ウェルウィング・メイトリアーク
スピリットチャージを失った時にライフの4%を回復する
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
SpectreY
Spectre OverrideMetadata/Monsters/MineBat/MineBatAbyssLargeSpectre
Areaアビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵
Tagsabyss_commander_monster, abyssal, animal_claw_weapon, beast, キャスター, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
ライフ
299%
回避力
+20%
Ailment Threshold
299%
耐性
30 30 30 20
Damage
173%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
175%
Model Size
120%
Type
MineBatAbyssLarge
Metadata
MineBatAbyssLarge
レベル
68
ライフ
19,236
アーマー
28,790
回避力
5,687
Damage
646
スペルダメージ
646
命中
580
Attack Time
1.5
経験値
17,946
Minion Life
4,172
Minion Damage
516
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 60%
アタックダメージ: 60%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックダメージが40%低下する
基礎持続時間は6
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
Spell, Multicastable, Triggerable
クリティカル率: 5%
キャストタイム: 1.2 秒
クールダウン時間: 2.5 秒
33.71から67.42の物理ダメージを与える
67.42から101.1の雷ダメージを与える
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.2 秒
クールダウン時間: 2.5 秒
33.71から67.42の物理ダメージを与える
67.42から101.1の雷ダメージを与える
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
Attack, Damage
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 175%
Attack Time: 1.5 秒
クールダウン時間: 4 秒
アタックダメージが75%上昇する
出血を付与する
active skill area of effect radius +% final [-25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Monster
{
	preload_object_type = "RootSpiderHole"
    preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole"
}

Actor
{
	on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );"
}

Animated
{
	on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );"
	on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); "
	on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao"
}

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MineBat/MineBatAbyssLarge"] = {
    name = "Wellwing Matriarch",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "AbyssMineBatWhirlingBlades",
        "MeleeAtAnimationSpeed",
        "AbyssBatLargeScreech",
        "AbyssBatLargeScreechGeometrySpell",
        "AbyssBatTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssMineBatWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "ground_caustic_art_variation",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBatLargeScreech"] = {
    name = "AbyssBatLargeScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBatLargeScreechGeometrySpell"] = {
    name = "AbyssBatLargeScreechGeometrySpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBatTeleportSlam"] = {
    name = "AbyssBatTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
スピリットチャージを失った時にライフの4%を回復する
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
FamilySpiritCharge
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Life.corpse_sink_delay_ms4000
    Life.corpse_sink_time_ms20000
    Actor.basic_actionEmerge
    ウェルウィング・メイトリアーク
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Wellwing Matriarch
    SpectreY
    Spectre OverrideMetadata/Monsters/MineBat/MineBatAbyssLargeSpectre
    Areaジッグラトのマップ
    Tagsabyss_commander_monster, abyssal, animal_claw_weapon, beast, キャスター, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • ジッグラトのマップ: ウェルウィング・メイトリアーク, ウェルウィング
  • スレッシャー, 大穴の口, ウェルウィング・メイトリアーク
  • ライフ
    299%
    回避力
    +20%
    Ailment Threshold
    299%
    耐性
    30 30 30 20
    Damage
    173%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    120%
    Type
    MineBatAbyssLarge
    Metadata
    MineBatAbyssLargeStandalone
    レベル
    84
    ライフ
    105,532
    アーマー
    99,834
    回避力
    9,744
    Damage
    1,649
    スペルダメージ
    1,649
    命中
    1,076
    Attack Time
    1.5
    経験値
    23,188
    Minion Life
    19,945
    Minion Damage
    1,399
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1319–1979
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AbyssMineBatWhirlingBlades
    Attack, Melee, Movement, Travel
    ワーリングブレード
    Base Damage: 1319–1979
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
    アタックダメージが40%低下する
    基礎持続時間は6
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground chaos damage to deal per minute [25306]
    AbyssBatLargeScreech
    Spell, Multicastable, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    85.89から171.8の物理ダメージを与える
    357.9から538.2の雷ダメージを与える
    is area damage [1]
    AbyssBatLargeScreechGeometrySpell
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    85.89から171.8の物理ダメージを与える
    357.9から538.2の雷ダメージを与える
    is area damage [1]
    AbyssBatTeleportSlam
    Attack, Damage
    Base Damage: 1319–1979
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 175%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    アタックダメージが75%上昇する
    出血を付与する
    active skill area of effect radius +% final [-25]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssLargeStandalone"] = {
        name = "Wellwing Matriarch",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AbyssMineBatWhirlingBlades",
            "MeleeAtAnimationSpeed",
            "AbyssBatLargeScreech",
            "AbyssBatLargeScreechGeometrySpell",
            "AbyssBatTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssMineBatWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "ground_caustic_art_variation",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreech"] = {
        name = "AbyssBatLargeScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreechGeometrySpell"] = {
        name = "AbyssBatLargeScreechGeometrySpell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatTeleportSlam"] = {
        name = "AbyssBatTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • ウェルウィング・メイトリアーク
    Wellwing Matriarch
    SpectreY
    Tagsabyssal, animal_claw_weapon, beast, キャスター, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
    ライフ
    299%
    回避力
    +20%
    Ailment Threshold
    299%
    耐性
    30 30 30 20
    Damage
    173%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    120%
    Type
    MineBatAbyssLarge
    Metadata
    MineBatAbyssLargeSpectre
    レベル
    68
    ライフ
    19,236
    アーマー
    28,790
    回避力
    5,687
    Damage
    646
    スペルダメージ
    646
    命中
    580
    Attack Time
    1.5
    経験値
    17,946
    Minion Life
    4,172
    Minion Damage
    516
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 517–775
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AbyssMineBatWhirlingBlades
    Attack, Melee, Movement, Travel
    ワーリングブレード
    Base Damage: 517–775
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
    アタックダメージが40%低下する
    基礎持続時間は6
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground chaos damage to deal per minute [11206]
    AbyssBatLargeScreech
    Spell, Multicastable, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    33.71から67.42の物理ダメージを与える
    67.42から101.1の雷ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    AbyssBatLargeScreechGeometrySpell
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    33.71から67.42の物理ダメージを与える
    67.42から101.1の雷ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    AbyssBatTeleportSlam
    Attack, Damage
    Base Damage: 517–775
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 175%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    アタックダメージが75%上昇する
    出血を付与する
    active skill area of effect radius +% final [-25]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    	preload_object_type = "RootSpiderHole"
        preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole"
    }
    
    Actor
    {
    	on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );"
    }
    
    Animated
    {
    	on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );"
    	on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); "
    	on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre"] = {
        name = "Wellwing Matriarch",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AbyssMineBatWhirlingBlades",
            "MeleeAtAnimationSpeed",
            "AbyssBatLargeScreech",
            "AbyssBatLargeScreechGeometrySpell",
            "AbyssBatTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssMineBatWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "ground_caustic_art_variation",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreech"] = {
        name = "AbyssBatLargeScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreechGeometrySpell"] = {
        name = "AbyssBatLargeScreechGeometrySpell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatTeleportSlam"] = {
        name = "AbyssBatTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    ウェルウィング・メイトリアーク
    エリア: アビスの溝
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Wellwing Matriarch
    SpectreY
    Spectre OverrideMetadata/Monsters/MineBat/MineBatAbyssLargeSpectre
    Areaアビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝
    Tagsabyssal, animal_claw_weapon, beast, キャスター, delve_monster, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood
    ライフ
    300%
    回避力
    +20%
    Ailment Threshold
    300%
    耐性
    30 30 30 20
    Damage
    173%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    120%
    Type
    MineBatAbyssLargeDelve
    Metadata
    MineBatAbyssLargeDelve
    レベル
    68
    ライフ
    19,300
    アーマー
    28,790
    回避力
    5,687
    Damage
    646
    スペルダメージ
    646
    命中
    580
    Attack Time
    1.5
    経験値
    15,383
    Minion Life
    4,186
    Minion Damage
    516
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 517–775
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AbyssMineBatWhirlingBlades
    Attack, Melee, Movement, Travel
    ワーリングブレード
    Base Damage: 517–775
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
    アタックダメージが40%低下する
    基礎持続時間は6
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground chaos damage to deal per minute [11206]
    AbyssBatLargeScreech
    Spell, Multicastable, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    33.71から67.42の物理ダメージを与える
    67.42から101.1の雷ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    AbyssBatLargeScreechGeometrySpell
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    クールダウン時間: 2.5 秒
    33.71から67.42の物理ダメージを与える
    67.42から101.1の雷ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    AbyssBatTeleportSlam
    Attack, Damage
    Base Damage: 517–775
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 175%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    アタックダメージが75%上昇する
    出血を付与する
    active skill area of effect radius +% final [-25]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    	preload_object_type = "RootSpiderHole"
        preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole"
    }
    
    Actor
    {
    	on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );"
    }
    
    Animated
    {
    	on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );"
    	on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); "
    	on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssLargeDelve"] = {
        name = "Wellwing Matriarch",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AbyssMineBatWhirlingBlades",
            "MeleeAtAnimationSpeed",
            "AbyssBatLargeScreech",
            "AbyssBatLargeScreechGeometrySpell",
            "AbyssBatTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssMineBatWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.859,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "ground_caustic_art_variation",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreech"] = {
        name = "AbyssBatLargeScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatLargeScreechGeometrySpell"] = {
        name = "AbyssBatLargeScreechGeometrySpell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBatTeleportSlam"] = {
        name = "AbyssBatTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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