หินสกิล หิน/519
Attack Melee Strike Slam Warcry Spell Arcane Brand Orb Nova Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Prismatic Minion Mine Trap Totem Golem Aura Herald Stance Guard Movement Travel Blink Curse Hex Mark AoE Critical Duration Vaal Retaliation Trigger Link
ชื่อ
ปาด (Cleave) (1)
Attack, AoE, Melee
ปาดแห่งความคลั่ง (Cleave of Rage) (1)
Attack, AoE, Melee
ค้อนเยือกแข็ง (Glacial Hammer) (1)
Attack, Melee, Strike, Cold
ค้อนเยือกแข็งแห่งการแตกสลาย (Glacial Hammer of Shattering) (1)
Critical, Attack, Melee, Strike, Cold
ทุบพื้น (Ground Slam) (1)
Attack, AoE, Slam, Melee
ทุบพื้นแห่งแผ่นดินไหว (Ground Slam of Earthshaking) (1)
Attack, AoE, Slam, Melee
ฟาดหนักหน่วง (Heavy Strike) (1)
Attack, Melee, Strike
ฟาดหลอมละลาย (Molten Strike) (1)
Attack, Projectile, AoE, Melee, Strike, Fire
ฟาดหลอมละลายแห่งจุดสูงสุด (Molten Strike of the Zenith) (1)
Attack, Projectile, AoE, Melee, Strike, Fire
แทงทะลุ (Perforate) (1)
Attack, AoE, Slam, Melee
แทงทะลุแห่งภาวะคู่ (Perforate of Duality) (1)
Attack, AoE, Slam, Melee
แทงทะลุแห่งการนองเลือด (Perforate of Bloodshed) (1)
Physical, Attack, AoE, Slam, Melee
โล่บดขยี้ (Shield Crush) (1)
Attack, AoE, Physical, Melee
โล่บดขยี้แห่งหัวหน้าเผ่า (Shield Crush of the Chieftain) (1)
Attack, AoE, Fire, Melee
เฆี่ยนตี (Smite) (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura
เฆี่ยนตีแห่งเทพพิพากษา (Smite of Divine Judgement) (1)
Lightning, Attack, AoE, Melee, Strike
วาล์ ปาด (Vaal Cleave) (1)
Attack, AoE, Vaal, Duration, Melee
วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer) (1)
Attack, Melee, Strike, Duration, AoE, Vaal, Cold
วาล์ ทุบพื้น (Vaal Ground Slam) (1)
Attack, AoE, Vaal, Slam, Melee
วาล์ ฟาดหลอมละลาย (Vaal Molten Strike) (1)
Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
วาล์ เฆี่ยนตี (Vaal Smite) (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
บรรพชนร่มโพธิ์ร่มไทร (Ancestral Protector) (4)
Attack, Totem, Melee, Strike
โลหิตและวาลุกา (Blood and Sand) (4)
Spell, Stance
กำปั้นสนั่นธรณี (Crushing Fist) (4)
Attack, Slam, AoE, Retaliation, Melee
โทเทมล่อเป้า (Decoy Totem) (4)
Totem, Spell, AoE
โทเทมกินศพ (Devouring Totem) (4)
Totem, Spell
โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem) (4)
Totem, Spell, Projectile, Fire, Channelling, Physical
โทเทมไฟศักดิ์สิทธิ์แห่งความกริ้วโกรธ (Holy Flame Totem of Ire) (4)
Totem, Spell, Projectile, Fire, Channelling, Physical
ผิวเหล็ก (Steelskin) (4)
Spell, Duration, Guard
โทเทมฟื้นชีวิต (Rejuvenation Totem) (4)
Totem, Aura, Spell, AoE
โล่พุ่งชน (Shield Charge) (4)
Attack, AoE, Movement, Travel, Physical, Melee
วาล์ โทเทมฟื้นชีวิต (Vaal Rejuvenation Totem) (4)
Totem, Aura, Spell, AoE, Vaal
ฟาดอย่างระมัดระวัง (Vigilant Strike) (4)
Attack, Melee, Strike
ธงสงคราม (War Banner) (4)
AoE, Spell, Duration, Aura, Physical
คำรามทนทาน (Enduring Cry) (10)
Warcry, AoE, Duration
คำรามข่มขู่ (Intimidating Cry) (10)
Warcry, AoE, Duration, Physical
กระโจนทุบ (Leap Slam) (10)
Attack, AoE, Movement, Travel, Slam, Melee
กระโจนทุบแห่งการทลายปฐพี (Leap Slam of Groundbreaking) (10)
Attack, AoE, Movement, Travel, Slam, Melee
กำลังวังชา (Vitality) (10)
Aura, Spell, AoE
อภัยบาป (Absolution) (12)
Spell, Minion, Duration, Physical, Lightning, AoE
อภัยบาปแห่งการบันดาลใจ (Absolution of Inspiring) (12)
Spell, Minion, Duration, Physical, Lightning, AoE
โซ่ล่ามตะขอ (Chain Hook) (12)
Attack, AoE, Movement, Melee
พสุธาสะบั้น (Earthshatter) (12)
Attack, AoE, Slam, Duration, Melee
พสุธาสะบั้นแห่งความบอบบาง (Earthshatter of Fragility) (12)
Attack, AoE, Slam, Duration, Melee
พสุธาสะบั้นแห่งความเด่นชัด (Earthshatter of Prominence) (12)
Attack, AoE, Slam, Duration, Melee
โลหิตชอนไช (Exsanguinate) (12)
Spell, Chaining, Physical, Duration
โลหิตชอนไชแห่งการแพร่กระจาย (Exsanguinate of Transmission) (12)
Spell, Chaining, Physical, Duration
ระเบิดอเวจี (Infernal Blow) (12)
Attack, AoE, Melee, Strike, Fire, Duration
ระเบิดอเวจีแห่งการเผาทิ้ง (Infernal Blow of Immolation) (12)
Attack, AoE, Melee, Strike, Fire, Duration
สายสัมพันธ์เร่าร้อน (Searing Bond) (12)
Spell, Totem, Fire
ฟาดสายฟ้าสถิต (Static Strike) (12)
Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
แผ่นดินแยก (Sunder) (12)
Attack, AoE, Slam, Melee
แผ่นดินแยกแห่งการทลายปฐพี (Sunder of Earthbreaking) (12)
Attack, AoE, Slam, Melee
ควง (Sweep) (12)
Attack, AoE, Melee
วาล์ อภัยบาป (Vaal Absolution) (12)
Spell, Minion, Duration, Physical, Lightning, Vaal, AoE
วาล์ ภูเขาไฟผ่าแยก (Vaal Volcanic Fissure) (12)
Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
ภูเขาไฟผ่าแยก (Volcanic Fissure) (12)
Melee, Attack, Projectile, AoE, Slam, Fire
ภูเขาไฟผ่าแยกแห่งการเลี้ยวลด (Volcanic Fissure of Snaking) (12)
Melee, Attack, AoE, Slam, Fire
คำรามบรรพชน (Ancestral Cry) (16)
Warcry, AoE, Duration
ไข้ก่อมลทิน (Corrupting Fever) (16)
Spell, Duration, Physical
ธงแข็งขืน (Defiance Banner) (16)
AoE, Spell, Duration, Aura
คว้านไส้ (Eviscerate) (16)
Attack, AoE, Retaliation, Physical, Melee
เลือดเนื้อและศิลา (Flesh and Stone) (16)
Spell, Aura, AoE, Stance, Physical
สาส์นธุลี (Herald of Ash) (16)
Spell, AoE, Fire, Herald, Duration
สาส์นพิสุทธิ์ (Herald of Purity) (16)
Spell, Herald, Minion, Duration, Physical
กระดองหลอมละลาย (Molten Shell) (16)
Spell, AoE, Duration, Fire, Physical, Guard
คำรามก้องปฐพี (Seismic Cry) (16)
Warcry, AoE, Duration
พายุดาบ (Swordstorm) (16)
Attack, AoE, Retaliation, Melee
วาล์ กระดองหลอมละลาย (Vaal Molten Shell) (16)
Spell, AoE, Duration, Fire, Physical, Vaal, Guard
คำแช่งขุนศึก (Warlord's Mark) (16)
Spell, Curse, Mark
โทสะ (Anger) (24)
Aura, Spell, AoE, Fire
ฮึกเหิมอัตโนมัติ (Autoexertion) (24)
Warcry, Trigger, Spell
คำรามนักรบเวท (Battlemage's Cry) (24)
Warcry, Critical, Trigger, AoE, Duration
ปณิธาน (Determination) (24)
Aura, Spell, AoE, Physical
ธงหวาดกลัว (Dread Banner) (24)
AoE, Spell, Duration, Aura
คำรามแม่ทัพ (General's Cry) (24)
Warcry, AoE, Duration
คำรามโลกันตร์ (Infernal Cry) (24)
Warcry, AoE, Duration, Fire, Attack, Trigger, Melee
โลหิตแน่นิ่ง (Petrified Blood) (24)
Spell
โอหัง (Pride) (24)
Spell, AoE, Aura, Physical
ลงทัณฑ์ (Punishment) (24)
Spell, AoE, Duration, Curse, Hex
ไฟพิสุทธิ์ (Purity of Fire) (24)
Aura, Spell, AoE, Fire
คำรามรวมทัพ (Rallying Cry) (24)
Warcry, AoE, Duration
วาล์ มลทินไฟ (Vaal Impurity of Fire) (24)
Aura, Spell, AoE, Duration, Vaal, Fire
คำรามทวงแค้น (Vengeful Cry) (24)
Warcry, AoE, Duration, Retaliation
บอบบาง (Vulnerability) (24)
Spell, AoE, Duration, Curse, Physical, Hex
บรรพชนผู้นำทัพ (Ancestral Warchief) (28)
Attack, Totem, AoE, Slam, Melee
ปลุกเสกผู้พิทักษ์ (Animate Guardian) (28)
Spell, Minion
ปลุกเสกผู้พิทักษ์แห่งการเฆี่ยนตี (Animate Guardian of Smiting) (28)
Spell, Minion, Lightning
พายุดาบ (Bladestorm) (28)
Attack, AoE, Duration, Melee
พายุดาบแห่งความไม่แน่นอน (Bladestorm of Uncertainty) (28)
Attack, AoE, Duration, Melee
สลายกระดูก (Boneshatter) (28)
Attack, Melee, Strike, AoE, Duration, Physical
สลายกระดูกแห่งช้ำในซับซ้อน (Boneshatter of Complex Trauma) (28)
Attack, Melee, Strike, AoE, Duration, Physical
สลายกระดูกแห่งความโหดเหี้ยม (Boneshatter of Carnage) (28)
Attack, Melee, Strike, AoE
เส้นทางศักดิ์สิทธิ์ (Consecrated Path) (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
เส้นทางศักดิ์สิทธิ์แห่งความทรหด (Consecrated Path of Endurance) (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
แสดงอำนาจ (Dominating Blow) (28)
Attack, Minion, Duration, Melee, Strike
แสดงอำนาจแห่งการบันดาลใจ (Dominating Blow of Inspiring) (28)
Attack, Minion, Duration, Melee, Strike
แผ่นดินไหว (Earthquake) (28)
Attack, AoE, Duration, Slam, Melee
แผ่นดินไหวแห่งความทวีคูณ (Earthquake of Amplification) (28)
Attack, AoE, Duration, Slam, Melee
ทุบคลื่นน้ำแข็ง (Ice Crash) (28)
Attack, AoE, Cold, Slam, Melee
ทุบคลื่นน้ำแข็งแห่งจังหวะ (Ice Crash of Cadence) (28)
Attack, AoE, Cold, Slam, Melee
ความคลั่งหมุนวน (Rage Vortex) (28)
Attack, AoE, Duration, Melee
ความคลั่งหมุนวนแห่งความบ้าคลั่ง (Rage Vortex of Berserking) (28)
Attack, AoE, Melee
เคียวเก็บเกี่ยว (Reap) (28)
Spell, Physical, AoE, Duration
โทเทมคลื่นสะท้อน (Shockwave Totem) (28)
Totem, Spell, AoE, Physical, Nova
ทุบเปลือกโลกแยก (Tectonic Slam) (28)
Fire, Attack, AoE, Slam, Melee
ทุบเปลือกโลกแยกแห่งมหาวิบัติ (Tectonic Slam of Cataclysm) (28)
Fire, Attack, AoE, Slam, Melee
วาล์ บรรพชนผู้นำทัพ (Vaal Ancestral Warchief) (28)
Attack, Totem, AoE, Vaal, Melee, Slam
วาล์ แสดงอำนาจ (Vaal Domination) (28)
Spell, Minion, Duration, Vaal, Attack, Melee, Strike
