Skill Gem Quality /20

Skill Gem Quality /20

ItemTypeStatsWeight
HasteAnomalous You and nearby Allies have (0–10)% increased Totem Placement speed100
Shockwave TotemSuperior (0–20)% increased totem life50
Shockwave TotemAnomalous (0–10)% increased Cast Speed
(0–20)% increased Totem Placement speed
100
Rejuvenation TotemAnomalous (0–100)% increased Totem Duration100
Decoy TotemSuperior (0–20)% increased totem life50
Decoy TotemAnomalous (0–40)% increased Totem Placement speed100
Decoy TotemDivergent Totems Regenerate (0–20)% of Life per second100
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
Devouring TotemSuperior (0–20)% increased totem life50
Devouring TotemAnomalous (0–100)% increased Totem Duration100
Devouring TotemDivergent (0–40)% increased Totem Placement speed100
Holy Flame TotemPhantasmal (0–20)% increased Totem Duration
(0–20)% increased Totem Placement speed
100
Searing BondSuperior (0–20)% increased totem life50
Searing BondAnomalous (0–40)% increased Totem Duration100
Searing BondPhantasmal +(0–2) to maximum number of Summoned Totems50
Ancestral ProtectorSuperior (0–20)% increased Totem Damage50
Ancestral ProtectorAnomalous (0–40)% increased Totem Placement speed100
Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Ancestral WarchiefAnomalous (0–40)% increased Totem Placement speed100
Vaal Ancestral WarchiefSuperior (0–20)% increased Totem Damage50
Support Gem Quality /14

Support Gem Quality /14

ItemTypeStatsWeight
Spell Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Spell Totem SupportAnomalous (0–20)% increased Totem Duration100
Spell Totem SupportDivergent (0–20)% increased Totem Range100
Ballista Totem SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Ballista Totem SupportAnomalous (0–20)% increased Totem Duration100
Ballista Totem SupportDivergent (0–20)% increased Totem Range50
Multiple Totems SupportSuperior Supported Skills have (0–20)% increased Totem Placement speed50
Multiple Totems SupportAnomalous (0–20)% increased Totem Duration100
Multiple Totems SupportDivergent (0–10)% increased Totem Damage100
Focused Ballista SupportSuperior (0–10)% increased Totem Damage100
Focused Ballista SupportDivergent (0–10)% increased Totem Life50
Earthbreaker SupportSuperior (0–10)% increased Totem Damage100
Earthbreaker SupportAnomalous (0–20)% increased Effect of Buffs your Ancestor Totems grant while Active100
Earthbreaker SupportDivergent Ancestor Totems have (0–40)% increased Activation range20
Item mods /38

