MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Blink Arrow
Level: (1—20)
Cost: (14—20) Mana
Cooldown Time: 3.00 sec
Requires Level (10—70), (29—155) Dex
Requires Bows
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Base duration is 3 seconds
(0—47)% increased Cooldown Recovery Rate
Minions deal (0—57)% more Damage

Additional Effects From Quality:
(0—40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
CooldownTime: 3000
Base duration is 3 seconds
LevelRequires LevelDexManaBase Damage#% increased Cooldown Recovery RateMinions deal 100% of DamageExperience
1102914100%, 100%, 100%1009,569
2133514100%, 100%, 100%2328,189
3174315100%, 100%, 100%5659,146
4215215100%, 100%, 100%79111,192
5256015100%, 100%, 100%1012193,800
6296916100%, 100%, 100%1215320,280
7337716100%, 100%, 100%1518359,090
8368316100%, 100%, 100%1721498,508
9399017100%, 100%, 100%2024682,057
10429617100%, 100%, 100%2227921,777
114510217100%, 100%, 100%25301,727,879
124810917100%, 100%, 100%27331,791,769
135111518100%, 100%, 100%30362,353,679
145412118100%, 100%, 100%32393,070,912
155712718100%, 100%, 100%35429,095,466
166013419100%, 100%, 100%374516,039,890
176314019100%, 100%, 100%404829,817,117
186614619100%, 100%, 100%425162,895,056
196815120100%, 100%, 100%4554212,051,599
207015520100%, 100%, 100%4757
217220100%, 100%, 100%5060
227421100%, 100%, 100%5263
237621100%, 100%, 100%5566
247821100%, 100%, 100%5769
258022100%, 100%, 100%6072
268222100%, 100%, 100%6275
278422100%, 100%, 100%6578
288623100%, 100%, 100%6781
298823100%, 100%, 100%7084
309023100%, 100%, 100%7287
319123100%, 100%, 100%7388
329223100%, 100%, 100%7590
339324100%, 100%, 100%7691
349424100%, 100%, 100%7793
359524100%, 100%, 100%7894
369624100%, 100%, 100%8096
379724100%, 100%, 100%8197
389824100%, 100%, 100%8299
399925100%, 100%, 100%83100
4010025100%, 100%, 100%85102
Attribute /12

Blink Arrow

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymCooldown, Minion, Recovery
IdBlinkArrow
DropLevel 10
BaseType Blink Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy, ,
TypeProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
ItemTypeMetadata/Items/Gems/SkillGemBlinkArrow
ActiveSkillsCodeblink_arrow
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
Version history /11
VersionChanges
3.27.0
  • Blink Arrow of Prismatic Clones: Now deal roughly 20% less Damage with their Elemental Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • Blink Arrow of Bombarding Clones: Clones now deal roughly 33% less Damage with their Rain of Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • 3.24.0
  • Blink Arrow of Prismatic Clones: Clones now deal 25% more damage with Elemental Arrows.
  • Fixed a bug where Blink Arrow of Prismatic Clones and Mirror Arrow of Prismatic Clones could not deal chaos damage with the fire version of its attack. For clarity, the skill used by these minions converts all physical damage to the chosen element, deals no elemental damage of non-chosen elements, and can add chaos damage and inflict poison regardless of the chosen element.
    • Fixed a bug where Blink Arrow of Prismatic Clones and Mirror Arrow of Prismatic Clones could not deal chaos damage with the fire version of its attack. For clarity, the skill used by these minions converts all physical damage to the chosen element, deals no elemental damage of non-chosen elements, and can add chaos damage and inflict poison regardless of the chosen element.
    3.23.0
    Blink Arrow:
    • No longer has Minions deal 0-114% increased Damage, or 0-57% increased Minion Maximum Life. Now has Minions deal 0% more Damage at gem level 1, scaling up to 57% at gem level 20 (previously 75% at all gem levels). Blink Arrow clones now have 75% more base Damage and 50% more base Life inherently. Now describes average hit damage instead of damage per second on the skill tooltip.
  • Fixed a bug where the skill tooltip for Blink Arrow and Mirror Arrow would display their life incorrectly.
  • 3.19.0
    • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill. The base life and damage of minions that are not associated with skill gems have been adjusted to counteract these changes, except for Raised Spiders from Arakaali's Fang.
    3.17.0
  • Existing mastery : "Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate" (previously 60%)
  • Quality on Blink Arrow and Mirror Arrow now provides "Minions have 0-30% increased Projectile Speed", instead of "0-30% increased Arrow Speed".
    3.13.0

    Blink Arrow
    3.7.0
  • The following skills are now considered "Travel" skills and have the "Travel" tag: Blink Arrow, Bodyswap, Flame Dash, Leap Slam, Lightning Warp, Phase Run, Shield Charge, Smoke Mine, Vaal Lightning Warp, Whirling Blades.
  • 3.2.0
  • Fast and Deadly: No longer grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and grants 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed.
  • 3.1.0
  • Blink Arrow's behaviour and reliability on unusual terrain has been improved.
  • 3.0.0
  • Fixed a possible source of desync with Blink Arrow and Mirror Arrow.
  • 2.0.0
  • Blink Arrow (and Mirror Arrow) will no longer default to the standard attack if they can't be executed. This prevents the case where clicking invalid terrain while trying to Blink Arrow to safety would cause the player to fire a standard attack arrow, taking up time while they're under attack.
  • Blink Arrow
    Level: (1—20)
    Cost: (14—20) Mana
    Cooldown Time: 3.00 sec
    Requires Level (10—70), (29—155) Dex
    Requires Bows
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
    Base duration is 3 seconds
    (0—47)% increased Cooldown Recovery Rate
    Minions deal (0—57)% more Damage
    base display minion actor level [10,70]
    base is projectile [1]
    base skill show average damage instead of dps [1]
    display minion monster type [25]
    number of monsters to summon [1]