วาล์ แผ่นดินไหว (Vaal Earthquake) (28)
Attack, AoE, Duration, Vaal, Slam, Melee
วาล์ เคียวเก็บเกี่ยว (Vaal Reap) (28)
Spell, Physical, AoE, Duration, Vaal
ปลดปล่อยความบ้าคลั่ง (Berserk) (34)
Spell
ประสานเพลิง (Flame Link) (34)
Spell, Duration, Link, Fire
กองพันเยือกแข็ง (Frozen Legion) (34)
Spell, Cold, Attack, AoE, Melee
กองพันเยือกแข็งแห่งการรวมทัพ (Frozen Legion of Rallying) (34)
Spell, Cold, Attack, AoE, Melee
เรียกความอมตะ (Immortal Call) (34)
Spell, Duration, Guard
ประสานพิทักษ์ (Protective Link) (34)
Spell, Duration, Link
อัญเชิญโกเลมไฟ (Summon Flame Golem) (34)
Fire, Minion, Spell, Golem
อัญเชิญโกเลมไฟแห่งโขยง (Summon Flame Golem of Hordes) (34)
Fire, Minion, Spell, Golem
อัญเชิญโกเลมไฟแห่งดาวตก (Summon Flame Golem of the Meteor) (34)
Fire, Minion, Spell, Golem
อัญเชิญโกเลมศิลา (Summon Stone Golem) (34)
Minion, Spell, Golem, Physical
อัญเชิญโกเลมศิลาแห่งโขยง (Summon Stone Golem of Hordes) (34)
Minion, Spell, Golem, Physical
อัญเชิญโกเลมศิลาแห่งการคุ้มกัน (Summon Stone Golem of Safeguarding) (34)
Minion, Spell, Golem, Physical
วาล์ เรียกความอมตะ (Vaal Immortal Call) (34)
Spell, Duration, Vaal, Guard
ชื่อ
ศรไฟ (Burning Arrow) (1)
Attack, Projectile, Fire, Bow
ศรไฟแห่งพละกำลัง (Burning Arrow of Vigour) (1)
Attack, Projectile, Fire, Bow
ศรกัดกร่อน (Caustic Arrow) (1)
Attack, Projectile, AoE, Duration, Chaos, Bow
ศรกัดกร่อนแห่งพิษ (Caustic Arrow of Poison) (1)
Attack, Projectile, AoE, Chaos, Bow
จงอางฟาดหาง (Cobra Lash) (1)
Attack, Projectile, Chaos
ฟาดสองที (Double Strike) (1)
Attack, Melee, Strike, Physical
ฟาดสองทีแห่งการทิ่มแทง (Double Strike of Impaling) (1)
Attack, Melee, Strike, Physical
ฟาดสองทีแห่งโมเมนตัม (Double Strike of Momentum) (1)
Attack, Melee, Strike
ฟาดคู่ (Dual Strike) (1)
Critical, Attack, Melee, Strike
ฟาดคู่แห่งความถนัดสองมือ (Dual Strike of Ambidexterity) (1)
Attack, Melee, Strike
มีดเวทมนตร์ (Ethereal Knives) (1)
Spell, Projectile, Physical
มีดเวทมนตร์แห่งมีดค้างพื้น (Ethereal Knives of Lingering Blades) (1)
Spell, Projectile, Physical, Duration
มีดเวทมนตร์แห่งการสังหารหมู่ (Ethereal Knives of the Massacre) (1)
Spell, Projectile, Physical
กับดักระเบิด (Explosive Trap) (1)
Trap, Spell, AoE, Fire, Physical
กับดักระเบิดแห่งสะเก็ดระเบิด (Explosive Trap of Shrapnel) (1)
Trap, Spell, AoE, Fire, Physical
กับดักระเบิดแห่งความใหญ่โต (Explosive Trap of Magnitude) (1)
Trap, Spell, AoE, Physical
มีดน้ำแข็ง (Frost Blades) (1)
Attack, Projectile, Melee, Strike, Cold
มีดน้ำแข็งแห่งการเยือนปรโลก (Frost Blades of Katabasis) (1)
Attack, Melee, Strike, Cold, AoE, Duration
ศรกระแสไฟ (Galvanic Arrow) (1)
Lightning, Attack, Projectile, AoE, Bow
ศรกระแสไฟแห่งพลังงาน (Galvanic Arrow of Energy) (1)
Lightning, Attack, AoE, Bow
ศรกระแสไฟแห่งกระแสฉับพลัน (Galvanic Arrow of Surging) (1)
Lightning, Attack, Projectile, AoE, Bow
ศรน้ำแข็ง (Ice Shot) (1)
Attack, Projectile, AoE, Cold, Bow
ศรน้ำแข็งแห่งการเจาะทะลุ (Ice Shot of Penetration) (1)
Attack, Projectile, AoE, Cold, Bow
โยนอาวุธเงา (Spectral Throw) (1)
Attack, Projectile
โยนอาวุธเงาแห่งการปรากฏ (Spectral Throw of Materialising) (1)
Attack, Projectile
ศรแยก (Split Arrow) (1)
Attack, Projectile, Bow
ศรแยกแห่งการแยก (Split Arrow of Splitting) (1)
Attack, Projectile, Bow
เหล็กกล้าแยกตัว (Splitting Steel) (1)
Attack, Projectile, AoE, Physical
เหล็กกล้าแยกตัวแห่งยุทโธปกรณ์ (Splitting Steel of Ammuniation) (1)
Attack, Projectile, AoE, Physical
วาล์ ศรไฟ (Vaal Burning Arrow) (1)
Attack, Projectile, AoE, Vaal, Fire, Bow
วาล์ ศรกัดกร่อน (Vaal Caustic Arrow) (1)
Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
วาล์ ฟาดสองที (Vaal Double Strike) (1)
Attack, Melee, Strike, Duration, Vaal, Physical
วาล์ ศรน้ำแข็ง (Vaal Ice Shot) (1)
Attack, Projectile, AoE, Cold, Vaal, Duration, Bow
วาล์ โยนอาวุธเงา (Vaal Spectral Throw) (1)
Attack, Projectile, Vaal
ฟาดอสรพิษ (Viper Strike) (1)
Attack, Duration, Melee, Strike, Chaos
ฟาดอสรพิษแห่งงูแมมบา (Viper Strike of the Mamba) (1)
Attack, Duration, Melee, Strike, Chaos
ปลุกเสกอาวุธ (Animate Weapon) (4)
Duration, Minion, Spell, Physical
ปลุกเสกอาวุธแห่งการสะท้อนตน (Animate Weapon of Self Reflection) (4)
Duration, Minion, Spell
ปลุกเสกอาวุธแห่งสรรพาวุธระยะไกล (Animate Weapon of Ranged Arms) (4)
Duration, Minion, Spell, Physical
กับดักหมี (Bear Trap) (4)
Trap, Spell, Duration, Physical
กับดักหมีแห่งการเสียบ (Bear Trap of Skewers) (4)
Trap, Spell, Duration, Physical
พุ่งตัว (Dash) (4)
Spell, Movement, Travel, Blink
ระเบิดมรณะ (Detonate Dead) (4)
Spell, AoE, Fire
ระเบิดมรณะแห่งการเก็บซาก (Detonate Dead of Scavenging) (4)
Spell, AoE, Fire
ระเบิดมรณะแห่งปฏิกิริยาลูกโซ่ (Detonate Dead of Chain Reaction) (4)
Spell, AoE, Fire
กรีดเลือด (Puncture) (4)
Attack, Projectile, Duration, Physical, Bow
กรีดเลือดแห่งการลอบแทง (Puncture of Shanking) (4)
Attack, Melee, Strike, Duration, Physical
ป้อมหน้าไม้แตกอากาศ (Shrapnel Ballista) (4)
Attack, Projectile, Totem, Bow
ป้อมหน้าไม้แตกอากาศแห่งเหล็กกล้า (Shrapnel Ballista of Steel) (4)
Attack, Projectile, Totem, Physical, Bow
คำแช่งนักซุ่มยิง (Sniper's Mark) (4)
Spell, Curse, Mark
วาล์ ปลุกเสกอาวุธ (Vaal Animate Weapon) (4)
Duration, Minion, Spell, Vaal, Physical
วาล์ ระเบิดมรณะ (Vaal Detonate Dead) (4)
Spell, AoE, Vaal, Fire
ศรเคลื่อนย้ายพริบตา (Blink Arrow) (10)
Attack, Minion, Duration, Movement, Travel, Bow
ศรเคลื่อนย้ายพริบตาแห่งร่างปลอมถล่มยิง (Blink Arrow of Bombarding Clones) (10)
Attack, Minion, Duration, Movement, Travel, Bow
ศรเคลื่อนย้ายพริบตาแห่งร่างปลอมสุ่มธาตุ (Blink Arrow of Prismatic Clones) (10)
Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
ฟาดพริบตา (Flicker Strike) (10)
Attack, Melee, Strike, Movement, Duration
ฟาดพริบตาแห่งพลัง (Flicker Strike of Power) (10)
Critical, Attack, Melee, Strike, Movement, Duration
ศรเงาสะท้อน (Mirror Arrow) (10)
Attack, Minion, Duration, Movement, Travel, Bow
ศรเงาสะท้อนแห่งร่างปลอมถล่มยิง (Mirror Arrow of Bombarding Clones) (10)
Attack, Minion, Duration, Movement, Travel, Bow
ศรเงาสะท้อนแห่งร่างปลอมสุ่มธาตุ (Mirror Arrow of Prismatic Clones) (10)
Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
เที่ยงตรง (Precision) (10)
Aura, Critical, Spell, AoE
ทุ่นระเบิดควัน (Smoke Mine) (10)
Mine, Spell, AoE, Duration, Movement, Travel, Blink
ขุดซาก (Unearth) (10)
Spell, Projectile, AoE, Physical
วาล์ ฟาดพริบตา (Vaal Flicker Strike) (10)
Attack, Melee, Strike, Movement, Vaal, Duration
รำมีดพุ่ง (Whirling Blades) (10)
Attack, Movement, Travel, Melee
ก้าวเหี่ยวเฉา (Withering Step) (10)
Travel, AoE, Chaos, Movement, Blink, Spell, Duration
ระดมยิง (Barrage) (12)
Attack, Projectile, Bow
ระดมยิงแห่งยิงระลอก (Barrage of Volley Fire) (12)
Attack, Projectile, Bow
กับดักใบมีด (Blade Trap) (12)
Trap, Attack, AoE
กับดักใบมีดแห่งดาบยักษ์ (Blade Trap of Greatswords) (12)
Trap, Attack, AoE, Duration
กับดักใบมีดแห่งการฉีกร่าง (Blade Trap of Laceration) (12)
Trap, Attack, AoE, Physical
กระแสมีดวน (Blade Vortex) (12)
Spell, AoE, Duration, Physical
กระแสมีดวนแห่งเคียวยาว (Blade Vortex of the Scythe) (12)
Spell, AoE, Duration, Physical
ปะทะด้วยธาตุ (Elemental Hit) (12)
Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
ปะทะด้วยธาตุแห่งสเปกตรัม (Elemental Hit of the Spectrum) (12)
Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
กับดักไฟ (Fire Trap) (12)
Trap, Spell, Duration, AoE, Fire
กับดักไฟแห่งระเบิด (Fire Trap of Blasting) (12)
Trap, Spell, Duration, AoE, Fire
ฉีกร่าง (Lacerate) (12)
Attack, AoE, Physical, Melee
ฉีกร่างแห่งการชำแหละ (Lacerate of Butchering) (12)
Attack, AoE, Melee
ฉีกร่างแห่งการตกเลือด (Lacerate of Haemorrhage) (12)
Attack, AoE, Physical, Melee
ศรสายฟ้า (Lightning Arrow) (12)
Attack, AoE, Projectile, Lightning, Bow
ศรสายฟ้าแห่งการช็อตไฟฟ้า (Lightning Arrow of Electrocution) (12)
Attack, Projectile, Lightning, Bow
ฟาดสายฟ้า (Lightning Strike) (12)
Attack, Projectile, Melee, Strike, Lightning
ฟาดสายฟ้าแห่งสายฟ้าชิ่ง (Lightning Strike of Arcing) (12)
Attack, Projectile, Melee, Strike, Lightning, Chaining
น้ำยาพิษร้าย (Poisonous Concoction) (12)
Attack, AoE, Chaos, Projectile
น้ำยาพิษร้ายแห่งการกระดอน (Poisonous Concoction of Bouncing) (12)
Attack, AoE, Chaos, Projectile, Chaining
ฝนลูกธนู (Rain of Arrows) (12)
Attack, AoE, Projectile, Bow
ฝนลูกธนูแห่งการปูพรม (Rain of Arrows of Artillery) (12)
Attack, AoE, Projectile, Bow
ฝนลูกธนูแห่งการความท่วมท้น (Rain of Arrows of Saturation) (12)
Attack, AoE, Projectile, Bow
รีฟ (Reave) (12)
Attack, AoE, Melee
