The Book Burner
Demon
Area: InvasionBoss
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
25% reduced Movement Speed
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
800% increased Rarity of Items Dropped
25% reduced Movement Speed
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% increased maximum Life |
Tags | caster, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, invasion_boss, large_height, lightning_affinity, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement |
Packs |
Life
220%
Armour
+25%
Evasion
+30%
Ailment Threshold
220%
Resistance
30
30
30
20
Damage
194%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
200%
Model Size
150%
Type
CityStalkerBossInvasion
Metadata
CityStalkerMaleBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,153
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
725
Spell Damage
725
Accuracy
0
Attack Time
1.245
Experience
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BookSparkInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Cast Time: 0.65 sec
Cooldown Time: 1.5 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 129.1 to 193.6 Physical Damage
Projectiles Pierce all Targets
Base duration is 10 seconds
Fires 2 additional Projectiles
80% reduced Projectile Speed
base is projectile [1]
monster projectile variation [1]
Projectiles Pierce all Targets
Base duration is 10 seconds
Fires 2 additional Projectiles
80% reduced Projectile Speed
base is projectile [1]
monster projectile variation [1]
BookProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 580–870
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 10% more Physical Damage
30% increased Projectile Speed
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
30% increased Projectile Speed
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookMultiProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 580–870
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 10% more Physical Damage
Fires 4 additional Projectiles
30% increased Projectile Speed
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
Fires 4 additional Projectiles
30% increased Projectile Speed
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
MonsterLightningWarpInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Lightning Warp
Critical Strike Chance: 5%
Cast Time: 1 sec
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 444.2 to 1332 Lightning Damage
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
MonsterBearTrapInvasion
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 150%
Cast Time: 1 sec
Cooldown Time: 8 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals to 456.8 Physical Damage
Trap lasts +30 seconds
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Trap lasts +30 seconds
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleBossInvasion"] = { name = "The Book Burner", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.94, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "BookSparkInvasion", "MonsterLightningWarpInvasion", "BookProjectileInvasion", "BookMultiProjectileInvasion", "MonsterBearTrapInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BookSparkInvasion"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 10000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpInvasion"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookProjectileInvasion"] = { name = "BookProjectileInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "base_is_projectile", }, levels = { [1] = {7, -30, 30, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BookMultiProjectileInvasion"] = { name = "BookMultiProjectileInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_physical_damage_+%_final", "base_is_projectile", }, levels = { [1] = {7, -30, 30, 4, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapInvasion"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_variation", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, }, }
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% reduced Movement Speed
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Slow Aura
Radius: 40
Enemies are Slowed
Buff grants 25% reduced Movement Speed
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.