Spark
Level: (1–20)
Cost: (5–21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Requires Level (1–70), (10–155) Int
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals (1–104) to (28–1983) Lightning Damage
Base duration is 2 seconds
Fires (4–8) Projectiles

Additional Effects From Quality:
Fires +(0–2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostDeals 1 to 28 Lightning DamageFires +4 ProjectilesExperience
111051, 28470
221252, 324308
341662, 4041,554
472273, 5446,667
5113174, 76526,047
6164196, 110549,725
72050108, 145595,714
824581110, 1885169,595
928671113, 2395283,759
1032751216, 3016453,996
1136831320, 3766703,128
1240921425, 46661,061,223
13441001530, 57362,065,870
14481091637, 70272,507,110
15521171745, 85575,798,936
16561251855, 1037715,083,919
17601341966, 1253727,792,735
18641422079, 1509743,869,739
19671482191, 17318242,081,556
207015521104, 19838
217222114, 21708
227422125, 23738
237623136, 25938
247823149, 28328
258024163, 30919
268224178, 33739
278425194, 36789
288625211, 40099
298826230, 43689
309026250, 47589
319126261, 49659
329227273, 518010
339327284, 540410
349427297, 563710
359527309, 588010
369627323, 613210
379728337, 639510
389828351, 666910
399928366, 695310
4010028382, 725011
Attribute /9

Spark

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymProjectile
BaseType Spark
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
ItemTypeMetadata/Items/Gems/SkillGemSpark
ActiveSkillsCodespark
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 (T5)100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
Spark
Level: (1–20)
Cost: (5–21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Requires Level (1–70), (10–155) Int
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals (1–104) to (28–1983) Lightning Damage
Base duration is 2 seconds
Fires (4–8) Projectiles
base is projectile [1]

Additional Effects From Quality:
Fires +(0–2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Spark Spiders Effect
Your Sparks become skittering spiders of raw electrical energy
Automaton Spark Effect
Your Spark becomes an Automaton Effect.
Celestial Spark Effect
Your Spark becomes a Celestial Effect.
Void Spark Effect
Your Spark becomes a Void Effect.
Supported By /101
  • Active Type: Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Spark Unique /1
    (10–15)% increased Lightning Damage
    With at least 40 Intelligence in Radius, Spark fires additional Projectiles
    With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
    Spark Monster /74
    NameModifiersSpectre
    Bearded Shaman50% reduced Cast SpeedY
    Bearded Bolter50% reduced Cast SpeedY
    Bearded Skycaller50% reduced Cast SpeedY
    Malachai's Enlightenedundead description [1]Y
    Sparking Mageundead description [1]
    monster casts spark text [1]
    Y
    Kuduku, the False GodY
    Rukuku, the Pagan God4000% increased Quantity of Items Dropped
    1000% increased Rarity of Items Dropped
    Y
    Charging Totemskill art variation [2]
    base projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    Y
    Poporo, the Highest Spire+5 to maximum number of Summoned Totems
    totem art variation [1]
    damage vs tiki totems +% [300]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Blackguard Mage20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Compulsor Octavia Sparkfist71% increased Totem Life
    totem art variation [2]
    +5 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Oriath's Virtuetotem art variation [2]
    +5 to maximum number of Summoned Totems
    857% increased Totem Life
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    kill traps mines and totems on death [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
    Blackguard Interrogator20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    is map boss underling monster [1]
    Y
    Undying SubjectY
    Trinian, Intellectus PrimeY
    The Arbiter of KnowledgeMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Voltaic AttendantGain 25% of Physical Damage as Extra Lightning DamageY
    ThunderskullMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    corpse cannot be destroyed [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shock and HorrorGain 25% of Physical Damage as Extra Lightning Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    +5 to maximum number of Summoned Totems
    857% increased Totem Life
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    The Idol BeyondMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    300% increased Global Critical Strike Chance
    +65% to Global Critical Strike Multiplier
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Zorioc, the StormMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Blackguard TempestMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]Y
    Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Shade of a WitchYour Hexes have infinite Duration
    You can apply an additional Curse
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Boss Daemon+2 to maximum number of Summoned TotemsY
    DaemonY
    Storming Supplicantundead description [1]
    monster casts spark text [1]
    monster no drops or experience [1]
    Y
    Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
    % increased Rarity of Items Dropped
    50% increased Movement Speed
    35% increased Cast Speed
    500% increased Totem Life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
    % increased Rarity of Items Dropped
    50% increased Movement Speed
    35% increased Cast Speed
    500% increased Totem Life
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
    % increased Rarity of Items Dropped
    50% increased Movement Speed
    35% increased Cast Speed
    500% increased Totem Life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Vaal Thunderguardmonster casts spark text [1]Y
    Evocata Apocalyptica71% increased Totem Life
    totem art variation [2]
    +5 to maximum number of Summoned Totems
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    The Book Burner300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    25% reduced Movement Speed
    monster no map drops [1]
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Jikeji300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    500% increased Totem Life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Tahi500% increased Totem Life
    monster no map drops [1]
    Y
    Reanimated Skeletonmonster casts spark text [1]
    35% increased Cast Speed
    monster no map drops [1]
    Y
    Torment Daemonmonster penalty against minions damage +% final vs player minions [-20]Y
    Torment Daemonmonster penalty against minions damage +% final vs player minions [-25]Y
    Legion of Lost Soulsmonster no map drops [1]Y
    Brinerot Soothsayermonster no map drops [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Volatile Tomebase projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    Cannot be Stunned
    Y
    Guardian of the PhoenixMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Gain 100% of Physical Damage as Extra Fire Damage
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Y
    Guardian of the PhoenixMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Gain 100% of Physical Damage as Extra Fire Damage
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    monster no drops or experience [1]
    Y
    Innocence, God-Emperor of EternityMonsters grant 250% increased Experience
    15000% increased Rarity of Items Dropped
    Y
    Innocence, God-Emperor of Eternitycannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Monsters grant 250% increased Experience
    15000% increased Rarity of Items Dropped
    Y
    The Cleansing Lightcannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    The Cleansing LightMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Tome of ThunderY
    Sandworn SlavesY
    Sandworn ChattelY
    The EradicatorMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    Y
    Fenumal Scorpion100% increased Poison Duration
    Poison on Hit
    Y
    Fenumal SandwhipperY
    Farric BleeterY
    CavestalkerY
    Blackhowl, Prime Stalkercannot be used as minion [1]N
    Aukuna, the Black Sekhemamonster ignores delve darkness mechanic [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Caustic Snakemonster ignores delve darkness mechanic [1]Y
    Blighted CondemnedResilient to Lightning Towers
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    Y
    Blighted Mage20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Eden, Blightspeaker20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Monsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    Cannot be Knocked Back
    Y
    Veritania, The RedeemerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [4]
    monster dropped item quantity +% final for influenced monster [-80]
    Y
    Veritania, The RedeemerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    Y
    Creeping FireY
    Wild Hellion Alphamonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Crimson ArchmageY
    Forged Piercer DemonY
    Lakhos, Champion of the FissureMonsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    Gain 100% of Physical Damage as Extra Fire Damage
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Imperfect Spirit of FortuneY
    Spirit of FortuneY
    Perfect Spirit of FortuneY
    Kodoka+5 to maximum number of Summoned Totems
    totem art variation [1]
    damage vs tiki totems +% [300]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