รีฟแห่งการหักเหแสง (Reave of Refraction) (12)
Attack, AoE, Melee
เหล็กกล้าแตกกระจาย (Shattering Steel) (12)
Attack, Projectile, AoE, Physical
เหล็กกล้าแตกกระจายแห่งยุทธภัณฑ์ (Shattering Steel of Ammunition) (12)
Attack, Projectile, AoE, Physical, Duration
ป้อมหน้าไม้ทลายกำแพง (Siege Ballista) (12)
Attack, Projectile, Totem, Bow
ป้อมหน้าไม้ทลายกำแพงแห่งการแตกเศษ (Siege Ballista of Splintering) (12)
Attack, Projectile, Totem, Bow
เกลียวอาวุธเงา (Spectral Helix) (12)
Attack, Projectile
ฝนพิษ (Toxic Rain) (12)
Attack, AoE, Chaos, Duration, Projectile, Bow
ฝนพิษแห่งสปอร์แตก (Toxic Rain of Sporeburst) (12)
Attack, AoE, Chaos, Duration, Projectile, Bow
ฝนพิษแห่งการเหี่ยวเฉา (Toxic Rain of Withering) (12)
Attack, AoE, Chaos, Duration, Projectile, Bow
วาล์ กระแสมีดวน (Vaal Blade Vortex) (12)
Critical, Spell, AoE, Duration, Vaal, Physical
วาล์ ศรสายฟ้า (Vaal Lightning Arrow) (12)
Attack, AoE, Projectile, Lightning, Vaal, Bow
วาล์ ฟาดสายฟ้า (Vaal Lightning Strike) (12)
Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
วาล์ ฝนลูกธนู (Vaal Rain of Arrows) (12)
Attack, AoE, Projectile, Vaal, Bow
วาล์ รีฟ (Vaal Reave) (12)
Attack, AoE, Vaal, Melee
วาล์ มีดบินอสรพิษ (Vaal Venom Gyre) (12)
Attack, Projectile, Chaos, Duration, Vaal
มีดบินอสรพิษ (Venom Gyre) (12)
Attack, Projectile, Chaos, Duration
ศพไล่ระเบิด (Volatile Dead) (12)
Spell, AoE, Fire
ศพไล่ระเบิดแห่งการจองจำ (Volatile Dead of Confinement) (12)
Spell, AoE, Fire, Duration
ศพไล่ระเบิดแห่งการพลุ่งพล่าน (Volatile Dead of Seething) (12)
Spell, AoE, Fire
เกราะน้ำแข็ง (Arctic Armour) (16)
Spell, Duration, Cold
ระเบิดมีด (Blade Blast) (16)
Spell, AoE, Physical
ระเบิดมีดแห่งการปลดปล่อย (Blade Blast of Unloading) (16)
Spell, AoE, Physical, Nova
ระเบิดมีดแห่งการจุดชนวนมีด (Blade Blast of Dagger Detonation) (16)
Spell, AoE, Physical, Nova
บ้าเลือด (Blood Rage) (16)
Spell, Duration, Physical
วิชาผิดผี (Desecrate) (16)
Spell, AoE, Duration, Chaos
ศรบ่วง (Ensnaring Arrow) (16)
Attack, Projectile, AoE, Bow
ระห่ำ (Frenzy) (16)
Attack, Projectile, Bow
ระห่ำแห่งการเร่งราวี (Frenzy of Onslaught) (16)
Attack, Melee, Strike
หวดโล่เยือกแข็ง (Glacial Shield Swipe) (16)
Attack, AoE, Cold, Physical, Retaliation, Melee
สาส์นทรมาน (Herald of Agony) (16)
Spell, Herald, Minion, Chaos, Physical
สาส์นน้ำแข็ง (Herald of Ice) (16)
Spell, AoE, Cold, Herald
คำแช่งนายพราน (Poacher's Mark) (16)
Physical, Spell, Curse, Mark
วาล์ เกราะน้ำแข็ง (Vaal Arctic Armour) (16)
Spell, Duration, Cold, Vaal
คำแช่งนักเล่นแร่แปรธาตุ (Alchemist's Mark) (24)
Spell, Curse, Mark, AoE, Duration, Fire, Chaos
สง่างาม (Grace) (24)
Aura, Spell, AoE
ว่องไว (Haste) (24)
Aura, Spell, AoE
เทวศ (Hatred) (24)
Aura, Spell, AoE, Cold
พาหะโรคระบาด (Plague Bearer) (24)
Spell, Chaos, AoE
น้ำแข็งพิสุทธิ์ (Purity of Ice) (24)
Aura, Spell, AoE, Cold
โซ่กาลเวลา (Temporal Chains) (24)
Spell, AoE, Duration, Curse, Hex
วาล์ สง่างาม (Vaal Grace) (24)
Aura, Spell, AoE, Duration, Vaal
วาล์ ว่องไว (Vaal Haste) (24)
Aura, Spell, AoE, Duration, Vaal
วาล์ มลทินน้ำแข็ง (Vaal Impurity of Ice) (24)
Aura, Spell, AoE, Duration, Vaal, Cold
ป้อมหน้าไม้ใหญ่ (Artillery Ballista) (28)
Attack, Totem, AoE, Fire, Projectile, Bow
ป้อมหน้าไม้ใหญ่แห่งกากบาทไขว้ (Artillery Ballista of Cross Strafe) (28)
Attack, Totem, AoE, Fire, Projectile, Bow
ป้อมหน้าไม้ใหญ่แห่งการรวมเป้าหมาย (Artillery Ballista of Focus Fire) (28)
Attack, Totem, AoE, Fire, Projectile, Bow
เพลงดาบเกรียวกราว (Blade Flurry) (28)
Attack, AoE, Channelling, Melee
เพลงดาบเกรียวกราวแห่งการลงมีด (Blade Flurry of Incision) (28)
Critical, Attack, AoE, Channelling, Melee
มีดร่วง (Bladefall) (28)
Spell, AoE, Physical, Duration
มีดร่วงแห่งระลอก (Bladefall of Volleys) (28)
Critical, Spell, AoE, Physical
มีดร่วงแห่งการทิ่มแทง (Bladefall of Impaling) (28)
Critical, Spell, AoE, Physical
ฝนระเบิด (Blast Rain) (28)
Fire, Attack, AoE, Projectile, Bow
ชาร์จพลังพุ่งตัว (Charged Dash) (28)
Movement, AoE, Channelling, Attack, Lightning, Melee
ฌาปนกิจ (Cremation) (28)
Spell, AoE, Fire, Duration, Projectile, Orb
ฌาปนกิจแห่งการขุดศพ (Cremation of Exhuming) (28)
Spell, AoE, Fire, Duration, Projectile, Orb
ฌาปนกิจแห่งภูเขาไฟ (Cremation of the Volcano) (28)
Spell, AoE, Fire, Duration, Projectile, Orb
พายุหมุน (Cyclone) (28)
Attack, AoE, Movement, Channelling, Melee
พายุหมุนแห่งความอลหม่าน (Cyclone of Tumult) (28)
Attack, AoE, Movement, Channelling, Melee
ศรระเบิด (Explosive Arrow) (28)
Attack, Projectile, AoE, Duration, Fire, Bow
น้ำยาระเบิด (Explosive Concoction) (28)
Attack, AoE, Fire, Cold, Lightning, Projectile
น้ำยาระเบิดแห่งการทำลายล้าง (Explosive Concoction of Destruction) (28)
Critical, Attack, AoE, Fire, Cold, Lightning, Projectile
กับดักเครื่องพ่นไฟ (Flamethrower Trap) (28)
Trap, Spell, Duration, AoE, Fire
กับดักน้ำแข็ง (Ice Trap) (28)
Trap, Spell, AoE, Cold
กับดักน้ำแข็งแห่งความกลวงเปล่า (Ice Trap of Hollowness) (28)
Trap, Spell, AoE, Cold
พุ่งเหล็กกล้า (Lancing Steel) (28)
Attack, Projectile, Physical
หอกเหล็กกล้าแห่งการสาดสะเก็ด (Lancing Steel of Spraying) (28)
Attack, Projectile
ฟาดเชื้อร้าย (Pestilent Strike) (28)
Attack, Melee, Strike, AoE, Duration, Chaos
ลูกศรหายนะ (Scourge Arrow) (28)
Attack, Projectile, Channelling, Chaos, Bow
ลูกศรหายนะแห่งการคุกคาม (Scourge Arrow of Menace) (28)
Attack, Projectile, Chaos, Bow
กับดักกระทุ้งปฐพี (Seismic Trap) (28)
Trap, Spell, Duration, AoE, Physical
กับดักกระทุ้งปฐพีแห่งการโป่งพอง (Seismic Trap of Swells) (28)
Trap, Spell, AoE, Physical
โยนโล่เงา (Spectral Shield Throw) (28)
Attack, Projectile, Physical
โยนโล่เงาแห่งการแตกกระจาย (Spectral Shield Throw of Shattering) (28)
Attack, Projectile, Cold
ฝนสายฟ้า (Storm Rain) (28)
Attack, AoE, Lightning, Projectile, Bow
ฝนสายฟ้าแห่งการล่อฟ้า (Storm Rain of the Conduit) (28)
Attack, AoE, Lightning, Projectile, Bow
ฝนสายฟ้าแห่งรั้ว (Storm Rain of the Fence) (28)
Attack, AoE, Lightning, Projectile, Bow
ศรสลาตัน (Tornado Shot) (28)
Attack, Projectile, Bow
ศรสลาตันแห่งฟ้ารั่ว (Tornado Shot of Cloudburst) (28)
Attack, Projectile, Bow
วาล์ เพลงดาบเกรียวกราว (Vaal Blade Flurry) (28)
Attack, AoE, Channelling, Vaal, Melee
วาล์ พายุหมุน (Vaal Cyclone) (28)
Attack, AoE, Duration, Vaal, Melee, Movement, Channelling
ฟาดอย่างบ้าคลั่ง (Wild Strike) (28)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
ฟาดอย่างบ้าคลั่งแห่งความสุดขั้ว (Wild Strike of Extremes) (28)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
ดักโจมตี (Ambush) (34)
Critical, Spell, Movement, Duration, Travel
ประสานสัญชาตญาณ (Intuitive Link) (34)
Trigger, Spell, Duration, Link
วิ่งทะลุมิติ (Phase Run) (34)
Spell, Duration, Movement, Physical, Travel
ซุ่มยิง (Snipe) (34)
Attack, Projectile, Channelling, Physical, Bow
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem) (34)
Critical, Cold, Minion, Spell, Golem
อัญเชิญโกเลมน้ำแข็งแห่งโขยง (Summon Ice Golem of Hordes) (34)
Cold, Minion, Spell, Golem
อัญเชิญโกเลมน้ำแข็งแห่งการแตกสลาย (Summon Ice Golem of Shattering) (34)
Cold, Minion, Spell, Golem
รอยแยกกาลเวลา (Temporal Rift) (34)
Spell
พายุสลาตัน (Tornado) (34)
Spell, Duration, Physical, AoE, Orb
พายุสลาตันแห่งธาตุระส่ำระสาย (Tornado of Elemental Turbulence) (34)
Spell, Duration, Physical, AoE, Orb, Fire, Cold, Lightning, Prismatic
ประสานดูดกลืน (Vampiric Link) (34)
Spell, Duration, Link
ชื่อ
แพร่โรคร้าย (Blight) (1)
Spell, Chaos, AoE, Channelling, Duration
แพร่โรคร้ายแห่งโรคติดต่อ (Blight of Contagion) (1)
Spell, Chaos, AoE, Channelling, Duration
แพร่โรคร้ายแห่งการสิ้นสลาย (Blight of Atrophy) (1)
Spell, Chaos, AoE, Channelling, Duration
บอลไฟ (Fireball) (1)
Projectile, Spell, AoE, Fire
คลื่นเยือกแข็ง (Freezing Pulse) (1)
Spell, Projectile, Cold
บอลเยือกแข็ง (Frostbolt) (1)
Spell, Projectile, Cold
กระสุนจลนศาสตร์ (Kinetic Bolt) (1)
Attack, Projectile
กระสุนจลนศาสตร์แห่งการแบ่งส่วน (Kinetic Bolt of Fragmentation) (1)
Attack, Projectile
สายฟ้าแลบ (Lightning Tendrils) (1)
Critical, Spell, AoE, Lightning, Channelling
สายฟ้าแลบแห่งความพิกล (Lightning Tendrils of Eccentricity) (1)
Critical, Spell, AoE, Lightning, Channelling
สายฟ้าแลบแห่งการยกระดับ (Lightning Tendrils of Escalation) (1)
Spell, AoE, Lightning, Channelling
เปลวไฟชำระล้าง (Purifying Flame) (1)
Fire, Spell, AoE, Duration, Physical
เปลวไฟชำระล้างแห่งการเผยแผ่ (Purifying Flame of Revelations) (1)
Fire, Spell, AoE, Duration, Physical
ปลุกซอมบี้ (Raise Zombie) (1)
Spell, Minion
ปลุกซอมบี้แห่งการทุบ (Raise Zombie of Slamming) (1)
Spell, Minion
ปลุกซอมบี้แห่งการร่วงหล่น (Raise Zombie of Falling) (1)
