+(0–0.4) metres to radius
Can queue up to 50 uses
(30–49)% reduced Duration
Additional Effects From Quality:


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Cast Speed | 50 |
Anomalous | (0–20)% increased Area of Effect | 100 |
Divergent | (0–60)% increased Damage (0–20)% increased Duration | 100 |
Phantasmal | (0–10)% less Duration | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Caged Brute | Quest Reward | Witch |
1 | The Caged Brute | Nessa | Scion · Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
Can queue up to 50 uses |
Level | Requires Level | Intelligence | Cost | Deals 1 to 19 Lightning Damage | 30% reduced Duration | # metres to radius | Experience |
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 9 | 1, 19 | 30 | 0 | 9,569 |
2 | 13 | 35 | 10 | 1, 25 | 31 | 0 | 28,189 |
3 | 17 | 43 | 11 | 2, 34 | 32 | 0 | 59,146 |
4 | 21 | 52 | 12 | 2, 47 | 33 | 0.1 | 111,192 |
5 | 25 | 60 | 13 | 3, 62 | 34 | 0.1 | 193,800 |
6 | 29 | 69 | 14 | 4, 82 | 35 | 0.1 | 320,280 |
7 | 33 | 77 | 16 | 6, 108 | 36 | 0.1 | 359,090 |
8 | 36 | 83 | 16 | 7, 131 | 37 | 0.2 | 498,508 |
9 | 39 | 90 | 17 | 8, 159 | 38 | 0.2 | 682,057 |
10 | 42 | 96 | 18 | 10, 191 | 39 | 0.2 | 921,777 |
11 | 45 | 102 | 19 | 12, 230 | 40 | 0.2 | 1,727,879 |
12 | 48 | 109 | 20 | 14, 275 | 41 | 0.2 | 1,791,769 |
13 | 51 | 115 | 21 | 17, 329 | 42 | 0.3 | 2,353,679 |
14 | 54 | 121 | 22 | 21, 391 | 43 | 0.3 | 3,070,912 |
15 | 57 | 127 | 23 | 24, 465 | 44 | 0.3 | 9,095,466 |
16 | 60 | 134 | 23 | 29, 552 | 45 | 0.3 | 16,039,890 |
17 | 63 | 140 | 24 | 34, 654 | 46 | 0.4 | 29,817,117 |
18 | 66 | 146 | 25 | 41, 774 | 47 | 0.4 | 62,895,056 |
19 | 68 | 151 | 26 | 45, 864 | 48 | 0.4 | 212,051,599 |
20 | 70 | 155 | 26 | 51, 965 | 49 | 0.4 | |
21 | 72 | 27 | 57, 1077 | 50 | 0.5 | ||
22 | 74 | 27 | 63, 1200 | 51 | 0.5 | ||
23 | 76 | 28 | 70, 1338 | 52 | 0.5 | ||
24 | 78 | 29 | 78, 1490 | 53 | 0.5 | ||
25 | 80 | 29 | 87, 1659 | 54 | 0.5 | ||
26 | 82 | 30 | 97, 1846 | 55 | 0.6 | ||
27 | 84 | 30 | 108, 2053 | 56 | 0.6 | ||
28 | 86 | 31 | 120, 2282 | 57 | 0.6 | ||
29 | 88 | 32 | 133, 2536 | 58 | 0.6 | ||
30 | 90 | 32 | 148, 2817 | 59 | 0.7 | ||
31 | 91 | 32 | 156, 2968 | 60 | 0.7 | ||
32 | 92 | 33 | 165, 3128 | 60 | 0.7 | ||
33 | 93 | 33 | 173, 3295 | 61 | 0.7 | ||
34 | 94 | 33 | 183, 3471 | 61 | 0.7 | ||
35 | 95 | 34 | 192, 3656 | 62 | 0.7 | ||
36 | 96 | 34 | 203, 3851 | 62 | 0.7 | ||
37 | 97 | 34 | 213, 4056 | 63 | 0.7 | ||
38 | 98 | 34 | 225, 4271 | 63 | 0.7 | ||
39 | 99 | 35 | 237, 4497 | 64 | 0.8 | ||
40 | 100 | 35 | 249, 4735 | 64 | 0.8 |
Lightning Warp
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Duration |
DropLevel | 10 |
BaseType | Lightning Warp |
Class | Skill Gems |
TargetTypes | Ground, Self, Enemy, |
Type | Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire |
Metadata | Metadata/Items/Gems/SkillGemLightningWarp |
Reference | ![]() |
Lightning Warp Monster /59 ⍟
Name | Modifiers | Spectre |
---|---|---|
Volkuur's Stormguard | 50% of Physical Damage Converted to Lightning Damage undead description [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rukuku, the Pagan God | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | Y |
Compulsor Octavia Sparkfist | 71% increased Totem Life totem art variation [2] +5 to maximum number of Summoned Totems kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Oriath's Virtue | totem art variation [2] +5 to maximum number of Summoned Totems 857% increased Totem Life monster dropped item rarity +% [15000] monster slain experience +% [100] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety | monster dropped item rarity +% [5000] monster slain experience +% [250] cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Piety | monster dropped item rarity +% [5000] monster slain experience +% [250] cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shocked Miscreation | Y | |
Augmented Dead | Y | |
Shavronne's Student | Y | |
Fated Miscreation | Y | |
Demonic Martyr | monster explodes on its target text [1] monster grants no flask charges [1] monster no drops or experience [1] | Y |
Thunderskull | monster dropped item rarity +% [15000] monster slain experience +% [100] corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Olmec, the All Stone | monster dropped item rarity +% [15000] monster slain experience +% [100] +2 to maximum number of Summoned Totems monster drop higher level gear [4] monster dropped item quantity +% [3000] monster dropped item rarity +% [0] monster slain experience +% [0] monster penalty against minions damage +% final vs player minions [-30] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety the Empyrean | monster dropped item rarity +% [15000] monster slain experience +% [100] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Warping Totem | display monster casts lightning warp text [1] | Y |
