Sister Cassia
Hideout Doodads
Sister Cassia Cassia /8

Sister Cassia Cassia /8

NameShow Full Descriptions
ReferenceCommunity Wiki
DropLevel 1
BaseType Sister Cassia
Class Hideout Doodads
TypeMetadata/Items/HideoutNPCs/Cassia
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
ThemesUtility
IconArt/2DItems/Hideout/Cassia
Sister Cassia
SpectreN
Modmonster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
Tagsred_blood, human, humanoid
+1100%Life
33%Energy Shield From Life
+33%Armour
+33%Evasion
1100%Ailment Threshold
37 37 37 0Resistance
+143%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 10Attack Distance
1.605 SecondAttack Time
20%Damage Spread
220%Experience
100%Model Size
BlightBuilderType
423,541Life
21,632Armour
10,800Evasion
139,769Energy Shield
2,316Damage
538Accuracy
1.61Attack Time
42,400Experience
BlightNPCProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 3 Second
Deals 3101 to 4652 Physical Damage
base is projectile
monster projectile variation [120]
projectile uses contact position
BlightNPCFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 775.4 to 775.4 Fire Damage
Base duration is 1.2 seconds
25% chance to Ignite enemies
One impact every 0.1 seconds
is area damage
skill art variation [27]
spell maximum action distance +% [-50]

FirestormV2
BlightNPCEmptyActionSpellBuildTower
AddBuffToTargetBlightNPCTowerBuff
Buff, Duration, Spell
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Cooldown Time: 8 Second
Duration: 8 Second
50% increased Damage
342,738Life
19,185Armour
10,119Evasion
113,104Energy Shield
2,066Damage
499Accuracy
1.61Attack Time
41,619Experience
BlightNPCProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 3 Second
Deals 2753 to 4130 Physical Damage
base is projectile
monster projectile variation [120]
projectile uses contact position
BlightNPCFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 688.3 to 688.3 Fire Damage
Base duration is 1.2 seconds
25% chance to Ignite enemies
One impact every 0.1 seconds
is area damage
skill art variation [27]
spell maximum action distance +% [-50]

FirestormV2
BlightNPCEmptyActionSpellBuildTower
AddBuffToTargetBlightNPCTowerBuff
Buff, Duration, Spell
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Cooldown Time: 8 Second
Duration: 8 Second
50% increased Damage
218,857Life
15,066Armour
8,867Evasion
72,223Energy Shield
1,641Damage
428Accuracy
1.61Attack Time
39,606Experience
BlightNPCProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 3 Second
Deals 2166 to 3249 Physical Damage
base is projectile
monster projectile variation [120]
projectile uses contact position
BlightNPCFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 541.6 to 541.6 Fire Damage
Base duration is 1.2 seconds
25% chance to Ignite enemies
One impact every 0.1 seconds
is area damage
skill art variation [27]
spell maximum action distance +% [-50]

FirestormV2
BlightNPCEmptyActionSpellBuildTower
AddBuffToTargetBlightNPCTowerBuff
Buff, Duration, Spell
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Cooldown Time: 8 Second
Duration: 8 Second
50% increased Damage
130,229Life
11,103Armour
7,492Evasion
42,976Energy Shield
1,224Damage
352Accuracy
1.61Attack Time
36,442Experience
BlightNPCProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 3 Second
Deals 1601 to 2401 Physical Damage
base is projectile
monster projectile variation [120]
projectile uses contact position
BlightNPCFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 400.2 to 400.2 Fire Damage
Base duration is 1.2 seconds
25% chance to Ignite enemies
One impact every 0.1 seconds
is area damage
skill art variation [27]
spell maximum action distance +% [-50]

FirestormV2
BlightNPCEmptyActionSpellBuildTower
AddBuffToTargetBlightNPCTowerBuff
Buff, Duration, Spell
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Cooldown Time: 8 Second
Duration: 8 Second
50% increased Damage
77,200Life
8,149Armour
6,303Evasion
25,476Energy Shield
908Damage
290Accuracy
1.61Attack Time
32,816Experience
BlightNPCProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 3 Second
Deals 1178 to 1768 Physical Damage
base is projectile
monster projectile variation [120]
projectile uses contact position
BlightNPCFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 294.6 to 294.6 Fire Damage
Base duration is 1.2 seconds
25% chance to Ignite enemies
One impact every 0.1 seconds
is area damage
skill art variation [27]
spell maximum action distance +% [-50]

