PoEDB adds wiki editing functions to each page. If you are interested in joining, login your account OAuth to get editing permissions.
Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /1

Skill Gem Quality /1

ItemTypeStatsWeight
Molten ShellDivergent Reflected Damage Penetrates (0–20)% of Enemy Fire Resistance50
Item mods /22

Item mods /22

NameLevelPre/SufDescriptionSpawn Weight
Thorny1PrefixReflects (1–4) Physical Damage to Melee Attackers physical_damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Spiny10PrefixReflects (5–10) Physical Damage to Melee Attackers physical_damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Barbed20PrefixReflects (11–24) Physical Damage to Melee Attackers physical_damage physicalbody_armour 1000
shield 1000
default 0
Jagged35PrefixReflects (25–50) Physical Damage to Melee Attackers physical_damage physicalbody_armour 1000
shield 1000
default 0
The Shaper's68PrefixYou and your Minions take 100% reduced Reflected Elemental Damage elementalbody_armour_shaper 200
default 0
The Shaper's75PrefixYou and your Minions take 100% reduced Reflected Elemental Damage elementalbody_armour_shaper 0
default 0
Eldritch68PrefixYou and your Minions take 100% reduced Reflected Physical Damage physicalbody_armour_elder 200
default 0
Eldritch75PrefixYou and your Minions take 100% reduced Reflected Physical Damage physicalbody_armour_elder 0
default 0
The Shaper's68PrefixYou and your Minions take (31–45)% reduced Reflected Elemental Damage elementalring_shaper 800
default 0
The Shaper's75PrefixYou and your Minions take (46–55)% reduced Reflected Elemental Damage elementalring_shaper 800
default 0
Eldritch68PrefixYou and your Minions take (31–45)% reduced Reflected Physical Damage physicalring_elder 800
default 0
Eldritch75PrefixYou and your Minions take (46–55)% reduced Reflected Physical Damage physicalring_elder 800
default 0
Warlord's75PrefixYou and your Minions take 100% reduced Reflected Physical Damage physicalbody_armour_adjudicator 500
default 0
Redeemer's75PrefixYou and your Minions take 100% reduced Reflected Elemental Damage elementalbody_armour_eyrie 500
default 0
Hunter's68PrefixYou and your Minions take (31–45)% reduced Reflected Physical Damage physicalring_basilisk 500
default 0
Hunter's75PrefixYou and your Minions take (46–55)% reduced Reflected Physical Damage physicalring_basilisk 500
default 0
Hunter's68PrefixYou and your Minions take (31–45)% reduced Reflected Elemental Damage elementalring_basilisk 500
default 0
Hunter's75PrefixYou and your Minions take (46–55)% reduced Reflected Elemental Damage elementalring_basilisk 500
default 0
Elevated Shaper's85PrefixYou and your Minions take 100% reduced Reflected Elemental Damage
(3–5)% reduced Elemental Damage taken elemental
body_armour_shaper 0
default 0
Elevated Eldritch85PrefixYou and your Minions take 100% reduced Reflected Physical Damage
(3–5)% reduced Physical Damage taken physical
body_armour_elder 0
default 0
Elevated Warlord's85PrefixYou and your Minions take 100% reduced Reflected Physical Damage
(3–5)% reduced Physical Damage taken physical
body_armour_adjudicator 0
default 0
Elevated Redeemer's85PrefixYou and your Minions take 100% reduced Reflected Elemental Damage
(3–5)% reduced Elemental Damage taken elemental
body_armour_eyrie 0
default 0
Misc mods /6

Misc mods /6

NameLevelDomainPre/SufDescriptionSpawn Weight
1JewelUnique10% reduced Reflected Elemental Damage taken elementaljewel 1
default 0
1JewelUnique10% reduced Reflected Physical Damage taken physicaljewel 1
default 0
1AtlasPrefix3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 3 additional Packs with Mirrored Rare Monsters
default 1000
1AtlasPrefix3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 4 additional Packs with Mirrored Rare Monsters
default 1000
1AtlasPrefix3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 5 additional Packs with Mirrored Rare Monsters
default 1000
1AtlasPrefix15 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 6 additional Packs with Mirrored Rare Monsters
default 1000
Unique /36

