修女卡西亞




monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Sister Cassia
幽魂 | N |
---|---|
標籤 | 法術, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, physical_affinity, red_blood, slashing_weapon |
生命
1100%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
1100%
抗性




傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
BlightBuilder
Metadata
BlightBuilderWild
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
47,414
護甲
38,291
閃避值
6,303
能量護盾
22,241
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.605
經驗值
22,561
Minion Life
10,284
Minion Energy Shield
4,824
Minion Damage
427
異常狀態臨界值
70,767
冰緩
224
感電
224
易碎
1,266
焦灼
224
殘喘
618
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightNPCProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 3 秒
造成 1178 至 1768 物理傷害
base is projectile [1]
monster projectile variation [120]
projectile uses contact position [1]
BlightNPCFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+1.2 秒基礎持續時間
造成 294.6 至 294.6 火焰傷害
25% 機率點燃敵人
每 0.1 秒撞擊一次
基礎範圍為 1 米
is area damage [1]
spell maximum action distance +% [-50]

BlightNPCEmptyActionSpellBuildTower
法術
施放時間: 1 秒
AddBuffToTargetBlightNPCTowerBuff
增益, 持續時間, 法術
施放時間: 1.17 秒
冷卻時間: 8 秒
+8 秒基礎持續時間
增加 50% 傷害
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Animated { animated_object = "Metadata/NPC/League/Blight/BlightBuilderWild.ao" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 set_phase_through_objects = 1 set_suppress_phasing_visual = 1 set_eligible_to_grant_kill_bonuses = 1 } StateMachine { define_shared_state = " intro; build; " } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Blight/npc/nun_light.ao,);" } Render { has_light = false } Animated { on_end_idle_pre_fight_01_to_idle_01 = " FaceNearestPlayer(); " on_idle_pre_fight_01_to_idle_01 = " FadeOutDialogue(200); PlayTextAudio( CassiaSingInterrupt1 , Metadata/Monsters/Masters/BlightBuilderWild, 50); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/tower_buff.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/buff_tower_beam.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/tower_buff_01.epk" } StateMachine { create_state_intro_0 = "FadeOutDialogue(200); PlayTextAudio( CassiaSingFar1 , Metadata/Monsters/Masters/BlightBuilderWild, 50);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/BlightBuilderWild"] = { name = "Sister Cassia", life = 11, energyShield = 0.33, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, skillList = { "BlightNPCProjectile", "BlightNPCFirestorm", "BlightNPCEmptyActionSpellBuildTower", "AddBuffToTargetBlightNPCTowerBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightNPCProjectile"] = { name = "BlightNPCProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNPCFirestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightNPCEmptyActionSpellBuildTower"] = { name = "BlightNPCEmptyActionSpellBuildTower", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetBlightNPCTowerBuff"] = { name = "AddBuffToTargetBlightNPCTowerBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", }, levels = { [1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
卡西亞 Topic /10
NPC | 名字 |
---|---|
指揮官基拉克 | 她很漂亮-我只有一隻眼,但不是瞎子-但她{太}緊張了。在聖宗活動期間,我曾與她合作過。她不會記得。過於沉浸在她的上帝和她的工作中。我們的士兵死了,她把這視為神聖。希望我能把她那該死的歌聲從腦海中清除。 |
卡西亞的驕傲 | 現在她絕對不會給你獎賞了。 |
潰逃之靴 | 冷酷無情。不多也不少。 |
酷寒斗篷 | 村民們用冰霜灼燒了凋落,但它只開了無數的刺矛。 |
嗜炎斗篷 | 村民們用火灼燒了凋落,但它只是像跳舞的火焰一樣蔓延開來。 |
狂雷斗篷 | 村民們用雷電灼燒了凋落,但它只分叉成無數的捲須。 |
偷息 | 最後一次喘息並不總是最後一次。 |
毒孢守衛 | 籠罩著種子,傳染病的管道, 然而,敗血症的來源仍然未知。 |
贗品.潰逃之靴 | “壓制部隊七,“發光的信徒”通過將 他們的箭頭劃在他的爆炸破折號之間,成功地擊落了逃脫的測試對象。” |
不休萃取器 | - 修女卡西亞} |
修女卡西亞 Text Audio /103
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.