Condenado Infestado
Morto-vivo
Resistênte a Torres de Raio
Evita Congelamento
Evita Resfriamento
Evita Incêndio
Inafetado por Eletrização
Blighted Condemned
SpectreN
Tagsblight_monster, bones, Conjurador, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Vida
840%
Armadura
+75%
Ailment Threshold
840%
Resistência
0 0 75 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
Nível
68
Vida
54,040
Armadura
50,383
Evasão
4,739
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.17
Experiência
12,306
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 30%
Attack Time: 1.17 seg
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido em Dano de Raio
Causa 70% menos Dano de Ataque
Causa 45.95% mais Dano
is area damage [1]
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Causa 152.6 a 279.8 de Dano de Raio
Seus Acertos não podem Atordoar Inimigos
Duração base é de 0.7 segundos
Dispara 2 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 25%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
    name = "Blighted Condemned",
    life = 8.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BlightCageSkeletonTriggeredSpark",
        "GeometryAttackBlightCageSkeletonSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
        "cannot_stun",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
    name = "GeometryAttackBlightCageSkeletonSpin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Resistênte a Torres de Raio
IdBlightLightningType
FamilyBlightMonsterType
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • Evita Congelamento
    Evita Resfriamento
    Evita Incêndio
    Inafetado por Eletrização
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Edit

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