Spell, Minion
กระสุนหินหลอม (Rolling Magma) (1)
Spell, AoE, Fire, Projectile, Chaining
ประกายสายฟ้า (Spark) (1)
Spell, Projectile, Duration, Lightning
ประกายสายฟ้าแห่งพลังกระจาย (Spark of the Nova) (1)
Spell, Projectile, Duration, Lightning
ประกายสายฟ้าแห่งการไม่อาจคาดเดา (Spark of the Unpredictability) (1)
Spell, Projectile, Duration, Lightning
ทุ่นระเบิดสายฟ้า (Stormblast Mine) (1)
Mine, Spell, AoE, Lightning, Aura, Nova
วาล์ แพร่โรคร้าย (Vaal Blight) (1)
Spell, Chaos, AoE, Duration, Vaal, Nova, Channelling
วาล์ บอลไฟ (Vaal Fireball) (1)
Projectile, Spell, AoE, Vaal, Fire
วาล์ ประกายสายฟ้า (Vaal Spark) (1)
Spell, Projectile, Duration, Vaal, Lightning
โรคติดต่อ (Contagion) (4)
Spell, AoE, Duration, Chaos
โรคติดต่อแห่งการทุเลา (Contagion of Subsiding) (4)
Spell, AoE, Duration, Chaos
โรคติดต่อแห่งการส่งต่อ (Contagion of Transference) (4)
Spell, AoE, Duration, Chaos
กับดักแปรพักตร์ (Conversion Trap) (4)
Trap, Spell, Duration
กำแพงไฟ (Flame Wall) (4)
Spell, AoE, Duration, Fire
ระเบิดน้ำแข็ง (Frost Bomb) (4)
Spell, AoE, Duration, Cold, Orb
ระเบิดน้ำแข็งแห่งความไม่เสถียร (Frost Bomb of Instability) (4)
Spell, AoE, Duration, Cold
ระเบิดน้ำแข็งแห่งการมาถึง (Frost Bomb of Forthcoming) (4)
Spell, AoE, Duration, Cold
กำแพงน้ำแข็ง (Frost Wall) (4)
Spell, Duration, Cold
ก้าวน้ำแข็งพริบตา (Frostblink) (4)
Spell, Movement, Duration, Cold, Travel, Blink, AoE
ก้าวน้ำแข็งพริบตาแห่งระเบิดเหมันต์ (Frostblink of Wintry Blast) (4)
Spell, Movement, Cold, Travel, AoE
ลูกแก้ววายุ (Orb of Storms) (4)
Lightning, Spell, AoE, Chaining, Orb
อัญเชิญวัตถุศักดิ์สิทธิ์ (Summon Holy Relic) (4)
Minion, Spell
อัญเชิญวัตถุศักดิ์สิทธิ์แห่งการลงทัณฑ์ (Summon Holy Relic of Conviction) (4)
Minion, Spell
อัญเชิญวิญญาณเกรี้ยวกราด (Summon Raging Spirit) (4)
Spell, Minion, Duration, Fire
อัญเชิญวิญญาณเกรี้ยวกราดแห่งความมหึมา (Summon Raging Spirit of Enormity) (4)
Spell, Minion, Duration, Fire
สลับร่าง (Bodyswap) (10)
Movement, Spell, AoE, Fire, Travel
สลับร่างแห่งการสังเวย (Bodyswap of Sacrifice) (10)
Movement, Spell, AoE, Fire, Travel, Minion
กระจ่าง (Clarity) (10)
Aura, Spell, AoE
พุ่งไฟ (Flame Dash) (10)
Spell, Movement, Duration, Fire, Travel, Blink
พุ่งไฟแห่งการหวนคืน (Flame Dash of Return) (10)
Spell, Movement, Duration, Fire
วาร์ปสายฟ้า (Lightning Warp) (10)
Spell, AoE, Duration, Movement, Lightning, Travel
กับดักดูดพลัง (Siphoning Trap) (10)
Trap, Spell, Duration, AoE, Cold
อัญเชิญโครงกระดูก (Summon Skeletons) (10)
Spell, Minion, Duration
อัญเชิญโครงกระดูกแห่งนักธนู (Summon Skeletons of Archers) (10)
Spell, Minion, Duration
อัญเชิญโครงกระดูกแห่งนักเวท (Summon Skeletons of Mages) (10)
Spell, Minion, Duration, Prismatic
วาล์ กระจ่าง (Vaal Clarity) (10)
Aura, Spell, AoE, Duration, Vaal
วาล์ วาร์ปสายฟ้า (Vaal Lightning Warp) (10)
Spell, AoE, Duration, Vaal, Lightning, Movement, Travel
วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons) (10)
Spell, Minion, Duration, Vaal
เหี่ยวเฉา (Wither) (10)
Spell, AoE, Duration, Chaos, Channelling
สายฟ้าชิ่ง (Arc) (12)
Spell, Chaining, Lightning
สายฟ้าชิ่งแห่งกระแสฉับพลัน (Arc of Surging) (12)
Spell, Lightning
สายฟ้าชิ่งแห่งการกวัดแกว่ง (Arc of Oscillating) (12)
Spell, Chaining, Lightning
ลูกไฟกระหน่ำยิง (Blazing Salvo) (12)
Spell, AoE, Fire, Projectile
เซ่นไหว้ด้วยกระดูก (Bone Offering) (12)
Minion, Spell, Duration
น้ำแข็งคืบคลาน (Creeping Frost) (12)
Spell, Projectile, Duration, AoE, Cold
ดูดแก่นแท้ (Essence Drain) (12)
Spell, Projectile, Duration, Chaos, AoE
ดูดแก่นแท้แห่งความจนตรอก (Essence Drain of Desperation) (12)
Spell, Projectile, Duration, Chaos, AoE
ดูดแก่นแท้แห่งความโฉดชั่ว (Essence Drain of Wickedness) (12)
Spell, Projectile, Duration, Chaos, AoE
คลื่นเพลิง (Flame Surge) (12)
Spell, AoE, Fire, Duration
คลื่นเพลิงแห่งการสันดาป (Flame Surge of Combusting) (12)
Spell, AoE, Fire, Duration
เซ่นไหว้ด้วยเนื้อหนัง (Flesh Offering) (12)
Minion, Spell, Duration
น้ำแข็งกระจาย (Ice Nova) (12)
Spell, AoE, Cold, Nova
น้ำแข็งกระจายแห่งบอลเยือกแข็ง (Ice Nova of Frostbolts) (12)
Spell, AoE, Cold, Nova
น้ำแข็งกระจายแห่งการแช่แข็ง (Ice Nova of Deep Freeze) (12)
Spell, AoE, Cold, Nova
หอกน้ำแข็ง (Ice Spear) (12)
Critical, Spell, Projectile, Cold
หอกน้ำแข็งแห่งการแยก (Ice Spear of Splitting) (12)
Spell, Projectile, Cold
ทุ่นระเบิดเกล็ดน้ำแข็ง (Icicle Mine) (12)
Mine, Critical, Spell, Projectile, Cold, Aura, AoE
ทุ่นระเบิดเกล็ดน้ำแข็งแห่งพัดกระพือ (Icicle Mine of Fanning) (12)
Mine, Critical, Spell, Projectile, Cold, Aura, AoE
ทุ่นระเบิดเกล็ดน้ำแข็งแห่งการบ่อนทำลาย (Icicle Mine of Sabotage) (12)
Mine, Critical, Spell, Projectile, Cold, Aura, AoE
เผาให้สิ้น (Incinerate) (12)
Spell, Fire, Channelling, AoE
เผาให้สิ้นแห่งการขยายตัว (Incinerate of Expanse) (12)
Spell, Fire, Channelling, AoE
เผาให้สิ้นแห่งการระบายความร้อน (Incinerate of Venting) (12)
Spell, Fire, Channelling, AoE
กับดักสายฟ้า (Lightning Trap) (12)
Trap, Critical, Spell, Projectile, Lightning
กับดักสายฟ้าแห่งประกายสายฟ้า (Lightning Trap of Sparking) (12)
Trap, Critical, Spell, Projectile, Lightning
พันธะมานา (Manabond) (12)
Spell, AoE, Lightning, Arcane
ดูดพลัง (Power Siphon) (12)
Critical, Attack, Projectile
ดูดพลังแห่งจอมเวท (Power Siphon of the Archmage) (12)
Attack, Projectile, Lightning
ลำแสงแผดเผา (Scorching Ray) (12)
Spell, Fire, Duration, Channelling
ลำแสงแผดเผาแห่งการเผาทิ้ง (Scorching Ray of Immolation) (12)
Spell, Fire, Duration, Channelling
เซ่นไหว้ด้วยวิญญาณ (Spirit Offering) (12)
Minion, Spell, Duration
ตราเวทสายฟ้า (Storm Brand) (12)
Lightning, Spell, AoE, Chaining, Duration, Brand
ตราเวทสายฟ้าแห่งความลังเล (Storm Brand of Indecision) (12)
Lightning, Spell, AoE, Chaining, Duration, Brand
ระเบิดสายฟ้าฉับพลัน (Storm Burst) (12)
AoE, Spell, Lightning, Channelling, Duration, Physical
เรียกสายฟ้า (Storm Call) (12)
Spell, AoE, Duration, Lightning
วาล์ สายฟ้าชิ่ง (Vaal Arc) (12)
Spell, Chaining, Vaal, Lightning, Duration
วาล์ น้ำแข็งกระจาย (Vaal Ice Nova) (12)
Spell, AoE, Vaal, Cold, Nova
วาล์ กับดักสายฟ้า (Vaal Lightning Trap) (12)
Trap, Critical, Spell, Projectile, Duration, Vaal, Lightning
วาล์ ดูดพลัง (Vaal Power Siphon) (12)
Critical, Attack, Projectile, Vaal
วาล์ เรียกสายฟ้า (Vaal Storm Call) (12)
Spell, AoE, Duration, Vaal, Lightning
ระเบิดวอลทาซิก (Voltaxic Burst) (12)
Spell, AoE, Chaos, Lightning, Nova, Duration
ตราเวทหน้าหนาว (Wintertide Brand) (12)
Spell, AoE, Cold, Duration, Brand
ม่านอาคม (Arcane Cloak) (16)
Spell, Duration, Guard, Lightning, Arcane
คำแช่งนักฆ่า (Assassin's Mark) (16)
Critical, Spell, Curse, Mark
เรียกคืนตราเวท (Brand Recall) (16)
Brand, Spell
ดีดนิ้วน้ำแข็ง (Cold Snap) (16)
Spell, AoE, Cold, Duration
ดีดนิ้วน้ำแข็งแห่งพลัง (Cold Snap of Power) (16)
Critical, Spell, AoE, Cold
เทพลงทัณฑ์ (Divine Retribution) (16)
Spell, AoE, Lightning, Physical, Retaliation
พิธีต้องห้าม (Forbidden Rite) (16)
Spell, AoE, Chaos, Projectile
พิธีต้องห้ามแห่งการสังเวยวิญญาณ (Forbidden Rite of Soul Sacrifice) (16)
Spell, AoE, Chaos, Projectile
สนามกระแสไฟ (Galvanic Field) (16)
Spell, AoE, Duration, Lightning, Chaining, Orb
สนามกระแสไฟแห่งความแรงกล้า (Galvanic Field of Intensity) (16)
Spell, AoE, Duration, Lightning, Chaining, Orb
สาส์นสายฟ้า (Herald of Thunder) (16)
Spell, AoE, Duration, Lightning, Herald
ไฟธรรมะ (Righteous Fire) (16)
Spell, AoE, Fire
ไฟธรรมะแห่งการอุทิศแก่อาคม (Righteous Fire of Arcane Devotion) (16)
Spell, AoE, Fire
อัญเชิญหุ่นยนต์จิ๋ว (Summon Skitterbots) (16)
Trap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
โล่วายุ (Tempest Shield) (16)
Spell, Lightning, Chaining
วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap) (16)
Spell, AoE, Duration, Vaal, Cold
วาล์ ไฟธรรมะ (Vaal Righteous Fire) (16)
Spell, AoE, Fire, Vaal, Duration
คลื่นพลังลงทัณฑ์ (Wave of Conviction) (16)
Fire, Lightning, Spell, AoE, Duration, Physical
คาถาอัตโนมัติ (Automation) (24)
Trigger, Spell
คาถามรณะ (Bane) (24)
Chaos, Trigger, Spell, AoE, Duration, Hex
คาถามรณะแห่งการประณาม (Bane of Condemnation) (24)
Chaos, Trigger, Spell, AoE, Duration, Hex
ตัวนำไฟฟ้า (Conductivity) (24)
Spell, AoE, Duration, Lightning, Curse, Hex
เรียกประชุม (Convocation) (24)
Minion, Spell, Duration
สิ้นหวัง (Despair) (24)
Spell, AoE, Duration, Chaos, Curse, Hex
วินัย (Discipline) (24)
Aura, Spell, AoE
แพ้ธาตุ (Elemental Weakness) (24)
Spell, AoE, Duration, Curse, Hex
ดาบพลังงาน (Energy Blade) (24)
Spell, Lightning
หมดเรี่ยวแรง (Enfeeble) (24)
Spell, AoE, Duration, Curse, Hex
