Первобытный охотник
Нежить
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster no map drops [1]
Primeval Hunter
SpectreY
Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
AreaГлубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны
Tagsabyssal, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
Packs
  • Первобытный страж, Первобытный охотник
  • Здоровье
    170%
    Броня
    +15%
    Ailment Threshold
    170%
    Сопротивление
    0 0 40 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLance
    Уровень
    68
    Здоровье
    10,937
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 261–486
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLance"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaКарта зиккурата, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны
    Tagsabyssal, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    Packs
  • Карта зиккурата: Молотильщик, Первобытный страж, Первобытный охотник, Восставший страж
  • Карта зиккурата: Глубинная пасть, Первобытный страж, Первобытный охотник, Восставший страж
  • Здоровье
    170%
    Броня
    +15%
    Ailment Threshold
    170%
    Сопротивление
    0 0 40 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceChasm
    Уровень
    84
    Здоровье
    60,002
    Броня
    114,809
    Уклонение
    8,120
    Энерг. щит
    0
    Damage
    953
    Урон от чар
    953
    Точность
    538
    Attack Time
    1.605
    Опыт
    13,250
    Ailment Threshold
    60,002
    Chill
    190
    Shock
    190
    Brittle
    1,073
    Scorch
    190
    Sap
    524
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 667–1239
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 584.4 до 876.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceChasm"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    Primeval Hunter
    SpectreY
    Tagsabyssal, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, undead
    Здоровье
    170%
    Броня
    +15%
    Ailment Threshold
    170%
    Сопротивление
    0 0 40 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLance
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceSpectre
    Уровень
    68
    Здоровье
    10,937
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 261–486
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre"] = {
        name = "Primeval Hunter",
        life = 1.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Первобытный охотник
    Нежить
    Область: Город Бездны
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaГород Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны
    Tagsabyssal, Чародейский, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    Здоровье
    240%
    Броня
    +15%
    Ailment Threshold
    240%
    Сопротивление
    0 0 40 0
    Damage
    80%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve
    Уровень
    68
    Здоровье
    15,440
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    299
    Урон от чар
    299
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–388
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    Область: Город Бездны
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaГород Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны
    Tagsabyssal, Чародейский, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    Здоровье
    240%
    Броня
    +15%
    Ailment Threshold
    240%
    Сопротивление
    0 0 40 0
    Damage
    80%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve2_
    Уровень
    68
    Здоровье
    15,440
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    299
    Урон от чар
    299
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–388
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve2_"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaГлубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Глубины Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны
    Tagsabyssal, Чародейский, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    Здоровье
    240%
    Броня
    +15%
    Ailment Threshold
    240%
    Сопротивление
    0 0 40 0
    Damage
    80%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve3
    Уровень
    68
    Здоровье
    15,440
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    299
    Урон от чар
    299
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–388
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve3"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    Область: Город Бездны
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaГород Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны
    Tagsabyssal, Чародейский, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    Здоровье
    240%
    Броня
    +15%
    Ailment Threshold
    240%
    Сопротивление
    0 0 40 0
    Damage
    80%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve4
    Уровень
    68
    Здоровье
    15,440
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    299
    Урон от чар
    299
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–388
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve4"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    Область: Город Бездны
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Primeval Hunter
    SpectreY
    Spectre OverrideMetadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceSpectre
    AreaГород Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны, Город Бездны
    Tagsabyssal, Чародейский, delve_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement, undead
    Здоровье
    240%
    Броня
    +15%
    Ailment Threshold
    240%
    Сопротивление
    0 0 40 0
    Damage
    80%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SkeletonAbyssLanceDelve
    Metadata
    SkeletonMeleeBlackAbyssBoneLanceDelve5
    Уровень
    68
    Здоровье
    15,440
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    299
    Урон от чар
    299
    Точность
    290
    Attack Time
    1.605
    Опыт
    10,255
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–388
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonBlackAbyssBoneLance
    Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
    Эксгумация
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
    Наносит от 337 до 505.6 физического урона
    Снаряды пронзают все цели
    Базовая длительность - 6 секунд(-ы)
    35% снижение скорости снаряда
    Максимальное количество трупов: 3
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssBoneLanceDelve5"] = {
        name = "Primeval Hunter",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonBlackAbyssBoneLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonBlackAbyssBoneLance"] = {
        name = "Unearth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "desecrate_maximum_number_of_corpses",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Первобытный охотник
    Нежить
    Primeval Hunter
    SpectreN
    Tagsabyssal, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, undead
    Здоровье
    100%
    Броня
    +25%
    Уклонение
    +25%
    Ailment Threshold
    100%
    Сопротивление
    0 0 75 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.08 Second
    Damage Spread
    ±30%
    Опыт
    100%
    Model Size
    100%
    Type
    SynthesisSkeletonAbyss
    Metadata
    SkeletonAbyssMeleeSpawned
    Уровень
    68
    Здоровье
    6,433
    Броня
    35,988
    Уклонение
    5,924
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.08
    Опыт
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 261–486
    Шанс критического удара: 5%
    Attack Time: 1.08 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SkeletonAbyssMeleeSpawned"] = {
        name = "Primeval Hunter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.08,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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