Dena Lorenni | Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Tinevin Highdove | monster base type attack cast speed +% and damage -% final [33] | Y |
Aurelio Voidsinger | 35% increased Cast Speed | Y |
Wilorin Demontamer | Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Wilorin Demontamer | monster dropped item rarity +% [15000] monster slain experience +% [100] Cannot Block Attack Damage 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ulysses Morvant | +3 to maximum number of Summoned Totems kill traps mines and totems on death [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Shade of a Witch | Your Hexes have infinite Duration You can apply an additional Curse 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Guardian of the North | 30% increased Movement Speed | Y |
Revived Guardian | 30% increased Movement Speed monster no drops or experience [1] | Y |
Atziri's Pride | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Atziri's Pride | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Evocata Apocalyptica | 71% increased Totem Life totem art variation [2] +5 to maximum number of Summoned Totems monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
The Book Burner | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 25% reduced Movement Speed monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Corpsestitch | monster raises undead text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Strangledrift | monster dropped item quantity +% [300] monster dropped item rarity +% [800] display monster casts lightning warp text [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Jikeji | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Mouth of Ephij | display monster casts lightning warp text [1] Melee Strike Skills deal Splash Damage to surrounding targets 80% of Physical Damage Converted to Lightning Damage monster no beyond portal [1] monster no map drops [1] | Y |
Ephij, Crackling Sky | monster no beyond portal [1] display monster mod nemesis test [0] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tahi | 500% increased Totem Life monster no map drops [1] | Y |
Blightraise | +5 to maximum number of Summoned Totems monster no map drops [1] | Y |
Corrupted Miscreation | monster no map drops [1] | Y |
Mutated Watcher | monster no map drops [1] | Y |
Totem | Cannot be Damaged Cannot be Knocked Back | Y |
Sapling | monster no drops or experience [1] monster grants frenzy charges to allies within distance on death [50] Elemental Equilibrium cannot have affliction mods [1] | Y |
Seedling | monster no drops or experience [1] monster grants frenzy charges to allies within distance on death [50] cannot have affliction mods [1] | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Soothsayer | monster no map drops [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Soothsayer | monster no map drops [1] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Soothsayer | monster no map drops [1] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Stormhand | Y | |
Musky "Two-Eyes" Grenn | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Susara, Siren of Pondium | Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lussi "Rotmother" Roth | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kalria, The Fallen | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kalria, The Risen | Traps from Skills are thrown randomly around targeted location | Y |
Kalria, The Risen | Traps from Skills are thrown randomly around targeted location monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pallias | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Terese Napora | 30% increased Movement Speed drop additional rare items [3] | Y |
Terese Napora | 30% increased Movement Speed | Y |
Terese Napora | 30% increased Movement Speed Gain 25% of Physical Damage as Extra Lightning Damage monster no map drops [1] | Y |
Daemon | Y | |
Mouth of Ephij | display monster casts lightning warp text [1] Melee Strike Skills deal Splash Damage to surrounding targets 80% of Physical Damage Converted to Lightning Damage monster no beyond portal [1] monster no map drops [1] monster slain experience +% [300] | Y |
Totem | display monster casts lightning warp text [1] | Y |
Thunderbird | monster map boss extra damage taken from crit +% final [-50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | Y |
Microtransactions /4 ⍟
Icon | Name |
---|---|
![]() | Innocence Lightning Warp Effect Your Lightning Warp becomes an innocence effect. |