ไวไฟ (Flammability) (24)
Spell, AoE, Duration, Fire, Curse, Hex
น้ำแข็งกัด (Frostbite) (24)
Spell, AoE, Duration, Cold, Curse, Hex
หิงสา (Malevolence) (24)
Aura, Spell, AoE
ธาตุพิสุทธิ์ (Purity of Elements) (24)
Aura, Spell, AoE
สายฟ้าพิสุทธิ์ (Purity of Lightning) (24)
Aura, Spell, AoE, Lightning
มือเวทจอมขมัง (Spellslinger) (24)
Trigger, Spell
วาล์ วินัย (Vaal Discipline) (24)
Aura, Spell, AoE, Duration, Vaal
วาล์ มลทินสายฟ้า (Vaal Impurity of Lightning) (24)
Aura, Spell, AoE, Duration, Vaal, Lightning
พิโรธ (Wrath) (24)
Aura, Spell, AoE, Lightning
คลั่งศาสนา (Zealotry) (24)
Aura, Critical, Spell, AoE
ตราเวทวันสิ้นโลก (Armageddon Brand) (28)
Spell, AoE, Fire, Duration, Brand
ตราเวทวันสิ้นโลกแห่งความเปราะบาง (Armageddon Brand of Volatility) (28)
Spell, AoE, Fire, Duration, Brand
ตราเวทวันสิ้นโลกแห่งการเรียกคืน (Armageddon Brand of Recall) (28)
Spell, AoE, Fire, Duration, Brand
บอลสายฟ้า (Ball Lightning) (28)
Spell, Projectile, AoE, Lightning
บอลสายฟ้าแห่งการโคจร (Ball Lightning of Orbiting) (28)
Spell, Projectile, AoE, Lightning
บอลสายฟ้าแห่งความแน่นิ่ง (Ball Lightning of Static) (28)
Spell, AoE, Lightning, Orb
หอกสายฟ้า (Crackling Lance) (28)
Spell, AoE, Lightning
หอกสายฟ้าแห่งการแตกแขนง (Crackling Lance of Branching) (28)
Spell, AoE, Lightning
หอกสายฟ้าแห่งการแหลกสลาย (Crackling Lance of Disintegration) (28)
Spell, AoE, Lightning
สัญญามืด (Dark Pact) (28)
Minion, Spell, AoE, Chaining, Chaos, Nova
ปลดปล่อยพลัง (Discharge) (28)
Spell, AoE, Fire, Cold, Lightning, Nova
ปลดปล่อยพลังแห่งความทุกข์ยาก (Discharge of Misery) (28)
Spell, AoE, Fire, Cold, Lightning, Nova
เทพพิโรธ (Divine Ire) (28)
Lightning, Spell, AoE, Channelling, Physical
เทพพิโรธแห่งสายฟ้าศักดิ์สิทธิ์ (Divine Ire of Holy Lightning) (28)
Lightning, Spell, AoE, Channelling, Physical
เทพพิโรธแห่งการแหลกสลาย (Divine Ire of Disintegration) (28)
Lightning, Spell, AoE, Channelling, Physical
ดวงตาเหมันต์ (Eye of Winter) (28)
Spell, Projectile, Cold
ดวงตาเหมันต์แห่งการสิ้นสุด (Eye of Winter of Finality) (28)
Spell, Projectile, Cold
ดวงตาเหมันต์แห่งความไม่จีรัง (Eye of Winter of Transience) (28)
Spell, Projectile, Cold
พายุไฟ (Firestorm) (28)
Spell, AoE, Duration, Fire
พายุไฟแห่งดาวตก (Firestorm of Meteors) (28)
Spell, AoE, Fire
พายุไฟแห่งการเทถล่ม (Firestorm of Pelting) (28)
Spell, AoE, Duration, Fire
ระเบิดเพลิง (Flameblast) (28)
Spell, AoE, Fire, Channelling
ระเบิดเพลิงแห่งความว่องไว (Flameblast of Celerity) (28)
Spell, AoE, Fire, Channelling
ระเบิดเพลิงแห่งการหดตัว (Flameblast of Contraction) (28)
Spell, AoE, Fire, Channelling
เยือกแข็งเรียงหลั่น (Glacial Cascade) (28)
Spell, AoE, Cold, Physical
เยือกแข็งเรียงหลั่นแห่งรอยแยก (Glacial Cascade of the Fissure) (28)
Spell, AoE, Cold, Physical
ระเบิดคำสาป (Hexblast) (28)
Spell, AoE, Chaos, Hex
ระเบิดคำสาปแห่งความขัดแย้งกัน (Hexblast of Contradiction) (28)
Spell, AoE, Chaos, Hex
ระเบิดคำสาปแห่งหายนะ (Hexblast of Havoc) (28)
Spell, AoE, Chaos, Hex
ระเบิดจลนศาสตร์ (Kinetic Blast) (28)
Attack, Projectile, AoE
ระเบิดจลนศาสตร์แห่งการรวมระเบิด (Kinetic Blast of Clustering) (28)
Attack, Projectile, AoE, Physical
คาถาล่อฟ้า (Lightning Conduit) (28)
Spell, AoE, Lightning
คาถาล่อฟ้าแห่งสรวงสวรรค์ (Lightning Conduit of the Heavens) (28)
Spell, AoE, Lightning
กับดักขดลวดสายฟ้า (Lightning Spire Trap) (28)
Trap, Critical, Spell, Duration, AoE, Lightning
กับดักขดลวดสายฟ้าแห่งการจี้ไฟฟ้า (Lightning Spire Trap of Zapping) (28)
Trap, Spell, Duration, AoE, Lightning
กับดักขดลวดสายฟ้าแห่งพลังเหลือล้น (Lightning Spire Trap of Overloading) (28)
Trap, Spell, Duration, AoE, Lightning
ตราเวทผู้บำเพ็ญ (Penance Brand) (28)
Spell, AoE, Physical, Lightning, Duration, Brand
ตราเวทผู้บำเพ็ญแห่งการสลายตัว (Penance Brand of Dissipation) (28)
Spell, AoE, Physical, Lightning, Duration, Brand
ตราเวทผู้บำเพ็ญแห่งการนำไฟฟ้า (Penance Brand of Conduction) (28)
Spell, AoE, Physical, Lightning, Duration, Brand
ทุ่นระเบิดสะเก็ดไฟ (Pyroclast Mine) (28)
Mine, Spell, Projectile, Fire, AoE, Aura, Nova
ทุ่นระเบิดสะเก็ดไฟแห่งการบ่อนทำลาย (Pyroclast Mine of Sabotage) (28)
Mine, Spell, Projectile, Fire, AoE, Aura, Nova
ปลุกสเปคเตอร์ (Raise Spectre) (28)
Spell, Minion
ปลุกสเปคเตอร์แห่งความไม่จีรัง (Raise Spectre of Transience) (28)
Spell, Minion, Duration
สายฟ้ากระจาย (Shock Nova) (28)
Spell, AoE, Lightning, Nova
ฉีกวิญญาณ (Soulrend) (28)
Chaos, Spell, AoE, Duration, Projectile
ฉีกวิญญาณแห่งการเก็บเกี่ยว (Soulrend of Reaping) (28)
Chaos, Spell, Projectile
ฉีกวิญญาณแห่งเกลียว (Soulrend of the Spiral) (28)
Chaos, Spell, AoE, Duration, Projectile
อักขระสายฟ้า (Stormbind) (28)
Spell, AoE, Channelling, Lightning, Duration, Arcane
อักขระสายฟ้าแห่งการเทเลพอร์ต (Stormbind of Teleportation) (28)
Spell, AoE, Channelling, Lightning, Duration, Arcane, Movement, Travel, Blink
อัญเชิญยมทูต (Summon Reaper) (28)
Physical, Minion, Spell
อัญเชิญยมทูตแห่งวิญญาณคืนถิ่น (Summon Reaper of Revenants) (28)
Minion, Spell
อัญเชิญยมทูตแห่งการคว้านไส้ (Summon Reaper of Eviscerating) (28)
Physical, Minion, Spell
วาล์ พายุไฟ (Firestorm) (28)
Spell, AoE, Duration, Fire, Vaal
วาล์ ระเบิดเพลิง (Vaal Flameblast) (28)
Spell, AoE, Vaal, Fire, Channelling
น้ำวน (Vortex) (28)
Spell, AoE, Cold, Duration, Nova
น้ำวนแห่งการถ่ายทอด (Vortex of Projection) (28)
Spell, AoE, Cold, Duration, Nova
ลูกแก้วเหมันต์ (Winter Orb) (28)
Cold, Spell, Channelling, AoE, Duration, Projectile, Orb
เรียกประชุม (Convocation) (31)
Spell, Duration, Minion
ประสานวินาศ (Destructive Link) (34)
Critical, Spell, Duration, Link
ม่านพลังน้ำแข็ง (Frost Shield) (34)
Critical, Spell, AoE, Duration, Cold
วงวารี (Hydrosphere) (34)
Spell, AoE, Duration, Cold, Orb, Lightning, Physical
ตราสัญลักษณ์แห่งพลัง (Sigil of Power) (34)
Spell, AoE, Duration, Lightning, Arcane
ประสานวิญญาณ (Soul Link) (34)
Spell, Duration, Link
อัญเชิญโกเลมซากศพ (Summon Carrion Golem) (34)
Physical, Minion, Spell, Golem
อัญเชิญโกเลมซากศพแห่งโขยง (Summon Carrion Golem of Hordes) (34)
Physical, Minion, Spell, Golem
อัญเชิญโกเลมซากศพแห่งการเก็บซาก (Summon Carrion Golem of Scavenging) (34)
Physical, Minion, Spell, Golem
อัญเชิญโกเลมเคออส (Summon Chaos Golem) (34)
Chaos, Minion, Spell, Golem
อัญเชิญโกเลมเคออสแห่งโขยง (Summon Chaos Golem of Hordes) (34)
Chaos, Minion, Spell, Golem
อัญเชิญโกเลมเคออสแห่งความโกลาหล (Summon Chaos Golem of the Maelström) (34)
Chaos, Minion, Spell, Golem
อัญเชิญโกเลมสายฟ้า (Summon Lightning Golem) (34)
Lightning, Minion, Spell, Golem
อัญเชิญโกเลมสายฟ้าแห่งโขยง (Summon Lightning Golem of Hordes) (34)
Lightning, Minion, Spell, Golem
หลุมต่างมิติ (Void Sphere) (34)
Spell, AoE, Duration, Physical, Chaos, Orb
หลุมต่างมิติแห่งการฉีกทึ้ง (Void Sphere of Rending) (34)
Spell, AoE, Duration, Physical, Chaos, Orb
ตราเวทผู้สร้าง (Arcanist Brand) (38)
Trigger, Spell, Duration, Brand
หินสกิล Summary /484
เปิดวาร์ป (Portal)
Creates a portal to the current area's town.
วาล์ บรีช (Vaal Breach)
Creates a breach, making you vulnerable to its powerful inhabitants.
จุดชนวนทุ่นระเบิด (Detonate Mines)
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
เร่งฝีเท้า (Quickstep)
Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.
กระโจนทุบ (Leap Slam)
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
กระโจนทุบ (Leap Slam)
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
ควง (Sweep)
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
ทุบพื้น (Ground Slam)
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ทุบพื้น (Ground Slam)
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
วาล์ ทุบพื้น (Vaal Ground Slam)
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ปาด (Cleave)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
ปาด (Cleave)
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
โล่พุ่งชน (Shield Charge)
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
คำรามทนทาน (Enduring Cry)
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
เรียกความอมตะ (Immortal Call)
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
วาล์ เรียกความอมตะ (Vaal Immortal Call)
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
ระเบิดอเวจี (Infernal Blow)
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ระเบิดอเวจี (Infernal Blow)
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ค้อนเยือกแข็ง (Glacial Hammer)
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
ค้อนเยือกแข็ง (Glacial Hammer)
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
วาล์ ค้อนเยือกแข็ง (Vaal Glacial Hammer)
