アビス ユニーク /62
状態異常によるダメージの50%を防ぐ)
プレイヤーに対するアーケインサージの効果が8%、最大40%まで増加する
スタンへの完全耐性
剣の物理ダメージの123%を火ダメージとして追加
燃焼領域の効果を受けない
凍結、冷却、発火に完全耐性
アタック・キャスト・移動スピード20%増加)
状態異常によるダメージの50%を防ぐ)
マローダー: 近接スキルの効果範囲が25%増加する
デュエリスト: アタックダメージの1%をライフとしてリーチする
レンジャー: 移動スピードが7%増加する
シャドウ: クリティカル率 +0.5%
ウィッチ: 毎秒マナの0.5%を自動回復する
テンプラー: ダメージは5%の元素耐性を突破する
サイオン: 全ての能力値 +25
最大数のフレンジーチャージを持っているとみなされる
最大数のパワーチャージを持っているとみなされる
スペクターはエリア間を移動できない
コラプト状態でないサポートジェムを4個吸収できる
ジェムを一つも吸収していない
火ダメージ以外を与えられない)
状態異常によるダメージの50%を防ぐ)
アビス ジェム/14
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![]() | アンセストラルコールサポート (4) |
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![]() | ミラージュアーチャーサポート (4) |
![]() | 斉射サポート (4) |
![]() | アンアース (10) |
![]() | ヴォラタイルデッド (12) |
![]() | 監禁のヴォラタイルデッド (12) |
![]() | 沸騰のヴォラタイルデッド (12) |
![]() | クリメーション (28) |
![]() | 掘り起こしのクリメーション (28) |
![]() | 火山のクリメーション (28) |
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![]() | チャネリング注入サポート (4) |
![]() | スペルカスケードサポート (4) |
![]() | ボディスワップ (10) |
![]() | 生贄のボディスワップ (10) |
Minimap Icons /2


アビス モンスター /24
名前 | モッド | Spectre |
---|---|---|
太古のウォッチャー | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
復活したウォッチャー | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
太古のハンター | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
復活したハンター | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
死体泥棒 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] base secondary skill effect duration [2000] spell maximum action distance +% [-55] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
復活した泥棒 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] base secondary skill effect duration [2000] spell maximum action distance +% [-55] | N |
光なき恐怖 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
ウェルウィング | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
深淵の追跡者 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
復活した追跡者 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] cannot be used as minion [1] | N |
スレッシャー | スピリットチャージを失った時にライフの4%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
復活したスレッシャー | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
大穴の口 | スピリットチャージを失った時にライフの4%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
復活した口 | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
光なき悪夢 | スピリットチャージを失った時にライフの4%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
光なき悪夢 | emerge speed +% [0,20] | N |
ウェルウィング・メイトリアーク | スピリットチャージを失った時にライフの4%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
源泉の統治者、ウラマン | スピリットチャージを失った時にライフの1%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] projectile speed variation +% [8] モンスターの付与する経験値が100%増加する ドロップするアイテムのレアリティが15000%増加する display monster mod nemesis test [0] ノックバックを受けることがない cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
光なき者の君主、アマナム | スピリットチャージを失った時にライフの1%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] モンスターの付与する経験値が100%増加する ドロップするアイテムのレアリティが15000%増加する ノックバックを受けることがない cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
スティギアンスパイア | emerge speed +% [0,20] スタンを受けることがない ノックバックを受けることがない | N |
ピットワーム | スピリットチャージを失った時にライフの%を回復する maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] ノックバックを受けることがない | N |
光なき地虫 | emerge speed +% [0,30] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
光なき地虫 | emerge speed +% [0,20] cannot be used as minion [1] monster no drops or experience [1] | N |
ウェル・クリーパー | スピリットチャージを失った時にライフの4%を回復する maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
アビス ヘルプパネル
アビス ヘルプパネル
アビス
Path of Exileの後半から、アビスと呼ばれる地面の亀裂を見つけられるようになります。その亀裂はプレイヤーが近づくと口を開け、モンスターが地面から飛び出してきます。亀裂の作る割れ目を追うことで貴重な報酬を得られる困難な戦闘に遭遇できます。
アビスを追跡する際に時間は重要な要素です。プレイヤーが出会うアビスは時間が経つと閉じてしまいますが、もし十分な数のモンスターを時間内に倒すことができればアビスの亀裂はさらに広がります。プレイヤーが素早くモンスターを倒すことができ幸運に恵まれていれば、イベントの最後にアビスの宝箱が現れることがあります。 アビスモンスターを倒すことで他では得られないアイテムを獲得できるかもしれません:

TutorialPanelAbyssContent3
アビスジュエルは独自のモッドを有する特別なジュエルです。通常のジュエルとは異なり、アビスジュエルには要求レベルがあり、そのモッドには複数のティアがあります。アビスジュエルは、パッシブスキルツリーだけでなく、新しいアイテムソケットのタイプである「アビスソケット」にソケットすることができます。アビスソケットは、ベルトベースタイプ「地獄の万力」が持っています。 高いレベルでは、アビスは特別なボス達が待ち構える地下世界に繋がっていることがあります。これら危険なボスは、アビスソケットをもつ特別なアビスリーグ限定ユニークアイテムを落とすことがあります。

Community Wiki
Abyss league
Crucible Patch Notes
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian Vise.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental Penetration. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The Darkness Enthroned Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The Tecrod's Gaze Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Ultimatum Patch Notes
Abyss Changes
- You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
- Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
- Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
Harvest Patch Notes
Abyss Changes
- The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
- Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
Bestiary Patch Notes
Abyss Changes
- Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
- Abyssal Depths can no longer appear in areas below level 70.
- Stygian Vise belts can now only be found by completing an Abyssal Depths area.
- The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
- A new Sextant mod has been added which grants an additional Abyss.
Introduction
The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- Areas can contain Abysses
map extra content weighting [1]
Mechanics
The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.