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    Spark

    Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.

    Skill functions and interactions

    • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.

    • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.

    • A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.

    • When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).

    • There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.

    • After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.

    Immunity to Spark

    Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:

    It is therefore advised you have a secondary skill that can hit these monsters.

    Spark Duration and Cast Speed

    Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.

    To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.

    4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.

    5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.

    Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

    To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

    NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )

    IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

    As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%

    Version history

    VersionChanges
    3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
    We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes.
  • Added Eternal Labyrinth Helmet Enchantments for Spark and Ethereal Knives that cause projectiles to fire in a circle. The Spark projectile speed Helmet Enchantments and the Ethereal Knives Pierce Helmet Enchantment have been removed.
  • 3.19.0g
  • Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%. This also fixes a longstanding bug where Spark projectiles sometimes weren't created if cast up against a wall.
  • 3.17.0
  • Spark now deals 1 to 28 Lightning Damage at gem level 1 (previously 2 to 29), up to 104 to 1983 at gem level 20 (previously 70 to 1326).
  • Now fires 4 additional Projectiles at gem level 1 (unchanged), up to 7 at gem level 20 (previously 6).
  • Now has 190% Effectiveness of Added Damage at all gem levels (previously 125%).
  • 3.15.0
  • Now deals 2 to 29 Lightning Damage at gem level 1 (previously 1 to 29), up to 70 to 1326 Lightning Damage at gem level 20 (previously 63 to 1198).
  • Now has 125% Effectiveness of Added Damage.
  • 3.6.0
  • Mana Cost at gem level 20 is now 21 (was 23)
  • Now deals 1 to 20 Lightning damage at gem level 1 (unchanged) and 63 to 1198 Lightning damage at gem level 20 (from 52 to 997).
  • Now clears its hit list every 0.66 seconds (from 1 second). This means the same projectile can hit the same monster more frequently.
  • 3.3.0
  • Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
  • Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
  • Projectiles now have a base duration of 2 seconds (up from 1.5).
  • Now has an added damage effectiveness of 100% (up from 70%).
  • 2.3.0
  • Spark and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
  • 2.2.2
  • Lowered Spark's damage in PvP by 1% per gem level up to level 10, then 2% per gem level (damage reduced by 10% at level 10, and by 30% at level 20). ''Spark's tendency to completely coat the battlefield in unavoidable damage was making PvP matches extremely unfun, especially at high levels. While this doesn't solve the core issue of spark's unavoidable damage, it should give players a chance to close the gap.''
  • 2.1.0
  • Damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
  • 2.0.0
  • Damage increased by 76%.
  • Now grants 2% increased projectile speed per 1% quality (was 3% per 1% quality).
  • Critical Strike Chance has been increased from 5% to 6%.
  • 1.2.0
  • Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters. The critical strike chance has been increased from 4% to 5% (this change was not listed in the official patch notes).
  • 1.1.0
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • 1.0.0
  • Damage is increased at lower levels. Spark duration has been heavily reduced.
  • 0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
  • 0.11.0b
  • Fixed a bug where Projectile Speed bonuses did not apply to Spark when used with a Spell Totem.
  • 0.11.0
  • The base critical strike chance has been reduced from 6% to 4%.
  • 0.10.0
  • Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than
    one second since the last time.
  • 0.9.11i
  • Fixed the randomness when used with Traps.
  • 0.9.7
  • Improved the effects.
  • Spark now fires three sparks by default.
  • 0.9.6
  • Changed Spark to cast four sparks by default, but it is affected less by additional damage from support gems.
  • 0.9.5g
  • Fixed Spark not being affected by Increased Duration.
  • 0.9.4c
  • Set the default critical strike chance of Spark (5.5%),
  • 0.9.3e
  • Reduced damage by 10%.
  • 0.9.3
  • Spark now defaults to casting two sparks (with reduced damage). This makes it have less variance in outdoors areas.
  • 0.9.1
  • Increased damage.
  • 0.8.3
  • Added "Spark" skill

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