Chasseur primitif
Mort-vivant
Zone : Profondeurs abyssales
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales |
Tags | abyssal, Lanceur de sorts, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
Vie
170%
Armure
+25%
Ailment Threshold
170%
Résistance
0 0 40 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLance
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,937
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 261–486
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Ziggourat, Carte, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales |
Tags | abyssal, Lanceur de sorts, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
Vie
170%
Armure
+25%
Ailment Threshold
170%
Résistance
0 0 40 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
60,002
Armure
124,793
Évasion
8,120
Bouclier d'énergie
0
Damage
953
Dégâts des sorts
953
Précision
538
Attack Time
1.605
Expérience
13,250
Ailment Threshold
60,002
Chill
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 667–1239
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 584.4 à 876.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Zone : Ziggourat, Carte
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Area | Ziggourat, Carte |
Tags | abyssal, Lanceur de sorts, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
Vie
170%
Armure
+25%
Ailment Threshold
170%
Résistance
0 0 40 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasmStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
60,002
Armure
124,793
Évasion
8,120
Bouclier d'énergie
0
Damage
953
Dégâts des sorts
953
Précision
538
Attack Time
1.605
Expérience
13,250
Ailment Threshold
60,002
Chill
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 667–1239
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 584.4 à 876.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasmStandalone"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Primeval Hunter
Spectre | Y |
---|---|
Tags | abyssal, Lanceur de sorts, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Vie
170%
Armure
+25%
Ailment Threshold
170%
Résistance
0 0 40 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,937
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 261–486
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Chasseur primitif
Mort-vivant
Zone : Étendues abyssales
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, Lanceur de sorts, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vie
240%
Armure
+25%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–388
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Zone : Étendues abyssales
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, Lanceur de sorts, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vie
240%
Armure
+25%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–388
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, Lanceur de sorts, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vie
240%
Armure
+25%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–388
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Zone : Étendues abyssales
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, Lanceur de sorts, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vie
240%
Armure
+25%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–388
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Zone : Étendues abyssales
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Primeval Hunter
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, Lanceur de sorts, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
Vie
240%
Armure
+25%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
80%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
299
Dégâts des sorts
299
Précision
290
Attack Time
1.605
Expérience
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–388
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Exhumation
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Tire un projectile qui Transperce les ennemis avant de heurter le sol à l'endroit ciblé pour y créer un cadavre d'Archer d'os.
Inflige 337 à 505.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 6 secondes
35% de Réduction de la Vitesse des Projectiles
3 Cadavres autorisés au maximum
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chasseur primitif
Mort-vivant
Primeval Hunter
Spectre | N |
---|---|
Tags | abyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead |
Vie
100%
Armure
+25%
Évasion
+25%
Ailment Threshold
100%
Résistance
0 0 75 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.08 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SynthesisSkeletonAbyss
Metadata
SkeletonAbyssMeleeSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
35,988
Évasion
5,924
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.08
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 261–486
Chances de coup critique: 5%
Attack Time: 1.08 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = { name = "Primeval Hunter", life = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.08, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.