Item mods /38

NameLevelPre/SufDescriptionSpawn Weight
of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
(20–25)% increased Totem Damage damage gem
boots_elder 250
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
(26–30)% increased Totem Damage damage gem
boots_elder 250
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
(31–35)% increased Totem Damage damage gem
boots_elder 250
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Spell Totem
(8–12)% increased Totem Placement speed speed gem
boots_elder 250
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Spell Totem
(13–16)% increased Totem Placement speed speed gem
boots_elder 250
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 22 Spell Totem
(17–20)% increased Totem Placement speed speed gem
boots_elder 250
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
(20–25)% increased Totem Damage damage gem
boots_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
(26–30)% increased Totem Damage damage gem
boots_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
(31–35)% increased Totem Damage damage gem
boots_shaper 250
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Ballista Totem
(8–12)% increased Totem Placement speed speed gem
boots_shaper 250
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Ballista Totem
(13–16)% increased Totem Placement speed speed gem
boots_shaper 250
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 22 Ballista Totem
(17–20)% increased Totem Placement speed speed gem
boots_shaper 250
default 0
of Shaping68SuffixGrants Level 20 Decoy Totem Skillboots_shaper 800
default 0
The Shaper's70Prefix+1 to maximum number of Summoned Totemsshield_shaper 800
default 0
of the Elevated Elder90SuffixSocketed Gems are Supported by Level 25 Spell Totem
(31–35)% increased Totem Damage damage gem
boots_elder 0
default 0
of the Elevated Elder90SuffixSocketed Gems are Supported by Level 25 Spell Totem
(17–20)% increased Totem Placement speed speed gem
boots_elder 0
default 0
of Elevated Shaping90SuffixSocketed Gems are Supported by Level 25 Ballista Totem
(31–35)% increased Totem Damage damage gem
boots_shaper 0
default 0
of Elevated Shaping90SuffixSocketed Gems are Supported by Level 25 Ballista Totem
(17–20)% increased Totem Placement speed speed gem
boots_shaper 0
default 0
of Elevated Shaping78SuffixGrants Level 25 Decoy Totem Skillboots_shaper 0
default 0
45ScourgeUpside(16–20)% increased Totem Placement speed speedboots 250
amulet 500
default 0
68ScourgeUpside(21–25)% increased Totem Placement speed speedboots 250
amulet 500
default 0
68ScourgeUpside(26–30)% increased Totem Placement speed speedboots 250
amulet 500
default 0
45ScourgeUpsideTotems gain +(21–25)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
68ScourgeUpsideTotems gain +(26–30)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
68ScourgeUpsideTotems gain +(31–35)% to all Elemental Resistances elemental resistanceboots 250
amulet 500
default 0
45ScourgeUpside(12–14)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(15–17)% increased Totem Durationboots 250
amulet 500
default 0
68ScourgeUpside(18–20)% increased Totem Durationboots 250
amulet 500
default 0
45ScourgeUpsideTotems have (11–15)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (16–20)% additional Physical Damage Reductionboots 250
amulet 500
default 0
68ScourgeUpsideTotems have (21–25)% additional Physical Damage Reductionboots 250
amulet 500
default 0
45ScourgeUpside(7–9)% increased Totem Life resource lifeboots 250
amulet 500
default 0
68ScourgeUpside(10–12)% increased Totem Life resource lifeboots 250
amulet 500
default 0
68ScourgeUpside(13–15)% increased Totem Life resource lifeboots 250
amulet 500
default 0
45ScourgeDownside(21–27)% reduced Totem Durationboots 250
amulet 250
default 0
68ScourgeDownside(30–36)% reduced Totem Durationboots 250
amulet 250
default 0
45ScourgeDownside(21–27)% reduced Totem Life resource lifeboots 250
amulet 250
default 0
68ScourgeDownside(30–36)% reduced Totem Life resource lifeboots 250
amulet 250
default 0
Enchantment Modifier /52

