Primeval Hunter
อันเดด
ด่าน: เบื้องลึกอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส |
Tags | abyssal, นักเวท, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
พลังชีวิต
170%
ค่าเกราะ
+25%
Ailment Threshold
170%
ค่าต้านทาน
0 0 40 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLance
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,937
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 261–486
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: Ziggurat Map, เบื้องลึกอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | Ziggurat Map, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส |
Tags | abyssal, นักเวท, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
พลังชีวิต
170%
ค่าเกราะ
+25%
Ailment Threshold
170%
ค่าต้านทาน
0 0 40 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
60,002
ค่าเกราะ
124,793
การหลบหลีก
8,120
โล่พลังงาน
0
Damage
953
ความเสียหายเวท
953
ความแม่นยำ
538
Attack Time
1.605
ค่าประสบการณ์
13,250
Ailment Threshold
60,002
Chill
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 667–1239
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 584.4 ถึง 876.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: Ziggurat Map
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Area | Ziggurat Map |
Tags | abyssal, นักเวท, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
Packs |
พลังชีวิต
170%
ค่าเกราะ
+25%
Ailment Threshold
170%
ค่าต้านทาน
0 0 40 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceChasmStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
60,002
ค่าเกราะ
124,793
การหลบหลีก
8,120
โล่พลังงาน
0
Damage
953
ความเสียหายเวท
953
ความแม่นยำ
538
Attack Time
1.605
ค่าประสบการณ์
13,250
Ailment Threshold
60,002
Chill
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 667–1239
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 584.4 ถึง 876.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasmStandalone"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
Spectre | Y |
---|---|
Tags | abyssal, นักเวท, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead |
พลังชีวิต
170%
ค่าเกราะ
+25%
Ailment Threshold
170%
ค่าต้านทาน
0 0 40 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssBoneLanceSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,937
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 261–486
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_death = "HideMeshSegment( glow_meshShape );" on_spawned_dead = "HideMeshSegment( glow_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = { name = "Primeval Hunter", life = 1.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Primeval Hunter
อันเดด
ด่าน: อาณาเขตอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส |
Tags | abyssal, นักเวท, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
พลังชีวิต
240%
ค่าเกราะ
+25%
Ailment Threshold
240%
ค่าต้านทาน
0 0 40 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 209–388
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: อาณาเขตอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส |
Tags | abyssal, นักเวท, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
พลังชีวิต
240%
ค่าเกราะ
+25%
Ailment Threshold
240%
ค่าต้านทาน
0 0 40 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 209–388
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: เบื้องลึกอะบิส, อาณาเขตอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส |
Tags | abyssal, นักเวท, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
พลังชีวิต
240%
ค่าเกราะ
+25%
Ailment Threshold
240%
ค่าต้านทาน
0 0 40 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 209–388
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: อาณาเขตอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส |
Tags | abyssal, นักเวท, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
พลังชีวิต
240%
ค่าเกราะ
+25%
Ailment Threshold
240%
ค่าต้านทาน
0 0 40 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 209–388
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
ด่าน: อาณาเขตอะบิส
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre |
Area | อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส |
Tags | abyssal, นักเวท, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead |
พลังชีวิต
240%
ค่าเกราะ
+25%
Ailment Threshold
240%
ค่าต้านทาน
0 0 40 0
Damage
80%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SkeletonAbyssLanceDelve
Metadata
SkeletonMeleeBlackAbyssBoneLanceDelve5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
10,255
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 209–388
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
ขุดซาก (Unearth)
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงกระสุนที่เจาะทะลุศัตรูเพื่อกระทบกับพื้นในตำแหน่งเป้าหมาย แล้วสร้างศพ Bone Archer ในจุดที่มันตกลง
สร้างความเสียหาย กายภาพ 337 ถึง 505.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
ระยะเวลาพื้นฐาน 6 วินาที
ลดความเร็วกระสุน 35%
มีจำนวน ศพ ได้สูงสุด 3 ศพ
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = { name = "Primeval Hunter", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.3, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonBlackAbyssBoneLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBlackAbyssBoneLance"] = { name = "Unearth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "desecrate_maximum_number_of_corpses", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Primeval Hunter
อันเดด
Spectre | N |
---|---|
Tags | abyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead |
พลังชีวิต
100%
ค่าเกราะ
+25%
การหลบหลีก
+25%
Ailment Threshold
100%
ค่าต้านทาน
0 0 75 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.08 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
100%
Type
SynthesisSkeletonAbyss
Metadata
SkeletonAbyssMeleeSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
35,988
การหลบหลีก
5,924
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.08
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 261–486
โอกาสคริติคอล: 5%
Attack Time: 1.08 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = { name = "Primeval Hunter", life = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.08, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.