도리깨
언데드
혼백 충전 상실 시 생명력의 4% 회복
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
SpectreY
Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
Area심연 지하, 심연 지하, 심연 지하, 심연 지하, 심연 지하
Tagsabyss_commander_monster, abyssal, bone_armour, bones, 시전, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
생명력
299%
방어도
+75%
회피
+25%
Ailment Threshold
299%
저항
30 30 30 20
Damage
112%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
경험치
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyss
레벨
68
생명력
19,236
방어도
50,383
회피
5,924
Damage
418
주문 피해
418
정확도
580
Attack Time
1.8
경험치
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 335–502
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335–502
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.8 초
재사용 대기시간: 5 초
주는 공격 피해 30% 증폭
기본 지속시간 6
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335–502
치명타 확률: 5%
공격 피해: 56%
Attack Time: 1.8 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
공격 속도 80% 증폭
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
시전 속도: 1 초
재사용 대기시간: 8 초
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
시전 속도: 4 초
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
406.1~609.1 물리 피해
투사체가 모든 대상 관통
투사체 1개 추가 발사
투사체 속도 25% 증가
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
	slow_animations_go_to_idle = false
	on_event_face_for_EmptyActionSpell = "FaceTarget();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
}

Render
{
     //turn_duration = 0.4
}

StateMachine
{
	define_state = "epk"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = {
    name = "Thresher",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "AbyssBoneStalkerTriggeredProjectile",
        "BoneStalkerWhirlingCharge",
        "EmptyActionSpellAbyssBoneStalkerStealth",
        "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        "BoneStalkerAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
    name = "AbyssBoneStalkerTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
    name = "BoneStalkerWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
    },
    levels = {
        [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
    name = "EmptyActionSpellAbyssBoneStalkerStealth",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
    name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
    name = "BoneStalkerAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
혼백 충전 상실 시 생명력의 4% 회복
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
FamilySpiritCharge
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Life.corpse_sink_delay_ms4000
    Life.corpse_sink_time_ms20000
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.slow_animations_go_to_idlefalse
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    도리깨
    언데드
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    Area지구라트 지도
    Tagsabyss_commander_monster, abyssal, bone_armour, bones, 시전, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 지구라트 지도: 도리깨, 원시 감시자, 원시 사냥꾼, 일어난 감시자
  • 도리깨, 구덩이 큰턱, 행운의 날개 어미
  • 생명력
    299%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    299%
    저항
    30 30 30 20
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssStandalone
    레벨
    84
    생명력
    105,532
    방어도
    174,710
    회피
    10,150
    Damage
    1,068
    주문 피해
    1,068
    정확도
    1,076
    Attack Time
    1.8
    경험치
    23,188
    Minion Life
    19,945
    Minion Damage
    905
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 854–1281
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 854–1281
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 30% 증폭
    기본 지속시간 6
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 854–1281
    치명타 확률: 5%
    공격 피해: 56%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    공격 속도 80% 증폭
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    시전 속도: 4 초
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    785.7~1179 물리 피해
    투사체가 모든 대상 관통
    투사체 1개 추가 발사
    투사체 속도 25% 증가
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssStandalone"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 도리깨
    언데드
    Thresher
    SpectreY
    Tagsabyssal, bone_armour, bones, 시전, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    생명력
    299%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    299%
    저항
    30 30 30 20
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssSpectre
    레벨
    68
    생명력
    19,236
    방어도
    50,383
    회피
    5,924
    Damage
    418
    주문 피해
    418
    정확도
    580
    Attack Time
    1.8
    경험치
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 30% 증폭
    기본 지속시간 6
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 56%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    공격 속도 80% 증폭
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    시전 속도: 4 초
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    406.1~609.1 물리 피해
    투사체가 모든 대상 관통
    투사체 1개 추가 발사
    투사체 속도 25% 증가
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    도리깨
    언데드
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    Area심연의 반경, 심연의 반경, 심연의 반경, 심연의 반경, 심연의 반경, 심연의 반경, 심연의 반경, 심연의 반경
    Tagsabyssal, bone_armour, bones, 시전, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    생명력
    299%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    299%
    저항
    30 30 30 20
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssDelve
    레벨
    68
    생명력
    19,236
    방어도
    50,383
    회피
    5,924
    Damage
    418
    주문 피해
    418
    정확도
    580
    Attack Time
    1.8
    경험치
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 30% 증폭
    기본 지속시간 6
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 56%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    공격 속도 80% 증폭
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    시전 속도: 4 초
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    406.1~609.1 물리 피해
    투사체가 모든 대상 관통
    투사체 1개 추가 발사
    투사체 속도 25% 증가
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 도리깨
    언데드
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreN
    Tagsabyssal, bone_armour, bones, 시전, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    생명력
    299%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    299%
    저항
    30 30 30 20
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrial
    레벨
    68
    생명력
    19,236
    방어도
    50,383
    회피
    5,924
    Damage
    418
    주문 피해
    418
    정확도
    580
    Attack Time
    1.8
    경험치
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 30% 증폭
    기본 지속시간 6
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 56%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    공격 속도 80% 증폭
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    시전 속도: 4 초
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    406.1~609.1 물리 피해
    투사체가 모든 대상 관통
    투사체 1개 추가 발사
    투사체 속도 25% 증가
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    도리깨
    언데드
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    undead description [1]
    emerge speed +% [0,20]
    Thresher
    SpectreN
    Tagsabyssal, bone_armour, bones, 시전, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    생명력
    299%
    방어도
    +75%
    회피
    +25%
    Ailment Threshold
    299%
    저항
    30 30 30 20
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrialNoSink_
    레벨
    68
    생명력
    19,236
    방어도
    50,383
    회피
    5,924
    Damage
    418
    주문 피해
    418
    정확도
    580
    Attack Time
    1.8
    경험치
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 30% 증폭
    기본 지속시간 6
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 56%
    Attack Time: 1.8 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    공격 속도 80% 증폭
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    시전 속도: 1 초
    재사용 대기시간: 8 초
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    시전 속도: 4 초
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    406.1~609.1 물리 피해
    투사체가 모든 대상 관통
    투사체 1개 추가 발사
    투사체 속도 25% 증가
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    혼백 충전 상실 시 생명력의 4% 회복
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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