Гиблоход
Демон
+5 к максимальному количеству установленных тотемов
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Blightraise
SpectreN
Tagsanimal_claw_weapon, Чародейский, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss2
Уровень
68
Здоровье
15,440
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.17
Опыт
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningWarpInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 444.2 до 1332 урона от молнии
base skill show average damage instead of dps [1]
is area damage [1]
StrMissionBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Время применения: 0.8 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 83.54 до 155.1 урона от молнии
Время существования тотема 8 секунд(-ы)
Устанавливает тотем, который использует это умение
50% повышение скорости сотворения чар
Базовый радиус - 1.8 м
active skill area of effect radius +% final [-33]
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss2"] = {
    name = "Blightraise",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningWarpInvasion",
        "StrMissionBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpInvasion"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "is_totem",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 80, -25, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 5, 50, 8000, 80, -25, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 8, 50, 8000, 80, -25, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 10, 50, 8000, 80, -25, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 12, 50, 8000, 80, -25, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 14, 50, 8000, 80, -25, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, 17, 50, 8000, 80, -25, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, 20, 50, 8000, 80, -25, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, 24, 50, 8000, 80, -25, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, 30, 50, 8000, 80, -25, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, 31, 50, 8000, 80, -25, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, 36, 50, 8000, 80, -25, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, 41, 50, 8000, 80, -25, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, 44, 50, 8000, 80, -25, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, 51, 50, 8000, 80, -25, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, 52, 50, 8000, 80, -25, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, 57, 50, 8000, 80, -25, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, 60, 50, 8000, 80, -25, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, 65, 50, 8000, 80, -25, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, 66, 50, 8000, 80, -25, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.2999999523163, 67, 50, 8000, 80, -25, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.2999999523163, 68, 50, 8000, 80, -25, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.2999999523163, 69, 50, 8000, 80, -25, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.2999999523163, 70, 50, 8000, 80, -25, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.2999999523163, 71, 50, 8000, 80, -25, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.2999999523163, 72, 50, 8000, 80, -25, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.2999999523163, 73, 50, 8000, 80, -25, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.2999999523163, 74, 50, 8000, 80, -25, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.2999999523163, 75, 50, 8000, 80, -25, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.2999999523163, 76, 50, 8000, 80, -25, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.2999999523163, 77, 50, 8000, 80, -25, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.2999999523163, 78, 50, 8000, 80, -25, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.2999999523163, 79, 50, 8000, 80, -25, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.2999999523163, 80, 50, 8000, 80, -25, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.2999999523163, 81, 50, 8000, 80, -25, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.2999999523163, 82, 50, 8000, 80, -25, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
IdMonsterStormCallBossNecroStrMission
NameПризыватель Бури
FamilyMonsterNemesis
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
+5 к максимальному количеству установленных тотемов
IdMonsterAdditionalTotems
FamilyAdditionalTotems
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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