Condenado infestado
No muertoResistente a las Torres de rayo
Evita el congelamiento
Evita el escarchamiento
Evita la quemadura
No te afecta la Electrocución
Evita el congelamiento
Evita el escarchamiento
Evita la quemadura
No te afecta la Electrocución
Blighted Condemned
| Spectre | N |
|---|---|
| Tags | blight_monster, bones, Lanzador de hechizos, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
Vida
840%
Armadura
+75%
Ailment Threshold
840%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
54,040
Armadura
50,383
Evasión
4,739
Damage
672
Daño de hechizos
672
Precisión
580
Attack Time
1.17
Experiencia
12,306
Minion Life
11,722
Minion Damage
537
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige de 152.6 a 279.8 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
La duración base es de 0.7 segundos
Dispara 2 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
name = "Blighted Condemned",
life = 8.4,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"BlightCageSkeletonTriggeredSpark",
"GeometryAttackBlightCageSkeletonSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
"projectiles_nova",
"cannot_stun",
},
levels = {
[1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
name = "GeometryAttackBlightCageSkeletonSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Resistente a las Torres de rayo
| Family | BlightMonsterType |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Evita el congelamiento
Evita el escarchamiento
Evita la quemadura
No te afecta la Electrocución
| Family | AvoidStatusAilments |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fuego Hielo Rayo Estado alterado |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.