Spark
Spell, Projectile, Duration, Lightning
Level: 1–20
Cost: 5–21 Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 560
Requires Level 1
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals (1–104) to (28–1983) Lightning Damage
Base duration is 2 seconds
Fires (4–7) additional Projectiles
(0–19)% increased Projectile Speed


Additional Effects From Quality:
(0–20)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous Projectiles Pierce (0–2) additional Targets100
Divergent Fires (0–2) additional Projectiles100
Phantasmal (0–40)% of Lightning Damage Converted to Chaos Damage100
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
1Enemy at the GateNessaScion Shadow Templar Witch
Level Effect /40

Level Effect /40

Implicit
base is projectile [1]
Base duration is 2 seconds
LevelRequires LevelIntelligenceCostDeals 1 to 28 Lightning DamageFires 4 additional Projectiles#% increased Projectile SpeedExperience
111051, 28470
221252, 3241308
341662, 40421,554
472273, 54436,667
5113174, 764426,047
6164196, 1104549,725
72050108, 1455695,714
824581110, 18857169,595
928671113, 23958283,759
1032751216, 30159453,996
1136831320, 376510703,128
1240921425, 4665111,061,223
13441001530, 5736122,065,870
14481091637, 7026132,507,110
15521171745, 8556145,798,936
16561251855, 103761515,083,919
17601341966, 125361627,792,735
18641422079, 150961743,869,739
19671482191, 1731718242,081,556
207015521104, 1983719
217222114, 2170720
227422125, 2373721
237623136, 2593722
247823149, 2832723
258024163, 3091824
268224178, 3373825
278425194, 3678826
288625211, 4009827
298826230, 4368828
309026250, 4758829
319126261, 4965829
329227273, 5180930
339327284, 5404930
349427297, 5637931
359527309, 5880931
369627323, 6132932
379728337, 6395932
389828351, 6669933
399928366, 6953933
4010028382, 72501034

Spark

Referencepoe.ninja, Community Wiki
AcronymProjectile
BaseType Spark
Class Active Skill Gems
VaalVaal Spark
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
MetadataMetadata/Items/Gems/SkillGemSpark
Spark Monster /59 ⍟

Spark Monster /59 ⍟

NameModifiersSpectre
Bearded Shaman50% reduced Cast SpeedY
Bearded Skycaller50% reduced Cast SpeedY
Malachai's EnlightenedUndeadY
Sparking MageUndead
Casts Spark
Y
Kuduku, the False GodY
Rukuku, the Pagan Godmonster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
Y
Charging Totemskill art variation [2]
base projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Y
Poporo, the Highest Spire+5 to maximum number of Summoned Totems
totem art variation [1]
damage vs tiki totems +% [300]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Blackguard MageBlocks Spells
You take 10% of Damage from Blocked Hits
Y
Compulsor Octavia Sparkfist71% increased Totem Life
totem art variation [2]
+5 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Blocks Spells
You take 10% of Damage from Blocked Hits
Y
Oriath's Virtuetotem art variation [2]
+5 to maximum number of Summoned Totems
857% increased Totem Life
cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
kill traps mines and totems on death [1]
Blocks Spells
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
Blackguard InterrogatorBlocks Spells
You take 10% of Damage from Blocked Hits
is map boss underling monster [1]
Y
Undying SubjectY
Trinian, Intellectus PrimeY
The Arbiter of Knowledgemonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]

cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Thunderskullmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shock and HorrorGain 25% of Physical Damage as Extra Lightning Damage
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
+5 to maximum number of Summoned Totems
857% increased Totem Life
cannot be taunted when taunted ms [0]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Idol Beyondmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Zorioc, the Stormmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Blackguard Tempestunique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Blocks Spells
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
Shade of a Witchmonster dropped item rarity +% [500]
Curses you Cast never expire
You can apply an additional Curse
unique boss curse effect on self +% final [-10]
Blocks Spells
You take 15% of Damage from Blocked Hits
Y
Boss Daemon+2 to maximum number of Summoned TotemsY
DaemonY
Storming SupplicantUndead
Casts Spark
monster no drops or experience [1]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Vaal ThunderguardCasts SparkY
Evocata Apocalyptica71% increased Totem Life
totem art variation [2]
+5 to maximum number of Summoned Totems
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Far Shot
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Blocks Spells
You take 10% of Damage from Blocked Hits
Y
The Book Burnermonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
25% reduced Movement Speed
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Jikejimonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Tahi500% increased Totem Life
monster no map drops [1]
Y
Reanimated SkeletonCasts Spark
35% increased Cast Speed
monster no map drops [1]
Y
Torment Daemonmonster penalty against minions damage +% final vs player minions [-20]Y
Torment Daemonmonster penalty against minions damage +% final vs player minions [-25]Y
Legion of Lost Soulsmonster no map drops [1]Y
Brinerot Soothsayermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
monster dropped item quantity +% [500]
monster dropped item rarity +% [400]
Blocks Spells
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Volatile Tomebase projectile ground effect duration [3000]
projectiles drop ground lightning [1]
Cannot be Stunned
Y
Guardian of the Phoenixmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Gain 100% of Physical Damage as Extra Fire Damage
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Innocence, God-Emperor of Eternitycannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
Y
The Cleansing LightY
Tome of ThunderY
Sandworn SlavesY
The Eradicatormonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Fenumal ScorpionPoison on Hit
100% increased Poison Duration
monster dropped item quantity +% [0]
monster dropped item rarity +% [750]
monster no map drops [0]
monster slain experience +% [0]
Y
Fenumal SandwhipperY
Farric BleeterY
Cavestalkermonster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
monster slain experience +% [0]
Y
Blackhowl, Prime Stalkermonster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
monster slain experience +% [0]
cannot be used as minion [1]
N
Aukuna, the Black Sekhemamonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
monster slain experience +% [0]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Caustic Snakemonster ignores delve darkness mechanic [1]Y
Blighted CondemnedResilient to Lightning Towers
Avoids Ignited
0% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Cannot be Shocked
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [0]
monster slain experience +% [0]
Y
Blighted MageBlocks Spells
You take 10% of Damage from Blocked Hits
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Eden, BlightspeakerBlocks Spells
You take 10% of Damage from Blocked Hits
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
Cannot be Knocked Back
Y
Veritania, The Redeemermonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Creeping FireY
Wild Hellion Alphamonster dropped item quantity +% [720]
monster dropped item rarity +% [1500]
monster no map drops [0]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
unique boss curse effect on self +% final [-33]
Y
Microtransactions /4 ⍟

Microtransactions /4 ⍟

IconName
Spark Spiders Effect
Your Sparks become skittering spiders of raw electrical energy
Automaton Spark Effect
Your Spark becomes an Automaton Effect.
Celestial Spark Effect
Your Spark becomes a Celestial Effect.
Void Spark Effect
Your Spark becomes a Void Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Spark Damage 125% increased Spark Damage100
The Eternal LabyrinthEnchantment Spark Damage 240% increased Spark Damage100
The Merciless LabyrinthEnchantment Spark Num Of Additional Projectiles 1Spark fires 2 additional Projectiles100
The Eternal LabyrinthEnchantment Spark Num Of Additional Projectiles 2Spark fires 3 additional Projectiles100
The Merciless LabyrinthEnchantment Spark Projectile Speed 120% increased Spark Projectile Speed100
The Eternal LabyrinthEnchantment Spark Projectile Speed 230% increased Spark Projectile Speed100
Supported By /94 ⍟

Supported By /94 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles SupportSupports projectile skills.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Pinpoint SupportSupports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies.
Spark Unique /1 ⍟

Spark Unique /1 ⍟

Community Wiki

Wiki Edit

Spark

Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.

Skill functions and interactions

  • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.

  • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.

  • A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.

  • When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).

  • There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.

  • After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.

Immunity to Spark

Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:

It is therefore advised you have a secondary skill that can hit these monsters.

Spark Duration and Cast Speed

Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.

To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.

4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.

5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.

Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )

IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.