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枯骨撕裂人
不死
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Thresher
幽魂
地區絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵
標籤abyssal, bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
生命
299%
護甲值
+75%
閃避
+25%
異常狀態臨界值
299%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
175%
Model Size
90%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssLichMinion
等級
78
生命
54,532
護甲值
110,135
閃避值
8,334
傷害
756
法術傷害
756
命中
856
攻擊間隔
1.8
經驗值
21,660
召喚物生命
10,846
召喚物傷害
626
異常狀態臨界值
54,532
冰緩
172
感電
172
易碎
976
焦灼
172
殘喘
476
Phys Convert Ele
290%
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 605907
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BoneStalkerWhirlingChargeLichMinion
攻擊
基本傷害: 605907
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.8 秒
冷卻時間: 8 秒
造成60%更少攻擊傷害
80% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [100]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss"

DiesAfterTime
{
	time_until_death = 30.0f
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssLichMinion"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Risen Thresher",
    life = 2.99,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerWhirlingChargeLichMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingChargeLichMinion"] = {
    name = "BoneStalkerWhirlingChargeLichMinion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {80, 100, -30, baseMultiplier = 0.4, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
當你失去 1 顆靈體能量球時,恢復 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
FamilySpiritCharge
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • spirit charge tier 1 1 全域
  • maximum spirit charges 0 0 全域
  • monster spirit charges are infinite 0 0 全域 — 無法使用的值
  • gain % life when spirit charge expires or consumed 0 0 全域
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 全域
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 全域 — 無法使用的值
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 全域
  • Edit

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