Prophecy Perandus Rampage
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Totem

Totem

SpectreN
Area
Modmonster no drops or experience [1]
Tagsmud_blood, construct, not_dex, not_int
Immunecannot be knocked back [1]
Damage100%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeMonsterTotemRanged
Attack Distance6 ~ 110
Attack Time1.5 Second
Damage Spread0%
Armour+100%
Accuracy+100%

CitystalkerBarrageTotem
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles always_pierce projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Totem287531429.81.51523832530854800000

CitystalkerBarrageTotem
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles always_pierce projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Totem257521275.51.51266828850794500000

CitystalkerBarrageTotem
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles always_pierce projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Totem199271012.71.5853622656685200000

CitystalkerBarrageTotem
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles always_pierce projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Totem14804755.41.5543116696567600000

CitystalkerBarrageTotem
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 4 additional Projectiles
Deals 60% less Damage
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles always_pierce projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cooldown Time: 2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Totem10768560.31.5344412254468100000
Barrage 100
IceShot 100

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/CitystalkerBarrageTotem"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CitystalkerBarrageTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerBarrageTotem"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, -30, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster no drops or experience [1]
Tagsmud_blood, construct, not_dex, not_int
Immunecannot be knocked back [1]
Damage100%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeMonsterTotemRanged
Attack Distance6 ~ 110
Attack Time1.5 Second
Damage Spread0%
Armour+100%
Accuracy+100%

MonsterIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
50% increased Physical Damage
skill art variation [2]

skill_can_fire_arrows projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Totem287531429.81.51523832530854800000

MonsterIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
50% increased Physical Damage
skill art variation [2]

skill_can_fire_arrows projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Totem257521275.51.51266828850794500000

MonsterIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
50% increased Physical Damage
skill art variation [2]

skill_can_fire_arrows projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Totem199271012.71.5853622656685200000

MonsterIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
50% increased Physical Damage
skill art variation [2]

skill_can_fire_arrows projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Totem14804755.41.5543116696567600000

MonsterIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
50% increased Physical Damage
skill art variation [2]

skill_can_fire_arrows projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Totem10768560.31.5344412254468100000
Barrage 100
IceShot 100

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/CitystalkerIceShotTotem"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MonsterIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_art_variation",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {50, 2500, 15, 0, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 2500, 50, 0, 2, levelRequirement = 68, statInterpolation = {1, 1, 2, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DexterityTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotemTiki"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IntelligenceTotemTiki"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DexterityTotemTiki"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeTikiTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life294%
Ailment Threshold294%
Critical Strike Chance5%
TypeSummonedMonsterTotem
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armour+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeMechanicalTotem"] = {
    name = "Totem",
    life = 2.94,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeOlmecTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeEagleTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeZigguratTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeOlmecGhostTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeDragonTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakeArcaneTomeTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/EarthquakePainPylonTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenTikiTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life294%
Ailment Threshold294%
Critical Strike Chance5%
TypeSummonedMonsterTotem
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armour+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenMechanicalTotem"] = {
    name = "Totem",
    life = 2.94,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenOlmecTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenEagleTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenZigguratTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenOlmecGhostTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenDragonTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenArcaneTomeTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LifeRegenPainPylonTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTauntTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TauntTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Tagsmud_blood, construct, not_dex, not_int
Damage100%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeTauntTotem
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Armour+100%
Accuracy+100%
IsSummonedY
Resists FireResists ColdResists LightningResists Chaos
40404020
40404020
40404020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TauntTikiTotem"] = {
    name = "Totem",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Skill Gem Quality /20

Skill Gem Quality /20

ItemTypeStatsWeight
HasteAnomalous You and nearby Allies have (0–10)% increased Totem Placement speed100
Shockwave TotemSuperior (0–20)% increased totem life50
Shockwave TotemAnomalous (0–20)% increased Totem Placement speed
(0–10)% increased Cast Speed
100
Rejuvenation TotemAnomalous (0–100)% increased Totem Duration100
Decoy TotemSuperior (0–20)% increased totem life50
Decoy TotemAnomalous (0–40)% increased Totem Placement speed100
Decoy TotemDivergent Totems Regenerate (0–20)% of Life per second100
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
Devouring TotemSuperior (0–20)% increased totem life50
Devouring TotemAnomalous (0–100)% increased Totem Duration100
Devouring TotemDivergent (0–40)% increased Totem Placement speed100
Holy Flame TotemPhantasmal (0–20)% increased Totem Placement speed
(0–20)% increased Totem Duration
100
Searing BondSuperior (0–20)% increased totem life50
Searing BondAnomalous (0–40)% increased Totem Duration100
Searing BondPhantasmal +(0–2) to maximum number of Summoned Totems50
Ancestral ProtectorSuperior (0–20)% increased Totem Damage50
Ancestral ProtectorAnomalous (0–40)% increased Totem Placement speed100
Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Ancestral WarchiefAnomalous (0–40)% increased Totem Placement speed100
Vaal Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Support Gem Quality /14

Support Gem Quality /14

ItemTypeStatsWeight
Spell Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Spell Totem SupportAnomalous (0–20)% increased Totem Duration100
Spell Totem SupportDivergent (0–20)% increased Totem Range100
Ballista Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Ballista Totem SupportAnomalous (0–20)% increased Totem Duration100
Ballista Totem SupportDivergent (0–20)% increased Totem Range50
Multiple Totems SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Multiple Totems SupportAnomalous (0–20)% increased Totem Duration100
Multiple Totems SupportDivergent (0–10)% increased Totem Damage100
Focused Ballista SupportSuperior (0–10)% increased Totem Damage100
Focused Ballista SupportDivergent (0–10)% increased Totem Life50
Earthbreaker SupportSuperior (0–10)% increased Totem Damage100
Earthbreaker SupportAnomalous (0–20)% increased Effect of Buffs granted by your Active Ancestor Totems100
Earthbreaker SupportDivergent Ancestor Totems have (0–40)% increased Activation range20
Item mods /19

Item mods /19

NameLevelPre/SufDescriptionSpawn Weight
of the Elder68Suffix(20–25)% increased Totem Damage
Socketed Gems are Supported by Level 18 Spell Totem gem
boots_elder 250
default 0
of the Elder75Suffix(26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Spell Totem gem
boots_elder 250
default 0
of the Elder80Suffix(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Spell Totem gem
boots_elder 250
default 0
of the Elder68Suffix(8–12)% increased Totem Placement speed
Socketed Gems are Supported by Level 18 Spell Totem speed gem
boots_elder 250
default 0
of the Elder75Suffix(13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Spell Totem speed gem
boots_elder 250
default 0
of the Elder80Suffix(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Spell Totem speed gem
boots_elder 250
default 0
of Shaping68Suffix(20–25)% increased Totem Damage
Socketed Gems are Supported by Level 18 Ballista Totem gem
boots_shaper 250
default 0
of Shaping75Suffix(26–30)% increased Totem Damage
Socketed Gems are Supported by Level 20 Ballista Totem gem
boots_shaper 250
default 0
of Shaping80Suffix(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 22 Ballista Totem gem
boots_shaper 250
default 0
of Shaping68Suffix(8–12)% increased Totem Placement speed
Socketed Gems are Supported by Level 18 Ballista Totem speed gem
boots_shaper 250
default 0
of Shaping75Suffix(13–16)% increased Totem Placement speed
Socketed Gems are Supported by Level 20 Ballista Totem speed gem
boots_shaper 250
default 0
of Shaping80Suffix(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 22 Ballista Totem speed gem
boots_shaper 250
default 0
of Shaping68SuffixGrants Level 20 Decoy Totem Skillboots_shaper 800
default 0
The Shaper's70Prefix+1 to maximum number of Summoned Totemsshield_shaper 800
default 0
of the Elevated Elder90Suffix(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 25 Spell Totem gem
boots_elder 0
default 0
of the Elevated Elder90Suffix(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 25 Spell Totem speed gem
boots_elder 0
default 0
of Elevated Shaping90Suffix(31–35)% increased Totem Damage
Socketed Gems are Supported by Level 25 Ballista Totem gem
boots_shaper 0
default 0
of Elevated Shaping90Suffix(17–20)% increased Totem Placement speed
Socketed Gems are Supported by Level 25 Ballista Totem speed gem
boots_shaper 0
default 0
of Elevated Shaping78SuffixGrants Level 25 Decoy Totem Skillboots_shaper 0
default 0
Enchantment Modifier /52

