Blightraise

+5 to maximum number of Summoned Totems
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Tags | animal_claw_weapon, caster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement |
Life
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Resistance




Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
14,705
Damage
560
Spell Damage
560
Accuracy
580
Attack Time
1.17
Experience
20,510
Minion Life
0
Minion Energy Shield
3,190
Minion Damage
447
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterLightningWarpInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Lightning Warp
Critical Strike Chance: 5%
Cast Time: 1 sec
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 444.2 to 1332 Lightning Damage
base skill show average damage instead of dps [1]
is area damage [1]

StrMissionBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Cast Time: 0.8 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 83.54 to 155.1 Lightning Damage
Totem lasts 8 seconds
Summons a Totem which uses this Skill
50% increased Cast Speed
Base radius is 1.8 metres
active skill area of effect radius +% final [-33]
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss2"] = { name = "Blightraise", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningWarpInvasion", "StrMissionBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpInvasion"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrMissionBallLightning"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "is_totem", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 80, -25, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 5, 50, 8000, 80, -25, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 8, 50, 8000, 80, -25, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 10, 50, 8000, 80, -25, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 12, 50, 8000, 80, -25, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 14, 50, 8000, 80, -25, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, 17, 50, 8000, 80, -25, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, 20, 50, 8000, 80, -25, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, 24, 50, 8000, 80, -25, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, 30, 50, 8000, 80, -25, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, 31, 50, 8000, 80, -25, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, 36, 50, 8000, 80, -25, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, 41, 50, 8000, 80, -25, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, 44, 50, 8000, 80, -25, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, 51, 50, 8000, 80, -25, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, 52, 50, 8000, 80, -25, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, 57, 50, 8000, 80, -25, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, 60, 50, 8000, 80, -25, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, 65, 50, 8000, 80, -25, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, 66, 50, 8000, 80, -25, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.69999998807907, 1.2999999523163, 67, 50, 8000, 80, -25, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.69999998807907, 1.2999999523163, 68, 50, 8000, 80, -25, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.69999998807907, 1.2999999523163, 69, 50, 8000, 80, -25, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.69999998807907, 1.2999999523163, 70, 50, 8000, 80, -25, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.69999998807907, 1.2999999523163, 71, 50, 8000, 80, -25, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.69999998807907, 1.2999999523163, 72, 50, 8000, 80, -25, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.69999998807907, 1.2999999523163, 73, 50, 8000, 80, -25, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.69999998807907, 1.2999999523163, 74, 50, 8000, 80, -25, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.69999998807907, 1.2999999523163, 75, 50, 8000, 80, -25, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.69999998807907, 1.2999999523163, 76, 50, 8000, 80, -25, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.69999998807907, 1.2999999523163, 77, 50, 8000, 80, -25, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.69999998807907, 1.2999999523163, 78, 50, 8000, 80, -25, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.69999998807907, 1.2999999523163, 79, 50, 8000, 80, -25, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.69999998807907, 1.2999999523163, 80, 50, 8000, 80, -25, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.69999998807907, 1.2999999523163, 81, 50, 8000, 80, -25, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.69999998807907, 1.2999999523163, 82, 50, 8000, 80, -25, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossNecroStrMission |
---|---|
Name | Storm Caller |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
+5 to maximum number of Summoned Totems
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.