Befallener Verdammter
UntotWiderstandsfähig gegenüber Blitztürmen
Vermeidet Einfrieren
Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
Vermeidet Einfrieren
Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
Blighted Condemned
| Spectre | N |
|---|---|
| Tags | blight_monster, bones, Zauberer, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
Leben
840%
Rüstung
+75%
Ailment Threshold
840%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
54,040
Rüstung
50,383
Ausweichwert
4,739
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.17
Erfahrung
12,306
Minion Life
11,722
Minion Damage
537
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 152.6 bis 279.8 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 0.7 Sekunden
Feuert 2 zusätzliche Projektile
Feuert Projektile in einem Kreis
25% erhöhte Projektilgeschwindigkeit
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
name = "Blighted Condemned",
life = 8.4,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"BlightCageSkeletonTriggeredSpark",
"GeometryAttackBlightCageSkeletonSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_nova",
"cannot_stun",
},
levels = {
[1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
name = "GeometryAttackBlightCageSkeletonSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Widerstandsfähig gegenüber Blitztürmen
| Family | BlightMonsterType |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vermeidet Einfrieren
Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
| Family | AvoidStatusAilments |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elementar Feuer Kälte Blitz Beeinträchtigung |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.