Ranger Text Audio /73 ⍟
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Ranger
The Ranger is Path of Exile's pure Dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword.
The equipment associated with the Ranger's dexterity are Caps/Hoods, Leather/Garbs/Tunics, Hide Gloves, Hide Boots, and Bucklers.
In general, a Bow focused Ranger is VERY good at applying damage to enemies both at long and short range, arguably among the best of the classes. However, focusing on a pure Evasion defense is one of the weakest; it has no effect whatsoever on spells, and only MIGHT avoid physical attacks. You will need to carefully pay attention to avoid attacks whenever possible, ideally trying to kill enemies from beyond visual range on the screen (which many of your bow skills can reach).
Base stats
Stat | Value |
---|---|
Intelligence | 14 |
Dexterity | 32 |
Strength | 14 |
Life | 57 |
Mana | 47 |
Damage per second | 3.9 |
Chance to hit | 92% |
Attacks per second* | 1.2 |
Main hand total combined damage | 2-5 |
Main hand physical damage | 2-5 |
Main hand accuracy rating | 64 |
Main hand critical strike damage multiplier* | 150% |
Endurance charges* | 0/3 |
Physical damage reduction per endurance charge* | 4% |
Additional elemental reduction per endurance charge* | 4% |
Frenzy charges* | 0/3 |
Attack speed increase per frenzy charge* | 4% |
Cast speed increase per frenzy charge* | 4% |
Damage modifier per frenzy charge* | 4% more |
Power charges* | 0/3 |
Critical strike chance increase per power charge* | 50% |
Evasion rating | 59 |
Chance to evade* | 32% |
Fire resistance* | 0% |
Cold resistance* | 0% |
Lightning resistance* | 0% |
Chaos resistance* | 0% |
Mana regen per second | 0.8 |
- Same for all classes
Ascendancy classes
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