闪现射击
等级: (1–20)
消耗: (14–20) 点魔力
冷却时间: 3.00 秒
需求 等级 (10–70), (29–155) 敏捷
对目标地点射出一支箭,当箭到达时将你传送至目标地,并在原地留下一个你的复制体。这个复制体使用跟你一样的弓与箭袋。
基础持续时间为 3
冷却回复速度加快 (0–47)%
召唤生物造成的伤害总增 (0–57)%

品质额外效果:
冷却回复速度加快 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Blink Arrow
等级效果 /40
固定
基础持续时间为 3
等级需求等级敏捷消耗冷却回复速度加快 #%召唤生物造成 100% 伤害经验值
11029141009,569
21335142328,189
31743155659,146
421521579111,192
52560151012193,800
62969161215320,280
73377161518359,090
83683161721498,508
93990162024682,057
104296172227921,777
11451021725301,727,879
12481091727331,791,769
13511151730362,353,679
14541211832393,070,912
15571271835429,095,466
166013418374516,039,890
176314019404829,817,117
186614619425162,895,056
1968151204554212,051,599
2070155204757
2172215060
2274215263
2376225566
2478225769
2580226072
2682236275
2784236578
2886236781
2988237084
3090247287
3191247388
3292247590
3393257691
3494257793
3595257894
3696268096
3797268197
3898278299
39992783100
401002785102
Attribute /10

闪现射击

KeyValue
CostiLvl 1: 普通: 1x蜕变石
关键字Cooldown, 召唤生物, Recovery
DropLevel 10
BaseType 闪现射击
Class 技能宝石
武器
TargetTypes地面, 敌人, ,
Type投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 冷却, 雨
ItemTypeMetadata/Items/Gems/SkillGemBlinkArrow
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)魅影射击攻击时触发等级20闪现射击
闪现射击攻击时触发等级20魅影射击
商城 /5 ⍟
闪现与魅影射击:繁茂
将技能【闪现射击】和【魅影射击】的特效附加茂盛的植物。
闪现与魅影射击:圣华
你的闪现与魅影射击外观改变.
闪现与魅影射击:灵魂
你的闪现或魅影射击外观改变。
闪现与魅影射击:秘法
你的闪现与魅影射击外观改变。
闪现射击和魅影射击:四海行商
将闪现射击和魅影射击变为四海行商效果
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Blink Arrow Damage 1【闪现射击】和其召唤生物的伤害提高 25%100
终极帝王试炼Enchantment Blink Arrow Damage 2【闪现射击】和其召唤生物的伤害提高 40%100
无情帝王试炼Enchantment Blink Arrow Attack Speed 1【闪现射击】攻击速度加快 10%100
终极帝王试炼Enchantment Blink Arrow Attack Speed 2【闪现射击】攻击速度加快 15%100
无情帝王试炼Enchantment Blink Arrow Cooldown Speed 1闪现射击的冷却回复率提高 20%100
终极帝王试炼Enchantment Blink Arrow Cooldown Speed 2闪现射击的冷却回复率提高 30%100
被辅助 /108 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
快速投射(辅)
附加冰霜伤害(辅)
额外命中(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
陷阱(辅)
物品稀有度增幅(辅)
集中效应(辅)
召唤生物伤害(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
召唤生物速度(辅)
召唤生物生命(辅)
武器元素伤害(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
零点射击(辅)
钢铁之握(辅)
满血伤害(辅)
链爆地雷(辅)
几率逃跑(辅)
致盲(辅)
弩炮图腾(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
元素大军(辅)
蛊咒(辅)
暴击时施放(辅)
投射物减速(辅)
持续时间缩短(辅)
邪恶投掷(辅)
减少格挡几率(辅)
物理转闪电(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
动量(辅)
召唤幻影(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
尖刺战杖
狂噬(辅)
掠食(辅)
肉盾(辅)
高爆地雷(辅)
炎军(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
附加冰霜伤害(强辅)
暴击时施放(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
邪恶投掷(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
召唤生物伤害(强辅)
异常爆发(强辅)
助力之风(辅)
三位一体(辅)
凌厉(辅)
过载(辅)
法铸箭矢(辅)
棱光魔爆(辅)
吞噬(辅)
鲜肉(辅)
凌虐(辅)
无常(辅)
商店配方
宝石 Recipe /2
复制之体
构造体
+10 最大能量护盾
Clone
幽魂N
标签construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
生命
100%
异常状态临界值
100%
抗性
40 40 40 20
伤害
100%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0.83 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Clone
Metadata
MarauderClone
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
986
攻击间隔
0.83
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374
攻击暴击率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
}

Pathfinding
{
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	monster_inherent_damage_taken_+%_final = -80
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

MinimapIcon
{
	imitate_player = true
	icon = 1
}

PlayerClass
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
    name = "Clone",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
+10 最大能量护盾
IdMirrorArrowEnergyShield
FamilyMirrorArrowEnergyShield
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base maximum energy shield Min: 10 Max: 10 全域
  • Craft Tagsdefences energy_shield

    Community Wiki

    Edit

    闪现射击

    Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.

    Skill functions and interactions

    When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.

    The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.

    The next frame, the player is teleported, and is now at the location the arrow landed.

    Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]

    If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.


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