Enchantment Modifier /52

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Ancestral Protector Damage 166EnchantmentAncestral Protector Totem deals 25% increased Damage attackhelmet 100
default 0
Enchantment Ancestral Protector Damage 275EnchantmentAncestral Protector Totem deals 40% increased Damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 166Enchantment25% increased Ancestral Warchief Totem Damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 275Enchantment40% increased Ancestral Warchief Totem Damage attackhelmet 100
default 0
66Enchantment25% increased Ancestral Blademaster Totem Damage attackhelmet 0
default 0
75Enchantment40% increased Ancestral Blademaster Totem Damage attackhelmet 0
default 0
Enchantment Ancestral Protector Placement Speed 166Enchantment12% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Placement Speed 275Enchantment18% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Resistances 166Enchantment+24% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Resistances 275Enchantment+36% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 166EnchantmentAncestral Protector Totem grants 12% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 275EnchantmentAncestral Protector Totem grants 18% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Flame Totem Damage 166EnchantmentHoly Flame Totem deals 25% increased Damage casterhelmet 75
default 0
Enchantment Flame Totem Damage 275EnchantmentHoly Flame Totem deals 40% increased Damage casterhelmet 75
default 0
Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage casterhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 166Enchantment16% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 275Enchantment24% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 166EnchantmentAncestral Warchief Totem grants 20% increased Melee Damage while Active attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 275EnchantmentAncestral Warchief Totem grants 30% increased Melee Damage while Active attackhelmet 100
default 0
66Enchantment8% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
75Enchantment12% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage physical elemental fire attackhelmet 0
default 0
Enchantment Decoy Totem Life 166Enchantment40% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Life 275Enchantment60% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 166Enchantment16% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 275Enchantment24% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 166EnchantmentDevouring Totem has 40% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 275EnchantmentDevouring Totem has 60% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 166Enchantment24% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 275Enchantment36% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Flame Totem Num Of Additional Projectiles 166EnchantmentHoly Flame Totem fires an additional Projectile casterhelmet 75
default 0
Enchantment Flame Totem Num Of Additional Projectiles 275EnchantmentHoly Flame Totem fires 2 additional Projectiles casterhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 166EnchantmentHoly Flame Totem has 20% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 275EnchantmentHoly Flame Totem has 30% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies casterhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies casterhelmet 75
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166EnchantmentGain 10% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275EnchantmentGain 15% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 166Enchantment30% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 275Enchantment45% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 166Enchantment40% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 275Enchantment60% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 166Enchantment24% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 275Enchantment36% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 166EnchantmentSiege Ballista has 30% increased Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 275EnchantmentSiege Ballista has 45% increased Totem Placement Speed attack speedhelmet 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of the Karui1SuffixAdded Small Passive Skills also grant: 1% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of the Ancestors68SuffixAdded Small Passive Skills also grant: 2% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of The Way84SuffixAdded Small Passive Skills also grant: 3% increased Totem Placement speed speedaffliction_totem_damage 250
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix(36–40)% increased Totem Placement speed speedboots 1000
amulet 1000
default 0
Map mods /5

Map mods /5

NameLevelPre/SufDescriptionSpawn Weight
Ceremonial1Prefix12% increased Quantity of Items found in this Area
Area contains many Totems
secret_area 0
old_map 0
default 0
Ceremonial1Prefix10% increased Quantity of Items found in this Area
Area contains many Totems
secret_area 1000
default 0
Ceremonial69Prefix10% increased Quantity of Items found in this Area
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
Area contains many Totems
secret_area 1000
default 0
Ceremonial1Prefix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area contains many Totems
secret_area 0
old_map 0
default 0
Ceremonial1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area contains many Totems
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
Crafting Bench /4

Crafting Bench /4

IDModRequireItemClassesUnlock
Zana12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area contains many Totems
2x CurrencyRerollRareChaos OrbMapLevel 34
Jun(18–20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots, AmuletUnveil
Jun(21–25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots, AmuletUnveil
Jun(26–30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots, AmuletUnveil
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionSpawn Weight
Shaman's1JewelPrefix(12–16)% increased Totem Damagenot_str 250
default 350
Carved1JewelPrefix(8–12)% increased Totem Life resource lifenot_str 250
default 350
of Runes1JewelSuffixTotems gain +(6–10)% to all Elemental Resistances elemental resistancenot_str 250
default 350
1JewelUnique(4–6)% increased Totem Placement speed speedjewel 1
default 0
Item /1

Item /1

IconName
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Unique /12

Unique /12

Show Full Descriptions
SoulMantleSoul Mantle Spidersilk Robe
(100–120)% increased Energy Shield
(20–25)% increased Spell Damage
+1 to maximum number of Summoned Totems
50% increased Totem Life
Inflicts a random Hex on you when your Totems die, with 80% more Effect
Socketed Gems are Supported by Level 20 Spell Totem
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
Totems cannot be Stunned
RedKaruiRain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
RedCorrupt2Ancient Waystones Crimson Jewel
60% reduced Cost of Aura Skills that summon Totems
Corrupted
ShieldStrUnique3Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
TheSkirmishSkirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Attack Skills have +1 to maximum number of Summoned Totems
TukohamasFortressTukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
Mortal Conviction
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
85483Torchoak Step Antique Greaves
(80–120)% increased Armour
(30–50)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Staff1uniqueReplica Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills not Used by Totems Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
passives /10

passives /10

CategoryNameShow Full Descriptions
KeystoneAncestral Bond
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
NotableShamanistic Fury
shamsnisticfury
25% increased Totem Damage
25% increased Totem Placement speed
NotableIronwood
ironwoodtotem
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life
NotablePrimal Manifestation
totemicmastery
30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration
NotableTotemic Zeal
totemiczeal
30% increased Totem Placement speed
Spells Cast by Totems have 6% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
NotableShaman's Dominion
totemandbrandrange
+20% to Critical Strike Multiplier with Totem Skills
100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
+20% to Brand Critical Strike Multiplier
50% increased Brand Critical Strike Chance
KeystoneRunebinder
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
NotableWatchtowers
RangedTotemOffensive
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
Totems' Action Speed cannot be modified to below base value
1% increased Movement Speed per Summoned Totem
NotableSurveillance
AttackTotemOffensive
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it
NotablePanopticon
AttackTotemMultiple
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs granted by your Active Ancestor Totems
30% increased Totem Damage
Ascendancy passives /5

Ascendancy passives /5

CategoryNameShow Full Descriptions
NotableArohongui, Moon's Presence
ArohunguiMoonsPresence
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem
NotableTukohama, War's Herald
TukomahaWarsHerald
2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs granted by your Active Ancestor Totems
NotablePursuit of Faith
SpiritualEmpowerment
+1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed
NotableRitual of Awakening
AncestralZeal
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem
NotableArcane Blessing
ArcaneSurge
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you
Cluster Jewel passives /8

Cluster Jewel passives /8

CategoryNameShow Full Descriptions
NotableAncestral Echo
TotemDmgNotable
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently
NotableAncestral Guidance
TotemDmgNotable
30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value
NotableAncestral Inspiration
TotemDmgNotable
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
NotableAncestral Might
TotemDmgNotable
20% increased Totem Damage
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
NotableAncestral Preservation
TotemDmgNotable
30% increased Totem Life
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance
NotableAncestral Reach
TotemDmgNotable
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range
NotableSleepless Sentries
TotemDmgNotable
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
NotableSnaring Spirits
TotemDmgNotable
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
Timeless Jewel Passive Skills Additions /2

Timeless Jewel Passive Skills Additions /2

FactionTypeStats
KaruiNotable
20% increased Totem Damage
KaruiNotable
12% increased Totem Placement speed