復活したスレッシャー
不死者
エリア: アビスの深淵
スピリットチャージを失った時にライフの%を回復する
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Thresher
Spectre | N |
---|---|
Area | アビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵 |
Tags | abyssal, bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
ライフ
300%
アーマー
+75%
回避力
+25%
Ailment Threshold
300%
耐性
30 30 30 20
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
250%
Model Size
90%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssLichMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
50,383
回避力
5,924
エナジーシールド
0
Damage
422
スペルダメージ
422
命中
290
Attack Time
1.8
経験値
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 338–507
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerWhirlingChargeLichMinion
Attack
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 40%
Attack Time: 1.8 秒
クールダウン時間: 8 秒
アタックダメージが60%低下する
アタックスピードが80%上昇する
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [100]
アタックスピードが80%上昇する
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [100]
Object Type
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss" DiesAfterTime { time_until_death = 30.0f }
Object Type Codes
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssLichMinion"] = { name = "Risen Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerWhirlingChargeLichMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingChargeLichMinion"] = { name = "BoneStalkerWhirlingChargeLichMinion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {80, 100, -30, baseMultiplier = 0.4, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
スピリットチャージを失った時にライフの%を回復する
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |