(0–47)% beschleunigte Abklingzeit-Rate
Kreaturen verursachen (0–57)% mehr Schaden
Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
1 | Das Tier im Käfig | Quest Reward | Adelstochter · Waldläuferin · Duellant |
1 | Das Tier im Käfig | Nessa | Duellant · Waldläuferin · Adelstochter · Schatten |
Level Effect /40
Implicit |
---|
Basisdauer beträgt 3 Sekunden |
Stufe | Erfordert Stufe | Ges | Kosten | #% beschleunigte Abklingzeit-Rate | Kreaturen verursachen 100% des Schadens | Erfahrung |
---|---|---|---|---|---|---|
1 | 10 | 29 | 14 | 100 | 9,569 | |
2 | 13 | 35 | 14 | 2 | 103 | 28,189 |
3 | 17 | 43 | 15 | 5 | 106 | 59,146 |
4 | 21 | 52 | 15 | 7 | 109 | 111,192 |
5 | 25 | 60 | 15 | 10 | 112 | 193,800 |
6 | 29 | 69 | 16 | 12 | 115 | 320,280 |
7 | 33 | 77 | 16 | 15 | 118 | 359,090 |
8 | 36 | 83 | 16 | 17 | 121 | 498,508 |
9 | 39 | 90 | 17 | 20 | 124 | 682,057 |
10 | 42 | 96 | 17 | 22 | 127 | 921,777 |
11 | 45 | 102 | 17 | 25 | 130 | 1,727,879 |
12 | 48 | 109 | 17 | 27 | 133 | 1,791,769 |
13 | 51 | 115 | 18 | 30 | 136 | 2,353,679 |
14 | 54 | 121 | 18 | 32 | 139 | 3,070,912 |
15 | 57 | 127 | 18 | 35 | 142 | 9,095,466 |
16 | 60 | 134 | 19 | 37 | 145 | 16,039,890 |
17 | 63 | 140 | 19 | 40 | 148 | 29,817,117 |
18 | 66 | 146 | 19 | 42 | 151 | 62,895,056 |
19 | 68 | 151 | 20 | 45 | 154 | 212,051,599 |
20 | 70 | 155 | 20 | 47 | 157 | |
21 | 72 | 20 | 50 | 160 | ||
22 | 74 | 21 | 52 | 163 | ||
23 | 76 | 21 | 55 | 166 | ||
24 | 78 | 21 | 57 | 169 | ||
25 | 80 | 22 | 60 | 172 | ||
26 | 82 | 22 | 62 | 175 | ||
27 | 84 | 22 | 65 | 178 | ||
28 | 86 | 23 | 67 | 181 | ||
29 | 88 | 23 | 70 | 184 | ||
30 | 90 | 23 | 72 | 187 | ||
31 | 91 | 23 | 73 | 188 | ||
32 | 92 | 23 | 75 | 190 | ||
33 | 93 | 24 | 76 | 191 | ||
34 | 94 | 24 | 77 | 193 | ||
35 | 95 | 24 | 78 | 194 | ||
36 | 96 | 24 | 80 | 196 | ||
37 | 97 | 24 | 81 | 197 | ||
38 | 98 | 24 | 82 | 199 | ||
39 | 99 | 25 | 83 | 200 | ||
40 | 100 | 25 | 85 | 202 |
Attribute /10
Teleportpfeil
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xUmwandlungssphäre |
Acronym | Cooldown, Kreatur, Recovery |
DropLevel | 10 |
BaseType | Teleportpfeil |
Class | Fertigkeitengemmen |
Waffe | Bögen |
TargetTypes | Ground, Enemy, , |
Type | ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain |
ItemType | Metadata/Items/Gems/SkillGemBlinkArrow |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /1
Weight | Desc |
---|---|
1000 (T5) | Löst 'Teleportpfeil' Stufe 20 aus, wenn Ihr mit 'Klonpfeil' angreift Löst 'Klonpfeil' Stufe 20 aus, wenn Ihr mit 'Teleportpfeil' angreift |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /5
Supported By /110
Vendor recipe
Gemme Recipe /2
Angebot | Dein Angebot | Note |
---|---|---|
Teleportpfeil | 1x Klonpfeil 1x Veränderungssphäre | |
Klonpfeil | 1x Teleportpfeil 1x Veränderungssphäre |
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 zu maximalem Energieschild
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Community Wiki
Blink Arrow
Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.
Skill functions and interactions
When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.
The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.
The next frame, the player is teleported, and is now at the location the arrow landed.
Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]
If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.0 |
|
3.12.0 |
|
2.1.0 |
|
1.3.1d |
|
1.3.0k |
|
1.3.0 |
|
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