凋落的死囚
不死
適應閃電塔
避免冰凍
避免冰緩
避免點燃
不被感電影響
避免冰凍
避免冰緩
避免點燃
不被感電影響
Blighted Condemned
幽魂 | N |
---|---|
標籤 | blight_monster, bones, 法術, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
840%
護甲
+75%
異常狀態臨界值
840%
抗性
0 0 75 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
54,040
護甲
50,383
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.17
經驗值
12,306
異常狀態臨界值
54,040
冰緩
171
感電
171
易碎
967
焦灼
171
殘喘
472
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GeometryAttackBlightCageSkeletonSpin
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.17 秒
你的擊中不能暈眩敵人
50% 物理傷害轉換為閃電傷害
造成 70% 更少攻擊傷害
造成 45.95% 更多傷害
is area damage [1]
50% 物理傷害轉換為閃電傷害
造成 70% 更少攻擊傷害
造成 45.95% 更多傷害
is area damage [1]
BlightCageSkeletonTriggeredSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
施放時間: 1 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 152.6 至 279.8 閃電傷害
你的擊中不能暈眩敵人
+0.7 秒基礎持續時間
發射 2 個額外投射物
以環狀型式發射投射物
增加 25% 投射物速度
base is projectile [1]
你的擊中不能暈眩敵人
+0.7 秒基礎持續時間
發射 2 個額外投射物
以環狀型式發射投射物
增加 25% 投射物速度
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = { name = "Blighted Condemned", life = 8.4, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "BlightCageSkeletonTriggeredSpark", "GeometryAttackBlightCageSkeletonSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightCageSkeletonTriggeredSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "cannot_stun", }, levels = { [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBlightCageSkeletonSpin"] = { name = "GeometryAttackBlightCageSkeletonSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
適應閃電塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
避免冰凍
避免冰緩
避免點燃
不被感電影響
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |