Primeval Hunter
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster no map drops [1]
SpectreY
Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
AreaAbyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths
Tagsabyssal, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
Packs
  • Primeval Watcher, Primeval Hunter
  • 170%Life
    +15%Armour
    170%Ailment Threshold
    0 0 40 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceType
    SkeletonMeleeBlackAbyssBoneLanceMetadata
    60,002Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    953Damage
    953Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    60,002Ailment Threshold
    190Chill
    190Shock
    1,073Brittle
    190Scorch
    524Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 667–1239
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    48,555Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    850Damage
    850Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    48,555Ailment Threshold
    154Chill
    154Shock
    869Brittle
    154Scorch
    424Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 595–1105
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    31,005Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    675Damage
    675Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    31,005Ailment Threshold
    98Chill
    98Shock
    555Brittle
    98Scorch
    271Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 473–878
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    18,449Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    504Damage
    504Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    18,449Ailment Threshold
    58Chill
    58Shock
    330Brittle
    58Scorch
    161Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 353–655
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    10,937Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    374Damage
    374Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    10,937Ailment Threshold
    35Chill
    35Shock
    196Brittle
    35Scorch
    96Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 261–486
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths
    Tagsabyssal, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    170%Life
    +15%Armour
    170%Ailment Threshold
    0 0 40 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceType
    SkeletonMeleeBlackAbyssBoneLanceChasmMetadata
    60,002Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    953Damage
    953Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    60,002Ailment Threshold
    190Chill
    190Shock
    1,073Brittle
    190Scorch
    524Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 667–1239
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    48,555Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    850Damage
    850Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    48,555Ailment Threshold
    154Chill
    154Shock
    869Brittle
    154Scorch
    424Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 595–1105
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    31,005Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    675Damage
    675Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    31,005Ailment Threshold
    98Chill
    98Shock
    555Brittle
    98Scorch
    271Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 473–878
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    18,449Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    504Damage
    504Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    18,449Ailment Threshold
    58Chill
    58Shock
    330Brittle
    58Scorch
    161Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 353–655
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    10,937Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    374Damage
    374Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    10,937Ailment Threshold
    35Chill
    35Shock
    196Brittle
    35Scorch
    96Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 261–486
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    SpectreY
    Tagsabyssal, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    170%Life
    +15%Armour
    170%Ailment Threshold
    0 0 40 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceType
    SkeletonMeleeBlackAbyssBoneLanceSpectreMetadata
    60,002Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    953Damage
    953Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    60,002Ailment Threshold
    190Chill
    190Shock
    1,073Brittle
    190Scorch
    524Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 667–1239
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    48,555Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    850Damage
    850Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    48,555Ailment Threshold
    154Chill
    154Shock
    869Brittle
    154Scorch
    424Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 595–1105
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    31,005Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    675Damage
    675Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    31,005Ailment Threshold
    98Chill
    98Shock
    555Brittle
    98Scorch
    271Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 473–878
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    18,449Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    504Damage
    504Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    18,449Ailment Threshold
    58Chill
    58Shock
    330Brittle
    58Scorch
    161Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 353–655
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    10,937Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    374Damage
    374Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    10,937Ailment Threshold
    35Chill
    35Shock
    196Brittle
    35Scorch
    96Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 261–486
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, caster, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    240%Life
    +15%Armour
    240%Ailment Threshold
    0 0 40 0Resistance
    80%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceDelveType
    SkeletonMeleeBlackAbyssBoneLanceDelveMetadata
    84,708Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–991
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    68,548Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    680Damage
    680Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–884
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    43,771Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    540Damage
    540Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–702
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    26,046Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    403Damage
    403Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–524
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    15,440Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    299Damage
    299Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–388
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, caster, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    240%Life
    +15%Armour
    240%Ailment Threshold
    0 0 40 0Resistance
    80%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceDelveType
    SkeletonMeleeBlackAbyssBoneLanceDelve2_Metadata
    84,708Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–991
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    68,548Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    680Damage
    680Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–884
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    43,771Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    540Damage
    540Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–702
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    26,046Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    403Damage
    403Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–524
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    15,440Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    299Damage
    299Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–388
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, caster, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    240%Life
    +15%Armour
    240%Ailment Threshold
    0 0 40 0Resistance
    80%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceDelveType
    SkeletonMeleeBlackAbyssBoneLanceDelve3Metadata
    84,708Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–991
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    68,548Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    680Damage
    680Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–884
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    43,771Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    540Damage
    540Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–702
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    26,046Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    403Damage
    403Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–524
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    15,440Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    299Damage
    299Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–388
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, caster, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    240%Life
    +15%Armour
    240%Ailment Threshold
    0 0 40 0Resistance
    80%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceDelveType
    SkeletonMeleeBlackAbyssBoneLanceDelve4Metadata
    84,708Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–991
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    68,548Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    680Damage
    680Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–884
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    43,771Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    540Damage
    540Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–702
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    26,046Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    403Damage
    403Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–524
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    15,440Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    299Damage
    299Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–388
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, caster, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    240%Life
    +15%Armour
    240%Ailment Threshold
    0 0 40 0Resistance
    80%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    1.605 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SkeletonAbyssLanceDelveType
    SkeletonMeleeBlackAbyssBoneLanceDelve5Metadata
    84,708Life
    18,705Armour
    8,120Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    538Accuracy
    1.605Attack Time
    13,250Experience
    84,708Ailment Threshold
    268Chill
    268Shock
    1,515Brittle
    268Scorch
    740Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–991
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 704.6 to 1057 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    68,548Life
    16,589Armour
    7,608Evasion
    0Energy Shield
    680Damage
    680Spell Damage
    499Accuracy
    1.605Attack Time
    13,006Experience
    68,548Ailment Threshold
    217Chill
    217Shock
    1,226Brittle
    217Scorch
    599Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–884
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 657.8 to 986.7 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    43,771Life
    13,027Armour
    6,667Evasion
    0Energy Shield
    540Damage
    540Spell Damage
    428Accuracy
    1.605Attack Time
    12,377Experience
    43,771Ailment Threshold
    138Chill
    138Shock
    783Brittle
    138Scorch
    382Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–702
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 573.2 to 859.8 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    26,046Life
    9,600Armour
    5,633Evasion
    0Energy Shield
    403Damage
    403Spell Damage
    352Accuracy
    1.605Attack Time
    11,388Experience
    26,046Ailment Threshold
    82Chill
    82Shock
    466Brittle
    82Scorch
    228Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–524
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 482.6 to 724 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]
    15,440Life
    7,046Armour
    4,739Evasion
    0Energy Shield
    299Damage
    299Spell Damage
    290Accuracy
    1.605Attack Time
    10,255Experience
    15,440Ailment Threshold
    49Chill
    49Shock
    276Brittle
    49Scorch
    135Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–388
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Unearth
    Cast Time: 1.5 sec
    Cooldown Time: 6 sec
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    Deals 406.4 to 609.5 Physical Damage
    Projectiles Pierce all Targets
    Base duration is 6 seconds
    35% reduced Projectile Speed
    Maximum of 3 corpses allowed
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Primeval Hunter
    SpectreN
    Tagsabyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead
    100%Life
    +25%Armour
    +25%Evasion
    100%Ailment Threshold
    0 0 75 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.08 SecondAttack Time
    ±30%Damage Spread
    100%Experience
    100%Model Size
    SynthesisSkeletonAbyssType
    SkeletonAbyssMeleeSpawnedMetadata
    35,295Life
    20,331Armour
    10,150Evasion
    0Energy Shield
    953Damage
    953Spell Damage
    538Accuracy
    1.08Attack Time
    13,250Experience
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 667–1239
    Critical Strike Chance: 5%
    Attack Time: 1.08 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    28,562Life
    18,031Armour
    9,510Evasion
    0Energy Shield
    850Damage
    850Spell Damage
    499Accuracy
    1.08Attack Time
    13,006Experience
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 595–1105
    Critical Strike Chance: 5%
    Attack Time: 1.08 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    18,238Life
    14,160Armour
    8,334Evasion
    0Energy Shield
    675Damage
    675Spell Damage
    428Accuracy
    1.08Attack Time
    12,377Experience
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 473–878
    Critical Strike Chance: 5%
    Attack Time: 1.08 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    10,852Life
    10,435Armour
    7,041Evasion
    0Energy Shield
    504Damage
    504Spell Damage
    352Accuracy
    1.08Attack Time
    11,388Experience
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 353–655
    Critical Strike Chance: 5%
    Attack Time: 1.08 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    6,433Life
    7,659Armour
    5,924Evasion
    0Energy Shield
    374Damage
    374Spell Damage
    290Accuracy
    1.08Attack Time
    10,255Experience
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 261–486
    Critical Strike Chance: 5%
    Attack Time: 1.08 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = {
        name = "Primeval Hunter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.08,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
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