Blighted Condemned
UndeadResilient to Lightning Towers
Avoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
Avoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
| Spectre | N |
|---|---|
| Tags | blight_monster, bones, Caster, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
Life
840%
Armour
+75%
Ailment Threshold
840%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
54,040
Armour
50,383
Evasion Rating
4,739
Damage
672
Spell Damage
672
Accuracy
580
Attack Time
1.17
Experience
12,306
Minion Life
11,722
Minion Damage
537
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.17 sec
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Cast Time: 1 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 152.6 to 279.8 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 0.7 seconds
Fires 2 additional Projectiles
Fires Projectiles in a circle
25% increased Projectile Speed
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
name = "Blighted Condemned",
life = 8.4,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"BlightCageSkeletonTriggeredSpark",
"GeometryAttackBlightCageSkeletonSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_nova",
"cannot_stun",
},
levels = {
[1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
name = "GeometryAttackBlightCageSkeletonSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Resilient to Lightning Towers
| Family | BlightMonsterType |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Avoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
| Family | AvoidStatusAilments |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fire Cold Lightning Ailment |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.