Unique /36

NameShow Full Descriptions
AnvilThe Anvil Amber Amulet
+(20–30) to Strength
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
+(34–48) Life gained when you Block
+(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
8% Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
BramblejackBramblejack Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
BodyInt1AuniqueCloak of Flame Scholar's Robe
+(30–50)% to Fire Resistance
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(30–50)% increased Ignite Duration on Enemies
20% of Physical Damage from Hits taken as Fire Damage
Reflects 15 Fire Damage to Melee Attackers
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
25% reduced Light Radius
Reflects 30 Chaos Damage to Melee Attackers
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
30% of Physical Damage Converted to Chaos Damage
BodyInt1CUniqueShavronne's Wrappings Occultist's Vestment
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy Shield
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
RecallingtheWretchedShackles of the Wretched Chain Gloves
(40–60)% increased Stun and Block Recovery
Hexes applied by Socketed Curse Skills are Reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
CrownofThornsCrown of Thorns Vine Circlet
+(60–80) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+5 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
HelmetDexUnique2Goldrim Leather Cap
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
VeilOfTheNightVeil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Elemental Resistances are Zero
ShieldDexUnique6Kaltenhalt Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
ShieldDexUnique1Thousand Teeth Temu Vaal Buckler
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies when Hit is gained as Life
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
(Shock increases Damage taken by 15%, for 2 seconds)
15% increased Movement Speed while Shocked
60% increased Damage while Shocked
SibylsLamentSibyl's Lament Coral Ring
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(20–30)% increased Elemental Damage with Attack Skills
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
TheBloodThornThe Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
Staff1Vestige of Divinity Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
ShieldDex1Remnant of Empires Goathide Buckler
3% increased Movement Speed
+15 to maximum Life
+3% Chance to Block
50% chance to gain an Endurance Charge when you Block
Reflects 4 to 8 Physical Damage to Attackers on Block
30% Chance to Block Spell Damage
+3% to all Elemental Resistances per Endurance Charge
CrownofthePaleKingCrown of the Pale King Regicide Mask
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as Life
Clawshield3Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
Staff7uniqueXirgil's Crank Coiled Staff
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of all Spell Skill Gems
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(60–80)% increased Spell Damage
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
+(70–100) to maximum Energy Shield
BramblejackWall of Brambles Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
CrownofThornsMartyr's Crown Vine Circlet
+(60–80) to maximum Energy Shield
+(110–130) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+5 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ShieldDexUnique6Kaltensoul Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
SharedUnsightRetaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
(Blinded enemies have their Chance to Hit halved)
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
HeartbreakerReplica Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
TheBloodThornReplica Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block, with 20% increased Effect
(Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds)
Reflects (22–44) Fire Damage to Attackers on Block
VeilOfTheNightReplica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(18–22)% increased Elemental Resistances
CallofSteelFreqLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
CallofSteelFreqLord of Steel Viridian Jewel
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
CallofSteelFreqLord of Steel Viridian Jewel
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
PortentOfAFalseGodAtziri's Rule Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
passives /3

passives /3

CategoryNameShow Full Descriptions
NotableExposure Tolerance
ExposureToleranceNotable
30% reduced Reflected Elemental Damage taken
15% increased Elemental Damage
NotableRisk Awareness
RiskAwarenessNotable
30% reduced Reflected Physical Damage taken
15% increased Physical Damage
NotableBlade Sovereign
CallOfSteelNotable
Call of Steel has +4 to maximum Steel Shards
Call of Steel has 30% increased Use Speed
Call of Steel causes 10% increased Reflected Damage
Ascendancy passives /4

Ascendancy passives /4

CategoryNameShow Full Descriptions
NotableDefy Pain
DefyPain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
NotableBastion of Elements
IridescentFlesh
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
NotableBane of Legends
Headman
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
NotableOpportunistic
Assassinate
Damage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby

Community Wiki

Wiki Edit

Damage reflection

Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage_blueDamage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.

Mechanics

Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).

Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant's prefix is present there.

Damage sources

Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.

Interaction with leech

Leech is processed before reflect damage. Therefore the order of operations is:

Hit a target -> Leech -> Receive reflected damage

Reflect mitigation

  • Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge. Block chance reduction will lower the characters block chance as well.

  • Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.

  • Modifiers to damage taken, such as Fortify and IceShieldArctic Armour, also lessen reflected damage taken.

  • If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.

    • Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
  • All damage over time effects cannot be reflected.

  • Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.

  • Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are HeraldofIceHerald of Ice, InfernalCryInfernal Cry and DetonateDeadDetonate Dead.

The dangers of damage reflection

Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as SparkSpark supported by PiercePierce Support and IncreasedDurationIncreased Duration Support), as once cast, they cannot be cancelled if a source of reflection appears.

Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.

Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.

Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.