等級效果 /40
| 固定 |
|---|
| CooldownTime: 3000 |
| 基礎持續時間為 3 秒 |
| 等級 | 需要等級 | 敏捷 | 魔力 | 基本傷害 | 增加 #% 冷卻恢復速度 | 召喚物造成100%傷害 | 經驗值 |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 29 | 14 | 100%, 100%, 100% | 100 | 9,569 | |
| 2 | 13 | 35 | 14 | 100%, 100%, 100% | 2 | 3 | 28,189 |
| 3 | 17 | 43 | 15 | 100%, 100%, 100% | 5 | 6 | 59,146 |
| 4 | 21 | 52 | 15 | 100%, 100%, 100% | 7 | 9 | 111,192 |
| 5 | 25 | 60 | 15 | 100%, 100%, 100% | 10 | 12 | 193,800 |
| 6 | 29 | 69 | 16 | 100%, 100%, 100% | 12 | 15 | 320,280 |
| 7 | 33 | 77 | 16 | 100%, 100%, 100% | 15 | 18 | 359,090 |
| 8 | 36 | 83 | 16 | 100%, 100%, 100% | 17 | 21 | 498,508 |
| 9 | 39 | 90 | 17 | 100%, 100%, 100% | 20 | 24 | 682,057 |
| 10 | 42 | 96 | 17 | 100%, 100%, 100% | 22 | 27 | 921,777 |
| 11 | 45 | 102 | 17 | 100%, 100%, 100% | 25 | 30 | 1,727,879 |
| 12 | 48 | 109 | 17 | 100%, 100%, 100% | 27 | 33 | 1,791,769 |
| 13 | 51 | 115 | 18 | 100%, 100%, 100% | 30 | 36 | 2,353,679 |
| 14 | 54 | 121 | 18 | 100%, 100%, 100% | 32 | 39 | 3,070,912 |
| 15 | 57 | 127 | 18 | 100%, 100%, 100% | 35 | 42 | 9,095,466 |
| 16 | 60 | 134 | 19 | 100%, 100%, 100% | 37 | 45 | 16,039,890 |
| 17 | 63 | 140 | 19 | 100%, 100%, 100% | 40 | 48 | 29,817,117 |
| 18 | 66 | 146 | 19 | 100%, 100%, 100% | 42 | 51 | 62,895,056 |
| 19 | 68 | 151 | 20 | 100%, 100%, 100% | 45 | 54 | 212,051,599 |
| 20 | 70 | 155 | 20 | 100%, 100%, 100% | 47 | 57 | |
| 21 | 72 | 20 | 100%, 100%, 100% | 50 | 60 | ||
| 22 | 74 | 21 | 100%, 100%, 100% | 52 | 63 | ||
| 23 | 76 | 21 | 100%, 100%, 100% | 55 | 66 | ||
| 24 | 78 | 21 | 100%, 100%, 100% | 57 | 69 | ||
| 25 | 80 | 22 | 100%, 100%, 100% | 60 | 72 | ||
| 26 | 82 | 22 | 100%, 100%, 100% | 62 | 75 | ||
| 27 | 84 | 22 | 100%, 100%, 100% | 65 | 78 | ||
| 28 | 86 | 23 | 100%, 100%, 100% | 67 | 81 | ||
| 29 | 88 | 23 | 100%, 100%, 100% | 70 | 84 | ||
| 30 | 90 | 23 | 100%, 100%, 100% | 72 | 87 | ||
| 31 | 91 | 23 | 100%, 100%, 100% | 73 | 88 | ||
| 32 | 92 | 23 | 100%, 100%, 100% | 75 | 90 | ||
| 33 | 93 | 24 | 100%, 100%, 100% | 76 | 91 | ||
| 34 | 94 | 24 | 100%, 100%, 100% | 77 | 93 | ||
| 35 | 95 | 24 | 100%, 100%, 100% | 78 | 94 | ||
| 36 | 96 | 24 | 100%, 100%, 100% | 80 | 96 | ||
| 37 | 97 | 24 | 100%, 100%, 100% | 81 | 97 | ||
| 38 | 98 | 24 | 100%, 100%, 100% | 82 | 99 | ||
| 39 | 99 | 25 | 100%, 100%, 100% | 83 | 100 | ||
| 40 | 100 | 25 | 100%, 100%, 100% | 85 | 102 |
屬性 /12
閃現射擊
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 冷卻, 召喚物, 恢復 |
| Id | BlinkArrow |
| DropLevel | 10 |
| BaseType | 閃現射擊 |
| Class | 技能寶石 |
| 武器 | 弓 |
| TargetTypes | 地面, 敵人, , |
