魔翼女酋
野兽
区域: 绝望深渊
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地区 | 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊 |
标签 | abyss_commander_monster, abyssal, animal_claw_weapon, beast, 施法, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
闪避值
+20%
异常状态临界值
300%
抗性
30 30 30 20
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
MineBatAbyssLarge
Metadata
MineBatAbyssLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.5
经验值
25,638
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
攻击间隔: 1.5 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 40%
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法术, 法术可重复, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法术, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻击, 伤害
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 4 秒
攻击伤害总增 75%
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLarge"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔翼女酋
野兽
区域: 灵祭塔庙
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地区 | 灵祭塔庙 |
标签 | abyss_commander_monster, abyssal, animal_claw_weapon, beast, 施法, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
300%
闪避值
+20%
异常状态临界值
300%
抗性
30 30 30 20
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
MineBatAbyssLarge
Metadata
MineBatAbyssLargeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
105,885
护甲
99,834
闪避值
9,744
能量护盾
0
伤害
1,649
法术伤害
1,649
命中
538
攻击间隔
1.5
经验值
33,125
异常状态临界值
105,885
冰缓
335
Shock
335
Brittle
1,894
Scorch
335
Sap
925
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1319–1979
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 1319–1979
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
攻击间隔: 1.5 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 40%
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [20989]
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [20989]
AbyssBatLargeScreech
法术, 法术可重复, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 71.23 - 142.5 物理伤害
造成 296.8 - 446.4 闪电伤害
is area damage [1]
造成 296.8 - 446.4 闪电伤害
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法术, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 71.23 - 142.5 物理伤害
造成 296.8 - 446.4 闪电伤害
is area damage [1]
造成 296.8 - 446.4 闪电伤害
is area damage [1]
AbyssBatTeleportSlam
攻击, 伤害
基本伤害: 1319–1979
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 4 秒
攻击伤害总增 75%
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeStandalone"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
井翼怪女王
野兽
Wellwing Matriarch
幽魂 | Y |
---|---|
标签 | abyssal, animal_claw_weapon, beast, 施法, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
闪避值
+20%
异常状态临界值
300%
抗性
30 30 30 20
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
MineBatAbyssLarge
Metadata
MineBatAbyssLargeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.5
经验值
25,638
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
攻击间隔: 1.5 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 40%
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法术, 法术可重复, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法术, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻击, 伤害
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 4 秒
攻击伤害总增 75%
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
井翼怪女王
野兽
区域: 深渊之城
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地区 | 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, animal_claw_weapon, beast, 施法, delve_monster, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood |
生命
300%
闪避值
+20%
异常状态临界值
300%
抗性
30 30 30 20
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
MineBatAbyssLargeDelve
Metadata
MineBatAbyssLargeDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
攻击间隔: 1.5 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 40%
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
基础持续时间为 6 秒
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法术, 法术可重复, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法术, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
冷却时间: 2.5 秒
造成 33.71 - 67.42 物理伤害
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 - 101.1 闪电伤害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻击, 伤害
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 4 秒
攻击伤害总增 75%
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
导致流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeDelve"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
当精神球失效或被消耗时,回复 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |