焚書官
悪魔
エリア: InvasionBoss
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
移動スピードが25%減少する
monster no map drops [1]
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Book Burner
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsキャスター, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, invasion_boss, large_height, lightning_affinity, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement
Packs
  • InvasionBoss: 焚書官, 不死の書記官, 不死の書記官
  • ライフ
    220%
    防具
    +30%
    回避力
    +30%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    194%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    150%
    Type
    CityStalkerBossInvasion
    Metadata
    CityStalkerMaleBossInvasion
    レベル
    68
    ライフ
    14,153
    防具
    37,427
    回避力
    6,161
    エナジーシールド
    0
    Damage
    725
    スペルダメージ
    725
    命中
    290
    Attack Time
    1.245
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    BookSparkInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    キャストタイム: 0.65 秒
    クールダウン時間: 1.5 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    129.1から193.6の物理ダメージを与える
    投射物は全ての対象を貫通する
    基礎持続時間は10
    追加の投射物を2個放つ
    投射物スピードが80%減少する
    base is projectile [1]
    monster projectile variation [1]
    BookProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 580–870
    クリティカル率: 5%
    Attack Time: 1.245 秒
    物理ダメージが10%上昇する
    投射物スピードが30%増加する
    base is projectile [1]
    monster projectile variation [7]
    spell maximum action distance +% [-30]
    BookMultiProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 580–870
    クリティカル率: 5%
    Attack Time: 1.245 秒
    物理ダメージが10%上昇する
    追加の投射物を4個放つ
    投射物スピードが30%増加する
    base is projectile [1]
    monster projectile variation [7]
    spell maximum action distance +% [-30]
    MonsterLightningWarpInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    444.2から1332の雷ダメージを与える
    base skill show average damage instead of dps [1]
    is area damage [1]
    MonsterBearTrapInvasion
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    ベアトラップ
    クリティカル率: 5%
    追加ダメージ効率: 150%
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    単体の敵にダメージを与え、そのダメージ量に応じて、持続時間中敵の移動を封じるトラップを投げる。移動の阻止が終わったあともデバフは残り続け、敵の移動スピードを下げる。この効果は時間の経過とともに軽減する。デバフがなくなるまで敵はトラップとマインから受けるダメージが増加する。スペルダメージのモッドはこのスキルのダメージに影響しない。
    から456.8の物理ダメージを与える
    トラップの持続時間が+30秒される
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleBossInvasion"] = {
        name = "The Book Burner",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.94,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "BookSparkInvasion",
            "MonsterLightningWarpInvasion",
            "BookProjectileInvasion",
            "BookMultiProjectileInvasion",
            "MonsterBearTrapInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkInvasion"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 10000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpInvasion"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookProjectileInvasion"] = {
        name = "BookProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "active_skill_physical_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {7, -30, 30, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookMultiProjectileInvasion"] = {
        name = "BookMultiProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_physical_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {7, -30, 30, 4, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 移動スピードが25%減少する
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    減速オーラ
    半径: 40
    敵が減速状態になっている
    バフは移動スピード25%減少を付与する
    Slow Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.