travel GemTags /34
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.
Skill Gem /6
Fires an arrow that splits to hit different targets.
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Skill Gem Quality /1
(0–10)% increased maximum travel distance
Support Gem /4
Supports skills which create Minions.
Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.
Supports aura skills that reserve life or mana to create auras around you.
Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
Item mods /24
NameLevelPre/SufDescriptionWeight
1FlaskEnchantmentInjectorUsed when you Use a Travel Skillflask 100
default 0
75BlueImplicit(15–17)% increased Cooldown Recovery Rate of Travel Skillsno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(18–20)% increased Cooldown Recovery Rate of Travel Skillsno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(21–23)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(24–26)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(27–29)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(30–32)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skillsno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skillsno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skillsno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skillsno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skillsno_tier_1_eldritch_implicit 0
boots 140
default 0
12WeaponTree5% reduced Movement Speed
20% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
76WeaponTree5% reduced Movement Speed
30% increased Cooldown Recovery Rate of Travel Skills
one_hand_weapon 500
default 0
12WeaponTree10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
76WeaponTree10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
two_hand_weapon 500
default 0
12WeaponTree8% increased Movement Speed
Your Travel Skills are Disabled
one_hand_weapon 500
default 0
76WeaponTree12% increased Movement Speed
Your Travel Skills are Disabled
one_hand_weapon 500
default 0
12WeaponTree14% increased Movement Speed
Your Travel Skills are Disabled
two_hand_weapon 500
default 0
76WeaponTree18% increased Movement Speed
Your Travel Skills are Disabled
two_hand_weapon 500
default 0
Enchantment Modifier /8
NameLevelPre/SufDescriptionWeight
Enchantment Ice Spear Distance Before Form Change 166EnchantmentIce Spear travels 20% reduced distance before changing forms Casterhelmet 100
default 0
Enchantment Ice Spear Distance Before Form Change 275EnchantmentIce Spear travels 30% reduced distance before changing forms Casterhelmet 75
default 0
Enchantment Dash Travel Distance 166EnchantmentDash travels 65% increased distancehelmet 100
default 0
Enchantment Dash Travel Distance 275EnchantmentDash travels 100% increased distancehelmet 100
default 0
Enchantment Frostblink Travel Distance 166EnchantmentFrostblink has 50% increased maximum travel distance Casterhelmet 100
default 0
Enchantment Frostblink Travel Distance 275EnchantmentFrostblink has 75% increased maximum travel distance Casterhelmet 100
default 0
Enchantment Volcanic Fissure Fissure Speed 166EnchantmentVolcanic Fissure travels 60% faster Attackhelmet 100
default 0
Enchantment Volcanic Fissure Fissure Speed 275EnchantmentVolcanic Fissure travels 80% faster Attackhelmet 100
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
of Bombardment34UniqueSkills Chain +2 times
Skills fire 2 additional Projectiles
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
no_common_monster_mods 0
magic 0
ranged 800
default 0
of Far Shot34SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
ranged 1500
default 0
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Proximity68SuffixNo Travel Cost
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop rarity +% [0]
default 500
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Efficiency1Suffix(6–7)% reduced Travel Fee
map item drop rarity +% [0]
default 1000
of Shortcuts45Suffix(8–9)% reduced Travel Fee
map item drop rarity +% [0]
default 800
of Bypasses75Suffix(10–12)% reduced Travel Fee
map item drop rarity +% [0]
default 600
of Passage81Suffix(13–15)% reduced Travel Fee
map item drop rarity +% [0]
default 400
Crafting Bench /1
ModRequireItemClassesUnlock
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueWith at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect
local jewel effect base radius [1200]
Caster
1JewelUniqueWith at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +0.4 metres to radius
local jewel effect base radius [1200]
Caster
1JewelUniqueRaised Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Minion
1MapDeviceUniqueAbysses that do not lead to an Abyssal Depths lead to a Stygian Spire
Abysses unearth Hoards as they travel
of Marching75SanctumSpecialSuffix(20–30)% increased Cooldown Recovery Rate of Travel Skillsdex_special_relic 600
default 150
Deadeye's1CharmPrefixProjectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets
dex_animal_charm 1000
default 0
Deadeye's60CharmPrefixProjectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets
dex_animal_charm 500
default 0
of Expedition68MapRelicSuffixExpedition Detonation Chains in your Maps travel (12–18)% sloweratlas_relic_medium 400
default 0
Item /2
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Unique /13
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Raised Spectres have (800–1000)% increased Critical Strike Chance
Raised Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Accuracy Rating
(45–75)% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(30–80)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(10–30)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Cluster Jewel Passive /2
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
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