FirestormV2
BlightNPCEmptyActionSpellBuildTower
AddBuffToTargetBlightNPCTowerBuff
Buff, Duration, Spell
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Cooldown Time: 8 Second
Duration: 8 Second
50% increased Damage
stance stance2
stance stance3
MonsterProjectileSpellBlightNPCProjectile300 ForceTargetEnemy TargetNotFar TargetStatXIsYOrHigher=(stats::is_blight_monster,1)
#DelayedBlastDelayedBlast300 ForceTargetEnemy TargetNotFar TargetStatXIsYOrHigher=(stats::is_blight_monster,1)
#FireStorm BlightNPCFirestorm300 ForceTargetEnemy TargetNotNear TargetStatXIsYOrHigher=(stats::is_blight_monster,1)
MonsterProjectileSpellBlightNPCProjectile3 ForceTargetEnemy TargetNotFar
#DelayedBlastDelayedBlast3 ForceTargetEnemy TargetNotFar
#FireStorm BlightNPCFirestorm3 ForceTargetEnemy TargetNotNear
Move-1ForceTargetAlly TargetBlightTowerIsInState=1 TargetNotInRange=51
EmptyActionSpellBlightNPCEmptyActionSpellBuildTower-1 ForceTargetAlly TargetBlightTowerIsInState=1 TargetInRange=50
AddBuffToTargetAddBuffToTargetBlightNPCTowerBuff60 ForceTargetAlly TargetBlightTowerActiveIsInState=1 TargetNotFar EnemyNotFarFromTarget

Object Type

version 2
extends "Metadata/Monsters/Masters/MasterBase"

Animated
{
	animated_object = "Metadata/NPC/League/Blight/BlightBuilderWild.ao"
}

Stats
{
	life_regeneration_rate_per_minute_% = 30
	projectile_uses_contact_position = 1
	untargetable_by_monster_ai = 1
	set_phase_through_objects = 1
	set_suppress_phasing_visual = 1
	set_eligible_to_grant_kill_bonuses = 1
}

StateMachine
{
	define_shared_state =
	"
		intro;
		build;
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Masters/MasterBase"

BaseEvents
{
	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Blight/npc/nun_light.ao,  );"
}

Render
{
	has_light = false
}

Animated
{
	on_end_idle_pre_fight_01_to_idle_01 =
	"
		FaceNearestPlayer();
	"
	on_idle_pre_fight_01_to_idle_01 =
	"
		FadeOutDialogue(200); 
		PlayTextAudio( 50, Metadata/Monsters/Masters/BlightBuilderWild, CassiaSingInterrupt1 );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/tower_buff.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/buff_tower_beam.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Blight/npc/tower_buff_01.epk"
}

StateMachine
{
	create_state_intro_0 = "FadeOutDialogue(200); 
							PlayTextAudio( 50, Metadata/Monsters/Masters/BlightBuilderWild, CassiaSingFar1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/BlightBuilderWild"] = {
    name = "Sister Cassia",
    life = 11,
    energyShield = 0.33,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BlightNPCProjectile",
        "BlightNPCFirestorm",
        "BlightNPCEmptyActionSpellBuildTower",
        "AddBuffToTargetBlightNPCTowerBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightNPCProjectile"] = {
    name = "BlightNPCProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {120, 0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightNPCFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.05,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.2, 0.2, 1200, 100, 27, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightNPCEmptyActionSpellBuildTower"] = {
    name = "BlightNPCEmptyActionSpellBuildTower",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetBlightNPCTowerBuff"] = {
    name = "AddBuffToTargetBlightNPCTowerBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed
    master damage +% final vs unique monsters [-90]

    master damage +% final vs unique monsters [-90]

    Mod IdMasterDamageFinalVsUniqueMonsters
    GroupMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    ModType Tagsdamage
    Sister Cassia Text Audio /126 ⍟

    Sister Cassia Text Audio /126 ⍟

    TypeNameCount
    IntroductionHm? What do we have here? Yet another of Oriath's cast-offs? With the problems we're facing here, I do wish they'd send someone with a little more... utility. Alas, we have useless exiles blowing in like spores on the wind.

