travel GemTags /34
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Skill Gem /6
Fires an arrow that splits to hit different targets.
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Skill Gem Quality /1
(0–10)% increased maximum travel distance
Support Gem /4
Supports skills which create Minions.
Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.
Supports aura skills that reserve life or mana to create auras around you.
Must support both a skill that creates minions which can be damaged, and
an aura skill that creates permanent auras around you.
Cannot support triggered skills, banner skills or stance skills.
Item mods /24
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | FlaskEnchantmentInjector | Used when you Use a Travel Skill | flask 100 default 0 | |
| 75 | BlueImplicit | (15–17)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | (18–20)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | (21–23)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | (24–26)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
| 75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
| 75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
| 75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
| 75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
| 75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
| 75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
| 75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
| 75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
| 75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
| 12 | WeaponTree | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
| 76 | WeaponTree | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills | one_hand_weapon 500 default 0 | |
| 12 | WeaponTree | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
| 76 | WeaponTree | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills | two_hand_weapon 500 default 0 | |
| 12 | WeaponTree | 8% increased Movement Speed Your Travel Skills are Disabled | one_hand_weapon 500 default 0 | |
| 76 | WeaponTree | 12% increased Movement Speed Your Travel Skills are Disabled | one_hand_weapon 500 default 0 | |
| 12 | WeaponTree | 14% increased Movement Speed Your Travel Skills are Disabled | two_hand_weapon 500 default 0 | |
| 76 | WeaponTree | 18% increased Movement Speed Your Travel Skills are Disabled | two_hand_weapon 500 default 0 |
Enchantment Modifier /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Ice Spear Distance Before Form Change 1 | 66 | Enchantment | Ice Spear travels 20% reduced distance before changing forms Caster | helmet 100 default 0 |
| Enchantment Ice Spear Distance Before Form Change 2 | 75 | Enchantment | Ice Spear travels 30% reduced distance before changing forms Caster | helmet 75 default 0 |
| Enchantment Dash Travel Distance 1 | 66 | Enchantment | Dash travels 65% increased distance | helmet 100 default 0 |
| Enchantment Dash Travel Distance 2 | 75 | Enchantment | Dash travels 100% increased distance | helmet 100 default 0 |
| Enchantment Frostblink Travel Distance 1 | 66 | Enchantment | Frostblink has 50% increased maximum travel distance Caster | helmet 100 default 0 |
| Enchantment Frostblink Travel Distance 2 | 75 | Enchantment | Frostblink has 75% increased maximum travel distance Caster | helmet 100 default 0 |
| Enchantment Volcanic Fissure Fissure Speed 1 | 66 | Enchantment | Volcanic Fissure travels 60% faster Attack | helmet 100 default 0 |
| Enchantment Volcanic Fissure Fissure Speed 2 | 75 | Enchantment | Volcanic Fissure travels 80% faster Attack | helmet 100 default 0 |
Monsters mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Bombardment | 34 | Unique | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | no_common_monster_mods 0 magic 0 ranged 800 default 0 |
| of Far Shot | 34 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | ranged 1500 default 0 |
Heist Area mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Efficiency | 1 | Suffix | (6–7)% reduced Travel Fee map item drop rarity +% [0] | default 1000 |
| of Shortcuts | 45 | Suffix | (8–9)% reduced Travel Fee map item drop rarity +% [0] | default 800 |
| of Bypasses | 75 | Suffix | (10–12)% reduced Travel Fee map item drop rarity +% [0] | default 600 |
| of Passage | 81 | Suffix | (13–15)% reduced Travel Fee map item drop rarity +% [0] | default 400 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
Misc mods /8
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect local jewel effect base radius [1200] Caster | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +0.4 metres to radius local jewel effect base radius [1200] Caster | ||
| 1 | Jewel | Unique | Raised Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas Minion | ||
| 1 | MapDevice | Unique | Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire Abysses unearth Hoards as they travel | ||
| of Marching | 75 | SanctumSpecial | Suffix | (20–30)% increased Cooldown Recovery Rate of Travel Skills | dex_special_relic 600 default 150 |
| Deadeye's | 1 | Charm | Prefix | Projectiles gain Damage as they travel farther, dealing up to (25–40)% increased Damage with Hits to targets | dex_animal_charm 1000 default 0 |
| Deadeye's | 60 | Charm | Prefix | Projectiles gain Damage as they travel farther, dealing up to (41–60)% increased Damage with Hits to targets | dex_animal_charm 500 default 0 |
| of Expedition | 68 | MapRelic | Suffix | Expedition Detonation Chains in your Maps travel (12–18)% slower | atlas_relic_medium 400 default 0 |
Item /2
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Unique /13
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Raised Spectres have (800–1000)% increased Critical Strike Chance
Raised Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Spectres do not travel between Areas
Corrupted
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Accuracy Rating
(45–75)% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
(30–80)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(10–30)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Cluster Jewel Passive /2
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.








