撕裂人





地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
地區 | 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵 |
標籤 | abyss_commander_monster, abyssal, bone_armour, bones, 法術, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
50,383
閃避值
5,924
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.8
經驗值
25,638
Minion Life
4,186
Minion Damage
337
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 406.1 至 609.1 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act" slow_animations_go_to_idle = false on_event_face_for_EmptyActionSpell = "FaceTarget();" }
Object Type Codes
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao" } Render { //turn_duration = 0.4 } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_change_to_stance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
撕裂人





地區: 高地神塔地圖
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
地區 | 高地神塔地圖 |
標籤 | abyss_commander_monster, abyssal, bone_armour, bones, 法術, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
84
生命
105,885
護甲
174,710
閃避值
10,150
傷害
1,077
法術傷害
1,077
命中
1,076
攻擊間隔
1.8
經驗值
33,125
Minion Life
20,012
Minion Damage
914
異常狀態臨界值
105,885
冰緩
335
感電
335
易碎
1,894
焦灼
335
殘喘
925
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 862–1293
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 862–1293
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 862–1293
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 651.6 至 977.5 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssStandalone"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
撕裂人





Thresher
幽魂 | Y |
---|---|
標籤 | abyssal, bone_armour, bones, 法術, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
50,383
閃避值
5,924
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.8
經驗值
25,638
Minion Life
4,186
Minion Damage
337
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 406.1 至 609.1 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" Actor { actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act" slow_animations_go_to_idle = false on_event_face_for_EmptyActionSpell = "FaceTarget();" }
Object Type Codes
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao" } Render { //turn_duration = 0.4 } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_change_to_stance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
撕裂人





地區: 深淵拱橋
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
地區 | 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋 |
標籤 | abyssal, bone_armour, bones, 法術, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssDelve
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
50,383
閃避值
5,924
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.8
經驗值
25,638
Minion Life
4,186
Minion Damage
337
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 406.1 至 609.1 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act" slow_animations_go_to_idle = false on_event_face_for_EmptyActionSpell = "FaceTarget();" }
Object Type Codes
version 2 extends "Metadata/Monsters/BoneStalker/BoneStalker" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao" } Render { //turn_duration = 0.4 } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_change_to_stance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
撕裂人





當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
幽魂 | N |
---|---|
標籤 | abyssal, bone_armour, bones, 法術, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssCowardsTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
50,383
閃避值
5,924
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.8
經驗值
25,638
Minion Life
4,186
Minion Damage
337
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 406.1 至 609.1 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Actor { actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act" slow_animations_go_to_idle = false basic_action = "Emerge" on_event_face_for_EmptyActionSpell = "FaceTarget();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao" } Render { //turn_duration = 0.4 } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_change_to_stance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
撕裂人





當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
undead description [1]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
undead description [1]
emerge speed +% [0,20]
Thresher
幽魂 | N |
---|---|
標籤 | abyssal, bone_armour, bones, 法術, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
300%
護甲
+75%
閃避
+25%
異常狀態臨界值
300%
抗性




傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
BoneStalkerAbyss
Metadata
BoneStalkerAbyssCowardsTrialNoSink_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
50,383
閃避值
5,924
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.8
經驗值
25,638
Minion Life
4,186
Minion Damage
337
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
攻擊, 冷卻
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 30% 更多攻擊傷害
+6 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.8 秒
冷卻時間: 5 秒
造成 44% 更少攻擊傷害
80% 更多攻擊速度
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
法術
施放時間: 1 秒
冷卻時間: 8 秒
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
法術
施放時間: 4 秒
AbyssBoneStalkerTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 406.1 至 609.1 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
增加 25% 投射物速度
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act" slow_animations_go_to_idle = false basic_action = "Emerge" on_event_face_for_EmptyActionSpell = "FaceTarget();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao" } Render { //turn_duration = 0.4 } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_change_to_stance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" } Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = { name = "Thresher", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "AbyssBoneStalkerTriggeredProjectile", "BoneStalkerWhirlingCharge", "EmptyActionSpellAbyssBoneStalkerStealth", "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", "BoneStalkerAmbush", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssBoneStalkerTriggeredProjectile"] = { name = "AbyssBoneStalkerTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerWhirlingCharge"] = { name = "BoneStalkerWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", }, levels = { [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerStealth"] = { name = "EmptyActionSpellAbyssBoneStalkerStealth", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = { name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerAmbush"] = { name = "BoneStalkerAmbush", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 4% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.