Enchantment Modifier /52

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Ancestral Protector Damage 166EnchantmentAncestral Protector Totem deals 25% increased Damage damage attackhelmet 100
default 0
Enchantment Ancestral Protector Damage 275EnchantmentAncestral Protector Totem deals 40% increased Damage damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 166Enchantment25% increased Ancestral Warchief Totem Damage damage attackhelmet 100
default 0
Enchantment Ancestral Warchief Damage 275Enchantment40% increased Ancestral Warchief Totem Damage damage attackhelmet 100
default 0
66Enchantment25% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
default 0
75Enchantment40% increased Ancestral Blademaster Totem Damage damage attackhelmet 0
default 0
Enchantment Ancestral Protector Placement Speed 166Enchantment12% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Placement Speed 275Enchantment18% increased Ancestral Protector Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Ancestral Protector Resistances 166Enchantment+24% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Resistances 275Enchantment+36% to Ancestral Protector Totem Elemental Resistances elemental resistance attackhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 166EnchantmentAncestral Protector Totem grants 12% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Ancestral Protector Attack Speed 275EnchantmentAncestral Protector Totem grants 18% increased Attack Speed while Active attack speedhelmet 100
default 0
Enchantment Flame Totem Damage 166EnchantmentHoly Flame Totem deals 25% increased Damage damage casterhelmet 75
default 0
Enchantment Flame Totem Damage 275EnchantmentHoly Flame Totem deals 40% increased Damage damage casterhelmet 75
default 0
Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 166Enchantment16% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Area Of Effect 275Enchantment24% increased Ancestral Warchief Totem Area of Effect attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 166EnchantmentAncestral Warchief Totem grants 20% increased Melee Damage while Active damage attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 275EnchantmentAncestral Warchief Totem grants 30% increased Melee Damage while Active damage attackhelmet 100
default 0
66Enchantment8% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
75Enchantment12% increased Ancestral Blademaster Totem Area of Effect attackhelmet 0
default 0
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage damage physical elemental fire attackhelmet 0
default 0
Enchantment Decoy Totem Life 166Enchantment40% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Life 275Enchantment60% increased Decoy Totem Life resource lifehelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 166Enchantment16% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Decoy Totem Area Of Effect 275Enchantment24% increased Decoy Totem Area of Effecthelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 166EnchantmentDevouring Totem has 40% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 275EnchantmentDevouring Totem has 60% Chance to Consume an additional corpsehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 166Enchantment24% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 275Enchantment36% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Flame Totem Num Of Additional Projectiles 166EnchantmentHoly Flame Totem fires an additional Projectile casterhelmet 75
default 0
Enchantment Flame Totem Num Of Additional Projectiles 275EnchantmentHoly Flame Totem fires 2 additional Projectiles casterhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 166EnchantmentHoly Flame Totem has 20% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 275EnchantmentHoly Flame Totem has 30% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166EnchantmentGain 10% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275EnchantmentGain 15% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 166Enchantment30% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Rejuvination Totem Life Regeneration 275Enchantment45% increased Rejuvenation Totem Aura Effect resource lifehelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 166Enchantment40% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Placement Speed 275Enchantment60% increased Searing Bond Totem Placement Speed speedhelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 166Enchantment24% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Searing Bond Totem Elemental Resistances 275Enchantment36% increased Searing Bond Totem Elemental Resistances elemental resistancehelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 166EnchantmentSiege Ballista has 30% increased Totem Placement Speed attack speedhelmet 100
default 0
Enchantment Siege Ballista Totem Placement Speed 275EnchantmentSiege Ballista has 45% increased Totem Placement Speed attack speedhelmet 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of the Karui1SuffixAdded Small Passive Skills also grant: 1% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of the Ancestors68SuffixAdded Small Passive Skills also grant: 2% increased Totem Placement speed speedaffliction_totem_damage 350
default 0
of The Way84SuffixAdded Small Passive Skills also grant: 3% increased Totem Placement speed speedaffliction_totem_damage 250
default 0
Map mods /5

Map mods /5

NameLevelPre/SufDescriptionSpawn Weight
Ceremonial1PrefixArea contains many Totems
12% increased Quantity of Items found in this Area
secret_area 0
old_map 0
default 0
Ceremonial1PrefixArea contains many Totems
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Ceremonial69PrefixArea contains many Totems
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Ceremonial1PrefixArea contains many Totems
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
secret_area 0
old_map 0
default 0
Ceremonial1PrefixArea contains many Totems
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix(36–40)% increased Totem Placement speed speedboots 1000
amulet 1000
default 0
Crafting Bench /4

Crafting Bench /4

IDModRequireItemClassesUnlock
ZanaArea contains many Totems
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
2x CurrencyRerollRareChaos OrbMapLevel 34
Jun(18–20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots, AmuletUnveil
Jun(21–25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots, AmuletUnveil
Jun(26–30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots, AmuletUnveil
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionSpawn Weight
Shaman's1JewelPrefix(12–16)% increased Totem Damage damagenot_str 250
default 350
Carved1JewelPrefix(8–12)% increased Totem Life resource lifenot_str 250
default 350
of Runes1JewelSuffixTotems gain +(6–10)% to all Elemental Resistances elemental resistancenot_str 250
default 350
1JewelUnique(4–6)% increased Totem Placement speed speedjewel 1
default 0
Item /1

Item /1

IconName
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Unique /11

Unique /11

NameShow Full Descriptions
SoulMantleSoul Mantle Spidersilk Robe
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
RedKaruiRain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
RedCorrupt2Ancient Waystones Crimson Jewel
60% reduced Cost of Aura Skills that summon Totems
Corrupted
ShieldStrUnique3Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
TheSkirmishSkirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TukohamasFortressTukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
85483Torchoak Step Antique Greaves
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Staff1uniqueReplica Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Passive /10

Passive /10

CategoryNameShow Full Descriptions
KeystoneAncestral Bond
totemmax
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
NotableShamanistic Fury
shamsnisticfury
25% increased Totem Damage
25% increased Totem Placement speed
NotableIronwood
ironwoodtotem
30% increased Totem Life
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
NotablePrimal Manifestation
totemicmastery
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration
NotableTotemic Zeal
totemiczeal
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed
NotableShaman's Dominion
totemandbrandrange
60% increased Critical Strike Chance with Totem Skills
+20% to Critical Strike Multiplier with Totem Skills
KeystoneRunebinder
BrandKeystone
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
NotableWatchtowers
RangedTotemOffensive
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem
NotableSurveillance
AttackTotemOffensive
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it
NotablePanopticon
AttackTotemMultiple
30% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
Ascendancy Passive /5

Ascendancy Passive /5

CategoryNameShow Full Descriptions
NotableArohongui, Moon's Presence
ArohunguiMoonsPresence
Totems are Immune to Fire Damage
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
25% increased Area of Effect while you have a Totem
NotableTukohama, War's Herald
TukomahaWarsHerald
2% of Damage dealt by your Totems is Leeched to you as Life
100% increased Effect of Buffs your Ancestor Totems grant while Active
Ancestor Totems have 100% increased Activation range
NotablePursuit of Faith
SpiritualEmpowerment
100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
NotableRitual of Awakening
AncestralZeal
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
NotableArcane Blessing
ArcaneSurge
50% increased Effect of Arcane Surge on you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Cluster Jewel Passive /8

Cluster Jewel Passive /8

CategoryNameShow Full Descriptions
NotableAncestral Echo
TotemDmgNotable
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently
NotableAncestral Guidance
TotemDmgNotable
30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below base value
NotableAncestral Inspiration
TotemDmgNotable
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
NotableAncestral Might
TotemDmgNotable
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
NotableAncestral Preservation
TotemDmgNotable
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
NotableAncestral Reach
TotemDmgNotable
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range
NotableSleepless Sentries
TotemDmgNotable
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
NotableSnaring Spirits
TotemDmgNotable
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
KaruiNotable
20% increased Totem Damage
KaruiNotable
12% increased Totem Placement speed
Totem
SpectreN
Modmonster no drops or experience [1]
Immunecannot be knocked back [1]
Tagsmud_blood, construct, not_dex, not_int
+200%Life
+100%Armour
200%Ailment Threshold
0 0 0 0Resistance
+100%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 110Attack Distance
1.5 SecondAttack Time
0%Damage Spread
100%Experience
100%Model Size
MonsterTotemRangedType
105,885Life
32,530Armour
8,120Evasion
0Energy Shield
1,906Damage
538Accuracy
1.5Attack Time
26,500Experience
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 1906
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows
skill can fire wand projectiles

barrage
85,685Life
28,850Armour
7,608Evasion
0Energy Shield
1,701Damage
499Accuracy
1.5Attack Time
26,012Experience
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 1701
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows
skill can fire wand projectiles

barrage
54,714Life
22,656Armour
6,667Evasion
0Energy Shield
1,350Damage
428Accuracy
1.5Attack Time
24,754Experience
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 1350
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows
skill can fire wand projectiles

barrage
32,557Life
16,696Armour
5,633Evasion
0Energy Shield
1,007Damage
352Accuracy
1.5Attack Time
22,776Experience
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 1007
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows
skill can fire wand projectiles

barrage
19,300Life
12,254Armour
4,739Evasion
0Energy Shield
747Damage
290Accuracy
1.5Attack Time
20,510Experience
CitystalkerBarrageTotem
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 747
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows
skill can fire wand projectiles

barrage
Barrage 100
IceShot 100

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/CitystalkerBarrageTotem"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CitystalkerBarrageTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerBarrageTotem"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, 0, -30, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

Mod IdMonsterNoDropsOrExperience
GroupMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    SpectreN
    Modmonster no drops or experience [1]
    Immunecannot be knocked back [1]
    Tagsmud_blood, construct, not_dex, not_int
    +200%Life
    +100%Armour
    200%Ailment Threshold
    0 0 0 0Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 110Attack Distance
    1.5 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    MonsterTotemRangedType
    105,885Life
    32,530Armour
    8,120Evasion
    0Energy Shield
    1,906Damage
    538Accuracy
    1.5Attack Time
    26,500Experience
    MonsterIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
    Ice Shot
    Base Damage: 1906
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position
    skill art variation [2]
    skill can fire arrows
    use scaled contact offset

    iceshot
    85,685Life
    28,850Armour
    7,608Evasion
    0Energy Shield
    1,701Damage
    499Accuracy
    1.5Attack Time
    26,012Experience
    MonsterIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
    Ice Shot
    Base Damage: 1701
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position
    skill art variation [2]
    skill can fire arrows
    use scaled contact offset

    iceshot
    54,714Life
    22,656Armour
    6,667Evasion
    0Energy Shield
    1,350Damage
    428Accuracy
    1.5Attack Time
    24,754Experience
    MonsterIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
    Ice Shot
    Base Damage: 1350
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position
    skill art variation [2]
    skill can fire arrows
    use scaled contact offset

    iceshot
    32,557Life
    16,696Armour
    5,633Evasion
    0Energy Shield
    1,007Damage
    352Accuracy
    1.5Attack Time
    22,776Experience
    MonsterIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
    Ice Shot
    Base Damage: 1007
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position
    skill art variation [2]
    skill can fire arrows
    use scaled contact offset

    iceshot
    19,300Life
    12,254Armour
    4,739Evasion
    0Energy Shield
    747Damage
    290Accuracy
    1.5Attack Time
    20,510Experience
    MonsterIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
    Ice Shot
    Base Damage: 747
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Base duration is 2.5 seconds
    50% increased Physical Damage
    50% of Physical Damage Converted to Cold Damage
    projectile uses contact position
    skill art variation [2]
    skill can fire arrows
    use scaled contact offset

    iceshot
    Barrage 100
    IceShot 100

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/CitystalkerIceShotTotem"] = {
        name = "Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 110,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0.85,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_art_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 2500, 15, 0, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {50, 2500, 50, 0, 2, levelRequirement = 68, statInterpolation = {1, 1, 2, 1, 1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]

    monster no drops or experience [1]

    Mod IdMonsterNoDropsOrExperience
    GroupMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/StrengthTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IntelligenceTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DexterityTotemTiki"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsmud_blood, construct, not_dex, not_int
    +100%Life
    +100%Armour
    100%Ailment Threshold
    40 40 40 20Resistance
    +100%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    1 SecondAttack Time
    0%Damage Spread
    100%Experience
    100%Model Size
    TotemType
    YIsSummoned
    

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	monster_inherent_damage_taken_+%_final = -80
    	damage_taken_+%_final_from_self = 400
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/EarthquakeTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    

    Community Wiki

    Wiki Edit

    Totem

    Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

    Totems as monsters

    Totems appear in some areas, such as The Ancient Pyramid, and are just like any other monster, except that they usually cannot Attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

    There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, the Challenger, the boss of AtollAtoll Map and the totem bosses of olmecOlmec's Sanctum.

    1. In map with Area contains many Totems modifier, some totems cast skills for example, the IceNovaIce Nova.

    2. Except LightningWarpLightning Warp totems.

    Totems as allies

    Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.

    The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds, and base ballista totem placement time is 350 milliseconds

    Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and KeystoneMinionInstabilityMinion Instability.

    Totems are also not considered party members.

    Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects), summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.

    Active totem limit

    By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a RejuvinationTotemRejuvenation Totem active, and then casts DecoyTotemDecoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.

    Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.

    The following grants additional global totem limit:

    The following grants additional local totem limit:

    The BrandKeystoneRunebinder keystone applies -1 to maximum totems.

    This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.

    Totem range

    Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the AncestorTotemAncestral Protector and SlamTotemGemAncestral Warchiefskills.

    Skills cast by totems

    Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use FrenzyFrenzy if the player has a ranged weapon equipped.

    Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems. Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero. Any charges generated by the totem are simply discarded, and will not transfer back to the player.

    Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's manaMana (or life if it is affected by KeystoneBloodMagicBlood Magic), and any reflected damage will be reflected onto the totem, not the player.

    Totems will follow the skill's cooldown and stored number of uses.

    Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.

    However, totems can benefit from some on-kill effects such as explosions (e.g. caused by bleedglovesHaemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on AsenathsGentleTouchAsenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).

    Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of KeystoneNecromanticAegisNecromantic Aegis, and so on.

    Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.

    Totem stats

    While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.

    Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

    Totem buffs

    Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.

    Totem skills

    When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.

    Therefore totems can never lay traps or mines. Totems can not be made to place other totems.

    Totems do not work with trigger gems. They can not be summoned by them nor Trigger any further effects.


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