ผลเพิ่มเติมจากค่าคุณภาพ:
เควสต์ /2
| Act | เควสต์ | NPC | ตัวละคร |
|---|---|---|---|
| 1 | คนเถื่อนผู้ถูกจองจำ | Quest Reward | Scion · Ranger · Duelist |
| 1 | คนเถื่อนผู้ถูกจองจำ | เนสซ่า | Duelist · Ranger · Scion · Shadow |
Level Effect /40
| Implicit |
|---|
| CooldownTime: 3000 ระยะเวลาพื้นฐาน 3 วินาที |
| เลเวล | ต้องการ เลเวล | Dex | มานา | Base Damage | เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ #% | มิเนียน สร้างความเสียหายเป็น 100% | Minion Level | ค่าประสบการณ์ |
|---|---|---|---|---|---|---|---|---|
| 1 | 10 | 29 | 14 | 100%, 100% | 100 | 2 | 9,569 | |
| 2 | 13 | 35 | 14 | 100%, 100% | 2 | 3 | 4 | 28,189 |
| 3 | 17 | 43 | 15 | 100%, 100% | 5 | 6 | 6 | 59,146 |
| 4 | 21 | 52 | 15 | 100%, 100% | 7 | 9 | 8 | 111,192 |
| 5 | 25 | 60 | 15 | 100%, 100% | 10 | 12 | 10 | 193,800 |
| 6 | 29 | 69 | 16 | 100%, 100% | 12 | 15 | 12 | 320,280 |
| 7 | 33 | 77 | 16 | 100%, 100% | 15 | 18 | 14 | 359,090 |
| 8 | 36 | 83 | 16 | 100%, 100% | 17 | 21 | 16 | 498,508 |
| 9 | 39 | 90 | 17 | 100%, 100% | 20 | 24 | 18 | 682,057 |
| 10 | 42 | 96 | 17 | 100%, 100% | 22 | 27 | 20 | 921,777 |
| 11 | 45 | 102 | 17 | 100%, 100% | 25 | 30 | 22 | 1,727,879 |
| 12 | 48 | 109 | 17 | 100%, 100% | 27 | 33 | 24 | 1,791,769 |
| 13 | 51 | 115 | 18 | 100%, 100% | 30 | 36 | 26 | 2,353,679 |
| 14 | 54 | 121 | 18 | 100%, 100% | 32 | 39 | 28 | 3,070,912 |
| 15 | 57 | 127 | 18 | 100%, 100% | 35 | 42 | 30 | 9,095,466 |
| 16 | 60 | 134 | 19 | 100%, 100% | 37 | 45 | 32 | 16,039,890 |
| 17 | 63 | 140 | 19 | 100%, 100% | 40 | 48 | 34 | 29,817,117 |
| 18 | 66 | 146 | 19 | 100%, 100% | 42 | 51 | 36 | 62,895,056 |
| 19 | 68 | 151 | 20 | 100%, 100% | 45 | 54 | 38 | 212,051,599 |
| 20 | 70 | 155 | 20 | 100%, 100% | 47 | 57 | 40 | |
| 21 | 72 | 20 | 100%, 100% | 50 | 60 | 42 | ||
| 22 | 74 | 21 | 100%, 100% | 52 | 63 | 44 | ||
| 23 | 76 | 21 | 100%, 100% | 55 | 66 | 46 | ||
| 24 | 78 | 21 | 100%, 100% | 57 | 69 | 48 | ||
| 25 | 80 | 22 | 100%, 100% | 60 | 72 | 50 | ||
| 26 | 82 | 22 | 100%, 100% | 62 | 75 | 52 | ||
| 27 | 84 | 22 | 100%, 100% | 65 | 78 | 54 | ||
| 28 | 86 | 23 | 100%, 100% | 67 | 81 | 56 | ||
| 29 | 88 | 23 | 100%, 100% | 70 | 84 | 58 | ||
| 30 | 90 | 23 | 100%, 100% | 72 | 87 | 60 | ||
| 31 | 91 | 23 | 100%, 100% | 73 | 88 | 62 | ||
| 32 | 92 | 23 | 100%, 100% | 75 | 90 | 64 | ||
| 33 | 93 | 24 | 100%, 100% | 76 | 91 | 66 | ||
| 34 | 94 | 24 | 100%, 100% | 77 | 93 | 68 | ||
| 35 | 95 | 24 | 100%, 100% | 78 | 94 | 70 | ||
| 36 | 96 | 24 | 100%, 100% | 80 | 96 | 72 | ||
| 37 | 97 | 24 | 100%, 100% | 81 | 97 | 74 | ||
| 38 | 98 | 24 | 100%, 100% | 82 | 99 | 76 | ||
| 39 | 99 | 25 | 100%, 100% | 83 | 100 | 78 | ||
| 40 | 100 | 25 | 100%, 100% | 85 | 102 | 80 |
Attribute /11
ศรเคลื่อนย้ายพริบตา (Blink Arrow)
| ชื่อ | แสดงคำบรรยายแบบละเอียด |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Cooldown, มิเนียน, Recovery |
| DropLevel | 10 |
| BaseType | ศรเคลื่อนย้ายพริบตา (Blink Arrow) |
| Class | หินสกิล |
| อาวุธ | ธนู |
| TargetTypes | Ground, Enemy, , |
| Type | ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain |
| ItemType | Metadata/Items/Gems/SkillGemBlinkArrow |
| ActiveSkillsCode | blink_arrow |
| Reference |
Crucible อาวุธ /1
| Weight | Desc |
|---|---|
| 1000 (T5) | ทริกเกอร์ ศรเคลื่อนย้ายพริบตา (Blink Arrow) เลเวล 20 เมื่อคุณโจมตีด้วย ศรเงาสะท้อน (Mirror Arrow) ทริกเกอร์ ศรเงาสะท้อน (Mirror Arrow) เลเวล 20 เมื่อคุณโจมตีด้วย ศรเคลื่อนย้ายพริบตา (Blink Arrow) |
ผลเพิ่มเติมจากค่าคุณภาพ:
สินค้าแฟชั่น /5
Supported By /112
Vendor recipe
หิน Recipe /2
| ข้อเสนอ | ข้อเสนอของคุณ | Note |
|---|---|---|
| ศรเคลื่อนย้ายพริบตา (Blink Arrow) | 1x ศรเงาสะท้อน (Mirror Arrow) 1x | |
| ศรเงาสะท้อน (Mirror Arrow) | 1x ศรเคลื่อนย้ายพริบตา (Blink Arrow) 1x |
ชีวิตประดิษฐ์| Spectre | N |
|---|---|
| Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
monster_inherent_damage_taken_+%_final = -80
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
name = "Clone",
life = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
โล่พลังงานสูงสุด +10
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ป้องกัน โล่พลังงาน |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.monster_inherent_damage_taken_+%_final | -80 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Marauder |
Community Wiki
Blink Arrow
Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.
Skill functions and interactions
When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.
The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.
The next frame, the player is teleported, and is now at the location the arrow landed.
Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]
If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.13.0 |
|
| 3.12.0 |
|
| 2.1.0 |
|
| 1.3.1d |
|
| 1.3.0k |
|
| 1.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