![]() | Automaton Lightning Warp Effect Your Lightning Warp becomes an Automaton Effect. |
![]() | Blood Guard Lightning Warp Effect Your Lightning Warp becomes a Blood Guard Effect. |
![]() | Demonic Lightning Warp Effect Your Lightning Warp becomes a Demonic Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Lightning Warp Damage 1 | 25% increased Lightning Warp Damage | 100 |
The Eternal Labyrinth | Enchantment Lightning Warp Damage 2 | 40% increased Lightning Warp Damage | 100 |
The Merciless Labyrinth | Enchantment Lightning Warp Cast Speed 1 | 8% increased Lightning Warp Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Lightning Warp Cast Speed 2 | 12% increased Lightning Warp Cast Speed | 100 |
The Merciless Labyrinth | Enchantment Lightning Warp Duration 1 | 20% reduced Lightning Warp Duration | 100 |
The Eternal Labyrinth | Enchantment Lightning Warp Duration 2 | 30% reduced Lightning Warp Duration | 100 |
Supported By /89 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Star of Wraeclast | 1x Ruby Ring unique 1x Onyx Amulet 1x Lightning Warp level 20 corrupted |
Lightning Warp Unique /2 ⍟
Icon | Name |
---|---|
![]() | Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
Community Wiki
Lightning Warp
Lightning Warp is a movement / travel skill (and a spell) that causes the player character (or totem when supported by Spell Totem Support) to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.
Skill functions and interactions
Description: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to.
Usage time and stats: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 0.8 second. It can be modified by cast speed stats. Delay time is skill effect duration and is affected by skill effect duration stats including skill gem's one. Base time for delay is calculated as a time needed for character to normally run the euclidean distance between position where the spell was cast and exit position with character's current movement speed. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.
Sequence of operations: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.
Death: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster's corpse to the targeted location.
Can be used in left mouse button slot to cast and move.
Strategy
Movement
Lightning Warp is primarily used as a movement skill. To improve Lightning Warp's effectiveness as a movement skill, one should support it with Less Duration Support, Faster Casting Support, and Swift Affliction Support. If only one support gem can be used, [[ Less Duration Support]] will generally result in faster travel. Taking increased Skill Effect Duration passives will render Lightning Warp much less useful as a movement skill, in which case you may want to consider alternatives such as Flame Dash, Leap Slam, Whirling Blades.
Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires three support gems to be fully effective. Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.
With Arctic Armour
Lightning Warp can be used as a method of travel when using Arctic Armour, since this will allow the player to always remain stationary and thus always receive Arctic Armour's less Damage taken while stationary bonus.
Version history
Version | Changes |
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3.17.0 |
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3.13.0 |
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3.12.0 |
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3.11.0 |
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3.10.0 |
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3.9.0 |
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3.6.0 |
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3.4.0 |
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2.3.2 |
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2.2.1d |
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2.1.0 |
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2.0.0 |
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1.1.5b |
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1.0.2 |
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0.11.5 |
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0.11.2 |
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0.10.8 |
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0.10.0 |
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0.9.11l |
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0.9.11j |
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0.9.3d |
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0.9.3 |
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