凋落的死囚


適應閃電塔
避免冰凍
避免冰緩
避免點燃
不被感電影響
避免冰凍
避免冰緩
避免點燃
不被感電影響
Blighted Condemned
幽魂 | N |
---|---|
標籤 | blight_monster, bones, 法術, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
840%
護甲
+75%
異常狀態臨界值
840%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
54,040
護甲
50,383
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.17
經驗值
12,306
Minion Life
11,722
Minion Damage
537
異常狀態臨界值
54,040
冰緩
171
感電
171
易碎
967
焦灼
171
殘喘
472
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GeometryAttackBlightCageSkeletonSpin
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.17 秒
你的擊中不能暈眩敵人
50% 物理傷害轉換為閃電傷害
造成 70% 更少攻擊傷害
造成 45.95% 更多傷害
is area damage [1]
BlightCageSkeletonTriggeredSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
施放時間: 1 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 152.6 至 279.8 閃電傷害
你的擊中不能暈眩敵人
+0.7 秒基礎持續時間
發射 2 個額外投射物
以環狀型式發射投射物
增加 25% 投射物速度
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = { name = "Blighted Condemned", life = 8.4, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "BlightCageSkeletonTriggeredSpark", "GeometryAttackBlightCageSkeletonSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightCageSkeletonTriggeredSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "cannot_stun", }, levels = { [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBlightCageSkeletonSpin"] = { name = "GeometryAttackBlightCageSkeletonSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
適應閃電塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
避免冰凍
避免冰緩
避免點燃
不被感電影響
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.