Blink Arrow
Level: 1–20
Cooldown Time: 3.00 sec
Requires Level 10
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Base duration is 3 seconds
Minions deal (0–114)% increased Damage
(0–57)% increased Minion Maximum Life
(0–47)% increased Cooldown Recovery Rate
Minions deal 75% more Damage

Additional Effects From Quality:
This Attack and Minions have (0–30)% increased Projectile Speed
Unusual Gems /4 ⍟
TypeStatsWeight
Superior This Attack and Minions have (0–30)% increased Projectile Speed50
Anomalous Minions have (0–20)% increased Duration100
Divergent (0–60)% increased Minion Maximum Life100
Phantasmal +(0–1) Cooldown Use20
Quest /2 ⍟
ActQuestNPCCharacter
1The Caged BruteQuest RewardDuelist · Ranger · Scion
1The Caged BruteNessaDuelist · Ranger · Scion · Shadow
Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
Level Effect /40
Implicit
Base duration is 3 seconds
Minions deal 75% more Damage
LevelRequires LevelDexterityCostMinions deal #% increased Damage#% increased Minion Maximum Life#% increased Cooldown Recovery RateExperience
11029149,569
213351463228,189
3174315126559,146
42152151897111,192
5256015241210193,800
6296916301512320,280
7337716361815359,090
8368316422117498,508
9399016482420682,057
10429617542722921,777
1145102176030251,727,879
1248109176633271,791,769
1351115177236302,353,679
1454121187839323,070,912
1557127188442359,095,466
16601341890453716,039,890
17631401996484029,817,117
186614619102514262,895,056
1968151201085445212,051,599
2070155201145747
2172211206050
2274211266352
2376221326655
2478221386957
2580221447260
2682231507562
2784231567865
2886231628167
2988231688470
3090241748772
3191241778973
3292241809075
3393251839276
3494251869377
3595251899578
3696261929680
3797261959881
3898271989982
39992720110183
401002720410285

Blink Arrow

CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymCooldown, Minion, Recovery
DropLevel 10
BaseType Blink Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy, ,
TypeProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
MetadataMetadata/Items/Gems/SkillGemBlinkArrow
Referencepoe.ninja, Community Wiki
Microtransactions /5 ⍟
IconName
Verdant Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with rich grass and vegetation.
Divine Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a divine glow.
Spirit Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a spiritual glow.
Mystic Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a mystical glow.
Merchant Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes a Merchant Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Blink Arrow Damage 1Blink Arrow and Blink Arrow Clones have 25% increased Damage100
The Eternal LabyrinthEnchantment Blink Arrow Damage 2Blink Arrow and Blink Arrow Clones have 40% increased Damage100
The Merciless LabyrinthEnchantment Blink Arrow Attack Speed 1Blink Arrow and Blink Arrow Clones have 10% increased Attack Speed100
The Eternal LabyrinthEnchantment Blink Arrow Attack Speed 2Blink Arrow and Blink Arrow Clones have 15% increased Attack Speed100
The Merciless LabyrinthEnchantment Blink Arrow Cooldown Speed 1Blink Arrow has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Blink Arrow Cooldown Speed 2Blink Arrow has 30% increased Cooldown Recovery Rate100
Supported By /108 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Minion Damage Support
Supports skills which create Minions.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Minion Speed Support
Supports skills which create Minions.
Minion Life Support
Supports skills which create Minions.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Elemental Army Support
Supports skills which create Minions.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Less Duration Support
Supports any skill that has a duration.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Feeding Frenzy Support
Supports skills which create Minions.
Predator Support
Supports skills which create Minions.
Meat Shield Support
Supports skills which create Minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Minion Damage Support
Supports skills which create Minions.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Infernal Legion Support
Supports skills which create Minions.
Second Wind Support
Supports skills with cooldowns. Cannot support triggered skills.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Fresh Meat Support
Supports skills that create minions.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Vendor recipe
Clone
+10 to maximum Energy Shield
SpectreN
Tagsfast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
100%Life
100%Ailment Threshold
40 40 40 20Resistance
100%Damage
340%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
0.83 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
CloneType
MarauderCloneMetadata
YIsSummoned
35,295Life
16,265Armour
8,120Evasion
0Energy Shield
953Damage
953Spell Damage
1,829Accuracy
0.83Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 953
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

28,562Life
14,425Armour
7,608Evasion
0Energy Shield
850Damage
850Spell Damage
1,697Accuracy
0.83Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 850
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

18,238Life
11,328Armour
6,667Evasion
0Energy Shield
675Damage
675Spell Damage
1,455Accuracy
0.83Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 675
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

10,852Life
8,348Armour
5,633Evasion
0Energy Shield
504Damage
504Spell Damage
1,197Accuracy
0.83Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 504
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

6,433Life
6,127Armour
4,739Evasion
0Energy Shield
374Damage
374Spell Damage
986Accuracy
0.83Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374
Critical Strike Chance: 5%
Attack Time: 0.83 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Clone/MarauderClone"] = {
    name = "Clone",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
+10 to maximum Energy Shield
IdMirrorArrowEnergyShield
FamilyMirrorArrowEnergyShield
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base maximum energy shield Min: 10 Max: 10 Global
  • Craft Tagsdefences energy_shield

    Community Wiki

    Edit

    Blink Arrow


    Blink Arrow is an attack that fires an arrow, upon reaching the destination you are teleported there and a clone is summoned at your previous location. The clone is a minion that uses your bow and quiver.



    Skill functions and interactions

    When the skill is cast, the player fires an arrow. The arrow takes time to land and the player can take damage during the time it takes for the arrow to hit the ground.

    The frame before the arrow lands, the player will still be in his/her old location. Anything trying to damage the player at that location can do so up to and including this frame.

    The next frame, the player is teleported, and is now at the location the arrow landed.

    Immediately, anything which could damage the player at the previous location but can't at the new one will be unable to damage the player, and vice versa for anything the player comes into range of at their new position.[1]

    If the player is suffering any debuff that restricts movement from when the player begins to aim upward to having fired the arrow, the skill is then stopped and put on cooldown.[a] This makes the skill somewhat useless if the player is surrounded by enemies and has low Stun resistance. It is heavily advised to consider the skill as a way to quickly get to a safe location and not as an instant escape method.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • 3.17.0
  • Quality on Blink Arrow and Mirror Arrow now provides "Minions have 0-30% increased Projectile Speed", instead of "0-30% increased Arrow Speed".
  • 3.13.0
  • Now gains increased cooldown recovery rate as the gem levels up, up to 47% at gem level 20.
  • 3.12.0
  • Now has alternative quality.
  • 2.1.0
  • Blink Arrow's clones now show as the player they are impersonating on the minimap.
  • 1.3.1d
  • Reduced the life of Mirror Arrow and Blink Arrow clones by around 80%. The clones now take 80% less damage to match their previous survivability.
  • 1.3.0k
  • Fixed a bug which caused Clones to not be created when using Blink and Mirror Arrow if the player had less than 1% of their maximum life.
  • 1.3.0
  • Added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.