    Additional Effects From Quality:
    (0—40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /155
  • Active Type: ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
  • Minion Type: Attack, Projectile, RangedAttack, ProjectilesFromUser
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    IronGrip
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    RangedAttackTotem
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    GuardiansBlessing
    Guardian's Blessing Support
    Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
    Volatility
    Volatility Support
    Supports attack skills.
    DivineSentinelSupport
    Divine Sentinel Support
    Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    GreaterMultipleProjectiles
    Greater Multiple Projectiles Support
    Supports projectile skills.
    LesserMultipleProjectiles
    Multiple Projectiles Support
    Supports projectile skills.
    FasterProjectiles
    Faster Projectiles Support
    Supports projectile skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Pierce
    Pierce Support
    Supports projectile skills.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    PointBlank
    Point Blank Support
    Supports projectile skills.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    ReturnProjectiles
    Returning Projectiles Support
    Supports projectile skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SlowerProjectiles
    Slower Projectiles Support
    Supports projectile skills.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    RangedPhysicalAttackDamage
    Vicious Projectiles Support
    Supports projectile attack skills.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    ParallelProjectile
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    GreenRainSupportGem
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    GreenBarrageSupportGem
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    GreaterVolleySupport
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    GreenRainPlus
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    ForkPlus
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    RangedPhysicalAttackDamagePlus
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    SecondWindSupport
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    ArcaneArcherSupportGem
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    Fork
    Greater Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    Companionship
    Companionship Support
    Supports skills that create minions which can be damaged. Cannot support triggered skills.
    Voidstorm
    Voidstorm Support
    Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    MinionDamage
    Minion Damage Support
    Supports skills which create Minions.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    MinionSpeed
    Minion Speed Support
    Supports skills which create Minions.
    MinionLife
    Minion Life Support
    Supports skills which create Minions.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    SummonsElementalResists
    Elemental Army Support
    Supports skills which create Minions.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    OffensiveMinion
    Feeding Frenzy Support
    Supports skills which create Minions.
    MinionFocusFire
    Predator Support
    Supports skills which create Minions.
    DefensiveMinion
    Meat Shield Support
    Supports skills which create Minions.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    InfernalLegionSupportGem
    Infernal Legion Support
    Supports skills which create Minions.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    MinionDamagePlus
    Awakened Minion Damage Support
    Supports skills which create Minions.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    FreshMeat
    Fresh Meat Support
    Supports skills that create minions.
    WandWispSupport
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Greater Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    CooldownRecovery
    Cooldown Recovery Support
    Supports skills that have a cooldown. Cannot modify the skills of minions.
    UndeadArmy
    Congregation Support
    Supports skills which create Minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    ExemplarSupport
    Exemplar Support
    Supports skills that create minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /5
    VerdantBlinkMirror
    Verdant Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with rich grass and vegetation.
    WhiteBlinkArrow
    Divine Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a divine glow.
    GhostBlinkArrow
    Spirit Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a spiritual glow.
    MysticBlinkMirrorArrow
    Mystic Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a mystical glow.
    MerchantBlinkAndMirrorArrowEffect
    Merchant Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes a Merchant Effect.
    Vendor recipe
    Clone
    Construct
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    +10 to maximum Energy Shield
    SpectreN
    Tagsconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    100%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.83 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Clone
    Metadata
    MarauderClone
    IsSummoned
    Y
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion Rating
    4,739
    Damage
    374
    Spell Damage
    374
    Accuracy
    1,276
    Attack Time
    0.83
    Experience
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 374
    Critical Strike Chance: 5%
    Attack Time: 0.83 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    }
    
    Pathfinding
    {
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_suppress_mod_stat_display = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	monster_inherent_damage_taken_+%_final = -80
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Animated
    {
    }
    
    DiesAfterTime
    {
    	delete_on_sleep_if_counting = true
    }
    
    MinimapIcon
    {
    	imitate_player = true
    	icon = 1
    }
    
    PlayerClass
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Clone/MarauderClone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Clone",
        life = 1,
        damage = 1,
        damageSpread = 0,
        attackTime = 0.83,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +10 to maximum Energy Shield
    FamilyMirrorArrowEnergyShield
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft TagsDefences Energy Shield
    keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.is_double1
    Stats.suppress_mod_stat_display1
    Stats.monster_inherent_damage_taken_+%_final-80
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Life.on_deathDelete();
    DiesAfterTime.delete_on_sleep_if_countingtrue
    MinimapIcon.imitate_playertrue
    MinimapIcon.icon1
    PlayerClass.classMarauder

    Community Wiki

    Edit

    Blink Arrow


    Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.



    Skill functions and interactions

    When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.

    The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.

    The next frame, the player is teleported, and is now at the location the arrow landed.

    Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]

    If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • 3.17.0
  • Quality on Blink Arrow and Mirror Arrow now provides "Minions have 0-30% increased Projectile Speed", instead of "0-30% increased Arrow Speed".
  • 3.13.0
  • Now gains increased cooldown recovery rate as the gem levels up, up to 47% at gem level 20.
  • 3.12.0
  • Now has alternative quality.
  • 2.1.0
  • Blink Arrow's clones now show as the player they are impersonating on the minimap.
  • 1.3.1d
  • Reduced the life of Mirror Arrow and Blink Arrow clones by around 80%. The clones now take 80% less damage to match their previous survivability.
  • 1.3.0k
  • Fixed a bug which caused Clones to not be created when using Blink and Mirror Arrow if the player had less than 1% of their maximum life.
  • 1.3.0
  • Added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.