ブライト・コンデムド
不死者
雷タワーに耐性
確率で凍結無効化
確率で冷却無効化
確率で発火無効化
感電の効果を受けない
確率で凍結無効化
確率で冷却無効化
確率で発火無効化
感電の効果を受けない
Blighted Condemned
Spectre | N |
---|---|
Tags | blight_monster, bones, キャスター, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
ライフ
840%
アーマー
+75%
Ailment Threshold
840%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
54,040
アーマー
50,383
回避力
4,739
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.17
経験値
12,306
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 30%
Attack Time: 1.17 秒
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージの50%を雷ダメージに変換する
アタックダメージが70%低下する
ダメージが45.95%上昇する
is area damage [1]
物理ダメージの50%を雷ダメージに変換する
アタックダメージが70%低下する
ダメージが45.95%上昇する
is area damage [1]
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
クリティカル率: 5%
キャストタイム: 1 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
152.6から279.8の雷ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.7秒
追加の投射物を2個放つ
放射状に投射物を放つ
投射物スピードが25%増加する
base is projectile [1]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.7秒
追加の投射物を2個放つ
放射状に投射物を放つ
投射物スピードが25%増加する
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = { name = "Blighted Condemned", life = 8.4, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "BlightCageSkeletonTriggeredSpark", "GeometryAttackBlightCageSkeletonSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightCageSkeletonTriggeredSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "cannot_stun", }, levels = { [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBlightCageSkeletonSpin"] = { name = "GeometryAttackBlightCageSkeletonSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
雷タワーに耐性
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
確率で凍結無効化
確率で冷却無効化
確率で発火無効化
感電の効果を受けない
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |