Additional Effects From Quality:
Level Effect /40
| Implicit |
|---|
| Base duration is 2 seconds |
| Level | Requires Level | Int | Mana | Base Damage | Deals 1 to 28 Lightning Damage | Fires 4 Projectiles | Experience |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 5 | 100%, 100%, 100% | 1, 28 | 4 | 70 |
| 2 | 2 | 0 | 5 | 100%, 100%, 100% | 2, 32 | 4 | 308 |
| 3 | 4 | 16 | 6 | 100%, 100%, 100% | 2, 40 | 4 | 1,554 |
| 4 | 7 | 22 | 7 | 100%, 100%, 100% | 3, 54 | 4 | 6,667 |
| 5 | 11 | 31 | 7 | 100%, 100%, 100% | 4, 76 | 5 | 26,047 |
| 6 | 16 | 41 | 9 | 100%, 100%, 100% | 6, 110 | 5 | 49,725 |
| 7 | 20 | 50 | 10 | 100%, 100%, 100% | 8, 145 | 5 | 95,714 |
| 8 | 24 | 58 | 11 | 100%, 100%, 100% | 10, 188 | 5 | 169,595 |
| 9 | 28 | 67 | 11 | 100%, 100%, 100% | 13, 239 | 5 | 283,759 |
| 10 | 32 | 75 | 12 | 100%, 100%, 100% | 16, 301 | 6 | 453,996 |
| 11 | 36 | 83 | 13 | 100%, 100%, 100% | 20, 376 | 6 | 703,128 |
| 12 | 40 | 92 | 14 | 100%, 100%, 100% | 25, 466 | 6 | 1,061,223 |
| 13 | 44 | 100 | 15 | 100%, 100%, 100% | 30, 573 | 6 | 2,065,870 |
| 14 | 48 | 109 | 16 | 100%, 100%, 100% | 37, 702 | 7 | 2,507,110 |
| 15 | 52 | 117 | 17 | 100%, 100%, 100% | 45, 855 | 7 | 5,798,936 |
| 16 | 56 | 125 | 18 | 100%, 100%, 100% | 55, 1037 | 7 | 15,083,919 |
| 17 | 60 | 134 | 19 | 100%, 100%, 100% | 66, 1253 | 7 | 27,792,735 |
| 18 | 64 | 142 | 20 | 100%, 100%, 100% | 79, 1509 | 7 | 43,869,739 |
| 19 | 67 | 148 | 21 | 100%, 100%, 100% | 91, 1731 | 8 | 242,081,556 |
| 20 | 70 | 155 | 21 | 100%, 100%, 100% | 104, 1983 | 8 | |
| 21 | 72 | 22 | 100%, 100%, 100% | 114, 2170 | 8 | ||
| 22 | 74 | 22 | 100%, 100%, 100% | 125, 2373 | 8 | ||
| 23 | 76 | 23 | 100%, 100%, 100% | 136, 2593 | 8 | ||
| 24 | 78 | 23 | 100%, 100%, 100% | 149, 2832 | 8 | ||
| 25 | 80 | 24 | 100%, 100%, 100% | 163, 3091 | 9 | ||
| 26 | 82 | 24 | 100%, 100%, 100% | 178, 3373 | 9 | ||
| 27 | 84 | 25 | 100%, 100%, 100% | 194, 3678 | 9 | ||
| 28 | 86 | 25 | 100%, 100%, 100% | 211, 4009 | 9 | ||
| 29 | 88 | 26 | 100%, 100%, 100% | 230, 4368 | 9 | ||
| 30 | 90 | 26 | 100%, 100%, 100% | 250, 4758 | 9 | ||
| 31 | 91 | 26 | 100%, 100%, 100% | 261, 4965 | 9 | ||
| 32 | 92 | 27 | 100%, 100%, 100% | 273, 5180 | 10 | ||
| 33 | 93 | 27 | 100%, 100%, 100% | 284, 5404 | 10 | ||
| 34 | 94 | 27 | 100%, 100%, 100% | 297, 5637 | 10 | ||
| 35 | 95 | 27 | 100%, 100%, 100% | 309, 5880 | 10 | ||
| 36 | 96 | 27 | 100%, 100%, 100% | 323, 6132 | 10 | ||
| 37 | 97 | 28 | 100%, 100%, 100% | 337, 6395 | 10 | ||
| 38 | 98 | 28 | 100%, 100%, 100% | 351, 6669 | 10 | ||
| 39 | 99 | 28 | 100%, 100%, 100% | 366, 6953 | 10 | ||
| 40 | 100 | 28 | 100%, 100%, 100% | 382, 7250 | 11 |
Attribute /10
Spark
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Projectile |
| Id | Spark |
| BaseType | Spark |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy |
| Type | Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire |
| ItemType | Metadata/Items/Gems/SkillGemSpark |
| ActiveSkillsCode | spark |
| Reference |
Crucible Weapon /2
| Weight | Desc |
|---|---|
| 1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
| 1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
Version history /16
| Version | Changes |
|---|---|
| 3.25.0 | |
| 3.24.0 | |
| 3.23.0 | Spark: Vaal Spark: |
| 3.21.0 | |
| 3.20.0 |
|
| 3.17.0 | |
| 3.16.0 | |
| 3.15.0 | Spark: |
| 3.14.0 | Vaal Spark |
| 3.6.0 | Spark |
| 3.3.0 | Spark Vaal Spark |
| 3.1.0 | |
| 2.3.0 | |
| 2.2.0 | |
| 2.1.0 | |
| 2.0.0 |
Additional Effects From Quality:
Supported By /130
Microtransactions /4
Spark Unique /1
Spark Monster /66
Community Wiki
Spark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Version history
| Version | Changes |
|---|---|
| 3.20.0 |
We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. |
| 3.19.0g |
|
| 3.17.0 |
|
| 3.15.0 |
|
| 3.6.0 |
|
| 3.3.0 |
|
| 2.3.0 |
|
| 2.2.2 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 1.2.0 |
|
| 1.1.0 |
|
| 1.0.0 |
|
| 0.11.1 |
Damage values on these skills have been updated to reflect this. |
| 0.11.0b |
|
| 0.11.0 |
|
| 0.10.0 |
one second since the last time. |
| 0.9.11i |
|
| 0.9.7 |
|
| 0.9.6 |
|
| 0.9.5g |
|
| 0.9.4c |
|
| 0.9.3e |
|
| 0.9.3 |
|
| 0.9.1 |
|
| 0.8.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















































































































