    Cassia, by the by. Pleasure.
    Strange GrowthsSee this growth? Not on me, you--... The fruiting body. The-... the big mushroom. Strange, is it not? Wouldn't expect something of this scale in a place like this. Stands out like a sin during a sermon. Unfortunately, this is one of many, and they're all filled with an extremely toxic fluid. Quite dangerous to one's health, and no one is paying any attention. No one but I, of course. That's why I've attached this purification pump to the gleba. The spore mass. ...The big yellow round part.

    I plan to pump the toxic fluids from the mycelium -- the rooty looking parts -- through the spore mass, robbing this growth of the fluids that allow it to thrive. Even if I can't find a use for it, at least it won't get into dangerous or clumsy hands.

    In response, the mycelium is going to react. Violently. This is where you enter.

    My Mother Superior used to tell us that 'God helps those who help each other'. I'm dubious of the sort of help you might provide, as it has not escaped me that you are, for lack of a better term, drenched in viscera. Even so...

    I've some devices we can deploy to help protect my purification pump here. When you're ready, start the pump, then choose a place along the mycelium to deploy a device. Then get yourself ready, as I expect there will be more viscera.
    Strange GrowthsSuccess! And I couldn't have done it without God. I suppose you were of some help as well. Don't get a big head.

    Alas, this is but one of many impure growths. We have much work ahead of ourselves if we are to banish this blight from Wraeclast. Since you performed... adequately... I believe we should make our partnership ongoing. You'll know where to find me.
    Strange GrowthsIt was I who tasked you with protecting the pump, so ultimately we know where the blame lies. On {you}. For not protecting the pump. It's in terrible shape. It may take weeks to fix it. Months even. I--... Oh, no, I've fixed it, thank God. Consider yourself extremely lucky.

    You're not ready for this yet, I suppose. I'll pray that you will be soon, as you now owe me. Get better at this, then find me. You know how to find me, right? Just go to the nearest pulsating growth.
    ExileYes, it's true, I, like you, am an exile. I caught the High Templar's eye several years ago. I showed an interest in the mechanical arts, and he had need for someone like myself for some highly secret projects he had started. He sought ways to tap into the power contained within the virtue gems in ways that I'm not sure were in line with God's plan. I did not openly refuse his orders; I simply... interpreted them differently. The mechanisms I built were brilliant and powerful, and totally useless for his desires. I may have kept some of them.

    Unfortunately, as you know, little slips past Dominus. I was exiled as a matter of secrecy. Rapidly replaced by some little whore.

    What? She {is} a whore.
    ReplacementYou likely know her by the name High Templar Dominus gave her -- Piety. A whore-turned-thaumaturgist-turned-inventor. Or at least, she wishes she were. I've seen some of her work. Unimpressive, considering the resources she has available to her.

    Not that I'm envious. I'm not. Really, good for her. But, you know, creators have a habit of getting caught in the teeth of their own creations, and Piety seems to favour creations with many, many teeth.
    DevicesI've worked on many beautiful little machines in my time. Let's see... There was the one that was originally designed to rapidly peel and pith fruit. That one is now called the Descalper.

    The portable oven turned out to be less of an oven and more of a red-hot ember dispenser. Still quite popular.

    And of course, the towers I have been assembling for use in protecting the portable-purifying-pumping unit. Those I am particularly proud of. Powered by the toxic fluid that runs through the fungal fibres. Surprisingly robust, and safe! Relatively safe. Almost no one has died yet who wasn't meant to.
    FungiI've not seen anything like it before. The growths show no sign of intelligent thought, no clear ambition, yet the moment the pump's needle pierces the fungal flesh, creatures of all shapes and sizes begin to emerge from the mycelium -- and they never stray away from it.

    The fluid within those growths may hold the key to controlling the minds of creatures... And hopefully, something to protect us from such a power. Too many already vie for control of our wills, but that is the domain of the divine.
    The TemplarYou've no doubt heard me singing some of the Templar hymns. One of the many habits that stuck with me, other than the one I still wear. Though the Templar have their... 'issues', they are not without merit. They are, after all, doing God's work. And by Innocence, their hymns are truly catchy little earworms. Singing them helps me focus.
    Blighted MapsI'm starting to believe that these growths have some sort of central... well, brain isn't exactly the right word, but it isn't far off.

    These larger growths, these "blighted maps" you've found, they may lead us to the original source of the Blight.

    Not long ago, I believed they were a symptom of Wraeclast's death. Fungal growths feeding on a rotting carcass. Now? I'm certain they're a parasite. Wraeclast isn't dead, but it is dying, weakened by its violent history, and being overpowered and smothered by the blight.

    God has laid out all the puzzle pieces. All we need to do now is put them together. I hope you're good at puzzles.
    CassiaSingCloseRandom{Burning away our sins...}
    CassiaSingClose3{Cast your burning gaze to thine soul...}
    CassiaSingClose5{And the unrighteous were turned to ash...}
    CassiaFirstEncounterOneWell done. Now be a good assistant and find a place to deploy a tower.
    CassiaFirstEncounterTwoExile? Are you going to build a tower as I've so kindly requested?
    CassiaFirstEncounterThreeHellooooo? Please do not test my limits. Patience is not something I possess great quantities of. Build the tower, Exile. {Now.}
    CassiaAfterTowerBuiltBy His flame, the blight is reacting...
    CassiaAfterPumpTakesDamageProtect the pump, Exile.
    CassiaFurtherPumpDamageFor the love of Innocence, protect the pump!
    Piety and DominusStrange as it may sound, I'm somewhat sad. I know in my heart of hearts that they were not good people, but they were still people. I knew Dominus well. We worked together. Ate together. There was a time when I would have called him my friend. And Piety was fighting her own demons.

    I hope God sees fit to forgive their souls... And mine.
    InnocenceThe Innocence you slew was not the God I know. My God is selfless. Humble. Yes, he is prone to burning sinners, but who among us isn't?

    You just wait, Exile. Eternity will prove me right.
    The BlightheartYou've done well, my little apostle. Ahead of us lies the moment of truth. Where are you looking? I'm being metaphorical. We'll work on that.

    Before we strike at the heart of the Blight, please make sure you're ready for what awaits us. This would be a very inconvenient time for you to die. I may even miss you.

    I suggest you limber up, because you're going to be doing some running.
    Anointing OilsI see you've scavenged some oils with your sticky little hands. What in God's name are you planning to do with them? Don't bother answering -- I don't actually care, as I have a much better use than whatever nonsense you had planned.

    Bring me a few phials of those oils and I'll anoint your amulet and rings, as is tradition among the clergy. Such a blessing will unlock gifts within you that you may not even know you had. God helps those who help each other, after all.
    CassiaAfterBlightHeartDefeatExile, I--... I can't believe it. We destroyed it. We destroyed the source of the blight! This may not cleanse Wraeclast immediately, but it is the turning point in the war against this foul rot.

