Base duration is 2 seconds
Fires (3–7) additional Projectiles
(0–19)% increased Projectile Speed
Additional Effects From Quality:


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Projectile Speed | 50 |
Anomalous | Projectiles Pierce (0–2) additional Targets | 100 |
Divergent | Fires (0–2) additional Projectiles | 100 |
Phantasmal | (0–40)% of Lightning Damage Converted to Chaos Damage | 100 |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
Level Effect /40
Implicit |
---|
Base duration is 2 seconds |
Level | Requires Level | Intelligence | Cost | Deals 1 to 28 Lightning Damage | Fires 3 additional Projectiles | #% increased Projectile Speed | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 5 | 1, 28 | 3 | 70 | |
2 | 2 | 12 | 5 | 2, 32 | 3 | 1 | 308 |
3 | 4 | 16 | 6 | 2, 40 | 3 | 2 | 1,554 |
4 | 7 | 22 | 7 | 3, 54 | 3 | 3 | 6,667 |
5 | 11 | 31 | 7 | 4, 76 | 4 | 4 | 26,047 |
6 | 16 | 41 | 9 | 6, 110 | 4 | 5 | 49,725 |
7 | 20 | 50 | 10 | 8, 145 | 4 | 6 | 95,714 |
8 | 24 | 58 | 11 | 10, 188 | 4 | 7 | 169,595 |
9 | 28 | 67 | 11 | 13, 239 | 4 | 8 | 283,759 |
10 | 32 | 75 | 12 | 16, 301 | 5 | 9 | 453,996 |
11 | 36 | 83 | 13 | 20, 376 | 5 | 10 | 703,128 |
12 | 40 | 92 | 14 | 25, 466 | 5 | 11 | 1,061,223 |
13 | 44 | 100 | 15 | 30, 573 | 5 | 12 | 2,065,870 |
14 | 48 | 109 | 16 | 37, 702 | 6 | 13 | 2,507,110 |
15 | 52 | 117 | 17 | 45, 855 | 6 | 14 | 5,798,936 |
16 | 56 | 125 | 18 | 55, 1037 | 6 | 15 | 15,083,919 |
17 | 60 | 134 | 19 | 66, 1253 | 6 | 16 | 27,792,735 |
18 | 64 | 142 | 20 | 79, 1509 | 6 | 17 | 43,869,739 |
19 | 67 | 148 | 21 | 91, 1731 | 7 | 18 | 242,081,556 |
20 | 70 | 155 | 21 | 104, 1983 | 7 | 19 | |
21 | 72 | 22 | 114, 2170 | 7 | 20 | ||
22 | 74 | 22 | 125, 2373 | 7 | 21 | ||
23 | 76 | 23 | 136, 2593 | 7 | 22 | ||
24 | 78 | 23 | 149, 2832 | 7 | 23 | ||
25 | 80 | 24 | 163, 3091 | 8 | 24 | ||
26 | 82 | 24 | 178, 3373 | 8 | 25 | ||
27 | 84 | 25 | 194, 3678 | 8 | 26 | ||
28 | 86 | 25 | 211, 4009 | 8 | 27 | ||
29 | 88 | 26 | 230, 4368 | 8 | 28 | ||
30 | 90 | 26 | 250, 4758 | 8 | 29 | ||
31 | 91 | 26 | 261, 4965 | 8 | 29 | ||
32 | 92 | 27 | 273, 5180 | 9 | 30 | ||
33 | 93 | 27 | 284, 5404 | 9 | 30 | ||
34 | 94 | 27 | 297, 5637 | 9 | 31 | ||
35 | 95 | 27 | 309, 5880 | 9 | 31 | ||
36 | 96 | 27 | 323, 6132 | 9 | 32 | ||
37 | 97 | 28 | 337, 6395 | 9 | 32 | ||
38 | 98 | 28 | 351, 6669 | 9 | 33 | ||
39 | 99 | 28 | 366, 6953 | 9 | 33 | ||
40 | 100 | 28 | 382, 7250 | 10 | 34 |
Spark
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Projectile |
BaseType | Spark |
Class | Skill Gems |
Vaal | Vaal Spark |
TargetTypes | Ground, Enemy |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire |
Metadata | Metadata/Items/Gems/SkillGemSpark |
Reference | ![]() |
Spark Monster /64 ⍟
Name | Modifiers | Spectre |
---|---|---|
Bearded Shaman | 50% reduced Cast Speed | Y |
Bearded Skycaller | 50% reduced Cast Speed | Y |
Malachai's Enlightened | undead description [1] | Y |
Sparking Mage | undead description [1] monster casts spark text [1] | Y |
Kuduku, the False God | Y | |
Rukuku, the Pagan God | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | Y |
Charging Totem | skill art variation [2] base projectile ground effect duration [3000] projectiles drop ground lightning [1] | Y |
Poporo, the Highest Spire | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Blackguard Mage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Compulsor Octavia Sparkfist | 71% increased Totem Life totem art variation [2] +5 to maximum number of Summoned Totems kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Oriath's Virtue | totem art variation [2] +5 to maximum number of Summoned Totems 857% increased Totem Life monster dropped item rarity +% [15000] monster slain experience +% [100] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Solaris Champion | Gain 100% of Physical Damage as Extra Fire Damage | Y |
Blackguard Interrogator | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits is map boss underling monster [1] | Y |
Undying Subject | Y | |
Trinian, Intellectus Prime | Y | |
The Arbiter of Knowledge | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Thunderskull | monster dropped item rarity +% [15000] monster slain experience +% [100] corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shock and Horror | Gain 25% of Physical Damage as Extra Lightning Damage monster dropped item rarity +% [15000] monster slain experience +% [100] +5 to maximum number of Summoned Totems 857% increased Totem Life kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Idol Beyond | monster dropped item rarity +% [15000] monster slain experience +% [100] 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Zorioc, the Storm | monster dropped item rarity +% [15000] monster slain experience +% [100] monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Blackguard Tempest | monster dropped item rarity +% [15000] monster slain experience +% [100] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tinevin Highdove | monster base type attack cast speed +% and damage -% final [33] | Y |
Shade of a Witch | Your Hexes have infinite Duration You can apply an additional Curse 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Boss Daemon | +2 to maximum number of Summoned Totems | Y |
