雄翼女酋
野獸
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地區 | 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵 |
標籤 | abyss_commander_monster, abyssal, animal_claw_weapon, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+20%
異常狀態臨界值
300%
抗性
30
30
30
20
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
MineBatAbyssLarge
Metadata
MineBatAbyssLarge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
646
法術傷害
646
命中
0
攻擊間隔
1.5
經驗值
25,638
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 40% 更少攻擊傷害
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法術, 法術可重複, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻擊, 傷害
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成 75% 更多攻擊傷害
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLarge"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
雄翼女酋
野獸
地區: 高地神塔地圖
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地區 | 高地神塔地圖 |
標籤 | abyss_commander_monster, abyssal, animal_claw_weapon, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
300%
閃避
+20%
異常狀態臨界值
300%
抗性
30
30
30
20
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
MineBatAbyssLarge
Metadata
MineBatAbyssLargeStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
105,885
護甲
99,834
閃避
8,120
能量護盾
0
傷害
1,649
法術傷害
1,649
命中
0
攻擊間隔
1.5
經驗值
33,125
異常狀態臨界值
105,885
冰緩
335
感電
335
易碎
1,894
焦灼
335
殘喘
925
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1319–1979
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1319–1979
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 40% 更少攻擊傷害
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [20989]
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [20989]
AbyssBatLargeScreech
法術, 法術可重複, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 71.23 至 142.5 物理傷害
造成 296.8 至 446.4 閃電傷害
is area damage [1]
造成 296.8 至 446.4 閃電傷害
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 71.23 至 142.5 物理傷害
造成 296.8 至 446.4 閃電傷害
is area damage [1]
造成 296.8 至 446.4 閃電傷害
is area damage [1]
AbyssBatTeleportSlam
攻擊, 傷害
基本傷害: 1319–1979
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成 75% 更多攻擊傷害
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeStandalone"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
雄翼女酋
野獸
Wellwing Matriarch
幽魂 | Y |
---|---|
標籤 | abyssal, animal_claw_weapon, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+20%
異常狀態臨界值
300%
抗性
30
30
30
20
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
MineBatAbyssLarge
Metadata
MineBatAbyssLargeSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
646
法術傷害
646
命中
0
攻擊間隔
1.5
經驗值
25,638
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 40% 更少攻擊傷害
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法術, 法術可重複, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻擊, 傷害
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成 75% 更多攻擊傷害
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
雄翼女酋
野獸
地區: 深淵拱橋
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Wellwing Matriarch
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/MineBat/MineBatAbyssLargeSpectre |
地區 | 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋 |
標籤 | abyssal, animal_claw_weapon, beast, 法術, delve_monster, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood |
生命
300%
閃避
+20%
異常狀態臨界值
300%
抗性
30
30
30
20
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
MineBatAbyssLargeDelve
Metadata
MineBatAbyssLargeDelve
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
646
法術傷害
646
命中
0
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssMineBatWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 40% 更少攻擊傷害
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
+6 秒基礎持續時間
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [11206]
AbyssBatLargeScreech
法術, 法術可重複, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatLargeScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 2.5 秒
造成 33.71 至 67.42 物理傷害
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
造成 67.42 至 101.1 閃電傷害
active skill area of effect radius +% final [-10]
is area damage [1]
AbyssBatTeleportSlam
攻擊, 傷害
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
造成 75% 更多攻擊傷害
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
造成流血
active skill area of effect radius +% final [-25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { preload_object_type = "RootSpiderHole" preload_object_type = "Metadata/Monsters/MineBat/AbyssBatHole" } Actor { on_start_MaligaroTeleportSlam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao );" } Animated { on_event_hole_for_abyss_attack_03_submerge = "SpawnObject( Metadata/Effects/Spells/monsters_effects/act2/root_spider/emerge/HoleMedium );" on_event_rendering_for_abyss_attack_03_submerge = "DisableRendering(); " on_event_emerge_for_abyss_attack_03_emerge = "EnableRendering();" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/SoulTransfer/soultransfer_surge.ao" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatAbyssLargeDelve"] = { name = "Wellwing Matriarch", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssMineBatWhirlingBlades", "MeleeAtAnimationSpeed", "AbyssBatLargeScreech", "AbyssBatLargeScreechGeometrySpell", "AbyssBatTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssMineBatWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.859, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreech"] = { name = "AbyssBatLargeScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatLargeScreechGeometrySpell"] = { name = "AbyssBatLargeScreechGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25, 0.5, 0.5, 0.75, -10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.60000002384186, 1.25, 1.8799999952316, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBatTeleportSlam"] = { name = "AbyssBatTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.