史前猎者
亡灵
区域: 绝望深渊
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊 |
标签 | abyssal, 施法, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
生命
170%
护甲
+25%
异常状态临界值
170%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLance
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,937
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
10,937
冰缓
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 261–486
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
史前猎者
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 灵祭塔庙, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊 |
标签 | abyssal, 施法, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
生命
170%
护甲
+25%
异常状态临界值
170%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
60,002
护甲
124,793
闪避值
8,120
能量护盾
0
伤害
953
法术伤害
953
命中
538
攻击间隔
1.605
经验值
13,250
异常状态临界值
60,002
冰缓
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 667–1239
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 584.4 - 876.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
史前猎者
亡灵
区域: 灵祭塔庙
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
地区 | 灵祭塔庙 |
标签 | abyssal, 施法, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
生命
170%
护甲
+25%
异常状态临界值
170%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasmStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
60,002
护甲
124,793
闪避值
8,120
能量护盾
0
伤害
953
法术伤害
953
命中
538
攻击间隔
1.605
经验值
13,250
异常状态临界值
60,002
冰缓
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 667–1239
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 584.4 - 876.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasmStandalone"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
亡灵
Primeval Hunter
幽魂 | Y |
---|---|
标签 | abyssal, 施法, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
生命
170%
护甲
+25%
异常状态临界值
170%
抗性
0 0 40 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,937
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
10,937
冰缓
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 261–486
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
原始猎手
亡灵
区域: 深渊之城
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, 施法, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
生命
240%
护甲
+25%
异常状态临界值
240%
抗性
0 0 40 0
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–388
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
亡灵
区域: 深渊之城
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, 施法, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
生命
240%
护甲
+25%
异常状态临界值
240%
抗性
0 0 40 0
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–388
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, 施法, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
生命
240%
护甲
+25%
异常状态临界值
240%
抗性
0 0 40 0
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–388
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
亡灵
区域: 深渊之城
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, 施法, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
生命
240%
护甲
+25%
异常状态临界值
240%
抗性
0 0 40 0
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–388
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
亡灵
区域: 深渊之城
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
地区 | 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城 |
标签 | abyssal, 施法, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
生命
240%
护甲
+25%
异常状态临界值
240%
抗性
0 0 40 0
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–388
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法术, 投射物, 玩家投射物, 图腾技能, 地雷技能, 陷阱技能, 可触发, 伤害, 法术可重复, 可齐射, 范围, 范围法术, 物理
亵渎之矛
施放间隔: 1.5 秒
冷却时间: 6 秒
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
造成 337 - 505.6 物理伤害
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
基础持续时间为 6 秒
投射物速度减慢 35%
最多允许 3 个灵柩
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
原始猎手
亡灵
Primeval Hunter
幽魂 | N |
---|---|
标签 | abyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead |
生命
100%
护甲
+25%
闪避值
+25%
异常状态临界值
100%
抗性
0 0 75 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.08 秒
伤害分布
±30%
经验值
100%
Model Size
100%
类型
SynthesisSkeletonAbyss
Metadata
SkeletonAbyssMeleeSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.08
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 261–486
暴击几率: 5%
攻击间隔: 1.08 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = { name = "Primeval Hunter", life = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.08, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }