totem stats
While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.
Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.
Totem buffs
Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.
Totem skills
When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.
Therefore totems can never lay traps or mines. Totems can not be made to place other totems.
Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.