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
คำแช่งขุนศึก (Warlord's Mark)
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
ลงทัณฑ์ (Punishment)
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
ฟาดหนักหน่วง (Heavy Strike)
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
แสดงอำนาจ (Dominating Blow)
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
กระดองหลอมละลาย (Molten Shell)
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
วาล์ กระดองหลอมละลาย (Vaal Molten Shell)
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
กำลังวังชา (Vitality)
Casts an aura that grants life regeneration to you and your allies.
ปณิธาน (Determination)
Casts an aura that grants armour to you and your allies.
โทสะ (Anger)
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
โทเทมคลื่นสะท้อน (Shockwave Totem)
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
โทเทมฟื้นชีวิต (Rejuvenation Totem)
Summons a totem that has an aura which regenerates life for you and your nearby allies.
โทเทมล่อเป้า (Decoy Totem)
Summons a totem that taunts nearby monsters to attack it.
โทเทมกินศพ (Devouring Totem)
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
สายสัมพันธ์เร่าร้อน (Searing Bond)
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
ปลุกเสกผู้พิทักษ์ (Animate Guardian)
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
ปลุกเสกผู้พิทักษ์ (Animate Guardian)
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
ไฟพิสุทธิ์ (Purity of Fire)
Casts an aura that grants fire resistance to you and your allies.
วาล์ มลทินไฟ (Vaal Impurity of Fire)
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
ฟาดหลอมละลาย (Molten Strike)
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
ฟาดหลอมละลาย (Molten Strike)
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
สาส์นธุลี (Herald of Ash)
Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).
สาส์นพิสุทธิ์ (Herald of Purity)
Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
พายุดาบ (Swordstorm)
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
คว้านไส้ (Eviscerate)
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
ฟาดสายฟ้าสถิต (Static Strike)
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
กำปั้นสนั่นธรณี (Crushing Fist)
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
คำรามทวงแค้น (Vengeful Cry)
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
อัญเชิญโกเลมไฟ (Summon Flame Golem)
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
อัญเชิญโกเลมไฟ (Summon Flame Golem)
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
อัญเชิญโกเลมไฟ (Summon Flame Golem)
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
ทุบคลื่นน้ำแข็ง (Ice Crash)
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
ทุบคลื่นน้ำแข็ง (Ice Crash)
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
คำรามรวมทัพ (Rallying Cry)
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
คำรามโลกันตร์ (Infernal Cry)
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
ฟาดอย่างระมัดระวัง (Vigilant Strike)
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
อัญเชิญโกเลมศิลา (Summon Stone Golem)
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
อัญเชิญโกเลมศิลา (Summon Stone Golem)
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
อัญเชิญโกเลมศิลา (Summon Stone Golem)
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
แผ่นดินไหว (Earthquake)
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
บรรพชนร่มโพธิ์ร่มไทร (Ancestral Protector)
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
บรรพชนผู้นำทัพ (Ancestral Warchief)
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
แผ่นดินแยก (Sunder)
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
แผ่นดินแยก (Sunder)
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
ทุบเปลือกโลกแยก (Tectonic Slam)
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
ทุบเปลือกโลกแยก (Tectonic Slam)
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
บอบบาง (Vulnerability)
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
วาล์ แผ่นดินไหว (Vaal Earthquake)
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
วาล์ บรรพชนผู้นำทัพ (Vaal Ancestral Warchief)
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
เส้นทางศักดิ์สิทธิ์ (Consecrated Path)
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
เส้นทางศักดิ์สิทธิ์ (Consecrated Path)
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
เฆี่ยนตี (Smite)
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
เฆี่ยนตี (Smite)
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ธงสงคราม (War Banner)
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
ธงหวาดกลัว (Dread Banner)
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
ผิวเหล็ก (Steelskin)
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
พายุดาบ (Bladestorm)
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
พายุดาบ (Bladestorm)
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
โลหิตและวาลุกา (Blood and Sand)
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
ปลดปล่อยความบ้าคลั่ง (Berserk)
Consumes Rage at an accelerating rate to increase the effects of Rage.
แทงทะลุ (Perforate)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
แทงทะลุ (Perforate)
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
โซ่ล่ามตะขอ (Chain Hook)
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
เลือดเนื้อและศิลา (Flesh and Stone)
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
โอหัง (Pride)
Casts an aura that causes nearby enemies to take more physical damage.
คำรามข่มขู่ (Intimidating Cry)
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
คำรามก้องปฐพี (Seismic Cry)
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
คำรามบรรพชน (Ancestral Cry)
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
พสุธาสะบั้น (Earthshatter)
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
พสุธาสะบั้น (Earthshatter)
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
พสุธาสะบั้น (Earthshatter)
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
คำรามแม่ทัพ (General's Cry)
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
โลหิตชอนไช (Exsanguinate)
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
โลหิตชอนไช (Exsanguinate)
Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
ไข้ก่อมลทิน (Corrupting Fever)
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
เคียวเก็บเกี่ยว (Reap)
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
โลหิตแน่นิ่ง (Petrified Blood)
Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
ธงแข็งขืน (Defiance Banner)
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
ความคลั่งหมุนวน (Rage Vortex)
Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
ความคลั่งหมุนวน (Rage Vortex)
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
คำรามนักรบเวท (Battlemage's Cry)
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
อภัยบาป (Absolution)
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
โล่บดขยี้ (Shield Crush)
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
สลายกระดูก (Boneshatter)
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
สลายกระดูก (Boneshatter)
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
ประสานเพลิง (Flame Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ประสานพิทักษ์ (Protective Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ภูเขาไฟผ่าแยก (Volcanic Fissure)
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ภูเขาไฟผ่าแยก (Volcanic Fissure)
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
วาล์ ภูเขาไฟผ่าแยก (Vaal Volcanic Fissure)
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
กองพันเยือกแข็ง (Frozen Legion)
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
วาล์ ปาด (Vaal Cleave)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
วาล์ ฟาดหลอมละลาย (Vaal Molten Strike)
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
วาล์ เฆี่ยนตี (Vaal Smite)
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
วาล์ เคียวเก็บเกี่ยว (Vaal Reap)
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
วาล์ อภัยบาป (Vaal Absolution)
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
วาล์ แสดงอำนาจ (Vaal Domination)
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
วาล์ โทเทมฟื้นชีวิต (Vaal Rejuvenation Totem)
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
ฮึกเหิมอัตโนมัติ (Autoexertion)
Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.
ชาร์จพลังพุ่งตัว (Charged Dash)
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
เพลงดาบเกรียวกราว (Blade Flurry)
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
เพลงดาบเกรียวกราว (Blade Flurry)
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
ฟาดสองที (Double Strike)
Performs two fast strikes with a melee weapon.
ฟาดสองที (Double Strike)
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
วาล์ ฟาดสองที (Vaal Double Strike)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
ฉีกร่าง (Lacerate)
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
ฉีกร่าง (Lacerate)
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
ฉีกร่าง (Lacerate)
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
ปะทะด้วยธาตุ (Elemental Hit)
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
ปะทะด้วยธาตุ (Elemental Hit)
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
ฟาดคู่ (Dual Strike)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
ฟาดคู่ (Dual Strike)
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
รำมีดพุ่ง (Whirling Blades)
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
ระห่ำ (Frenzy)
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
ระห่ำ (Frenzy)
Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
ระเบิดมรณะ (Detonate Dead)
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
ระเบิดมรณะ (Detonate Dead)
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
ระเบิดมรณะ (Detonate Dead)
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
วาล์ ระเบิดมรณะ (Vaal Detonate Dead)
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
ศพไล่ระเบิด (Volatile Dead)
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
ศพไล่ระเบิด (Volatile Dead)
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
ขุดซาก (Unearth)
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
ศรแยก (Split Arrow)
Fires multiple arrows at different targets.
ศรแยก (Split Arrow)
Fires an arrow that splits to hit different targets.
ศรกัดกร่อน (Caustic Arrow)
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
ศรกัดกร่อน (Caustic Arrow)
Fires a poisonous arrow which deals chaos damage in an area on impact.
บ้าเลือด (Blood Rage)
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
ฟาดพริบตา (Flicker Strike)
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
ฟาดพริบตา (Flicker Strike)
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
วาล์ ฟาดพริบตา (Vaal Flicker Strike)
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
ฟาดอสรพิษ (Viper Strike)
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
ฟาดอสรพิษ (Viper Strike)
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
วิ่งทะลุมิติ (Phase Run)
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
ศรระเบิด (Explosive Arrow)
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
โซ่กาลเวลา (Temporal Chains)
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
คำแช่งนักซุ่มยิง (Sniper's Mark)
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
ฝนลูกธนู (Rain of Arrows)
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
ฝนลูกธนู (Rain of Arrows)
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
ฝนลูกธนู (Rain of Arrows)
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
วาล์ ฝนลูกธนู (Vaal Rain of Arrows)
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
ฟาดสายฟ้า (Lightning Strike)
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
ฟาดสายฟ้า (Lightning Strike)
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
วาล์ ฟาดสายฟ้า (Vaal Lightning Strike)
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
กรีดเลือด (Puncture)
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
กรีดเลือด (Puncture)
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
ศรสายฟ้า (Lightning Arrow)
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
ศรสายฟ้า (Lightning Arrow)
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
ว่องไว (Haste)
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
วาล์ ว่องไว (Vaal Haste)
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
สง่างาม (Grace)
Casts an aura that grants evasion to you and your allies.
วาล์ สง่างาม (Vaal Grace)
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
เทวศ (Hatred)
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
ศรไฟ (Burning Arrow)
Fires a burning arrow that deals fire damage and has a chance to ignite.
วาล์ ศรไฟ (Vaal Burning Arrow)
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
กับดักหมี (Bear Trap)
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
กับดักหมี (Bear Trap)
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
กับดักไฟ (Fire Trap)
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
กับดักไฟ (Fire Trap)
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
มีดเวทมนตร์ (Ethereal Knives)
Fires an arc of knives outwards in front of the caster which deal physical damage.
มีดเวทมนตร์ (Ethereal Knives)
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
มีดเวทมนตร์ (Ethereal Knives)
Fires a circle of knives outwards around the caster which deal physical damage.
ศรน้ำแข็ง (Ice Shot)
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
ศรน้ำแข็ง (Ice Shot)
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
เกราะน้ำแข็ง (Arctic Armour)
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
วาล์ เกราะน้ำแข็ง (Vaal Arctic Armour)
Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
พายุหมุน (Cyclone)
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
วาล์ พายุหมุน (Vaal Cyclone)
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
รีฟ (Reave)
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
วาล์ รีฟ (Vaal Reave)
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
ทุ่นระเบิดควัน (Smoke Mine)
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
โยนโล่เงา (Spectral Shield Throw)
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
โยนโล่เงา (Spectral Shield Throw)
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
โยนอาวุธเงา (Spectral Throw)
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
โยนอาวุธเงา (Spectral Throw)
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
ปลุกเสกอาวุธ (Animate Weapon)
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
ปลุกเสกอาวุธ (Animate Weapon)
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
ปลุกเสกอาวุธ (Animate Weapon)
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
น้ำแข็งพิสุทธิ์ (Purity of Ice)
Casts an aura that grants cold resistance to you and your allies.
วาล์ มลทินน้ำแข็ง (Vaal Impurity of Ice)
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
ระดมยิง (Barrage)
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
ระดมยิง (Barrage)
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
วิชาผิดผี (Desecrate)
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
ศรสลาตัน (Tornado Shot)
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
ศรสลาตัน (Tornado Shot)
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
สาส์นน้ำแข็ง (Herald of Ice)
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
สาส์นทรมาน (Herald of Agony)
Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
คำแช่งนายพราน (Poacher's Mark)
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
ศรเคลื่อนย้ายพริบตา (Blink Arrow)
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
ศรเคลื่อนย้ายพริบตา (Blink Arrow)
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
ศรเคลื่อนย้ายพริบตา (Blink Arrow)
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
ศรเงาสะท้อน (Mirror Arrow)
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
ศรเงาสะท้อน (Mirror Arrow)
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
ศรเงาสะท้อน (Mirror Arrow)
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
หวดโล่เยือกแข็ง (Glacial Shield Swipe)
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
อัญเชิญโกเลมน้ำแข็ง (Summon Ice Golem)
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
มีดน้ำแข็ง (Frost Blades)
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
มีดน้ำแข็ง (Frost Blades)
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
ฟาดอย่างบ้าคลั่ง (Wild Strike)
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
กับดักน้ำแข็ง (Ice Trap)
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
กับดักน้ำแข็ง (Ice Trap)
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
ฝนระเบิด (Blast Rain)
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
ศรกระแสไฟ (Galvanic Arrow)
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
ศรกระแสไฟ (Galvanic Arrow)
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
ศรกระแสไฟ (Galvanic Arrow)
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
มีดร่วง (Bladefall)
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
มีดร่วง (Bladefall)
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
กระแสมีดวน (Blade Vortex)
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
กระแสมีดวน (Blade Vortex)
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
วาล์ กระแสมีดวน (Vaal Blade Vortex)
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
ป้อมหน้าไม้ทลายกำแพง (Siege Ballista)
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
ป้อมหน้าไม้ทลายกำแพง (Siege Ballista)
Summons a ballista totem that attacks with forking arrows. Requires a Bow.
ฌาปนกิจ (Cremation)
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
ฌาปนกิจ (Cremation)
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
ฌาปนกิจ (Cremation)
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
กับดักระเบิด (Explosive Trap)
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
กับดักระเบิด (Explosive Trap)
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
กับดักเครื่องพ่นไฟ (Flamethrower Trap)
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
กับดักกระทุ้งปฐพี (Seismic Trap)
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
กับดักกระทุ้งปฐพี (Seismic Trap)
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
ลูกศรหายนะ (Scourge Arrow)
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
ลูกศรหายนะ (Scourge Arrow)
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
ฝนพิษ (Toxic Rain)
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
ฝนพิษ (Toxic Rain)
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
ฝนพิษ (Toxic Rain)
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
พุ่งเหล็กกล้า (Lancing Steel)
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
พุ่งเหล็กกล้า (Lancing Steel)
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
เหล็กกล้าแตกกระจาย (Shattering Steel)
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
เหล็กกล้าแตกกระจาย (Shattering Steel)
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
พุ่งตัว (Dash)
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
เที่ยงตรง (Precision)
Casts an aura that grants accuracy and critical strike chance to you and your allies.
จงอางฟาดหาง (Cobra Lash)
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
ก้าวเหี่ยวเฉา (Withering Step)
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
พาหะโรคระบาด (Plague Bearer)
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
ฟาดเชื้อร้าย (Pestilent Strike)
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
มีดบินอสรพิษ (Venom Gyre)
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
ป้อมหน้าไม้แตกอากาศ (Shrapnel Ballista)
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
ป้อมหน้าไม้แตกอากาศ (Shrapnel Ballista)
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
ศรบ่วง (Ensnaring Arrow)
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
ป้อมหน้าไม้ใหญ่ (Artillery Ballista)
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
ป้อมหน้าไม้ใหญ่ (Artillery Ballista)
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
ป้อมหน้าไม้ใหญ่ (Artillery Ballista)
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
ระเบิดมีด (Blade Blast)
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
ระเบิดมีด (Blade Blast)
Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
ระเบิดมีด (Blade Blast)
Deals spell damage in an area around you. Your equipped daggers add to this damage.
เหล็กกล้าแยกตัว (Splitting Steel)
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
เหล็กกล้าแยกตัว (Splitting Steel)
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
เกลียวอาวุธเงา (Spectral Helix)
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
ดักโจมตี (Ambush)
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
กับดักใบมีด (Blade Trap)
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
กับดักใบมีด (Blade Trap)
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
กับดักใบมีด (Blade Trap)
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
ฝนสายฟ้า (Storm Rain)
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
ฝนสายฟ้า (Storm Rain)
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
น้ำยาระเบิด (Explosive Concoction)
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
น้ำยาพิษร้าย (Poisonous Concoction)
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
น้ำยาพิษร้าย (Poisonous Concoction)
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
รอยแยกกาลเวลา (Temporal Rift)
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.
พายุสลาตัน (Tornado)
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
พายุสลาตัน (Tornado)
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
ประสานดูดกลืน (Vampiric Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ประสานสัญชาตญาณ (Intuitive Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
คำแช่งนักเล่นแร่แปรธาตุ (Alchemist's Mark)
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
วาล์ ศรกัดกร่อน (Vaal Caustic Arrow)
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
วาล์ มีดบินอสรพิษ (Vaal Venom Gyre)
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
วาล์ เพลงดาบเกรียวกราว (Vaal Blade Flurry)
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
วาล์ ปลุกเสกอาวุธ (Vaal Animate Weapon)
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
วาล์ ศรสายฟ้า (Vaal Lightning Arrow)
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
วาล์ ศรน้ำแข็ง (Vaal Ice Shot)
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
ซุ่มยิง (Snipe)
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
บอลไฟ (Fireball)
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
วาล์ บอลไฟ (Vaal Fireball)
Launches a series of fireballs in a spiral around the caster.
น้ำแข็งกระจาย (Ice Nova)
A circle of ice expands from the caster.
น้ำแข็งกระจาย (Ice Nova)
A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
วาล์ น้ำแข็งกระจาย (Vaal Ice Nova)
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
ดีดนิ้วน้ำแข็ง (Cold Snap)
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
ดีดนิ้วน้ำแข็ง (Cold Snap)
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
ปลุกซอมบี้ (Raise Zombie)
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
ปลุกซอมบี้ (Raise Zombie)
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
ปลุกซอมบี้ (Raise Zombie)
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
ไฟธรรมะ (Righteous Fire)
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
ไฟธรรมะ (Righteous Fire)
Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
วาล์ ไฟธรรมะ (Vaal Righteous Fire)
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
ปลดปล่อยพลัง (Discharge)
Discharge all the character's charges to deal elemental damage to all nearby monsters.
ประกายสายฟ้า (Spark)
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
ประกายสายฟ้า (Spark)
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
ประกายสายฟ้า (Spark)
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
วาล์ ประกายสายฟ้า (Vaal Spark)
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
หอกน้ำแข็ง (Ice Spear)
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
หอกน้ำแข็ง (Ice Spear)
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
ปลุกสเปคเตอร์ (Raise Spectre)
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
ปลุกสเปคเตอร์ (Raise Spectre)
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
กำแพงน้ำแข็ง (Frost Wall)
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
คลื่นเยือกแข็ง (Freezing Pulse)
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
สายฟ้ากระจาย (Shock Nova)
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
แพ้ธาตุ (Elemental Weakness)
Curses all targets in an area, lowering their elemental resistances.
หมดเรี่ยวแรง (Enfeeble)
Curses all targets in an area, reducing their accuracy and making them deal less damage.
คำแช่งนักฆ่า (Assassin's Mark)
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
สิ้นหวัง (Despair)
Curses all targets in an area, lowering their chaos resistance.
วาร์ปสายฟ้า (Lightning Warp)
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
วาล์ วาร์ปสายฟ้า (Vaal Lightning Warp)
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
อัญเชิญโครงกระดูก (Summon Skeletons)
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
อัญเชิญโครงกระดูก (Summon Skeletons)
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
อัญเชิญโครงกระดูก (Summon Skeletons)
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons)
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
พายุไฟ (Firestorm)
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
พายุไฟ (Firestorm)
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
โล่วายุ (Tempest Shield)
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
ดูดพลัง (Power Siphon)
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
วาล์ ดูดพลัง (Vaal Power Siphon)
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
ธาตุพิสุทธิ์ (Purity of Elements)
Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
วินัย (Discipline)
Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
วาล์ วินัย (Vaal Discipline)
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
พิโรธ (Wrath)
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
กระจ่าง (Clarity)
Casts an aura that grants mana regeneration to you and your allies.
วาล์ กระจ่าง (Vaal Clarity)
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
ทุ่นระเบิดเกล็ดน้ำแข็ง (Icicle Mine)
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
ทุ่นระเบิดเกล็ดน้ำแข็ง (Icicle Mine)
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
กับดักแปรพักตร์ (Conversion Trap)
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
น้ำแข็งคืบคลาน (Creeping Frost)
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
สายฟ้าชิ่ง (Arc)
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
สายฟ้าชิ่ง (Arc)
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
สายฟ้าชิ่ง (Arc)
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
วาล์ สายฟ้าชิ่ง (Vaal Arc)
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
ไวไฟ (Flammability)
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
น้ำแข็งกัด (Frostbite)
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
ตัวนำไฟฟ้า (Conductivity)
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
ระเบิดสายฟ้าฉับพลัน (Storm Burst)
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
เผาให้สิ้น (Incinerate)
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
เผาให้สิ้น (Incinerate)
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
เผาให้สิ้น (Incinerate)
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
กับดักสายฟ้า (Lightning Trap)
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
กับดักสายฟ้า (Lightning Trap)
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
วาล์ กับดักสายฟ้า (Vaal Lightning Trap)
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
สายฟ้าพิสุทธิ์ (Purity of Lightning)
Casts an aura that grants lightning resistance to you and your allies.
วาล์ มลทินสายฟ้า (Vaal Impurity of Lightning)
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
เรียกสายฟ้า (Storm Call)
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
วาล์ เรียกสายฟ้า (Vaal Storm Call)
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
ระเบิดเพลิง (Flameblast)
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
ระเบิดเพลิง (Flameblast)
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
ระเบิดเพลิง (Flameblast)
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
วาล์ ระเบิดเพลิง (Vaal Flameblast)
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
บอลสายฟ้า (Ball Lightning)
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
บอลสายฟ้า (Ball Lightning)
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
บอลสายฟ้า (Ball Lightning)
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
อัญเชิญวิญญาณเกรี้ยวกราด (Summon Raging Spirit)
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
คลื่นเพลิง (Flame Surge)
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
คลื่นเพลิง (Flame Surge)
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
เซ่นไหว้ด้วยเนื้อหนัง (Flesh Offering)
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
เซ่นไหว้ด้วยกระดูก (Bone Offering)
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
เซ่นไหว้ด้วยวิญญาณ (Spirit Offering)
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
เยือกแข็งเรียงหลั่น (Glacial Cascade)
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
เยือกแข็งเรียงหลั่น (Glacial Cascade)
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
เรียกประชุม (Convocation)
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
เรียกประชุม (Convocation)
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
ทุ่นระเบิดสะเก็ดไฟ (Pyroclast Mine)
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
สาส์นสายฟ้า (Herald of Thunder)
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
สายฟ้าแลบ (Lightning Tendrils)
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
สายฟ้าแลบ (Lightning Tendrils)
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
ระเบิดจลนศาสตร์ (Kinetic Blast)
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
เทพลงทัณฑ์ (Divine Retribution)
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
อัญเชิญโกเลมเคออส (Summon Chaos Golem)
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
อัญเชิญโกเลมเคออส (Summon Chaos Golem)
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
อัญเชิญโกเลมเคออส (Summon Chaos Golem)
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
อัญเชิญโกเลมสายฟ้า (Summon Lightning Golem)
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
อัญเชิญโกเลมสายฟ้า (Summon Lightning Golem)
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
พุ่งไฟ (Flame Dash)
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
พุ่งไฟ (Flame Dash)
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
กระสุนหินหลอม (Rolling Magma)
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
ระเบิดน้ำแข็ง (Frost Bomb)
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
ระเบิดน้ำแข็ง (Frost Bomb)
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
ระเบิดน้ำแข็ง (Frost Bomb)
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
ลูกแก้ววายุ (Orb of Storms)
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
โรคติดต่อ (Contagion)
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
โรคติดต่อ (Contagion)
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
โรคติดต่อ (Contagion)
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
เหี่ยวเฉา (Wither)
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
แพร่โรคร้าย (Blight)
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
แพร่โรคร้าย (Blight)
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
แพร่โรคร้าย (Blight)
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
ดูดแก่นแท้ (Essence Drain)
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
ดูดแก่นแท้ (Essence Drain)
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
ดูดแก่นแท้ (Essence Drain)
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
บอลเยือกแข็ง (Frostbolt)
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
น้ำวน (Vortex)
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
น้ำวน (Vortex)
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
สัญญามืด (Dark Pact)
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
ลำแสงแผดเผา (Scorching Ray)
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
ลำแสงแผดเผา (Scorching Ray)
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
สลับร่าง (Bodyswap)
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
สลับร่าง (Bodyswap)
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
กับดักดูดพลัง (Siphoning Trap)
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
กับดักขดลวดสายฟ้า (Lightning Spire Trap)
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
วาล์ แพร่โรคร้าย (Vaal Blight)
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
อัญเชิญวัตถุศักดิ์สิทธิ์ (Summon Holy Relic)
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
อัญเชิญวัตถุศักดิ์สิทธิ์ (Summon Holy Relic)
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
ลูกแก้วเหมันต์ (Winter Orb)
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
ตราเวทสายฟ้า (Storm Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
ตราเวทสายฟ้า (Storm Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
ตราเวทวันสิ้นโลก (Armageddon Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
ตราเวทวันสิ้นโลก (Armageddon Brand)
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
เรียกคืนตราเวท (Brand Recall)
Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.
เปลวไฟชำระล้าง (Purifying Flame)
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
ฉีกวิญญาณ (Soulrend)
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
ฉีกวิญญาณ (Soulrend)
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
ฉีกวิญญาณ (Soulrend)
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
คาถามรณะ (Bane)
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
คาถามรณะ (Bane)
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
คลื่นพลังลงทัณฑ์ (Wave of Conviction)
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
คลั่งศาสนา (Zealotry)
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
เทพพิโรธ (Divine Ire)
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
เทพพิโรธ (Divine Ire)
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
เทพพิโรธ (Divine Ire)
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
หิงสา (Malevolence)
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
ก้าวน้ำแข็งพริบตา (Frostblink)
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
ก้าวน้ำแข็งพริบตา (Frostblink)
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
อัญเชิญโกเลมซากศพ (Summon Carrion Golem)
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
อัญเชิญโกเลมซากศพ (Summon Carrion Golem)
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
อัญเชิญโกเลมซากศพ (Summon Carrion Golem)
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
ทุ่นระเบิดสายฟ้า (Stormblast Mine)
Throws a mine that deals damage in an area when detonated.
อัญเชิญหุ่นยนต์จิ๋ว (Summon Skitterbots)
Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.
ม่านอาคม (Arcane Cloak)
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
อักขระสายฟ้า (Stormbind)
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
กระสุนจลนศาสตร์ (Kinetic Bolt)
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
กระสุนจลนศาสตร์ (Kinetic Bolt)
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
มือเวทจอมขมัง (Spellslinger)
Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.
ตราเวทผู้สร้าง (Arcanist Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
ตราเวทผู้บำเพ็ญ (Penance Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
ตราเวทผู้บำเพ็ญ (Penance Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
ตราเวทผู้บำเพ็ญ (Penance Brand)
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
ตราเวทหน้าหนาว (Wintertide Brand)
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
ลูกไฟกระหน่ำยิง (Blazing Salvo)
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
หลุมต่างมิติ (Void Sphere)
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
หอกสายฟ้า (Crackling Lance)
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
หอกสายฟ้า (Crackling Lance)
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
ม่านพลังน้ำแข็ง (Frost Shield)
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
ตราสัญลักษณ์แห่งพลัง (Sigil of Power)
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
กำแพงไฟ (Flame Wall)
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
ระเบิดคำสาป (Hexblast)
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
ระเบิดคำสาป (Hexblast)
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
วงวารี (Hydrosphere)
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
ระเบิดวอลทาซิก (Voltaxic Burst)
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
พิธีต้องห้าม (Forbidden Rite)
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
พิธีต้องห้าม (Forbidden Rite)
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
พันธะมานา (Manabond)
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
อัญเชิญยมทูต (Summon Reaper)
Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
อัญเชิญยมทูต (Summon Reaper)
Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
อัญเชิญยมทูต (Summon Reaper)
Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
ดวงตาเหมันต์ (Eye of Winter)
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
ดวงตาเหมันต์ (Eye of Winter)
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
ดวงตาเหมันต์ (Eye of Winter)
Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
ดาบพลังงาน (Energy Blade)
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
ประสานวิญญาณ (Soul Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ประสานวินาศ (Destructive Link)
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
คาถาล่อฟ้า (Lightning Conduit)
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
คาถาล่อฟ้า (Lightning Conduit)
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
สนามกระแสไฟ (Galvanic Field)
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
สนามกระแสไฟ (Galvanic Field)
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
วาล์ พายุไฟ (Firestorm)
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
คาถาอัตโนมัติ (Automation)
While this skill is active, supported spells will be repeatedly triggered.

Community Wiki

Edit

Active Skill Gems

Active skill gems, or known as skill gems are an item class which grants active skills to the characters by placing them into an item socket. Similar to Support Gemss active skill gems can gain experience and level up increasing both their attribute and level requirement as well as the effect of the stats granted by the skill.

Active skill gems can be further augmented by placing appropriate Support Gemss into a linked socket.

Active skill gems have gem tags which are used to categorize them, but note that gem tags are not intended to indicate whether an active skill gem can be supported by other skill gems or whether specific stats (or modifiers) apply.

In term of item mod and passive skill, such as the mod +2 to Level of all Minion Skill Gems from Unnatural Strength, the "skill gem" refers to Active skill gem only. Support skill gems are refers as "support gems" in passive skill and item mods, such as Catarina, Master of Undeath's +# to Level of Socketed Support Gems.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.