Blink Arrow
Attack, Minion, Duration, Movement, Travel, Bow
Level: 1–20
Cost: 14–20 Mana
Cooldown Time: 3.00 sec
Requires Level 10
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Base duration is 3 seconds
Minions deal (0–114)% increased Damage
(0–57)% increased Minion Maximum Life
(0–47)% increased Cooldown Recovery Rate
Minions deal 75% more Damage


Additional Effects From Quality:
This Attack and Minions have (0–30)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior This Attack and Minions have (0–30)% increased Projectile Speed50
Anomalous Minions have (0–20)% increased Duration100
Divergent (0–60)% increased Minion Maximum Life100
Phantasmal +(0–1) Cooldown Use20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
base is projectile [1]
Base duration is 3 seconds
Minions deal 75% more Damage
LevelRequires LevelDexterityCostMinions deal #% increased Damage#% increased Minion Maximum Life#% increased Cooldown Recovery RateExperience
11029149,569
213351463228,189
3174315126559,146
42152151897111,192
5256015241210193,800
6296916301512320,280
7337716361815359,090
8368316422117498,508
9399016482420682,057
10429617542722921,777
1145102176030251,727,879
1248109176633271,791,769
1351115177236302,353,679
1454121187839323,070,912
1557127188442359,095,466
16601341890453716,039,890
17631401996484029,817,117
186614619102514262,895,056
1968151201085445212,051,599
2070155201145747
2172211206050
2274211266352
2376221326655
2478221386957
2580221447260
2682231507562
2784231567865
2886231628167
2988231688470
3090241748772
3191241778973
3292241809075
3393251839276
3494251869377
3595251899578
3696261929680
3797261959881
3898271989982
39992720110183
401002720410285

Blink Arrow

Referencepoe.ninja, Community Wiki
AcronymCooldown, Minion, Recovery
DropLevel 10
BaseType Blink Arrow
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy, ,
TypeProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
MetadataMetadata/Items/Gems/SkillGemBlinkArrow
Clone
SpectreN
Mod+10 to maximum Energy Shield
Tagsflesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement
100%Life
100%Ailment Threshold
40 40 40 20Resistance
100%Damage
340%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
0.83 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
CloneType
YIsSummoned
35,295Life
16,265Armour
8,120Evasion
0Energy Shield
953Damage
1,829Accuracy
0.83Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 953
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
28,562Life
14,425Armour
7,608Evasion
0Energy Shield
850Damage
1,697Accuracy
0.83Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 850
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
18,238Life
11,328Armour
6,667Evasion
0Energy Shield
675Damage
1,455Accuracy
0.83Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 675
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
10,852Life
8,348Armour
5,633Evasion
0Energy Shield
504Damage
1,197Accuracy
0.83Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 504
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
6,433Life
6,127Armour
4,739Evasion
0Energy Shield
374Damage
986Accuracy
0.83Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows
skill can fire wand projectiles

iconbasicattack


Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
}

Pathfinding
{
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_suppress_mod_stat_display = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
	monster_inherent_damage_taken_+%_final = -80
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Animated
{
}

DiesAfterTime
{
	delete_on_sleep_if_counting = true
}

MinimapIcon
{
	imitate_player = true
	icon = 1
}

PlayerClass
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
    name = "Clone",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
+10 to maximum Energy Shield

+10 to maximum Energy Shield

Mod IdMirrorArrowEnergyShield
GroupMirrorArrowEnergyShield
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsenergy_shield defences
    Microtransactions /5 ⍟

    Microtransactions /5 ⍟

    IconName
    Verdant Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with rich grass and vegetation.
    Divine Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a divine glow.
    Spirit Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a spiritual glow.
    Mystic Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes infused with a mystical glow.
    Merchant Blink and Mirror Arrow Effect
    Your Blink or Mirror Arrow becomes a Merchant Effect.
    Labyrinth Enchantment helmet /6 ⍟

    Labyrinth Enchantment helmet /6 ⍟

    LevelNameModWeight
    The Merciless LabyrinthEnchantment Blink Arrow Damage 1Blink Arrow and Blink Arrow Clones have 25% increased Damage100
    The Eternal LabyrinthEnchantment Blink Arrow Damage 2Blink Arrow and Blink Arrow Clones have 40% increased Damage100
    The Merciless LabyrinthEnchantment Blink Arrow Attack Speed 1Blink Arrow and Blink Arrow Clones have 10% increased Attack Speed100
    The Eternal LabyrinthEnchantment Blink Arrow Attack Speed 2Blink Arrow and Blink Arrow Clones have 15% increased Attack Speed100
    The Merciless LabyrinthEnchantment Blink Arrow Cooldown Speed 1Blink Arrow has 20% increased Cooldown Recovery Rate100
    The Eternal LabyrinthEnchantment Blink Arrow Cooldown Speed 2Blink Arrow has 30% increased Cooldown Recovery Rate100
    Supported By /101 ⍟

    Supported By /101 ⍟

    Support GemDescription
    Added Fire Damage SupportSupports any skill that hits enemies.
    Faster Attacks SupportSupports attack skills.
    Faster Projectiles SupportSupports projectile skills.
    Added Cold Damage SupportSupports any skill that hits enemies.
    Additional Accuracy SupportSupports attack skills.
    Increased Area of Effect SupportSupports any skill with an area of effect.
    Added Lightning Damage SupportSupports any skill that hits enemies.
    Increased Critical Strikes SupportSupports any skill that hits enemies.
    Increased Critical Damage SupportSupports any skill that hits enemies.
    Knockback SupportSupports any skill that hits enemies.
    Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage SupportSupports any skill that hits enemies.
    Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportSupports any skill that can kill enemies.
    Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage SupportSupports skills which create Minions.
    Increased Duration SupportSupports any skill with a duration.
    Cold to Fire SupportSupports any skill that hits enemies.
    Combustion SupportSupports any skill that hits enemies.
    Minion Speed SupportSupports skills which create Minions.
    Minion Life SupportSupports skills which create Minions.
    Elemental Damage with Attacks SupportSupports attack skills.
    Life Gain on Hit SupportSupports attack skills.
    Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank SupportSupports projectile skills.
    Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportSupports any skill that hits enemies.
    Blind SupportSupports any skill that hits enemies.
    Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical SupportSupports any skill that hits enemies.
    Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Elemental Army SupportSupports skills which create Minions.
    Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles SupportSupports projectile skills.
    Less Duration SupportSupports any skill that has a duration.
    Vicious Projectiles SupportSupports projectile attack skills.
    Block Chance Reduction SupportSupports any skill that hits enemies.
    Physical to Lightning SupportSupports any skill that hits enemies.
    Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportSupports any skill that deals damage.
    Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportSupports any skill that hits enemies.
    Void Manipulation SupportSupports any skill that deals damage.
    Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportSupports any skill that hits enemies.
    Chance to Poison SupportSupports any skill that hits enemies.
    Deadly Ailments SupportSupports any skill that hits enemies.
    Decay SupportSupports any skill that hits enemies.
    Efficacy SupportSupports any skill that deals damage or has a duration.
    Vile Toxins SupportSupports any skill that hits enemies.
    Maim SupportSupports attack skills, or other skills that can maim enemies.
    Immolate SupportSupports any skill that hits enemies.
    Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Brutality SupportSupports any skill that deals damage.
    Onslaught SupportSupports any skill that hits enemies.
    Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch SupportSupports attack skills.
    Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale SupportSupports attack skills.
    Feeding Frenzy SupportSupports skills which create Minions.
    Predator SupportSupports skills which create Minions.
    Meat Shield SupportSupports skills which create Minions.
    High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage SupportSupports any skill that hits enemies.
    Awakened Brutality SupportSupports any skill that deals damage.
    Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks SupportSupports attack skills.
    Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportSupports any skill that hits enemies.
    Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportSupports any skill that hits enemies.
    Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportSupports any skill that deals damage.
    Awakened Vicious Projectiles SupportSupports projectile attack skills.
    Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
    Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
    Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
    Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Minion Damage SupportSupports skills which create Minions.
    Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
    Infernal Legion SupportSupports skills which create Minions.
    Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
    Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty SupportSupports any skill that hits enemies.
    Vendor recipe

    Vendor recipe

    Gem Recipe /2

    Gem Recipe /2

    Community Wiki

    Wiki Edit

    Blink Arrow


    Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.



    Skill functions and interactions

    When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.

    The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.

    The next frame, the player is teleported, and is now at the location the arrow landed.

    Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]

    If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.