Daemon | Y | |
Storming Supplicant | undead description [1] monster casts spark text [1] monster no drops or experience [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Vaal Thunderguard | monster casts spark text [1] | Y |
Evocata Apocalyptica | 71% increased Totem Life totem art variation [2] +5 to maximum number of Summoned Totems monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
The Book Burner | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 25% reduced Movement Speed monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Jikeji | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Tahi | 500% increased Totem Life monster no map drops [1] | Y |
Reanimated Skeleton | monster casts spark text [1] 35% increased Cast Speed monster no map drops [1] | Y |
Torment Daemon | monster penalty against minions damage +% final vs player minions [-20] | Y |
Torment Daemon | monster penalty against minions damage +% final vs player minions [-25] | Y |
Legion of Lost Souls | monster no map drops [1] | Y |
Brinerot Soothsayer | monster no map drops [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Volatile Tome | base projectile ground effect duration [3000] projectiles drop ground lightning [1] Cannot be Stunned | Y |
Guardian of the Phoenix | monster dropped item rarity +% [15000] monster slain experience +% [100] Gain 100% of Physical Damage as Extra Fire Damage Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] | Y |
Innocence, God-Emperor of Eternity | monster dropped item rarity +% [15000] monster slain experience +% [250] | Y |
Innocence, God-Emperor of Eternity | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster dropped item rarity +% [15000] monster slain experience +% [250] | Y |
The Cleansing Light | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Cleansing Light | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tome of Thunder | Y | |
Sandworn Slaves | Y | |
The Eradicator | monster dropped item rarity +% [15000] monster slain experience +% [100] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] | Y |
Fenumal Scorpion | Poison on Hit 100% increased Poison Duration | Y |
Fenumal Sandwhipper | Y | |
Farric Bleeter | Y | |
Cavestalker | Y | |
Blackhowl, Prime Stalker | cannot be used as minion [1] | N |
Aukuna, the Black Sekhema | monster ignores delve darkness mechanic [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Caustic Snake | monster ignores delve darkness mechanic [1] | Y |
Blighted Condemned | Resilient to Lightning Towers Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock | Y |
Blighted Mage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Eden, Blightspeaker | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Cannot be Knocked Back | Y |
Veritania, The Redeemer | monster dropped item rarity +% [15000] monster slain experience +% [100] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [4] monster dropped item quantity +% final for influenced monster [-80] | Y |
Creeping Fire | Y | |
Wild Hellion Alpha | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Crimson Archmage | Y | |
Forged Piercer Demon | Y | |
Lakhos, Champion of the Fissure | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Gain 100% of Physical Damage as Extra Fire Damage Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Microtransactions /4 ⍟
Icon | Name |
---|---|
![]() | Spark Spiders Effect Your Sparks become skittering spiders of raw electrical energy |
![]() | Automaton Spark Effect Your Spark becomes an Automaton Effect. |
![]() | Celestial Spark Effect Your Spark becomes a Celestial Effect. |
![]() | Void Spark Effect Your Spark becomes a Void Effect. |
Labyrinth Enchantment helmet /7 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Spark Damage 1 | 25% increased Spark Damage | 100 |
The Eternal Labyrinth | Enchantment Spark Damage 2 | 40% increased Spark Damage | 100 |
The Merciless Labyrinth | Enchantment Spark Num Of Additional Projectiles 1 | Spark fires 2 additional Projectiles | 100 |
The Eternal Labyrinth | Enchantment Spark Num Of Additional Projectiles 2 | Spark fires 3 additional Projectiles | 100 |
The Eternal Labyrinth | Enchantment Spark Projectile Fire in Circle 1 | Spark fires Projectiles in a circle | 100 |
The Merciless Labyrinth | Enchantment Spark Projectile Speed 1 | 20% increased Spark Projectile Speed | |
The Eternal Labyrinth | Enchantment Spark Projectile Speed 2 | 30% increased Spark Projectile Speed |
Supported By /99 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Spark Unique /1 ⍟
Icon | Name |
---|---|
![]() | (10–15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle |
Community Wiki
Spark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Version history
Version | Changes |
---|---|
3.20.0 |
We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. |
3.19.0g |
|
3.17.0 |
|
3.15.0 |
|
3.6.0 |
|
3.3.0 |
|
2.3.0 |
|
2.2.2 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
|
0.11.1 |
Damage values on these skills have been updated to reflect this. |
0.11.0b |
|
0.11.0 |
|
0.10.0 |
one second since the last time. |
0.9.11i |
|
0.9.7 |
|
0.9.6 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3e |
|
0.9.3 |
|
0.9.1 |
|
0.8.3 |
|
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