    Growths are still out there, spreading and consuming and possessing, but without the beating black heart, it's simply a matter of time until Wraeclast is free once and for all. And it's all thanks to me.
    CassiaInviteToHideoutResearch is best done from a safe location. Such places are few and far between out here. If you know of one, I'd be grateful.
    CassiaDismissHideoutSo be it. It was getting cramped in here anyway.
    CassiaCombatRandomFilth!
    CassiaCombat1Filth!
    CassiaCombat2Filth!
    CassiaCombat3Vile little...
    CassiaCombat4Vile little...
    CassiaCombat5Vile little...
    CassiaCombat6You must be cleansed!
    CassiaCombat7You must be cleansed!
    CassiaCombat8You must be cleansed!
    CassiaCombat9Disgusting!
    CassiaCombat10Disgusting!
    CassiaCombat11Disgusting!
    CassiaTowersRandomLet's see what this tower can really do.
    CassiaTowers1Let's see what this tower can really do.
    CassiaTowers2Let's see what this tower can really do.
    CassiaTowers3Divine power!
    CassiaTowers4Divine power!
    CassiaTowers5Divine power!
    CassiaNewLane1It's put out new mycelium! ... New roots!
    CassiaNewLane2It's put out new mycelium! ... New roots!
    CassiaNewLane3It's put out new mycelium! ... New roots!
    CassiaNewLane4The Blight is trying to spread!
    CassiaNewLane5The Blight is trying to spread!
    CassiaNewLane6The Blight is trying to spread!
    CassiaNewLane7It's branching, exile!
    CassiaNewLane8It's branching, exile!
    CassiaMonsterNearPump1Those fiends are getting too close to my pump.
    CassiaMonsterNearPump2You're making me nervous.
    CassiaMonsterNearPump3Do not let them reach the purification pump!
    CassiaMonsterNearPump4Do not let them reach the purification pump!
    CassiaMonsterNearPump5Do not let them reach the purification pump!
    CassiaSingClose1{Burning away our sins...}
    CassiaSingClose2{Burning away our sins...}
    CassiaSingClose4{Cast your burning gaze to thine soul...}
    CassiaSingClose6{And the unrighteous were turned to ash...}
    CassiaSingClose7
    CassiaSingClose8
    CassiaSingFarRandom{And the unrighteous were turned to ash... And the unrighteous were turned to ash...}
    CassiaSingFar1
    CassiaSingFar2
    CassiaSingFar3{Burning away our sins... Burning away our sins... Burning away our sins... Burning away our... }
    CassiaSingFar4{Cast your burning gaze to thine soul... Cast your burning gaze to thine soul...}
    CassiaSingFar5{And the unrighteous were turned to ash! And the unrighteous were turned to ash -- to ash!}
    CassiaSingInterruptRandomOh!
    CassiaSingInterrupt1Oh!
    CassiaSingInterrupt2Oh!
    CassiaSingInterrupt3Oh!
    Cas_02_1B.ogg
    Cas_02_1A.ogg
    Cas_02_1C.ogg
    Cas_02_2A.ogg
    Cas_02_2B.ogg
    Cas_02_2C.ogg
    Cas_02_3A.ogg
    Cas_02_3B.ogg
    Cas_02_3C.ogg
    Cas_02_4A.ogg
    Cas_02_4B.ogg
    Cas_02_4C.ogg
    Cas_02_5A.ogg
    Cas_02_5B.ogg
    Cas_02_5C.ogg
    Cas_03_1A.ogg
    Cas_03_1B.ogg
    Cas_03_1C.ogg
    Cas_03_2A.ogg
    Cas_03_2B.ogg
    Cas_03_2C.ogg
    Cas_03_3A.ogg
    Cas_03_3B.ogg
    Cas_03_3C.ogg
    Cas_03_4A.ogg
    Cas_03_4B.ogg
    Cas_03_4C.ogg
    Cas_03_5A.ogg
    Cas_03_5B.ogg
    Cas_03_5C.ogg
    Cas_28_1A.ogg
    Cas_28_1B.ogg
    Cas_28_1C.ogg
    Cas_27_Random_01.dialogue.ogg
    Cas_27_Random_02.dialogue.ogg
    Cas_27_Random_03.dialogue.ogg
    Cas_27_Random_04.dialogue.ogg
    Cas_27_Random_05.dialogue.ogg
    Cas_27_Random_06.dialogue.ogg
    Cas_27_Random_07.dialogue.ogg
    Cas_27_Random_08.dialogue.ogg
    Cas_27_Random_09.dialogue.ogg
    Cas_27_Random_10.dialogue.ogg
    Cas_27_Random_11.dialogue.ogg
    Cas_27_Random_12.dialogue.ogg
    Cas_27_Random_13.dialogue.ogg
    Cas_27_Random_14.dialogue.ogg
    Cas_28_Random_01.dialogue.ogg
    Cas_28_Random_02.dialogue.ogg
    Cas_28_Random_03.dialogue.ogg
    Cas_28_Random_04.dialogue.ogg
    Cas_28_Random_05.dialogue.ogg
    Cas_28_Random_06.dialogue.ogg
    Cassia Topic /9 ⍟

    Cassia Topic /9 ⍟

    NPCName
    Officer KiracShe's beautiful - I'm one-eyed, not blind - but she's {far} too intense. I worked with her once before, tangentially, when on the campaign for the Templars. Not that she'd remember. Too wrapped up in her God and her work. We soldiers did the dying, and she gave the credit to the divine. Wish I could get her damn songs out of my head.
    The StampedeRelentlessness. Nothing more, nothing less.

    {This item can be anointed by Cassia}
    Cowl of the CryophileThe villagers seared the blight with cold, but it only bloomed countless spears.

    {This item can be anointed by Cassia}
    Cowl of the ThermophileThe villagers seared the blight with fire, but it only spread like dancing flames.

    {This item can be anointed by Cassia}
    Cowl of the CeraunophileThe villagers seared the blight with lightning, but it only forked into countless tendrils.

    {This item can be anointed by Cassia}
    BreathstealerThe last gasp is not always one's final act.

    {This item can be anointed by Cassia}
    SporeguardShrouded in seed, a conduit of contagion,
    yet the source of septicity remains unknown.

    {This item can be anointed by Cassia}
    Replica Stampede"Suppression troop seven, the 'Glowering Faithful,' managed to fell the escaping
    test subject by timing their arrows between his explosive dashes."

    {This item can be anointed by Cassia}
    Sister Cassia
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