史前獵者
不死
地區: 絕望深淵
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂Y
幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
地區絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵
標籤abyssal, 法術, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
Packs
  • 史前看守者, 史前獵者
  • 生命
    170%
    護甲
    +25%
    異常狀態臨界值
    170%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLance
    等級
    68
    生命
    10,937
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    10,937
    冰緩
    35
    感電
    35
    易碎
    196
    焦灼
    35
    殘喘
    96
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 261–486
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區高地神塔地圖, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵
    標籤abyssal, 法術, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    Packs
  • 高地神塔地圖: 撕裂人, 史前看守者, 史前獵者, 枯古看守者
  • 生命
    170%
    護甲
    +25%
    異常狀態臨界值
    170%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceChasm
    等級
    84
    生命
    60,002
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    0
    攻擊間隔
    1.605
    經驗值
    13,250
    異常狀態臨界值
    60,002
    冰緩
    190
    感電
    190
    易碎
    1,073
    焦灼
    190
    殘喘
    524
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 667–1239
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 584.4876.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    地區高地神塔地圖
    標籤abyssal, 法術, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    Packs
  • 高地神塔地圖: 坑穴裂齒獸, 史前看守者, 史前獵者, 枯古看守者
  • 生命
    170%
    護甲
    +25%
    異常狀態臨界值
    170%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceChasmStandalone
    等級
    84
    生命
    60,002
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    0
    攻擊間隔
    1.605
    經驗值
    13,250
    異常狀態臨界值
    60,002
    冰緩
    190
    感電
    190
    易碎
    1,073
    焦灼
    190
    殘喘
    524
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 667–1239
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 584.4876.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasmStandalone"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    Primeval Hunter
    幽魂Y
    標籤abyssal, 法術, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    生命
    170%
    護甲
    +25%
    異常狀態臨界值
    170%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceSpectre
    等級
    68
    生命
    10,937
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    10,937
    冰緩
    35
    感電
    35
    易碎
    196
    焦灼
    35
    殘喘
    96
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 261–486
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    史前獵者
    不死
    地區: 深淵拱橋
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋
    標籤abyssal, 法術, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    生命
    240%
    護甲
    +25%
    異常狀態臨界值
    240%
    抗性
    0 0 40 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–388
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    地區: 深淵拱橋
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋
    標籤abyssal, 法術, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    生命
    240%
    護甲
    +25%
    異常狀態臨界值
    240%
    抗性
    0 0 40 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve2_
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–388
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋
    標籤abyssal, 法術, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    生命
    240%
    護甲
    +25%
    異常狀態臨界值
    240%
    抗性
    0 0 40 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve3
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–388
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    地區: 深淵拱橋
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋
    標籤abyssal, 法術, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    生命
    240%
    護甲
    +25%
    異常狀態臨界值
    240%
    抗性
    0 0 40 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve4
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–388
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    地區: 深淵拱橋
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Primeval Hunter
    幽魂Y
    幽魂 取代Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    地區深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋, 深淵拱橋
    標籤abyssal, 法術, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    生命
    240%
    護甲
    +25%
    異常狀態臨界值
    240%
    抗性
    0 0 40 0
    傷害
    80%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.605 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve5
    等級
    68
    生命
    15,440
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    299
    法術傷害
    299
    命中
    0
    攻擊間隔
    1.605
    經驗值
    10,255
    異常狀態臨界值
    15,440
    冰緩
    49
    感電
    49
    易碎
    276
    焦灼
    49
    殘喘
    135
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–388
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理
    屍術矢
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
    造成 337505.6 物理傷害
    投射物穿透全部目標
    +6 秒基礎持續時間
    減少 35% 投射物速度
    最多允許 3 個屍體
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 史前獵者
    不死
    Primeval Hunter
    幽魂N
    標籤abyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead
    生命
    100%
    護甲
    +25%
    閃避
    +25%
    異常狀態臨界值
    100%
    抗性
    0 0 75 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.08 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SynthesisSkeletonAbyss
    Metadata
    SkeletonAbyssMeleeSpawned
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.08
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 261–486
    暴擊率: 5%
    攻擊間隔: 1.08 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = {
        name = "Primeval Hunter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.08,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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