| Type | 投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 冷卻, 雨 |
| ItemType | Metadata/Items/Gems/SkillGemBlinkArrow |
| ActiveSkillsCode | blink_arrow |
| Reference |
熔火冥獄 武器 /1
| 比重 | Desc |
|---|---|
| 1000 (T5) | 當你使用魅影射擊攻擊時,觸發等級 20 的閃現射擊 當你使用閃現射擊攻擊時,觸發等級 20 的魅影射擊 |
Version history /22
| Version | Changes |
|---|---|
| 3.27.0 | * 閃現射擊.神秘客:元素弓箭攻擊現在大約造成20%更少傷害。 * 閃現射擊.炸彈客:分身的箭雨攻擊現在造成33%更少傷害。 |
| 3.25.0 | |
| 3.23.0 | * 閃現射擊:不再有召喚生物提高 0-114% 傷害、提高0 - 57% 召喚生物最大生命。現在有 1 級時召喚生物生命和傷害總增 0%,20 級時均為 57%(之前所有等級為 75%)。閃現射擊的召喚物的基礎傷害對比之前總增加了 75%,基礎生命總增了 50%。現在會顯示平均擊中傷害而不是每秒傷害。品質不再給予提高 0-30% 投射物速度,現在給予提高 0-40% 冷卻回復率。 * 魅影射擊:不再有提高 0-114% 召喚生物傷害、提高 0 - 57% 召喚生物最大生命。現在有 1 級時召喚生物生命和傷害總增 0%,20 級時均為 57%(之前所有等級為 75%)。閃現射擊的召喚物的基礎傷害對比之前總增 75%,基礎生命總增 50%。現在會顯示平均擊中傷害而不是每秒傷害。品質不再給予此攻擊和召喚物的投射物速度提高 0-30%,現在給予 0-40% 冷卻回復率。 |
| 3.17.0 | * 現存的專精修改“閃現射擊和魅影射擊的冷卻回復率提高100%”(之前是60%) |
| 3.13.0 | |
| 3.12.5 | |
| 3.7.3d | |
| 3.7.0 | |
| 3.4.3f | |
| 3.3.1b | |
| 3.2.2c | |
| 3.2.2b | |
| 3.2.0 | |
| 3.1.0 | |
| 2.4.3 | |
| 2.2.1d | |
| 2.1.0 | |
| 2.0.0 | |
| 1.3.1c | |
| 1.3.1b | |
| 1.3.1 | |
| 1.3.0 |
來自品質的額外效果:
被輔助 /155
商城道具 /5
創造物| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
}
Pathfinding
{
}
Stats
{
set_item_drop_slots = 0
set_is_double = 1
set_suppress_mod_stat_display = 1
set_energy_shield_recharge_rate_per_minute_% = 0
monster_inherent_damage_taken_+%_final = -80
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
}
DiesAfterTime
{
delete_on_sleep_if_counting = true
}
MinimapIcon
{
imitate_player = true
icon = 1
}
PlayerClass
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Clone",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 0.83,
attackRange = 6,
accuracy = 3.4,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
+10 最大能量護盾
| Family | MirrorArrowEnergyShield |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.is_double | 1 |
| Stats.suppress_mod_stat_display | 1 |
| Stats.monster_inherent_damage_taken_+%_final | -80 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| DiesAfterTime.delete_on_sleep_if_counting | true |
| MinimapIcon.imitate_player | true |
| MinimapIcon.icon | 1 |
| PlayerClass.class | Marauder |
Community Wiki
閃現射擊
Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.
Skill functions and interactions
When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.
The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.
The next frame, the player is teleported, and is now at the location the arrow landed.
Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]
If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




