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Trillador Resucitado
No muerto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Recuperas un % de vida cuando pierdes una Carga de espíritu
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Thresher
Spectre
AreaProfundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales
Tagsabyssal, bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
Vida
299%
Armadura
+75%
Evasión
+25%
Ailment Threshold
299%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
112%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experiencia
175%
Model Size
90%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssLichMinion
Nivel
78
Vida
54,532
Armadura
110,135
Evasión
8,334
Damage
756
Daño de hechizos
756
Precisión
856
Attack Time
1.8
Experiencia
21,660
Minion Life
10,846
Minion Damage
626
Ailment Threshold
54,532
Chill
172
Shock
172
Brittle
976
Scorch
172
Sap
476
Phys Convert Ele
290%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 605907
Probabilidad de golpe crítico: 5%
Attack Time: 1.8 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BoneStalkerWhirlingChargeLichMinion
Attack
Base Damage: 605907
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 1.8 seg
Tiempo de recarga: 8 seg
Inflige un 60% menos de daño de ataque
80% más velocidad de ataque
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [100]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss"

DiesAfterTime
{
	time_until_death = 30.0f
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssLichMinion"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Risen Thresher",
    life = 2.99,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerWhirlingChargeLichMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingChargeLichMinion"] = {
    name = "BoneStalkerWhirlingChargeLichMinion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {80, 100, -30, baseMultiplier = 0.4, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
Recuperas un % de vida cuando pierdes una Carga de espíritu
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
FamilySpiritCharge
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Valor fijo
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor fijo
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Edit

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